Realising Torvald and Raum's DPS values are literally identical broke me.
@user-uq9se1nx9q3 ай бұрын
I always thought Raum has a threatening miniggun that you need to cover from, while Torvald's is a poke peashooter
@thymerhemann32303 ай бұрын
@@user-uq9se1nx9qweek raum kinda sucks now because it feels like his mini gun is death by a thousand needles... Eventually
@legendarybanditmb4 ай бұрын
Ignition should literally light Raum on fire, not for damage but just because it would be awesome
@mattdrummond35524 ай бұрын
The fact that it’s not is false advertising
@Mestari1Gaming4 ай бұрын
Raum has a "waifu" skin, Torvald does not.
@Gron_Here4 ай бұрын
Tomboy Mommy or Sugar Daddy. Your choice.
@hubertramos61453 ай бұрын
Torvald doesnt need it, hes already the waifu
@dodonpa-13 ай бұрын
@@hubertramos6145good point
@chickuna785412 күн бұрын
Gilf grandma torvald when?
@crimso_nn4 ай бұрын
They should make ignition either give 100% accuracy or increased firerate for the duration, or remove the instant spin up and give both of the buffs mentioned
@lukaszboczar24414 ай бұрын
all three to actually make it somewhat actually good. imo
@elmercy49684 ай бұрын
In addition Torv's abilities are all 3 very strong.
@Mestari1Gaming4 ай бұрын
Or for the duration of the Ignition, the enemies hit with the gatling's shots should be set on fire and suffer DoT!
@aphelps91964 ай бұрын
@Mestari1Gaming this is nice thematically too
@l.r.j.r.63563 ай бұрын
Make ignition titan fall 2 legion sniper shot, or best make ignition consume half the ammo store it and next shot is a shotgun shot that deals damage based on how much ammo was consume new talent ignition has a second charge
@tylamcgilverson39234 ай бұрын
Here comes the wind up. Waits 5.2 seconds for the gun to spin up.
@lukaszboczar24413 ай бұрын
Isn't that Buck's ultimate quote
@lordbasketboi99983 ай бұрын
Yes @@lukaszboczar2441
@nicolasvillasecaali76624 ай бұрын
Thanks for pointing how Raum have one less ability, its so dumb that they make the weapon act like that when it doesn't even have a great dps vs his equals.
@adamnetski78874 ай бұрын
The thumbnail says that raum has high damage. Unless you are literrally in the face of the enemy, half of your bullets will miss, while torvalds weapon is much more accurate
@Drebolaskan4 ай бұрын
Yeah, but the feeling of power of shooting a minigun from hell *feels* powerful. That's good enough for me
@jonathanmillan60484 ай бұрын
First thing he says lol
@Tomato-lr2yu4 ай бұрын
Yeah, that's in the video
@adamnetski78874 ай бұрын
@@Drebolaskan An absolutechad answer
@darkseeker11124 ай бұрын
Yeah he literally mentions that 1:40 into the video dawg. Maybe watch it first before commenting. 🤷♂️
@mattdrummond35524 ай бұрын
Nullify is the biggest benefit of Torvald honestly. It ruins the fun for so many annoying characters. I’m a 53 Torv and don’t even play him anymore unless I get my ass kicked too many games in a row. Then I take Torv out for a spin and always win.
@l.r.j.r.63563 ай бұрын
Honestly paladins has an epidemic of annoying characters mostly in the flank class most of them have an easy 4 button press sequence to nuke almost anything in half a second
@gustavovargas87164 ай бұрын
Also, the minigun "3 seconds" windup is a mith Miniguns have eletrical motors, they start spinning almost instantly
@jafsrob4 ай бұрын
It’s true, but most minigun aren’t powered by hell energy and aren’t handheld.
