I've started tracking my games this year. I played 51 games so far and won 21.57% of them (which is below average in 4 and 3 player games), but more importantly: I had fun in almost all of them. Could I crank up the powerlevel of my decks? - Absolutely! Should I play more focused and less daring sometimes? - Probably. Would I or my playgroup enjoy the game more, if I did all of the above? - I don't know. Probably not. So I keep things, as they are. :) Edit: Always consider, by increasing your own win percantage, you decrease someone elses. Ask yourself, if you are realy below average, because in a 4 player game, you shouldn't win more than 25% of the time (In a 3 Player game it's 33,33%). The real win is the fun you had and friends you made along the way.
@BluesRCadventures8 ай бұрын
Since I started playing magic I’m pretty good in 1v1 or 3 player kitchen table but every time my buddy and I go to our LGS I have never won a game, I think I’m probably 0/20 at least now 🤦♂️ got close twice last time but the guy we were playing with was likely playing cedh or just high level cause no one could touch him lol
@mastamizclix428 ай бұрын
Totally agree. As a guide for cEDH deck building, this video might be somewhat relevant, but for everyone else, it just isn't. The game is about having FUN. Running 15 removal spells, if everyone does that, means no one gets to play. It's just boring. I'll lose games on purpose sometimes, and the reason is exceedingly simple: I'm there to have fun with friends, and I want those friends to keep wanting to play with me. Could I stomp them into the ground, by building oppressive decks they can't win against? Sure I could, but I don't want to.
@majinvegeta63647 ай бұрын
@mastamizclix42 Look, if people want games that go on for hours until everyone is too exhausted to continue and just crash on the couch, then more power to you, but don't expect every play group and / or player at the LGS to have built their deck with the same goals in mind. In 99% of environments, games have to end. It is both cool and normal to have a means for your deck to win a game of Magic even in a "social format." When did playing casual commander start being about getting mad at other players +75% of the time? We need to normalize being gracious in defeat again. It's just a game. I realize people only get so much time to play, but that's a societal failure. Don't take it out on other players. Their card choices aren't the reason why we live to work instead of working to live or why there is a loneliness epidemic. Flipping out on each other over a game only makes those problems worse. Get a grip
@mastamizclix427 ай бұрын
@@majinvegeta6364 I kinda feel like you didn't really get what I was trying to say with my comment? You talk about games having to end... I agree, which is why everyone running removal is boring, because then no one plays their wincon because the board is reset all the time. Ultimately, you're playing a social game, with other people. Most of the time, with friends, at least in casual EDH. That means your goal is to have fun and play your strategy, win or lose. If you make your deck to stomp on your friends and tell them to "get a grip" every time you beat them, you won't have many friends left.
@majinvegeta63647 ай бұрын
@mastamizclix42 your position is toxic on multiple levels. 1. A lack of interaction inherently favors certain deck strategies and archetypes. A soft ban as you propose would, therefore, shrink the format and reduce the diversity of gameplay. 2. A lack of robust removal actually increases the chess problem. Where the board state becomes so clogged and complicated that games end in a stalemate. 3. It also increases the likelihood of a Monopoly problem. Where one or two players get a good starting hand, and the rest never get a chance to meaningfully contribute to the outcome of the game. 4. The entitlement of telling people that they should only build decks the way you want them to because if they disobey, then nobody will be their friend. That's the exact same reasoning that abusers use to keep their victims from leaving. It has no place in a "social format" and is infinitely worse than anybody's card choices. It's players like you that are the problem with casual commander, not counterspells, boardwipes, or even MLD.
@luckysword04558 ай бұрын
Very good information for 2 years of playing. I believe this advice is probably some of the best I've seen around in a nice solid and concise video. Good job!
@moowaffels8 ай бұрын
its always nice to see someone's design philosophy. good luck with the channel.🙂
@deckdriverMTG8 ай бұрын
Thank you! Glad you enjoyed the video!
@robertmendez83838 ай бұрын
I feel like the sole reason i win games is because i never give up. you can win games you never thought were winnable. Go into a game not expecting to win but just wanting to show off your deck. as long as my deck does the thing im happy.
@Pandaman648 ай бұрын
this is it. Winning hardly matters, especially if you get in a good number of games. Your deck doing the thing though? Priceless.
@robertmendez83838 ай бұрын
@@Pandaman64 I would rather my deck do the thematic thing and lose than win and have no flavor
@sansai817 ай бұрын
@@robertmendez8383Absolutely! I have several old commanders that I just lovingly tweak, but overall keep their theme. They can compete if it lines up nicely, but the deck just causes shenanigans.
@zarnarclight64936 ай бұрын
@@Pandaman64 I have a Tyrnn and Silvar human tribal deck. it is always fun to see people start panicking when I pull out the Horn of Gondor or Apothecary White and make 30 humans. it has gained a reputation of being a deck to fear, and the best part is that it has no infinites which frustrates our local cedh player to no end ( he plays Thoricle and food chain/squee in casual)
@hbsavage03875 ай бұрын
Seeeeeeee when I make a deck to do a thing and I do that thing my friends are pissed at me cause I’m a goblin who likes to crush others in EDH. Considering I made a pure thief deck that steals EVERYTHING or a mono red land destruction or my personal favorite deck I call Big Frog which is Grolnok and I just get to play my entire library is in graveyard by turn 4 and I’ve won the game (worse case scenario is I slowly mill out my opponents and crush their will to live). Though I only play against my friends so I’m not terrorizing anyone else but I certainly sometimes make my friends hate their lives.
