Marooners Bay rotation is just a Grizzco way to announce a day off
@octoaori65498 ай бұрын
For me, that stage would be Spawning Grounds. Every single fish-frying time, man... :L
@iKnowaNoah Жыл бұрын
i audibly groan every time marooners bay is in rotation 💀
@mysryuza Жыл бұрын
Same
@acolytesounds Жыл бұрын
Worst ever. Next for me is Spawning Grounds.. hate high tide with those gated walkways...
@eclipse2257 Жыл бұрын
It is literally the worse map oml
@legoworld246 Жыл бұрын
It's literally always on when I come back from a break
@theyoshigang2009 Жыл бұрын
The one good thing about this stage is Big Shots are way less annoying because there’s a chance that their Launcher spawns on the right side near all the piers, meaning the Big Shot has to walk all the way up from the pier to the launcher.
@mikedrxp Жыл бұрын
That's cool and all but 'High Tide'
@Oswerb Жыл бұрын
The one good change that they added in Splatoon 3 are two fish stick locations on medium tide which can be used to get back into the boat instead of elevators.
@fidovinnie Жыл бұрын
I hate this stage with burning passion not to mention the narrow grates on high tide too where I regularly accidentally fall into the water
@gegnabean Жыл бұрын
Genuinely, uninkable walls have become one of my biggest issues with some salmon run stages. It can be done well, to increase difficulty, but in most cases it’s just frustrating and causes me to have to go a far distance that could have been much more easily traversed with an Inkable wall. Marooners bay is a great looking map, with the big broken down ship in the middle as a set piece, but it totally fumbles with the propellers platforms and terrible tide variations.
@STEVE_K_J10 ай бұрын
Nighttime-less high tide sucks on this map because randoms kill everything at the shore, including the lurable bosses and the snatchers, nobody can collect anything, and then we run out of time, even in high EVP. And if you leave the snatchers, they don't even go by the basket most of the time - they go to the side of the ship and killing them just puts the eggs not near the basket. Normal tide is awful as well because there are so many different points where shore bosses can spawn, especially stingers on the far left. You get split up and then dying is especially punishing because your teammates are usually a while away from you. I have 180+ eggs on every single map in salmon run. Except for this one. My highest I've ever gotten is 154
@adejny Жыл бұрын
As someone who actively plays Salmon Run at high ranks, I’ve always been interested in people opinions on the maps and Marooner’s has always been interested to me. I can definitely see where you’re coming from in your frustrations and Marooners isn’t a easy map to learn, however I really enjoy the stage as it’s one of the few Salmon maps that makes you tackle it differently and change your strategy, as the other 4 maps we currently have all follow a similar strategy that always works. I think Marooner’s is a great map to teach people about not always over luring, and Snatcher optimization as for events like high tide, you don’t want the basket to be overwhelmed so you have to push forward making sure to filter out lessers and bosses like Steelheads, Lids, Stingers, Eels, and Flyfish. I find that the elevators are actually really useful in a lot of ways, for example you can lure bosses like Scrappers onto the elevator to bring them close to the basket instead of having the drive all the way around and wasting time, also since the elevator wall are inkable, it makes it easier for a teammate who’s late coming to the elevator be able to easily swim up to the top. On Marooner’s you want to maintain control of the ship, bosses right of of basket can all be dispatched while bing on top of the ship, while bosses left cod ship can be lured to a point where you can splat them. Really the key to overcoming Marooner’s is lesser management, a lot of the problems with the stage feeing overwhelming and having a difficulty making a comeback is because lesser management is still a skill the general player base isn’t familiar with and this skill can be applied to all Salmon Run stages. I disagree with the difficulty on night waves, on Tornado you don’t have to be pixel perfect, though an amount of procession is needed to throw eggs onto the ship, more so on the right side of basket than the left, but this becomes easier with practice. Glowflies is probably the easiest on this map as all you have to do if you’re targeted is stand right side of basket and all the Chums and Goldie’s will filter to the right, and if you have someone to filter the Chums it becomes a cake walk. I feel a lot of the frustrations directed at Marooners comes from lack of experience and unwillingness to practice and learn due to frustrations, Marooner’s becomes easier the more it’s played and the more experience gained and I would recommend to anyone who wants to get good at playing Salmon Run to play Marooner rotations and practice skills like filtering and lesser management it genuinely does help a lot and you’ll walk away a little better at this underrated gamemode.