@lukaszboczar24414 ай бұрын
@@jafsrobyoud think hell energy would be a better source of power than electricity
@empicamper4 ай бұрын
@@lukaszboczar2441 exactly, take a look at doom as an example xd
@lukaszboczar24414 ай бұрын
@@empicamper btw, raum marauder skin would make me shell out the money on paladins again
@empicamper4 ай бұрын
@@lukaszboczar2441 Such a thing will never happen but my god if it did i would buy it in a heartbeat, i dont even play raum that much, cuz idk how to play him very well, but by god i would learn to play him if they managed to get the rights to put marauder raum (or i guess maRAUMder heh) in the game
@eggofwah48524 ай бұрын
A few suggestions for changes i would consider to raum: Primary can go one of 2 ways: either increase the effective range of the minigun to make the dropoff not so much painful for anything past close range, or add a somewhat significant increase in damage, but also increase the falloff, meaning raum is rewarded much more for getting in close, but is not as effective at range Ignition: just have it do SOMETHING basekit. make raum shoot faster! apply a burning DoT! just SOMETHING. juggernaut: I like the idea of enforcer being basekit and lasting for the whole duration. just do something like they did with Mauga in Overwatch. soul harvest: it's fine where it is, sucks that it gets countered hard but raum kinda needs that to be nigh invinicible Ult: perfectly fine. no notes I also like the inclusion of the passive for less ult charge given to enemies, I think that's a good idea. I think a good passive would be some amount of damage reduction as your movement speed slows down while firing? not enough to be broken but enough to mitigate the gigantic target you place on yourself as you slow down. I definitely wanna see my boy raum get some love, can't wait to see if anyone else has suggestions!
@assassinshadow28004 ай бұрын
personally I would want Raum ult to hit the airbone target, at least if they r at or below certain distance above the shockwave
@eggofwah48524 ай бұрын
@@assassinshadow2800 i don't think it makes too much sense, since it's a shockwave coming out from the ground, but having it extend like half of a victor's height upwards from the ground would be nice (not sure what the height is currently)
@Mestari1Gaming4 ай бұрын
I like the idea that Ignition could set your enemies on fire, causing them to suffer DoT.
@atari86034 ай бұрын
They could also buff that shield card after right click with raum
@empiyrr21333 ай бұрын
Make ignition give explosive bullets
@Callmelilchip4 ай бұрын
List of ideas assuming they don't do non cauterize affected souls 1. Turn ignition (Alt fire) into a soul blast so simliar that deals damage and gives soul armor for each target hit Similar to Caspian how more stack equals more potecy do the same for raum. More souls= more damage more/soul armor gained 2. Give soul armor like 10% damage reduction seeing as its just buildable health some armor features could be nice 3. Remove speed penalty unless Raum is fully charged up 4. Soul Armor doesn't proc credits or reduce it 5. Maybe Enforcer in base kit and instead Add full immunity for duration Increase damage and reduce cooldown coodown Or a second charge. 6. Reduce spread either at full charge up or maybe when moving forward (Note just realizes as im writing this Andrew is mentioning this 😅)
@laureano73444 ай бұрын
So what i learned with this video is that an offspring between raum and torvald would be op
@VinTJ4 ай бұрын
good analysis and ideas. I do agree about Raum generating less ult charge being a potential buff they could lean into, but I do think they need to buff the crowd control immunity. I don't particularly agree about more damage. I'd rather they look into Raum's bullet spread at medium range and long range and see if they can tweak it a little bit, but still with a hefty spread at long distances. My main fix suggestion is definitely also make the current Enforcer immunity be on base kit, and then for me personally, they could add one or two things. Either up the actual duration of CC immunity to something less pathetic like 4.2s instead of 1.2, or make it scale as a percentage of how long the run will be. I know Raum has a card that makes him run for longer so the latter may be a worse idea since even just 10% might be oppressive with the level 5 Distance card, but the fact is that right now Khan or Torv can simply wait until Raum moves one unit and then still shuts him down anyways. 4.2 seconds would mean 3 seconds of ACTUAL running. It would allow Raum to HIT two people at close range or reposition into actual walls instead, and that's all he really needs. that would make it easier for him to actually cleanse and avoid fire.