@Controlqueen318 ай бұрын
When you speak about "How do I want to win", I couldn't agree more. Even if you are a meme, casual player, you need to figure out how to win, how your deck wants to win and how fast. EDH is a social format, and having fun is important, but a part of you, maybe a little one, wants to have chances to win the game.
@SaibotPT8 ай бұрын
To be honest I have diferent types of decks, Decks where I play for the meme and KNOWING that I dont win with it but interacts with the board enough to make it funny and decks made to win in some way. Sometimes winning isnt everything but make a deck that even if it doesnt win but has a impact on the board
@spicybarbecue2228 ай бұрын
When you realise that having fun is winning is when you and your oponnents always win .
@Sarungard8 ай бұрын
I am planning to build a Gluntch deck where the "strategy" is to help those players who are behind. I don't plan on winning, I just plan to see someone win. Oh and maybe build this deck three times, invite someone to the table, buff all thier stuff, and thank them for playing when they absolutely stomps us. LOL
@rodolfog.80878 ай бұрын
I have a Mogis, God of slaughter deck that is indeed a group slug deck, but has 0 winning conditions, when I play it is with the sole purpose of spreading caos and nothing more, I don't try to win with it. And the funny thing is, it does indeed have a win 😂
@majinvegeta63647 ай бұрын
Look, if people want games that go on for hours until everyone is too exhausted to continue and just crash on the couch, then more power to you, but don't expect every play group and / or player at the LGS to have built their deck with the same goals in mind. In 99% of environments, games have to end. It is both cool and normal to have a means for your deck to win a game of Magic even in a "social format." When did playing casual commander start being about getting mad at other players +75% of the time? We need to normalize being gracious in defeat again. It's just a game. I realize people only get so much time to play, but that's a societal failure. Don't take it out on other players. Their card choices aren't the reason why we live to work instead of working to live or why there is a loneliness epidemic. Flipping out on each other over a game only makes those problems worse. Get a grip
@abeybaebe25148 ай бұрын
We gotta get these boys off of PowerPoint
@deckdriverMTG8 ай бұрын
I wish it was powerpoint. That might actually make it easier hahah
@missivory_missraine8 ай бұрын
@@abeybaebe2514 We always return to excel...
@jweezy15able8 ай бұрын
What's kind of wild about this list is how simple it is. The Command Zone and TCC did a list few years back, might have even been almost a decade ago, going over how decks should be constructed. Obviously, most of the time on those videos is just to pad out for ad revenue, but they had stuff broken down to subcategories and by the end you had to keep tabs on 8 different parts of the deck. This video makes the process much simpler. Thank you for the insight.
@xxhellspawnedxx8 ай бұрын
Ah yes, the 8x8 deckbuilding theory. It works, but just barely, and usually not very consistently.
@TheWaffleRadio8 ай бұрын
For sure. One thing about the simplified approach though is that it is less specific. Take his "going from 8 to 16 sacrifice cards" example. Is Shriekmaw a sacrifice tag? It does sac itself. Is that the sacrifice card I want, or do I want something that gets a benefit when I sac it (think Myr Retriever)? Should I play 16 Ashnods Altars? They all sacrifice things. A large part of why Command Zone specifically has more categories is because they are breaking that down a bit more. Ramp, Draw, Interaction, Boardwipes, Enablers, Enhancers, Standalones... They all overlap. Compare to: main theme, ramp, interaction. Does DeckDriver play 0 Draw spells? Obviously not, he must play some. But it's not on his list. So part of it is just that--this video is less a comprehensive deckbuilding template and more like a concise strategy to focus and iterate on your decks, with a vague template that, if you literally rigidly followed, your deck would probably be bad since you have no draw and your "main strat" cards could be all over the place without refining any subcategories (like sac outlets and targets). Both are are useful though! This video is filling a niche we may not see enough of. 8x8 though yeah idk man that shit don't slap
@gameraven137 ай бұрын
Not sure how categorizing things into Ramp, Card Draw, Single Target, Board wipe, and Land is broken down into subcategories? I know they go into the whole idea of like Enhancers, Enablers, etc. and then the quadrant theory of assessing how certain cards function depending on if you're building up, behind, at parity, or ahead, but realistically both of those categories only have to do with cutting cards. The only categories you actually need to worry about are Ramp, Draw, Removal, Wipe, Land. The rest of the stuff only has to come into play if you can't decide between two cards and need to cut one. If you're good at knowing which card to cut this section is honestly entirely irrelevant. Perhaps ignoring this section of their video is why my decks are very swingy in their success rates though lmao. Maybe I need to focus more on the Standalone, Enhancer, Enabler portion lmao. And then I do like the general "your deck needs 30 of the thing. Elfball? around 30 elves." and then they give exceptions for some deck archetypes that might need more or less of that thing like spellslinger, landfall, and planeswalker. I haven't seen the TCC one, but the Command Zone is no more complicated than this video, the numbers are just different. CZ just goes into detail on ways you can know whether a card should be cut when getting to the stage of cutting cards. The actual deck stats are pretty simple.