@magicanimalboy1 Жыл бұрын
I couldn't be bothered to read all that but as a fellow player who plays at high ranks I 100% agree with the stage having a unique strategy which although hard to learn for casuals is so fun and challenging that I feel rewarded for my work rather than half falling asleep on the other maps especially on the early grind. This map definitely requires the most salmon run knowledge but if you have players who knows what they are doing it will go smoothly most of the time despite the challenges. I think the challenge of this map actually makes it one of my favourite because I want to be challenged. (My favourite map is Spawning Grounds followed by Marooner's Bay)
@strawberryshortpup3655 Жыл бұрын
Separate point from my other comment so I'm making a new one- Another thing that makes Marooner's Bay just that much more annoying is when you and a coworker are both down on the sides of ship. Salmonids are coming and you both are reaching for the propeller platform. Then your teammate inks it the moment they get on before you do so you can't get on the platform, so then you have to wait for it to come back down, or just die at that point.
@Ronald_McAura Жыл бұрын
The best way to avoid that is to ink the walls beforehand! A good habit is to always ink the most used walls in any Salmon Run stage, and the propeller platforms have walls that can be inked! Hope it helps tho
@strawberryshortpup3655 Жыл бұрын
@@Ronald_McAura I'm aware of that yea, but the propeller is the fastest way up and the salmonid mucus can hinder that, such as when a stinger was trying to fuck you over from the other side of the map beforehand. You might not have the time to reink the wall before you're beat to death by a bunch of chum.
@strawberrymilk6073 ай бұрын
Exactly 🫠 When a teammate is down there and about to get on the elevator, I wait for them. I hate it when players don't have elevator etiquette because then someone will be splatted and left behind.
@metayoshi1712 Жыл бұрын
There are literally 9-11 spawnable stinger spots, along with 4-5 different fly fish spots as well, and when you see one immediately spawning right after getting rid of the other one, it then becomes an annoying chore to bring back to the basket, especially when getting the worst possible spots for fish sticks, 3 of such spots can actually shut down your basket momentum if left unchecked... and because of how limited the stage mobility is... the slam lids are ususally kill on sight. Triples of any boss is especially annoying, and then Marooner's just cranks that all the way up to 11 when drizzlers rain on your painting parade.
@blueyoshi4211 Жыл бұрын
I think I can agree with you in some regards, but I disagree on two points. 1. it would be nice if the walls of the boat were inkable, but salmonids only being able approach the basket from one angle is a huge help in terms of getting a random team to coordinate; you of course still have to jump off to deal with the long range threats but the swarm coming in is easier for a smaller amount of teammates to deal with. 2. On solo queue I much prefer glowflies on Marooner’s bay than especially Sockeye for the exact reasons you dislike it; you’re not **supposed** to be hiding on a wall while during glowflies, you need to be shooting and you need to be near the basket. It is infuriating when on sockeye, half the team is like, “let’s go to the pillar and fight here” and then we lose because expending ink to throw eggs from that location isn’t that feasible, or that one fucking guy who is like “hey did you know you can stand here and be immune to salmon attacks” THAT’S GREAT BUT CAN YOU HELP US WITH THE FUCKING WAVE? Honestly some stages are better than others, and ultimately the best strategy is one all 4 members will commit to; but that’s what makes marooner’s bay so good, there is one obvious strategy and it’s also the optimal one! And you don’t have to worry about people trying to do different things. Thank you coming to my Grizzco talk
@sneakyfromcharliebrown Жыл бұрын
My distate for marooners is so strong that I actually grew to like spawning (i also just got better at the game but still!). At one point my friends and I had to do a buddy system just to get some of them their evp badges on this stage.