@yosifmohamed1054 ай бұрын
I think he needs DR even after he used his juggernaut movement ability with his first talent like 40% dr or 50 for 2 or 3 sec after using juggernaut so even if he gets crippled or stunned he's going to have 40% DR that's going to give him more survivability and the 1.2 crowd control immunity should be in his base kit it is going to be so good for his other talent especially subservient And honestly ignition needs a rework
@edvingjervaldsaeter36594 ай бұрын
As Andrew has mentioned before, dr is pretty prevalent and I do agree that seeing smaller numbers feels bad, so I think all you need to do is just buff the shield card he already has on his run, or maybe have it proc again if the run ends early
@antroneny4 ай бұрын
As you said, Andrew, Ignition is not an ability, so the correct thing would be to buff Ignition. Therefore, my proposal is: "Ignition will now reduce bullet spread and remove self-slow for 2 seconds, and fully spin your weapon up. But It will no longer grant infinite ammunition." The Tormented Fissure card gives 125 bullets when using Ignition, so if you want infinite ammunition, you can use this card. In fact, Raum spends 20 bullets per second, so with this card at level 2, it's enough if you want it to feel like Raum is now. Also, I don't think it's healthy to buff his damage, as you said, he does little damage from afar, so Ignition will be what gives him that characteristic he lacks, only for 2 seconds to avoid making him overpowered, but you can use it rght at the moment you need it.
@TKBrown4 ай бұрын
I think if they make Raum's armor have similar properties to shield without making it affected by wrecker would put him in a more viable spot
@TheMontyR64 ай бұрын
Things I would personally want for Raum. (Probably not all of this, but it encourages different play styles and makes him more viable) Soul fragments would gradually move towards Raum so even if he doesn’t click soul harvest he might catch a few extra souls. Soul Fragments should generate after each bullet and not every 5 bullets? Maybe ignition could give 100% accuracy with no recoil for that 3 seconds? (Maybe extend this to 5 seconds?) Enforcer 1.5s Crowd Control Earth Splitter +75% Ultimate Charge Subservience 2% Healing (again) (Might add more ideas) More ideas below: 50 damage instead of 40? (Spitballing ideas because you said extra damage) This would give him more dps than Ruckus/Torvald You might be to add a damage buff during that 3 seconds of ignition. Go from 40 damage to 80 damage for 3 seconds? I really don’t know. I’m doing the same thing and just throwing ideas out hoping it sticks. Maybe Sinister Allies could go from 150 scaling to 200? This would mean 150-300-450-600-750 Is now 200-400-600-800-1000 Maybe this could be added to his Desperation card too? Maybe reduce the desperation cooldown? Lower the cooldowns for any of his abilities? Increase the Ultimate Stun from 1.2seconds to 1.5seconds? Maybe his base HP could be 5000 instead of 4500?
@edvingjervaldsaeter36594 ай бұрын
I have three ideas on how to replace Ignition, but first, since it is getting removed, massively increase how fast the gun spins up, but also just in general, make it so that if Raum begins spinning up/shooting, don't slow him down until he hits the ground, like Heavy from tf2 The first idea to replace Ignition I have would be a mini Khan grab but give it longer wind-up, make it melee, you can only hold a player for 2s, the throw is much shorter and you can only pick up non-frontline enemies. Additionally, CC resistance will reduce the time you can hold someone. Probably need to give this a long cooldown due to the high potential power this can have. The second idea is a original idea and not stolen from DRG, but while shooting, Raum's minigun would generate Heat, and while at or above 50% would increase his damage the more heat he has above 50%, but going above 100% would set your ammo to 0, basically forcing you to reload. And to replace Ignition would be like a fireball/shotgun/fireblast or something, dealing damage depending on your heat and resetting your heat. The third would be a simple left hook punch, similar to Andro, but one thing to make it a bit more unique could be to again use the Heat mechanic, but using the punch would send out a wave of fire and draining some heat. Perhaps the wave would not do any direct damage and only apply a DoT. Now that I am writing this, maybe the DoT depends on how much Heat was used and the new ability has a few Debuff cards that only apply while the enemy is affected by the DoT. I do also like the idea that dealing damage to Raum would not generate as much Ult charge, and to add to that, maybe with the second talent Earthsplitter (+60% ult charge rate) would be so that some of the negated ult charge you gain instead. Some other ideas I have would be: Another card change to War-Torn Plains to instead increase the potency of Soul Fragments but reduce the range of which they can be picked up. Yeah it would make it riskier because you need to be even closer to get the fragments, but would reward you when you use your Q because then you get more Soul Armor anyway if you manage to cleanse Caut and if you have left fragments on the ground. A massive change to Infernal Reload to instead increase your movement speed by up to around 30% upon/while reloading, but have it on a long card cooldown, maybe 20s. Third idea would be to have Triumphant Ascension (Heal 100 HP per level when using Soul Harvest) to double or triple it's effectiveness while out-of-combat During Juggernaut, pressing alt fire would cause you to run even faster but you can no longer turn at all, perhaps even be able to pin like Reinheart
@psycoskunk91453 ай бұрын
To counter the reload issue with Raum, I just maxed out the ammo generation for Ignition and reduced cooldown a bit. By the time Ignition’s infinite ammo ends it’s only 4 seconds til use again.