@Jerhevon3 ай бұрын
@@xxhellspawnedxx I love 8x8 theory as a baseline. Just a great way to take your 200 cards of possibilities and throw them into 8 clusters so you have something you can shuffle and edit from there. Sure you could pick the perfect 8 ramp pieces. Or you could just pick 8 random ones and let testing push you to change them or add more or less.
@v1talsign3938 ай бұрын
Crazy that I’ve played for 10 years and I haven’t thought to much about sandbagging, I kinda just pop off when I see that I can, this has been a very useful video, thank you
@Jerhevon3 ай бұрын
@@pokemaniac333 A little of column A and Column B. I personally like a lot of draw and threat variety. But it can definitely come down to: I have three creatures out, do I really want to risk a 4th to a board wipe, or do I want to commit another permanent type so I progress, but don't lose everything. And if I'm playing precons I'll sandbag a bit more to keep my options open and try to find the card draw. Since those never have enough for my tastes.
@E_S8028 ай бұрын
I respect your style, it's not for me, but I'm happy you get enjoyment from your games
@MooreThanaPodcast7 ай бұрын
This video was super helpful. It's so much more to EDH than just buying the most expensive or popular cards for a deck. I always felt like if I spent over 300-400 dollars on a deck that it had to win and I was always disappointed. Paying attention to the science of deck building is paramount.
@user-wk5yc7eb7t4 ай бұрын
Instructions unclear. I would like to win friends in commander. Winning games is momentary enjoyment. Having people to play with routinely who are good sports and not miserable to be around if games aren’t going their way, priceless and lifelong treasures.
@DisatiereАй бұрын
Funny weasel make me play card for free
@kurtishigh42778 ай бұрын
One of my new favorite things is adapting CEDH decks and tuning them for more casual players while keeping the same basic shell, Tymna/Tana bloodpod has been a blast constructing
@deckdriverMTG8 ай бұрын
I love tymna / tana! Great colors and super consistent!
@MisterWebb8 ай бұрын
I also start with CEDH decks then substitute cards that are either too expensive or that have artwork I don’t like.
@conkyjoe89328 ай бұрын
@MisterWebb I feel ya bro, on the artwork bit. Like I have a much easier time letting go of what I guess you'd call, "pet cards" when the upgrades/"better versions" of said cards have sicccckkkkkk artwork, or they come in an old-bordered form. I know it's definitely a bad habit, that in NO WAY is gonna help me get more wins, be more consistent, etc etc...but one of the things that DREW me to MtG in the first place was how awesome the cards looked. Old-framed Black cards, with their mixture of grimy, oily, bog bubbles for the border, and their card text being printed on that ancient, yellowed and disintegrating scroll paper...those will FOREVER be everything that encapsulates the dark, mysterious, and badass side of MtG to me.
@MisterWebb8 ай бұрын
@@conkyjoe8932 I’m no Spike - I’m not playing to win. I’m a Johnny looking to pull off a dank combo or alt win con with weird, old, highly-thematic cards.
@damo99618 ай бұрын
Yeah that's boring asf. I play a lot of cedh I don't want to see the same old cards over and over in casual. Casual is supposed to be fun and almost follow a theme, using a less than optimal strategy. I have 4 cedh decks with no proxies. Can I just use them against your tuned down cedh decks? Wheres the originality? That's what casual is all about. Unique, ORIGINAL ideas.
@deckdriverMTG8 ай бұрын
Thank you all for watching! This support in just over a month of uploads has been so amazing!
@majinvegeta63647 ай бұрын
Can you do a video about the false dichotomy between casual commander and cEDH. Not every deck that wins a game is pubstomping and only should be allowed in cEDH. That's functionally a different format with a totally different meta. There are only about 50 viable decks and half a dozen win cons. Anything else is mid to high power commander. The ambiguous nature of the term "social format" has been co-opted by bad players to excuse poor sportsmanship.
@supercard94187 ай бұрын
@@majinvegeta6364i don’t think there’s a false dichotomy. It’s just “muh social contract” which means “you can’t do anything i don’t like”. Cedh isn’t a format; it’s a mindset. Of people who actually KNOW how to play the game and have the proper attitude and sportsmanlike conduct about it. None of this whole social format BS
@woolis6978 ай бұрын
It’s actually crazy how we play the game the EXACT same way down to the deck building in Moxfield and the first precon that we started off with playing. The only difference being I started a year after. I will say, I dropped the vampire deck within a week of playing the game but returned to it within a month. I can send you the deck list if you want to see it, it wins reliably turn 5-7.
@Thunderrokk7 ай бұрын
Card draw wasn't mentioned, but If you want to win in casual. I found that the person who draws the most cards and has the mana to play them would win 90% of the time.
@joshschroeder4582Ай бұрын
Simic decks always win at my table
@edhjankcenter8 ай бұрын
this might be one of my favorite mtg channels on youtube! keep up the great content my friend
@Shadowhazze8 ай бұрын
Where do draw effects fit into your personal formula?
@mortenbrandtjensen64708 ай бұрын
The theme and synergy makes good sense. Along with an awareness on the number of cards. It does however put a limit to how much specific support stuff you can put in the deck.