@strawberryshortpup3655 Жыл бұрын
You. You get it. I've always hated Marooner's Bay. It was the one map I hadn't gotten the EVP 200 badge on for a while. I got Jammin Salmon's EVP 200 badge on the day that map released, but Marooner's bay took longer after even that because I just never wanted to play it. Also, I hate the non-inkable walls, but I never managed to put together how the basket is in such a weird spot compared to other salmon run maps, with it being in a place salmonids can only come from one direction. I can add that to the reasons the map annoys me!
@huhneat1076 Жыл бұрын
The "design flaws" you bring up make the stage a lot harder, but that's _why_ I love Marooner's bay in the first place. You have to be attentive and purposeful with everything you do. Mandatory note about me respecting your opinion
@xonytfr Жыл бұрын
DOES SPAWNING GROUNDS HAVE COMPETITION⁉⁉⁉⁉🔥🔥🔥🔥
@sonicrunn3r895 Жыл бұрын
Honestly it hurts that the first two S2 salmon maps to return are the two worst choices by far. (Okay technically 3, because spawning grounds is also not GREAT but still). It makes the phenomenal design of Sockeye, Gone Fission and Jammin way more jarring by comparison.
@Goji505 Жыл бұрын
Yeah it irks me because only now are we finally getting a good Splatoon 2 Salmon Run stage in Smokeyard. It and Ark Polaris should have been the only two returning stages.
@sonicrunn3r895 Жыл бұрын
@@Goji505 I don't like Smokeyard that much but I think with Egg throws High Tide will be actually somewhat playable, and Mid and Low Tide's are solid and good respectively. It's more than I can say for Marooner's Bay which has 3 god awful layouts, and Spawning Grounds with high tide hell
@Goji505 Жыл бұрын
@@sonicrunn3r895 Yeah Spawning Grounds isn't fun either. Shore Boss Spawns are too far apart like on Marooner's
@PhantomOfficial07 Жыл бұрын
I find it funny how versus mode maps have gotten worse over time, while Salmon Run maps are getting better over time
@sonicrunn3r895 Жыл бұрын
@@PhantomOfficial07 Honestly I do kinda understand why as a person trying to learn map design, they got a new team for the map design and it's a lot easier to make a non-symmetrical PVE map than a balanced symmetrical PVP one, especially if you're working with mechanics unique compared to any other shooter. Especially because they're not making one or more new salmon maps every 3 months, so they actually probably HAD time to proof check decisions and such.
@IAteABox Жыл бұрын
Myep… Marooner’s Bay sucks ass… I wish you the best of health for overcoming your cold!
@KitTheGoddess Жыл бұрын
Thank you! I’m feeling much better now ^w^
@locustb0ne Жыл бұрын
yeah, marooner's is rough. it was my worst map in 2, and its even more difficult in 3. literally the best piece of advice i have for this stage is to paint every side of the propellor platform by spawn, it will save your life. its the first thing i do at the start of every round, assuming i dont have a poor painting weapon. also, if you continuously shoot the propellor to keep the platform up so i can paint it(or vice versa), i will love you forever.
@timebubble8421 Жыл бұрын
What if the boat was broken in the middle with both ship sides pointing up and the basket being in the middle and ink rails to get to one side from the other with high tide? :0
@6HappyBoy4 Жыл бұрын
Every time I see Marooner’s bay there’s always either an explo or an undercover brella in the rotation lmao
@TB_Corey Жыл бұрын
For marooners i go test to see if the rotation is bad, if it somewhat good, i play for a tiny bit, if its bad, i just skip
@squiddler7731 Жыл бұрын
I honestly thought Marooner's bay was fine back in splatoon 2. Not great, but perfectly mid as far as salmon run stages went. The elevators were annoying, but they did encourage an element of teamwork that a simple wall couldn't (waiting for them to join you on, or raising it ahead of time if you know the walls are inked for them to follow). At high tide the funnel design of it provided an interesting challenge that was difficult in some ways but easy in others (all the eggs are right in front of you, all the salmonid were grouped up for you rather than coming at you from all sides, etc.). It wasn't the best, but I'd always take it over something like lost outpost. In this game though literally none of that applies, lol. The elevators that used to add much-needed challenge are now just a nuisance, the docks that were a bit dicey before are now a death sentence, and the high tide waves that used to be manageable are now an impenetrable wall of fish and metal, with no sting ray to save us.