@MultiSenhor4 ай бұрын
I was thinking exactly that yesterday
@grimtygranule51253 ай бұрын
I'm a tf2 addict so, Raum is a Brass Beast using Heavy vs Torvald who is a Dragons Fury using Pyro with an aimbot ability. Yeah it's no contest. Raum is incapable of doing anything while Torvald beats people into submission.
@belledelphinesimp31454 ай бұрын
And then there's Yago... 😢
@lukaszboczar24414 ай бұрын
horse was a better yago
@TomTucker7264 ай бұрын
She is more of a surprise pick. If the enemy team has no CC but yea there are just better off tanks
@ahmedabdo20594 ай бұрын
Yago better than raum
@lukaszboczar24414 ай бұрын
@@ahmedabdo2059 are you mad?
@ahmedabdo20594 ай бұрын
@@lukaszboczar2441 no I just know how to ply yago. So u should learn him before assuming
@benmoi33904 ай бұрын
I wish war-torn plains would just increase his speed while using his gatling gun, or reduce the speed penalty.... I would rather have it that it increase his speed so that at rank3 the card nulify the gatling gun slow and afterward in increase the speed movement... I dunno what are the value but if his movement speed is reduced by 20% than the card would increase his movement by 7/14/21/28/35%... so that at rank 3 you got +1% movement speed and at rank 5 you gain 15% movement speed while using gatling gun... that would make that card viable...
@William_Asston3 ай бұрын
man, last time i played this game, torvald's main attack was the short-range tube thing and people thought he was the worst champion in the game I'm both nostalgic and melancholic about this game and the faces i remember
@CatWasTaken24 ай бұрын
I think it's kind of important to keep the minigun's spread. His mobility is a core part of his gameplay, and I think Raum should be encouraged to get in people's faces for high damage. I think buffs should give him a) More access to movement, either reducing the self slow or something so that one CC ability doesn't trigger a 14 second long cooldown (Juggernaut Cooldown reduction card on Ignition?) b) Higher damage output ONCE he's in your face, maybe Ignition instead of shooting no bullets for that little windup it has, he shoots twice as fast during it but with worse spread c) Better sustain off his soul armor. I'm not sure about giving it full anti-heal immunity, but maybe Soul Harvest can make him cauterize-immune for a few seconds. For sure make it so it generates less ult charge for the enemy team
@VinTJ4 ай бұрын
he definitely needs more movement in general. it's basically his personality and it's TOO ass compared to other offtanks.
@Mymysenpaii4 ай бұрын
I don’t agree with the last one well the cauterized immunity anyways maybe like a Damage immunity because cauterized is there to prevent the champions from getting excessive healing from atleast one healer(Because people play 2 or more healer matches now) Plus it’ll cause more people to play willow or someone
@VinTJ4 ай бұрын
@@Mymysenpaii this is why Evil Mojo wanted to give "ignores cauterize" on the ability Soul Harvest itself. that way it won't make Healers way more effective on Raum than on other champs, Raum will still get the same treatment on the front of healers, he just gets actual self sustain from his own ability.
@CatWasTaken24 ай бұрын
@@VinTJ Maybe Ignition gives him a movement speed buff, or at least makes him ignore the self slow?
@benmoi33904 ай бұрын
I rather think that it's the ult generation that has to be rework to not be dependent on health damage... but on hit without any difference if it's headshot or not... thus making it even for hitscan vs projectiles... so ya low fire rate champs would had less ult charge generation.... and raum would get high ult charge generation so that earthsplitter talent could be reworked to actually change ignition so that while ignition is on... enemyes hit on raum don't generate ult charge as raum is gaining those charge instead....
@yargolocus48533 ай бұрын
you could give him even higher maximum firerate. this gives him more damage, more souls, and makes his rightclick to be more relevant aside from the damage reduction. having bigger maximum firerate makes instant rampup valuable, and unlimited ammo matters more when you chew trough it faster
@stopsliding83554 ай бұрын
I have raum PTSD after the ammo trial
@man2754 ай бұрын
I’m like 8% done with the ammo trail 500k is crazy
@DavidMadZler4 ай бұрын
nice idea for a video, very useful comparison!