@tacothursdays65467 ай бұрын
Seems like you and I are on pretty similar trains of thought. Winning is important, even in casual and lower power games. I don't enjoy playing with people that don't try to win. I see a lot of ego flying around in this hobby. I've always enjoyed being underestimated, or letting someone else be the center of attention before swooping in for the win. I've often found letting other people kill each other with their spite plays and meaningless back-and-forths will usually create the window I need to pull from 2nd to 1st. We also run very similar numbers for our decks. For me, it's usually 38 lands (some will be mdfcs or cycling), 12 card draw, 12 ramp, and 12 pieces of removal/interaction (including counterspells and counterspell-esque effects). This usually leaves around 25 pieces for the strategy.
@Aaron.Seabolt7 ай бұрын
The pod just trying to have fun…then this guy enters… 😂 just playing. This was a cool video and I’m extremely new to building for commander. So thank you for the advice!
@cerietke7 ай бұрын
Not every deck can be built within a certain mold. You found one that works for you, great. You definitely realised a lot of points a lot quicker than I did, interacting with better players is always much quicker than having to reason things out for yourself. However, as a next step I would urge you to now try to find players who have managed to make decks function outside of your preferred mold. This would allow you to add more tools to your toolbox as a deckbuilder.
@jeremymcclure75138 ай бұрын
Just found your videos last night. Thank you for good quality audio and intertaning content
@deckdriverMTG8 ай бұрын
Thank you! More to come soon!
@PokeJohn77 ай бұрын
Not popping off first is so much better, I've been playing less than a year and my first couple decks were fast and got scary, but didn't win right away, so they always got stomped before I could finish the game ... More recently I built a deck that is slow and just ramps and then out of nowhere I cast 30 creatures in one turn and just win the game... Being patient and popping off 2nd always wins
@nicksmith5168 ай бұрын
I've definitely got the deckbuilding aspect down, but the concept of being in 2nd place is such a great way to go about playing a game! First threat is usually first out, and honestly that's the main reason I ended up losing most of my games. My decks are fast and efficient, but I am terrible at hiding it.
@Jerhevon3 ай бұрын
Definitely a time and place to just lay your cards on the table and declare yourself the archenemy. Can you guys stop this? Sometimes just good to sit back, collect resources, and board wipe if any opponent is getting too spicy. :D
@TheDerpyDeed8 ай бұрын
I VERY quickly learnt "life isn't everything" in commander, you're playing infect, commander damage, or tokens to beat your opponent FASTER than they beat you it was a great first lesson and Saint Traft was a great first commander
@trulydumb5068 ай бұрын
I like the philosophy of your commander supporting your game plan rather than being it. Though I will say one of my most focused decks (that weirdly isn’t that expensive) is my light paws deck, all in enchantment voltrons. Just hang back with some soft stacks in the early mid game to discourage them from attacking you (think ghostly prison) and then once you have a good set of enchants to throw on your light paws pull her out and try to take someone out, plenty of protection enchants to give you evasion to get in an OTKO on someone as well as protect you from targeted removal. Really fun mono colored commander focused deck. 😊
@murilofreire45698 ай бұрын
32 land is too low mate. Ramp is not supposed to compensate losing a land drop. It is meant to accelerate your gameplan.
@majinvegeta63647 ай бұрын
💯%
@rnd41r6 ай бұрын
You play casually, it shows
@majinvegeta63646 ай бұрын
@@rnd41r the video is for beginners. It's in the title
@murilofreire45696 ай бұрын
@@rnd41r 1- The title is targeted at beginners and OP is a beginner himself. 2- Most decks are short on lands with a 32 land count. Missing a land drop is damaging. 3- Missing a land drop is bad even in cedh, despite having tons of rocks/ramp, It just so happen that they can finish UP the game with less drops. Conclusion: 32 lands is ok only on cedh lvl decks with tons of ramp. Not the subject of this vídeo.
@Coach_Cann0n5 ай бұрын
@@murilofreire4569my veyran deck runs 27 lands and runs just fine
@Trox19928 ай бұрын
you don‘t run specific draw cards? o.O
@mattyuolmossevero95018 ай бұрын
We pretty much share the same philosophy, no wonder i like your decks so much. Copied your tatyova budget list and ive destroyed my lgs , keep up the good work!
@Lanto908 ай бұрын
Hi, ive been looking at that list too, It seems great but at the first glance i cant find many win-con in the deck, maybe its my fault and i missed something. How did feel playing at your LGS?