@gamatwilit6538 Жыл бұрын
Literally every other map other than spawning grounds and marooner's bay are fine. I agree - I do not understand why they were the 2 chosen to come back when theres some actual good maps
@PhantomOfficial07 Жыл бұрын
Wtf is wrong with Spawning Grounds that stage is great
@gamatwilit6538 Жыл бұрын
@@PhantomOfficial07 spawning grounds is arguably one of the most hated maps (the other being marooners lol). It has an awful high tide that fly fish/stingers can spawn in a corner, and you have to walk along a thin grate platform to reach I've also seen people complain that mid tide is too big, and 100% I agreed in Splatoon 2, but egg toss in 3 makes it more manageable. Used to suck getting eggs from the farthest end of the map to the basket
@PerfectDarkly Жыл бұрын
Honestly even with egg throwing, the size and layouts of maps can be a pain in the ass because of how they split the team apart. Shore bosses in Grounds will frequently (or in Flyfish's case, Always) spawn in completely opposite directions from each other, forcing players to either ignore them, or be tempted to run off and die miles away from everyone else, accomplishing nothing until they finish the crawl of shame back to mid. All that said, it speaks volumes that despite those kinds of problems, we had Marooner's back in the game for one month before I was going "Grounds is an okay map I guess"
@gamatwilit6538 Жыл бұрын
@@PerfectDarkly I say manageable, because yeah it is absolutely annoying. The crawl of shame is a pain, but Marooner's makes it look like nothing. Cannot count how many times I waited near those elevators hoping someone would throw a bomb down. Seeing Marooner's in rotation is such a killjoy, the only thing it's good at is making every other stage look good
@PhantomOfficial07 Жыл бұрын
@@gamatwilit6538 I've only seen hate for Marooner's Bay, Spawning Grounds I've heard little about but from experience it's a great map. The grate part is kinda bad but you only HAVE to go on it if there's a flyfish or something, stingers can usually be killed from further away And that's pretty much the only part that I'm not a fan of, rest of the map is pretty balanced in my opinion
@Alex-qb8vl Жыл бұрын
great video, everything u said was on point and imo lost outpost deserves some slander too
@micaiuslucian Жыл бұрын
Personally I've only ever disliked the mid-tide of this map (a LOT), but you're definitely right about the other tides having problems. This map sucks and it can be so easily fixed. Other than the elevators just being inkable walls, we could also add ink rails towards the end of the ship that go back near the net so people can lure to that area during high tide and not get trapped, it could be the first salmon run map with ink rails (not grind rails like arc polaris mind you)! However they'd have to be balanced so they can't be abused, but I think it's possible. The net being in such an edge spot is annoying but I feel it could be kept as a defining feature of the map, they just need to make it more bearable.
@DAISYDEVIL2007 Жыл бұрын
This video put all my gripes together neatly. I always hated that damn map and swarm control was always stressful. The worse map I wanna say in the whole of splatoon 3. Or maybe I am just bitter. :’] (Also, sick salmon skills)
@SamuelLevy-pn4rg Жыл бұрын
They should've returned Lost Outpost or Ruins of Ark Polaris instead. God I hate Marooner's bay so much🤬🤬🤬
@memetea3562 Жыл бұрын
As someone with a 999 badge of marooners bay I personally don't find the map as horrible as spawning grounds, also glow flys is a joke if you have a brella/roller because all brella shields can kill the lessers while providing paint, breathing room and chip damage while rollers just stand there menacingly (Also smoke yard is the worst salmon map imo)
@lorettabes4553 Жыл бұрын
I really miss inkable walls
@lorettabes4553 Жыл бұрын
I was definitely mad when this stage got announced, more because I wanted to play *splatoon 3.* I had already played on these salmon run stages for 2 years, I didn't want them *again.* Now I'm used to it, but some of the old stages in Anarchy don't work with new specials (Humpback and crab looking at you). And it's the same in SR sometimes, where stingers and all these other bosses together just become too much.
