Wild Arms 2 [86] - Are We Ragu'rgitating Superbosses Here?

  Рет қаралды 15

Gunarm Dyne

15 күн бұрын

Finally, the two superbosses that are the primary reason as to why putting HP Up Personal Skills is of vital importance on everyone as soon as possible... even then, you're still likely going to die in one shot from all of their attacks without protection.
The main key to survival is SLOW THEM DOWN and make sure everyone has Best Luck.
For Ragu O Ragula: Start off with Fire Rings for Protection and alternate between those and Darkness Rings as he has two elemental AoE attacks. His main weakness is he's susceptible to Marivel's Sleep, making him much easier. He needs to be hit with Slowdown Twice, so there's a bit of luck involved. Despite being considered the "ultimate" boss of the game, he's still easier than Angolmois, and the Sheriff Star is a big help against the latter.
Angolmois's ultimate AoE is non-elemental, so just pray you have enough HP to survive. He only needs to be hit by Slowdown once, but is capable of inflicting Confusion. Marivel's Canceller will sometimes work, but relying on it isn't entirely valid. Hit him with everything you've got and he'll go down eventually. All for an accessory that really isn't worth it, even less so the higher level the party is.
But, having taken them down, the final boss is going to be a joke.
Thumbnail art of Channel Mascot Dyana as Lilka by elfudraws

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