Why you should not use libGDX for 3D games - Part 2: Red Flags

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AntzGames

2 ай бұрын

Part 2: Red Flags
Non-technical red flags that I should have noticed before investing close to three years in libGDX.
Playlist Series :
Part 1: Tier list of libGDX supported platforms: kzbin.info/www/bejne/qGqrn3h9fcd8h7M
Part 2: Red Flags: kzbin.info/www/bejne/mqXVm6yNp7t-pZo
Part 3: Jigsaw Puzzle: kzbin.info/www/bejne/imq1k3hnecmjjsU
Part 4: Web Performance Disaster: kzbin.info/www/bejne/bKK4i3yQqptgd6s
Part 5: GWT Dumpster Fire: kzbin.info/www/bejne/rH7HopiMfsh5bKs
Part 6: Excuses: kzbin.info/www/bejne/nKCsh3dmibV9fpY
Part 7: Feedback: kzbin.info/www/bejne/pKWpe2Cgh9xlp7c
Part 8: The Future: kzbin.info/www/bejne/rqvXmKJjoJumfNU
Part 9: Alternatives: kzbin.info/www/bejne/eZK5ZXyVbLV_aas
For a side by side comparison between Godot vs. libGDX in 3D: kzbin.info/www/bejne/qZqYdaebfZmpbsU
#libgdx #gameengine #java #development #gamedevelop #3dgames #3d #godot

Пікірлер: 1
@michastochmal7662
@michastochmal7662 Ай бұрын
Great research! ;)