@mattyuolmossevero95018 ай бұрын
@@Lanto90 excelent, everyone ignores you cz you only have tatyova on the field most of the time. Then you explode with all the lands youve ramped
@gameraven137 ай бұрын
I personally use the Command Zone deckbuilding template and it's been great. A few tweaks since even in the few years it's been out the format has had some power creep and obviously you should be building for the tables you play at. It's a nice starter jack of all trades template to then tailor to your personal experience and preference. They treat it not as rules, but as guidelines. Sort of a "well why does my deck stray from the template?" and if you have a reason, great, otherwise it's probably better to stick with the template if your answer is just "oh idk it just does." 10 - 12 Card Draw with Repeatable > One Off, I count tutors as card draw, since essentially it IS card draw you're just stacking the card you draw if you look at it purely from the standpoint of what it actually does vs does it trigger card draw effects. The mechanics of the game don't count it as card draw, but functionally speaking it puts a card in your hand that wasn't there before from your deck, so like functionally that is card draw in my eyes. 10 Ramp with more lands > enchantment ramp > artifact ramp > creature ramp and I do count cost reducers as ramp in certain decks. With the important that land in hand is NOT ramp. Could be considered draw, but not ramp, as it does nothing to put you ahead of curve. 10-12 Single Target Removal/Interaction 3-4 Board Wipes I deviate a bit and instead of 35-38 my land base is always 33-35 depending on if the curve is closer to 2 CMC or 3 CMC Then my deck will usually have 30 of the thing I want to do. Elfball? I've got 30 Elves. Enchantress? Well technically I have more than 30 enchants because SO many Enchantments fill the other roles, but all in all 30 enchants are the true core of the deck. Some exceptions for spellslinger, planeswalker, and landfall decks that want more or less of the thing. Overlap is a big factor as well. Elvish Archdruid is ramp in elfball, Beast Whisperer is card draw, and Rec Sage is single target removal. But they all count as 3 of the 30 elves in the deck on top of fulfilling their roles as the other pillars of the deck. Enchantress has TONS of overlap, especially in a deck like Sythis, Harvest's Hand. She innately makes all your enchantments card draw and there are so many other "when you cast an enchantment" or enchantment etb based card draw spells that you can skimp on the card draw side because otherwise you'll deck yourself out if you're not careful. There's enchantment based removal, enchantment based ramp, and all in all I hardly run anything BUT enchantments since enchantment creatures exist, outside of a few constellation cards that are just normal creatures. The overlap in Sythis is crazy, you can basically gain life and draw cards with everything but your lands each turn. I recently made a deck for the new Riku that cares about modal spells and one instant include card was Archdruid's Charm because it fits the modal theme of the deck, but it is also is all three major pillars. Its first effect is a tutor ability that either puts a land onto the BF tapped for ramp and being one land ahead next turn (it's also instant speed so could be used on the end step prior to your turn so the tapped part doesn't matter), or if it's a nonland it goes to your hand functioning as card draw. Then its other two abilities are single target removal / interaction of different flavors. Obviously you only get to choose one of them at a time, but it's still a staple in that deck due to it filling so many roles. Lastly, I 100% agree with the sentiment of keeping your cards close to the chest. No I'm not going to counter the sol ring or the tutor, I'm going to counter what they play or what they fetch because 9 times out of 10 it's coming anyways and I don't want to have wasted my interaction on something that eventually ends up being a nonissue.
@Alice_Haukea2 ай бұрын
Something else that is cool to consider is modal cards. Any time you can slot in a card that serves multiple purposes, the better off you are. A passion project deck I've been working on for a while is Slimefoot and Squee. Following a basic deck structure reference is good, but that deck has certain requirements that make space an issue. The commander reanimates things from the graveyard, but also needs to be in the graveyard first. That means I need a sac outlet. The commander also needs to sacrifice a sapproling to use the effect. The commander itself creates one on ETB, but that alone is not enough. Given how important both of those requirements are, I need to dedicate a hefty number of slots to it. Then once you add in ramp and removal, you suddenly have very few slots left for the actual goal and payoff of the deck. This is where doubling up on effects is extremely helpful. Artifact Mutation is better than Putrefy in this case because Artifact Mutation also creates sapproling tokens. What I'm wondering about however is seeing if I can mitigate the need for sapproling related creatures by instead using Maskwood Nexus, and backing it with a bunch of tutors. The tutors double up as generic utility obviously, and the Nexus allows me to focus in more on the main gameplan without devoting clunky slots to things like Verdant Force.
@troyeberle71128 ай бұрын
Love the video, and the insight on your thought process! I took a look at my decks with this mindset and it's astonishing how much it's changing my decks! I have a question for you though; where do you mark your lands that also interact with things? (ex. Bojuka Bog) Great video!!!
@brendans19838 ай бұрын
Always stoked to see someone new creating content, WITH a love for cEDH. It annoys me how there is this divide being created between our casual and competitive community. I love playing at any power level, but have started to embrace higher power more regularly. It literally feels like the casual community is tearing itself apart trying to figure out it's identity. As a person with anxiety, casual games started to become the worst experiences. Look forward to more of your stuff 🍻
@sadistksuffring15374 ай бұрын
Getting my draw pieces has always been a big problem for me, so now I try to have a commander that can do some drawing for me. I find myself building more off combos now than a particular commander.
@chillinon32638 ай бұрын
I feel the commander as a complimentary piece thing so much! Lier, Disciple of the Drowned is my highest win rate deck and I basically only play him to enable a win or get more juice; the rest of the list is a hyper focused unblockable or evasive Rogue tribal combined with a ton of cantrips, protections and loot effects aiming to get to a point where I can either copy / reoccur Notorious Throng to go wide and/or finish the table with a Candlekeep Inspiration. It’s the only extra turn deck I’ve ever liked because it ends games on those turns too quick to really waste everyone’s time.