@Demonshaft163 ай бұрын
As a Raum main, more CC immunity would be amazing. Maybe make it to where if he ults he retains the CC immunity for a breif period. The msin thing that has gotten me killed is being stunned in some way. Taking away his ability to generate souls really hurts him and can ruin all his sustain.
@ajkcool3 ай бұрын
I've been playing Torvald since his release (back when he was a very different character), and he is by far my favorite tank to play.
@JoeyEnexty3 ай бұрын
Hard Take: I always felt like Raums Ult shouldve been his Ability 2 for an aoe hit that can stun for a short stun so he had more burst dmg. And the dash shouldve been his ult (Stun, Root Immune! But not slow immune) which requires you to charge dash someone into a wall to deal 250 when hit with dash and 2200 dmg when dash against a wall which also drops more skulls.
@D_ND_H4 ай бұрын
Maybe soul harvest could clench cauterize? Seems like a decent way to address the issue and quite easy to implement. Or maybe make the minigun spin up ability an actual ability somehow. Plenty of things you could do since you know when the ability is used there definitely is an enemy in front of Raum. For example, it could increase his movement speed for a few seconds similar to Torvald's "movement ability" but then its incentivised to use offensively as the gun is also spun up. This could let Raum get closer to whoever he's shooting to compensate for the fact he shoots marshmallows at anything other than close range.. Or spin up could decrease spread or increase damage for a few seconds.
@attenonmj37084 ай бұрын
Watch the devs add rockets instead of bullets to Raum
@allmensland21063 ай бұрын
Ideas for individual Raum buffs -soul armour isn’t Cauterize anymore -a talent that makes it so he gets damage reduction for a moment after picking up soul shards -ignition gives him bonus attack speed and zero spread, but no infinite ammo
@ThankfullyOfficiallyAnonymous4 ай бұрын
I agree, Torvald is still good even after his recent nerfs.
@VinTJ4 ай бұрын
And raum is still bad even after his buffs lol
@cardistryze7964 ай бұрын
its nice how they add cc immunity to Raum, but it doesn't help much..
@alphasquadispoggers4 ай бұрын
I dont even know what game this is yet im still watching
@LonelyGamer47 күн бұрын
It’s Overwatch
@yabbadabbindude4 ай бұрын
Ive had an idea to give us more point tank options and it would be to give ruckus and torvald talent buffs that make their overshields behave like deployable shields so that they can get out of caut long enough to survive on point
@benmoi33904 ай бұрын
I like your last suggestion about CC immunity... base kit and talent extending it to the full duration of the run...
@OrdanKarris3 ай бұрын
Counterargument: I can stand still in the face of all 5 enemies and as far as I keep shooting I am fine, no cauterize doesn't work when all my deck goes around damage reduction and souls giving 7trillion of health instead of 100 (Yes I am a raum main yes I love body-tanking instead of barrier-tanking)
@CraigSmithTVGamingandmore4 ай бұрын
I think the speed wind up for his gun should be put into bass kit, then give him a crowd control immunity like inara.
@akasunanosasori63853 ай бұрын
What if we: Nerfed gatling damage by 50%, making it 20 damage, then give the minigun a passive where it deal 1% of targets max health as direct damage which ingores shields? This should increase his damage squishies by 2, but increases his damage against tanks quiet substantially. Then as a second buff, make the secondary ability, which the spin up, remove all slows for the duration which would include his self slow. As a finishing touch, make the soul harvest buff his primary fire, dealing +2% damage to shields per soul collected and enforcer ccc immunity base kit. This will effectively make his a shield buster and a highly cc resilient fighter and shield fighters wont just complrtely deny his souls cause now he deals damage to targets through shields!