@PhantomOfficial07 Жыл бұрын
So are you against old stages returning? Because that's not a new concept for video games, let alone Splatoon. Personally I really hope they add Ark Polaris because it looks fun and I played Salmon Run minimally in S2 because it was locked to specific times.
@lorettabes4553 Жыл бұрын
@@PhantomOfficial07 I'm not against them returning per se, it's just that I'm more interested in new stages being added :D We luckily have a good amount of new stages in SR. And I've never played Splatoon 1, so those stages returning are fun for me.
@PhantomOfficial07 Жыл бұрын
@@lorettabes4553 I played Splatoon 2 but I was young and I don't remember much of it. The new SR maps go hard but I also wanna see returning ones, especially Ark Polaris Hopefully the next SR stage is a returning one
@nightigal Жыл бұрын
Personally, for me, I want a new map for every returning one.
@MegaMashuuCl Жыл бұрын
I've heard about the Grizzco Tapes (the analog horror series)... and apparently it's about someone struggling on Marooner's Bay
@ItsWolf0 Жыл бұрын
This map makes me want to crush something small
@optimism1434 Жыл бұрын
I heard someone say that the long boat area goijg up to the basket is good because the enemies take longer to get to you...
@jordannelson1910 Жыл бұрын
I don't know if it's just me, but this is the one map where I frequently get frame rate drops
@catalystisonline Жыл бұрын
I agree on the problems with marooners bay but imo lost outpost is the worst map in salmon run. High tide is so crowded and cramped on that map and would constantly deter me from playing when it was in rotation. One steel eel in that little box and it was over most times
@AngelCakez Жыл бұрын
*Marooner's Bay is announced* Me: Welp Mr. Grizz, I'm taking the day off nice seein ya lol
@misterfister5810Ай бұрын
If you get off that boat part of the map, there’s a very high chance you’ll get a crew wipe
@Batlas_YT Жыл бұрын
Amazing video, I couldn’t agree more, I play salmon run and enjoy overfishing… except on this map. 💀
@StoryTeller796 Жыл бұрын
Maybe Marooner's Bay needs to have its elevators be put in places that would be hard to reach their ramps. So, like put both sides close to the egg basket, and then keep the ramp sections the same, letting the stage accommodate for whatever position you may hold. If you're near the egg basket, then take the elevators, if you're at the ramps then take the ramps. If you're beneath the grates, then get out as quick as you can, which shouldn't be that hard as there should be inkable area blocked off with an upper bar that you should jump up towards the grates using squid roll to get on top of them. Basically, set up the death zones and death traps and give players all of the tools in the world to be able to avoid them. Make the death traps easy to get to when there are no salmonoids making them dangerous, and make them impossible to get through when there are. Basically, if you play smart enough you can flip the tables on the Salmons and turn their death traps into your own by firing at them at a safe, easily defendable and escapable region. Game, film, comic book, and etcetera companies should start to pay me for giving out suggestions into the internet to fix their media.
@StoryTeller796 Жыл бұрын
@@trickygamer555 I'm not saying to remove them, I'm saying to make players scramble in fear and panic to get out of the incorrect choices of Marooner's Bay.
@StoryTeller796 Жыл бұрын
@trickygamer555 But I prefer a more FNAF based gameplay style? Okay, but on a more serious note, sometimes mistakes happen, you know? Sometimes, you just want to recover some ink by retreating from all of the stuff being sent from all of the boss salmoids on top of the grates and then the next moment you are suddenly falling down through the grates and/or London Bridge, London Bridge, and then die from all of the salmonoids.
@Aski_Baski Жыл бұрын
Guys, don't worry! With the return of Salmonid Smokeyard's return, we have a new worst stage! 😊
@florianb.4401 Жыл бұрын
I disagree.