@WookieRookie6 ай бұрын
In our club we have a special table where people play only precon decks. And they really have a lot of fun. Most of them have much stronger decks, but they play precons for fun. Because the decks designed by wizards are awesome in terms of having a wholesome game where no one can win on the spot or lock other players from the game.
@UnholyWrath32773 ай бұрын
Especially when its a 4 way game out of the same set of precons. Those are always really good at playing each other
@smoon9923Ай бұрын
Strefan was my first commander deck as well. I started playing back in Onslaught (2001? ish?) tho so tribal was the thing at the moment (also, creatures used to kinda suck back in the day) i took a pause came back in 2022 as well with Strefan and I decided to go tribal it upgrade pretty damn good but learned more among the way and here I am... brewing a fkn Belbe deck lmao. Awesome video!
@_DaneB_7 ай бұрын
What's your philosophy with cards that give you extra draws? I generally dedicate around 10 cards to draw power in my decks because I hate gassing out.
@kadavercade35978 ай бұрын
I base my decks from CEDH and see budget alter cards. My first one was a Jhoira Weatherlight Captain midrange storm. Lots of counterspells and mill effects on the cheap.
@jiofreed78558 ай бұрын
That’s crazy. I also started playing magic in September 2022. Twins!!!
@majinvegeta63647 ай бұрын
I am so sorry
@TheHetNoonen7 ай бұрын
Interestingly regarding tutors, I've played for several years, and a couple years into my Commander career I used to hear people say "I've removed tutors from my decks, it's more fun", and I thought they were insane. I would run Vamp Tutor, Demonic Tutor, etc ("they're so strong, why wouldn't you run them?"), and you know what? I've since removed every hard-tutor from my decks too. Tons of playing experience led me to the realisation that certain levels of optimisation don't always achieve the mutual fun play experience desired at (most) casual tables. It's a weird thing, but since tempering my decks and identifying and removing 'scare cards' such as high-value tutors, I win more games and have way more fun, particularly in games with players with good threat assessment. Likely because removing such cards allow me to fly a little more below radar, perhaps in that key second-place you talk about in your video. But, each to their own and their respective pods and playstyles.
@aidandurrant35133 ай бұрын
In my opinion, small ball card draw like cantrips and stuff like read the bones are underrated. I find that even if your deck's strat isn't thst powerful on paper, you can grab wins by being the most consistent at doing your thing. As such, while Sign in Blood may not be flashy, getting a few of those effects can definitely stack up to your victory thanks to seeing more of your deck overall.
@maddoxgould55648 ай бұрын
my philosophy is grab whatever I own that fits the deck jam them together see what happens and edit from there
@deckdriverMTG8 ай бұрын
Hell yeah!
@yurplethepurple20648 ай бұрын
So many people seem to forget that good decks go through many versions lol, almost any deck can go from janky to extremely powerful if you’re willing to lose a couple of games.
@maddoxgould55648 ай бұрын
@@yurplethepurple2064 I pretty much play to lose just so I can make an amazing deck and then never play it because I made it too good for my play group and refuse to purposely make them lower power level
@coooolibri6 ай бұрын
man, in 2002 when i just jammed in all the zombies i had :D :D :D didnt matter if their effect harmed me.
@heirofheart7668 ай бұрын
gotta say i love casual commander and precons always havin a blast with those decks albeit clunky sometimes mediocre sometimes bad to me its fun especially for some laid back rounds with friends
@CYCO16316 ай бұрын
Our group (which usually plays in pods of 5 or 6) has two house rules. No mass land destruction, no infinite combos. I think the group has more fun overall that way, as it encourages fun builds in casual format.
@lessonman_39616 ай бұрын
Consecrate land becomes meaningless with your house rules.
@lessonman_39616 ай бұрын
Same with dark steel garrison and crackling emergence
@bkaneshiro143 ай бұрын
@lessonman_3961 then... dont run those cards? None of those are really all that popular to begin with, and their only benefit is protecting individual lands, so its not like it would be relevant in most decks. Plus, if it *is* relevant to your strategy where you have a single land you *really* need alive, OP's comment didnt say anything about targetted land destruction.
@namdoolb7 ай бұрын
A lot of things make sense now. I used to love 60 card 1v1 competitive mtg (still do, but have a lot less opportunity to play it than I used to). The way you describe your commander ethos (win, do so quickly & efficiently, play tight) is exactly how I approach 60 card magic when I have the chance to play it. Commander (for me at least) is different from that. I want to have some fun with friends, I want to have a laugh, I want everyone's deck to at least do something (I'd like everyone to enjoy the game), I want to see some crazy stuff, I want to do some crazy stuff. I also do want to win, but that's down the list somewhere. I don't judge my Commander de ks by their win rate, but rather by how much fun they are to play. A deck could have a 50% win rate & I'd still keep it on the shelf most of the time if it was apparent that people didn't enjoy playing against it. I do see a lot of this "over competitiveness" (not sure if that's quite the right phrase, but it'll do) in Commander of late. I feel it's symptomatic of mtg not having good enough support for the 60 card formats these days. Commander was a much more chilled (IMO better) format when most players had 60 cards to scratch that competitive itch.