@mxsayian4 ай бұрын
raum is cooler so hes best tank
@rexpowercolt82164 ай бұрын
Raum players are chads
@victorchavez19994 ай бұрын
They should’ve made a rekt skin for Raums gun cuz I swear that thing shoots nerf darts
@jackmcmorrow9397Ай бұрын
my jaw hit the floor when i realized Torv and Raum have the same max DPS
@Paryeee3 ай бұрын
man this video is gonna get me playing paladins again, i renember playing torvald as a main YEARS AGO, but playing raum as the better ruckus
@Paryeee3 ай бұрын
I actually had this buil long ago, where i would spam Raums ultimate, that was the way i could play him on tank, but i've been gone for so long that i don't know if the build is still alive, if I find the time to play again, i will make a video for that
@viablezombie94193 ай бұрын
so raum is hands down my fav champ and i would like to know, what if they changed his spool up and made his charge cc immune after 1sec? (kinda like geb 1 in smite) basically if they made him a REAL juggernaut, things like making his dmg ramp up vs shields (imagine a inferno tower from coc) lower the base cd of charge per champ hit, kills reduce all cds (like thanatos in smite), things like that just throwing out ideas. like my boi should be a champ that you cant afford to ignore and is a threat till he decides to leave or dies, i cant see a reason to slow him so much when he shoots if the gun is a MEGA threat.
@wesley.zago1204 ай бұрын
man if we take lore in consideration for how the characters should work Tiberius should be able to stop his sword in middle air like he does in his announcement trailer and during the weapon inspection, Lilith should have a completely different movement speed (one much cooler btw), etc...
@ibidysphoriaqueen3 ай бұрын
I can't believe id see the game where torvald was s tier, and raum d
@empiyrr21333 ай бұрын
As a Raum lover I do think buffing to maybe make him generate more souls would be a good buff as well as more fire rate too for even more soul generation
@tommalaga2483 ай бұрын
i play thorvald with double hoard first round and usually get tripple hoard by the end ofmthe first round which has sometimes cost my team the first round but makes thorvald very op with tripple armor plating tripple guardian and tripple chronos
@GammaTheatre4 ай бұрын
Enough Raumbling?
@imajoker68594 ай бұрын
I feel like removing the movement penalty when shooting would be a amazing start for buffs
@pedronycum67654 ай бұрын
I only have one solution, make a sub category called offense tanks, ruam gets 3,000 base health,2,500 shield instantly that can go up to 3,500. 65 damage a bullet with 250 base ammo kit,wider mini gun spread,has to reload after juggernaut ends, juggernaut is immune to all forms of cc but can be stopped during his wind up, no stund during his ultimate just a flat damage spread with the shield and deployable destruction, as for cards and talents that will be explained in my second comment.
@pedronycum67654 ай бұрын
For ruams cards they involve ignition and juggernaut, for ruam, for one card instead of damage reduction it increases fire rate up by 2 times per level up to ten percent after level five which the downside is to take away a second from the infinite damage, the second card instead of shield it would be weapon spread decrease which allows for more poke or even accuracy during duels since he's gonna be more squishy, for juggernaut he lowers his cooldown for jugguernat by 1.1
@pedronycum67654 ай бұрын
The comment section slows down after every four sentences
@pedronycum67654 ай бұрын
For the last card it basically gives him a reload speed increase of 25 percent when it ends because that's how you nerf ruam during game is by forcing him to reload where it locks him out of his abilities which also he throws his gattling gun away anyways,and also he has to rev up the gun but it doesn't fire untill it's 75 percent reved up for a dramatic effect like heavy in a way
@thechosenone82883 ай бұрын
what if the souls he gather gives him shield? it would also make him weak to wreacker , it also kinda makes sense to have a "shield of souls"(not as much as using them to gain health but idk)
@skullagent64 ай бұрын
999 damage ult and not 1k why ...? no one knows
@sak-atWork4 ай бұрын
Give his souls 40-60% cauterize reduction. OR Give them 20% cauterize reduction, and make his soul armor not give ult charge.
@fullricer_hd75724 ай бұрын
Torvald would be a bit more balanced if they change the nullify to the beta variant with the shot but also keep the m1 a shot.
@kerzanzhidkov1894 ай бұрын
... I just wonder... Why does no one use the bullets recharge card of Raum to have infinite ammo? (At level 4 if you don't use Chronos which you should use, 3 is enough, 2 is useful but not infinite) Also just use tank cards to be on point. This will guarantee you an enemy in your face and will increase the utility of your ult since you'll tend to use it in the point. I believe this puts him a tier above
@LaPoubelle424 ай бұрын
Personal shields shouldn't have all of those upsides imo, I think just having additional health that's countered by wrecker should mostly be the extent of what a personal shield does. Lifesteal, credits, and ult charge should still work. Or, at the very least, do that for Torvald's perpetual shield since it's the only personal shield in the game that doesn't have a time limit. The rules for shields makes sense when we are talking about a massive glowing hitbox, but when it's applied to a character's hitbox it creates too much of an imbalance. Not to mention the fact that personal shields completely negate abilities like Raum's soul armor generation which is wild. It makes some sense in terms of flavor I guess, it's a shield after all, but this is Paladins we are talking about.