@mystic5175 Жыл бұрын
I agree
@Alex-qb8vl Жыл бұрын
I think smokeyard is designed pretty well, ik the high tide is the tough part for most people but now there's wail, tristrike and booyah bomb and inkjet to take out things on the other side safely :>
@ajeff99 Жыл бұрын
@@Alex-qb8vlSalomiod Smokeyard is the best stage, It’s unique, and I’m glad it returned, still waiting for Art Polaris.
@JohnSmith-wv5km Жыл бұрын
What no we dont
@kidkytes6233 Жыл бұрын
When they announced this map my heart broke especially because Ruins of Ark Polaris is RIGHT THERE!!!! And I swear, the weapon rotation for Marooner's Bay is always weak everytime.
@fishygaming2554 Жыл бұрын
The maps have to work with king salmonids. High tide cohozuna on that stage wouldn’t work.
@kidkytes6233 Жыл бұрын
@@fishygaming2554 Jammin’ Slammin’ Station is even smaller and it works there on high tide.
@kevingeary3223 Жыл бұрын
Spawning grounds is far and away the worst stage.
@LandonEmma Жыл бұрын
It sure is
@mysryuza Жыл бұрын
I wonder how you feel about Smokeyard since it’s coming back for Drizzle Season 2023? I personally don’t like it due to how players on propellor platforms often use them and not even wait for the nearby teammates to get on, then make them miss the platform and fall to their watery doom. Glowflies is horrible on that map, especially on high tide imo. It doesn’t mean I think the idea is bad, I prefer the low tide of Smokeyard because it doesn’t require them. The cannon mode in Marooner’s is terrible since like one of them has a huge blind spot, and another on the top of the ship is almost unusable due to the cannon there not being able to aim further down.
@KitTheGoddess Жыл бұрын
Salmonid Smokeyard is definitely a second worst, I might make a video on it in the future. It has the exact opposite problem of Marooner’s Bay, being way too flat XD. I just wish they’d brought back Ark Polaris instead of it lol
@jackbob83 Жыл бұрын
I don’t think that the propellers should be replaced with walls, but maybe they should be reworked to be like mini-baskets, where eggs can be thrown onto the platform, and every time it goes up, it launches one egg like a big shot cannon. This will give players reason to use the propellers, and more walls can be paintable to give players legitimate choices between paths to take.
@Seacle147 ай бұрын
Having reache Eggsecutive VP 999 on all stages except Marooner's Bay, I now only play those rotations extensively. The challenge is actually enjoyable.
@rpgnerd7610 Жыл бұрын
Tbh I think the main issue of Marooners is that the map was design for way less salmonids because my god does act of 2-3 steel eels spawning chug the game. Also I feel these tiny chokey maps need better weapons cause no wants a weak weapons like gootuber or reeflux.
@JohnSmith-wv5km Жыл бұрын
Marooner's Bay: Thank God for Spawning Grounds
@falcywu Жыл бұрын
i legit thought no one hated this map but me lol glad someone sharing a braincell with me
@florianb.4401 Жыл бұрын
Me either. I just thought that Lost Outpost was the black sheep among the Splatoon 2 SR maps, even though I liked this map (maybe it really is).
@azureblooet5053 Жыл бұрын
Its like the hammerhead bridge of salmon run
@borb19215 ай бұрын
The way Marooner’s Bay is designed is definitely intentional, it makes you have to change your approach and decision making due to its widespread and difficult to traverse terrain. Narrow pathways means it’s easy to get swarmed if you rush in blind. Going solo is incredibly risky and you need to be able to coordinate with your teammates to make sure you’re not all running off on your own and getting “stuck” splatting salmonids at the shoreline, having all of your golden eggs as far away from the basket as possible. HOWEVER…with the difficulty and intensity so much higher in 3 it really does not feel like a suitable map any more without design changes. You can’t just ignore stingers and fly fishes, but dealing with them at all is suicidal and time wasting mostly because of the lesser salmonids rather than the bosses themselves.
@lexiw.145 Жыл бұрын
Before watching this video I disagree, Spawing grounds is the worst map. Marooner's bay is also bad tho. I will edit after watching if my opinion changes.
