I always understood that the advice of honing in on a niche to mean an _existing_ (but under-served) niche, not to create a new niche.
@channel1112114 күн бұрын
This video ended up being more about the idea of having an understandable central mechanic that everything revolves around, which I think is a really helpful thing to keep in mind.
@coegho13 күн бұрын
I was going to say the exact same thing
@neenaw8 күн бұрын
Really solid take on balancing familiarity and uniqueness in game design. The bit about over-niching and losing players totally hits. Also, the reminder about how important it is to make your game readable in short clips or screenshots is clutch advice for marketing.
@cosmicradgames14 күн бұрын
In UX called Jakob’s Law. Unfamiliarity in design frustrates the end-user.
@frecktech411514 күн бұрын
Hmm 🤔 that makes sense, it’s human psychology i guess
@seamusoblainn14 күн бұрын
For me, design has to appeal to the emotions (you want to play the game) which influences 'mental hooking' (you automatically visualise yourself playing it), and in the moment of doing so you (hopefully) are experiencing 'deep nowness', flow state or not
@godril9014 күн бұрын
Actually a good way to see your work😊
@gliderman893411 күн бұрын
4:06 I disagree with one part of this statement. If I showed someone 3 seconds of Pokemon to someone who's never seen pokemon before, and the player is just in the overworld running around, the person will think that pokemon is a game about exploration, and while that's part of it, pokemon is more of a monster-catching game where you use the monsters to fight. if i showed someone 3 seconds of minecraft to someone who's never seen it before, and they saw the player fighting the ender dragon, they would think that minecraft is a game where you fight dragons, or fight in general. And the point of minecraft is more so to build what you desire, and collect what you desire, and just plain old do whatever you want, go find a dungeon or a village in a desert or something, even though fighting is part of the game. See what i mean by this? 3 seconds isn't always enough to get the full picture of a video game.
@a1a3a512 күн бұрын
best thing to do is innovate a crowd favourite with a new mechanic or other twist
@owlmaster152814 күн бұрын
5th ! Basically don't overengineer the wheel.
@Hawkeye_17314 күн бұрын
Love your content man!
@0xde5714 күн бұрын
you could fit like at least 8 more locks on that door...
@ScientiaLudos14 күн бұрын
Good idea
@daniellyons626913 күн бұрын
I suspect that more often than not, niche is code for "I haven't found the audience yet. I haven't figured out how to make the game not alienating."
@ManaWeaver14 күн бұрын
Good video. You want to balance novelty with accessibility. I think this is applicable in your lore as well, tbh.
@1_Man_Media14 күн бұрын
Great stuff as always, but I am still waiting for the explanation about the insane door locks you rocking. Are you alright? :)
@Alex-jb8wr14 күн бұрын
lol was checking the comments if anyone else noticed as well
@REE-Animation13 күн бұрын
100% true 👌
@kawakami_idv11 күн бұрын
Could you cover some stuff around multiplayer games, please? Like liveops, monetization and maybe something more
@delgoodie9 күн бұрын
Wow this is pretty much the exact thing i needed to hear. This entire channel is a bunch of the unconfirmed ideas i had that i didn't believe in because of the echo chambers of gamdev community. Im making a zero-g shooter (vids on my channel). do you think this idea is just already to niche to succeed / how could i make it still appeal to a broad audience without sacrificing zero-g
@TheSmallestLittleBilly14 күн бұрын
These are so smart, keep it up
@GingerCat_Studios14 күн бұрын
Good content bro
@RohanDaDev14 күн бұрын
I feel like for strategy games, niche is ok. Astrea :Six Sided Oracles and Cube Chaos are examples.
@ariamohebi14 күн бұрын
Goat
@Hiihowisitgoing14 күн бұрын
Think the game bopple battle does it really good feels familiar but it is different at the Same time
@TheSophieGames14 күн бұрын
Nice, I'll watch it in a bit
@dawidbujak14 күн бұрын
Shame that you didn't give any examples
@Twest114 күн бұрын
But he did...
@dawidbujak14 күн бұрын
@@Twest1 I mean the games that failed - were too niche. Also he talked about minecraft, which not necesarily confirms his thesis. Minecraft was 2009, 15 years ago, back then there were almost no indie games, the whole market was totally different
@publicalias817214 күн бұрын
@@dawidbujak The examples he's talking about are games that are so niche he wouldn't even know about them because they failed... do you really want him to say, oh that game Zog4000 that everyone knows about, great example of a niche game that failed.. but everyone knows about it.. sure
@radoslavdimitrov750514 күн бұрын
This kills the game companies nowadays
@MikMikBrody14 күн бұрын
yep I've been saying this for 32 years and counting! Anyways I gotta go now, so I'll see ya later
@buddhassyzzurp315814 күн бұрын
Why is water wet
@63557414 күн бұрын
Should we call this Niche-on impossible?
@AnotherMFwithstudy14 күн бұрын
I prefer longer videos it has more info
@publicalias817214 күн бұрын
No, if you know what you're talking about you can say it concisely.
@AnotherMFwithstudy14 күн бұрын
@publicalias8172 video shouuld be longer if the topic needs it if not then i dont see a problem here
@mrabtruse13 күн бұрын
Only niche game I seen this be successful is Five Nights at Freddie's
@mrabtruse13 күн бұрын
At first I was about to disagree but instead I was thinking and totally understand what your TOTALY saying! Great advice.
@itsalwaysme12314 күн бұрын
too* In your description! Love your videos. You're helping me make my game better and influencing anything I work on in the future.
@PeterParker-yg6fc14 күн бұрын
isnt balatro niche>? slay the spire? ftl?
@ScientiaLudos14 күн бұрын
Yes, those are examples of games that are correctly niched, and still have a broad enough appeal to be really profitable. The issue is getting too niche to the point where you're kneecapping the potential reach of a game.