@LaPoubelle424 ай бұрын
Also, if we are going to be thematic, I don't understand why giant machine guns are considered close range weapons that fall off over distance. Gatling guns can dish out huge amounts of damage over long distance, they just aren't as accurate (especially with the way Raum shoots his). Having bullet spread that encourages mid-range over long range fighting is more thematic than having punishing damage fall off for a weapon that should be fully effective for half a mile in the real world.
@benmoi33904 ай бұрын
that's why I like building shield on raum on ignition...
@ryorai58044 ай бұрын
I think they should remove the windup of Raums minigun and make ignition increase fire rate or something
@benmoi33904 ай бұрын
because one has only health and the other has shield... just that make all lot of difference if raum has a passive that make him ignore cauterize... then he would be a force to reckon...
@Redmentoos4 ай бұрын
Torvald is just so stupid because he glues onto you and does huge damage while doing that. Give him a bit of a slow while he shoots. I think this would feel much better than nerfing his damage, shield, or his crowd control.
@tripleadog58684 ай бұрын
change his souls armor to be armor like inara wall, downside it would be affected by bulldozer, upside no caut. would also solve the credit and ult gen issues
@Michaelkors1723 ай бұрын
I feel like Jenos’s grasp is similar to his nullify
@daddydrip3044 ай бұрын
He drops souls when shooting shields aswell??
@nicholaspitti81714 ай бұрын
Raum needs to be cc immune for the entire duration of juggernaut by default.
@dukecatfishjunior62914 ай бұрын
What if raum stole ultimate charge by splitting away soul pieces? That way, he wouldn't be nearly as much ultimate charge and to balance it out, you could argue removing his soul shield would recover some of the ultimate charge he stole?
@shrimp2584 ай бұрын
As someone that plays a shit ton of Raum a SMALL damage buff maybe to 900 dps instead of 800 would be nice Edit Perhaps what they could do for ignition is make it similar to overcharge on talus where for a brief period of time her has extra dps instead of just going to max spin up
@Arch-Luster4 ай бұрын
or reduce spread. That would probably be OK too?
@shrimp2584 ай бұрын
@@Arch-Luster yeah it’s not a bad idea to put reduce spread on ignition Raum is so close to being viable and he’s still super fun casually just don’t want to go to far because with Raum if you give him an inch he will take a mile
@xXChaD4 ай бұрын
Honestly all this just seems like issues with torvald rather than raum
@VinTJ4 ай бұрын
I mean... possible, Andrew acknowledges that Torv might need another tiny bit of a nerf. But still, Raum is pretty bad compared to other tanks. I know he's not meant to ever be played as a main tank but even then, Khan and Torv still wins in most cases and has actual use cases that make them shine.
@man2754 ай бұрын
Maybe give raum some heals and dmg reduction for his ignition ability
@deadlegend38403 ай бұрын
Raum is a breach tank he supposed to run in and dismember the enemy
@garygary1173 ай бұрын
You can say Im throwing when I pick Raum, but nobody can escape the abyss 💯💯💯 (until they get 10 centimeters from me and half my clip misses)
@jackmcmorrow9397Ай бұрын
Raum asks the bold question: what if Mauga from Overwatch was dog-ass?
@jafsrob4 ай бұрын
This isn’t to say raum is ALWAYS worse than torvald. Pairing raum with a tank like barik or ash, who have deployable shields, can let the 2 of them have a lot of sustain on point.
@MrDanypy4 ай бұрын
make raum proyectile gattling gun without spread and constant dmg on all ranges and enforcer 3 seconds inmunitty cc and knockbacks
@MrDanypy4 ай бұрын
and put a button to mark enemy behind uss
@benmoi33904 ай бұрын
generating less ultimate should be also on yaggorath
@shxftytb91414 ай бұрын
I agree with this vid i didn’t die once cuz of everything he said to do with raum its jus a better way to play
@elmercy49684 ай бұрын
Torvald is a support hybrid and Raum is not. The Bubble makes Torv stronger than Raum. Torv can protect his backline with bubble and Nullify while Raum cannot.