@Decembirth Жыл бұрын
You basically hope a Fishstick spawns to the left and right sides of the ship. And then hope (again) that you're not being chased by a Maws.
@nightigal Жыл бұрын
...until Salmonid Smokeyard returns. Of the three maps from yet to return, why that one? Most folks I talk to want Ruins of Arc Polaris to return.
@itsneko948710 ай бұрын
Marroner's Bay is actually the favourite map of my pall and me. We cleared 200% as a duo in splatoon 2 there... (took months). But yeah your points are 100% right, it's still my favourite for some reason. Maybe cause boat. Boat!
@BaselardFE Жыл бұрын
You know, Spawning Grounds has its own host of issues that makes me not wanna play it, but Marooners might just be worse.
@Rramuh Жыл бұрын
Spawning grounds stops me from play salmon run until the next rotation, it is not a good stage
@Orakio Жыл бұрын
This is one of the best stages for glow flies because there are only two routes so if the team covers the two grates by the egg basket, every mob is killed and no one dies.
@davidhower7095 Жыл бұрын
If you stand right next to the right-side grate, it turns into one route. It’s literally free
@FaisalBashir15 ай бұрын
Lost outpost: Am I a joke to you?
@florianb.4401 Жыл бұрын
I have the same opinion. Back in Splatoon 2, it was actually the only map in the game mode I didn't like. Despite that the map feels better in Splat 3 than in Splat 2, it is also my least favourite map in Splatoon 3. The problem is that the devs doesn't do any changes on the map itself. Those are the exact same maps like in Splat 2. And I guarantee that Salmonid Smokeyard will be Salmonid Smokeyard from Splatoon 2 and nothing more. I mean, it's just lazy, keeping bad maps bad, instead of improving them.
@florianb.4401 Жыл бұрын
@@trickygamer555 they are challenging, but not in a way where I enjoy them.
@vdoria09 Жыл бұрын
I HATE marooners but… the one they’re adding next season is worse 💀
@Psycho0Noob2 ай бұрын
been a year and yep this map is still the worst thing ever worst part is all the new splatoo n3 sr maps are soo good which just made this map feels worse and worse as time goes on
@deareIIa Жыл бұрын
oh. i never really minded marooners 💀
@joeyjose727 Жыл бұрын
I think Marooner’s Bay and Spawning Grounds are both terrible for Splatoon 3, it’s terrible that they didn’t redesign these at all for the newly balanced mode. It’s a night and day difference playing the new maps in 3 vs the old ones from 2. They simply aren’t designed for this new game, they should’ve rebalanced them
@DaxWolf777 Жыл бұрын
Man yall like marooners less than spawning grounds? Crazy
@chemi16911 ай бұрын
I don't think Marooner's Bay is a bad stage at all and I don't really agree with the points put out here. "You have to constantly fire ink at them" - This could be considered a problem if the elevators took more than half a second to reach the top. The clip you chose to use even demonstrates that slower firing weapons like blasters don't even need more than single direct shot to operate them. You will only be punished by the elevators if your ink management has been so poor that you literally have nothing left to shoot with. "Salmonids can use them" - This can actually be used as an advantage! You can help bosses like scrappers take a shortcut to the basket by stalling them on the lift and holding it up for them. On the other side of the coin, eels are too large for the elevators and will deaggro the moment you step foot on one. Keep this in mind if you really need to get them off your tail. "I can be knocked off while using them" - If you ask anyone familiar with Bay for advice, the first thing that'll likely come to mind for them is INK THE ELEVATORS! Inkable walls do in fact exist on this map and they're on the sides of the lifts, use every precious second you have between waves to get them painted. If your weapon is ineffective at painting walls, you can use it to hold up the elevator for a teammate that can paint it faster. "The boat makes it difficult to reach split up teammates" - Use the elevators. If you're on the right beach and need to revive Tim who's gone off to the docks, take the elevator onto the boat and toss a splat bomb at him. Splat bombs are an extremely valuable tool for awkward revivals and are made even more effective here as the height difference from being on the boat allows you to throw bombs much farther than you would on ground level. No crossing all the way to docks required, you revive Tim faster