@BatmanRealАй бұрын
my first card game similar to mtg was gwent from witcher 3, ever since i fell in love with these strategy card games
@mleet31257 ай бұрын
16 of a card? You underestimate my bad luck Sir. I can go multiple entire games and not get one. I recently had a game where the 2 lands in my opening hand were the same lands I had turn 12. 32 lands in the deck. Deck was shuffled and cut twice (one mulligan), 2 lands in play turn 12. That's all I ever got.
@mehra67128 ай бұрын
Do you count protection spells like Heroic Intervention as part of your 12-16 interaction/removal, or do you count those towards the main strategy cards?
@majinvegeta63647 ай бұрын
I count them toward the main strategy. I can see the argument for treating them as counters to opponents' removal, but you still need the same amount of interaction to prevent them from racing ahead. I see them as adding a level of resilience to my win cons.
@zarnarclight64936 ай бұрын
depends honestly. I count them as interaction and don't generally count them toward strategy cards. usually I count them as "tech cards" cards that don't necessarily fit in to the "theme" of the deck but are useful none the less. as an example my Abdel Adrian deck runs a Windshaper Planetar and a Reflector mage. neither necessarily get me closer to the victory however they both have a useful ability that the deck can abuse and have very powerful abilities that either protect me or stall the enemy. they sit squarely in my "tech" section. but there are a wide degree of deck building strategies out there.
@OG_13RAX8 ай бұрын
regarding not popping off first...what if I'm playing a Goro-goro and Satoru deck against a simic Kinnan deck and other grind-y decks? The best way I could incorporate this video's advice would be to run protection first, build up enough 1/1 unblockables then try to proc in a more explosive turn later?
@travisnguyen33742 ай бұрын
Question, of those 34-46 lands in your deck, what is there break up between say dual land, basics, search land etc. I know this would change based on deck but is there a guideline?
@matthewself65468 ай бұрын
2 years of playing “I’m a good mtg player” brother you have so much to learn. I’ve played competitively since return to ravinca, and I still recognize I have so much to learn and am an above average player at best. Edh is a casual format to play for fun. CEDH is where the real magic begins.
@majinvegeta63647 ай бұрын
Experience doesn't necessarily equate to skill level. I was considered a chess prodigy as a child. I would routinely steamroll players 10 times my age in tournaments. Some people simply have a lower barrier to entry than others.
@unknownengines12 күн бұрын
the video explicitly states that deck driver prefers cEDH. consider acquiring listening comprehension skills
@Rodrigo-Digao6 ай бұрын
Is 34-36 lands still a rule if I have a lot of mana ramp cards in my deck? Like: Sol Ring Jet Medallion Pearl Medallion Land Tax Dark Ritual Crypt Ghast Urborg, Tomb of Yawgmoth Nirkana Revenant Nykthos, Shrine To Nyx Cabal Stronghold or Cabal Coffers That's what I did, plus: Bojuka Bog, Command Tower, Crumbling Vestige, 5 Orzhov lands, then I put only 6 Plains and 10 Swamps.
@ss3nm0dn4r86 ай бұрын
yeah 34 lands is super low unless you got a very specific deck build look up an article called how many sources to help guide how much you need
@MrCoschta7 ай бұрын
Would you be open to look At viewer decks? Bitting my nails off trying to build a sauron, the dark lord nazgul deck 😅
@captianbacon2 ай бұрын
So firstly if your going into comander to win you playing the wrong format. Getting better in comander is learning and studying. A simple way to build to make a good deck is the checklists. 8-20 interaction (between removal counter magic and board whipes) 10+ card advantage 50ish mana sources (32-42lands 10+ramp effects) 20-40 synergy or meat cards 1-4 silver bullet or pet cards. This outline is just recommendations as you improve and refine a deck. Its best to find cards that get that are flexible and hit multiple categories. Like charms/modal spells etb creatures ect. And lands are fully subjective sometimes you want 60 or 99 lands and i have a deck that runs 25 mountains ( i have almost every mana rock in that deck that can fit.) Having a game plan is ideal and usually your comander should be a primer of that or support that. But also just having a control deck with your main win con being spells that say you win or holding the line till you opponents run out of cards is also viable and fun.
@spuckspaten8 ай бұрын
Im sadly in a spot where i mostly play 1v1 so im also careful about making my decks. Still there is a lot for me to learn! Love your content
@tylerholzer41025 ай бұрын
Great video! I've been playing around 1.5 years at the upgraded precon level. I often see Card Draw as a category in deck building templates. Is that a category in your decks and how many do you usually run? Similarly, what about protection spells?
@xxhellspawnedxx8 ай бұрын
Realising that you can't play favorites with your cards when it comes to efficiency and consistency is a big level-up moment for any deck builder, one that I'm still working on. It's difficult to divorce yourself from your favorite pieces of cardboard, but it's a must if you ever want to get past the feast and famine stage of playing, into a space of consistent performance where your skills as a player gets free reins. A more "boring" list of functional cards, as opposed to a jumble of splashy, "fun" spells that you'll only resolve successfully once in a blue moon, will respect your time more. Keep up the good work! Would love to see you do a live brew at some point, to see you put the philosophy into practice :)
@deckdriverMTG8 ай бұрын
A live brew could certainly be a great idea to do!
@joebob74838 ай бұрын
It’s commander. It’s a casual format. You should absolutely play the fun cards.