@raystimphil82804 ай бұрын
Torv has a purely supportive skill, Raum has an objectively useless skill. Comparing what they can do for themselves Torv is still superior.
@elmercy49684 ай бұрын
@@raystimphil8280 Soul armor is immune to wrecker as far as I know.
@St0nek3 ай бұрын
I havent played paladins for a while, or wasn't even interested in it for that matter so some newer stuff like the passive cauterize is alien to me but I think raum is defenitely better on how it feels to play him imo. Big gun, lots of bullets, you can fucking crash into the enemy team, have insane lifesteal (again, i dont know how cauterize works now) so there's that.
@laxattack46204 ай бұрын
Why not build Raum more similarly to Heavy from TF2? He wouldn't be able to headshot, but in-exchange Raum could rev and unrev his gatling much faster with less spread overall. Maybe reducing his ammo, then changing Ignition to fire faster (1000 Dps) and giving it 100 extra ammo instead would make it meaningful as well.
@kng00004 ай бұрын
why would a machine gun not be able to headshot? wouldn’t make sense
@laxattack46204 ай бұрын
@@kng0000 If Raum's gatling was accurate enough to hit more consistent shots, being able to headshot would make it overpowered. The consistency matters because otherwise you're getting a low amount of your 800 dps (minimally closer if you try to hit headshots due to the bloom), which is already lower than most Damage champions. Khan feels good to play because Storm of Bullets fires fast and accurately enough that its ~1050 dps feels consistent, while his ~800 dps (Ruckus, Torvald and Raum primary damage) base primary is less impactful because it fires slower which matters when split second decisions can save or lose matchups.
@TheOblomoff4 ай бұрын
Raum pays for his sins of being the raid boss in the past.
@lordbasketboi99983 ай бұрын
Im new to paldains and its kinda fun. Been playing koga/bow fella
@owentooker96764 ай бұрын
Soul armor can't get cauterized though
@user-ts1hs6ki1x4 ай бұрын
I was a ruam main. He just feels terrible to play. So many flaws in his kit. What’s most disappointing is that they can take 2 years of pretty much non stop updates of buffs, nerfs, reworks, and more buffs to Vll but can’t take some time fix a poorly functional character like Raum. I’ve submitted multiple forums to fix the character, but it doesn’t look like they have any intention of fixing the character.
@asherreaper94843 ай бұрын
Even with all this added info... I still will play Raum the way i want, and perfer Raum OVER Torvald (Only thing i like about Torvald is his ult)
@GabeWatchesAnime4 ай бұрын
Literally the 2 tanks i main.
@SoulGizmo4 ай бұрын
Does guardian affect the shields raum can make?
@ahmedabdo20594 ай бұрын
Of course no . But veteran do
@kemonngo31064 ай бұрын
subservience should do the exact same thing smoke and dagger does 😌
@kemonngo31064 ай бұрын
also why tf doesnt he get a cooldown reduction on elim card
@ljkij19573 ай бұрын
raum is supposed to be on the damage side of tanks. GIVE HIM MORE DAMAGE
@datunacicvidze97354 ай бұрын
torvalds overall hp cant be 1100 because the 7000 you get is combination of veteran and other card that 7k hp is overalll hp of torvald not that plus shields hp
@AndrewChicken4 ай бұрын
No what I was saying is he has 11,000 ehp when you factor in his recharge. Once the shield is depleted, recharge restores all it back, so you add the roughly 3.5k to the slightly over 7k to get around 11k
@atari86034 ай бұрын
@@AndrewChickendo you think that buffing raum's base dmg to 46 would be a good idea?
@stickyricky70894 ай бұрын
raum is the tank version of androxus
@ghoulbuster13 ай бұрын
Raum will never be good with that DPS, he needs literally twice that to even compete.
@Lorenzo-wz9iwАй бұрын
Make RAUM VS TORVALD 1VS1 fight you use Torvald and your opponent Raum then will see who will be the best
@blestah2 ай бұрын
wait torvald is S tier now?
@tulipchild4 ай бұрын
Max Run speed Raum is strong, But Khan、Makoa、Torvald can stop him very easily QAQ