and get back to what you were doing sooner. "Inkable walls would be better than elevators" - Having regular walls in place of elevators would have some benefits but I suggest that getting rid of the elevators would largely create more issues than solve them. As I mentioned earlier, some weapons are not as effective as others when it comes to painting walls - think rollers, brushes, some slower chargers etc. These weapons don't have the ol' shooter privilege™ and have their survivability while shorerunning increased significantly thanks to the elevators. Sure, the walls can be pre-painted but we both know that stingers are VERY prevalent on this map and those jerks love to mess up valuable wall routes with their lasers. Not to mention the plethora of other bosses that can easily spread paint to the walls while doing their thing like Steelheads, Fish Sticks, Flyfish and... MAWS. Maws can and will use these hypothetical walls to get up to basket and get their sludge all over them, so their mere presence now dooms any weapon that can't quickly wall paint. "Low tide sucks" - It really doesn't, in fact its pretty universally agreed that Bay has a solid/good low tide and is by far the best and most lenient portion of the stage. Its similar in design to Spawning Grounds low tide but significantly less dumb/punishing. The length of the routes and their proximity to basket is significantly scaled down compared to Grounds, meaning lurables get to you much faster and you have to get through less to manage the statics. The only slightly rough part is the right peninsula having only one way in and out, but its only one awkward spawn zone to look out for as opposed to Grounds having all three. Just be a little patient with the peninsula spawns and be mindful of knockback so you don't take an unwanted swim, you'll be fine. "No spots to hide for glowflies" - This is unfortunately something you'll have to put behind you as a whole if you want to improve your handling of the glowfly rush on every map. For Bay specifically, the target needs to be standing just behind the right grate leading out of basket, this position will force all salmonids from every spawn point to funnel down the right side of the boat allowing everyone on the team to easily destroy the oncoming rush before they reach you. Non-targets can take more aggressive positions further away from basket to take out chums earlier and relieve pressure, just make sure you have a way to safely get to the target spot should the flies switch to you. As an endnote I don't blame you at all for having formulated any of the opinions you put forward in this video, Marooner's Bay is a weird stage! It has a very unique design that requires a pretty different approach to your average Sockeye Station or Hydroplant, the best advice I can give you is to not feel discouraged by your losses on Bay and keep at it. Knowledge and experience are super important for improvement in Salmon Run, you'll find yourself handling Bay much better if you learn more about the map and avoid shying away from playing when its in rotation.
@DYSL3X1C-24011 ай бұрын
Boat sucks no I will not elaborate about this. I'll probably get pinged at some point in the future if you come back to read this response.
@Bman_Iggy Жыл бұрын
Spawning Grounds????
@tlozfreak888 Жыл бұрын
I'm not a big fan of Marooner's Bay, but I'll play it depending on setup. Most maps are better though. Except spawning grounds. Why does that map exist...
@PlasmaCore8 ай бұрын
Still not as bad as Spawning Grounds... The diffrence between the early S2, and early S3 maps is night and day.
@sd1gaming8 ай бұрын
Marooners bay = pay cut
@toasture9119 Жыл бұрын
You mustve never played on spawning grounds
@I_Found_Your_Burnt_Toast Жыл бұрын
marooners bay is my favorite map
@AkitaNeru1237 ай бұрын
I love the map fr fr
@Orakio Жыл бұрын
Don't worry, the next season brings the worst Salmon Run stage ever to Splatoon 3 next month.
@florianb.4401 Жыл бұрын
Imo, smokeyard is a nice map.
@Orakio Жыл бұрын
@@florianb.4401 It might actually be better and actually fun in 3 since you can throw eggs.
@saucy0347 Жыл бұрын
the only people that dont like marooners bay are the people that arent actually good at salmon run. i agree that rush wave is nearly impossible on some rotations in high evp
@LasagnaWaffle Жыл бұрын
Nobody needed a video to know this but thanks anyway lol
@Sim23. Жыл бұрын
nah spawning grounds is the worst map while marooners bay is distant second worse