@Belena7118 ай бұрын
If one of my buddies was playing hard to win every game and pulling his favorite cards from his decks to optimize, I'd organize an intervention.
@nickmitch17348 ай бұрын
I pray that the majority of magic players do not adopt this logic. The idea that we should start playing more highly efficient staples and optimized cards instead of playing the things we like and are naturally drawn to because they’re cool or splashy is quite literally the death of casual commander. If you’re playing cedh, good for you, build as strong of a deck as you can- that’s the goal. If you’re playing any other form of commander, chill out. Not every game, not every pod is all about winning.
@xxhellspawnedxx8 ай бұрын
@@joebob7483 Tell me, how fun is it to be completely ineffectual, to not be able to do anything at all, to just be set dressing for someone else's performance, or to be bashed down over and over because you've essentially stacked your deck against yourself? Not very, in my experience. You should play fun, splashy cards, for sure. Just not all of them in every single deck you play, because that deck would be a mess. I can recommend you watch SalubriousSnail's video from a couple of weeks ago, where he goes into this. And this is the sort of thing he's talking about, that I also keep seeing when I play. People brew decks which are either just piles of payoffs (splashy) with virtually no enablers (less splashy by necessary). They are, at best, goldfishing powerhouses, and when they win they play like that as well, i.e. solitaire'ing.
@blake41978 ай бұрын
I think related to what you said about
@LoneSkag8 ай бұрын
5:30 shake and bake?
@NakanoHitori4 ай бұрын
I build to explore concepts. My pet deck is an azorius counter deck. Denry Klin is the commander and can go off if allowed to
@Beaver_Rapsmith7 ай бұрын
It depends on the cards but it's sometimes is worth having less than eight of a certain card type in your deck for instance board wipes
@kifferosa9508 ай бұрын
I started about 6 months ago, and while I have A LOT to learn, I’ve found a sort of similar strategy. I don’t have any super fast mana cards so I like to have 8-12 ramp, removal and draw spells to make sure I can stay caught up and churn through every deck to draw the cards I need. I built Brenard, Ginger Sculptor as my first non-precon deck and learned that letting go of some favorite cards to make sure I could do the thing every game has made me have a lot more fun and led to consistency almost ever my game. Most recently I picked up Mothman and Caesar (loved fallout), and while Mothman is still pretty similar to the original gameplan and was more straight forward to build more consistent, I’ve struggled to revamp and build aristocrat Caesar. My first iteration had 8 creature token generators, 10 buffs and anthems, and 10 burn spells so I could go wide, make my tokens bigger and burn when they entered and died so even if they were blocked and died they’d still give value. It turns out I struggled to get the ball rolling because I struggled to get a creature token to sac early. This means I wasn’t able to get Caesar going with more creatures and card draw. I ended up rearranging a lot, and now I have 17 creature token generators, 8 anthems/buffs, and 8 burn spells. I haven’t played yet, but in my goldfishing I was able to start my gameplan on curve much more consistently. Like what you suggested, I had to take some losses, cut some pets, and double that section to make it more consistent. If anybody want to look, here’s the link to my Caesar: www.archidekt.com/decks/7241284/caesar let me know what you think of it, and don’t be afraid to be harsh, I’m still learning so I would like to learn more 😌
@IvanKolyada8 ай бұрын
I would probably cut all tribal-matters cards - “Horn of Gondor” for example. It does care about Humans. Phyrexian Arena is just a terrible card - you can make use of Painful Truths instead. Also removal is lacking - 8 pieces is too little.
@vaepuer22902 ай бұрын
Yea as soon as i started going to my lgs weekly ive been getting better. Theres a good mix of casuals and cedh there. Definitely felt like ive gone into the deep end too soon, but i just finished upgrading my sweaty krrik deck, and making my fun mr house deck. Ones to win, ones to gather friends
@miltonteixeira43488 ай бұрын
I always build my meren with a lot of creatures, the only two artifacts I use in it are sol ring and birthing pod, for ramps I only use creatures, and it's a pretty fast deck.
@majinvegeta63647 ай бұрын
Have you tried adding Protean Hulk?
@miltonteixeira43487 ай бұрын
@@majinvegeta6364 it is always in my deck
@khub56608 ай бұрын
This video speaks to me. I love playing Thrasios Tymna, and I'm not even running Turbo Druid anymore but have instead opted for a midrange build which is very much an anti-meta build. However, even though the midrange build scales very well to the overall power of the table (I also don't play out Thoracle lines at lower power tables), the overall value of the creatures I play tend to overpower the rest of the table. That leads to feels bad moments for some people I play with because they want to abuse treasures or death triggers and I completely shut down those lines (which is the point of my list)
@spootybeans8 ай бұрын
Could you do a fully optimized Cass Hand of Vengeance deck?
@aktirimagic44058 ай бұрын
Um...you've been playing for two years? I guess I'm impressed that someone so inexperienced is doing so well in the MTG KZbin space. Seriously, well done
@Aedi8 ай бұрын
If you truly don't care about winning, Imma let you in on a secret. youll still have more fun if your deck is built to win, and you play it that way that doesnt mean optomised or powerful, it means putting a way to end the game in a stax deck, it means attacking when theres an open board. it means not artificially extending games by refusing to finish it. you can make bad pkays, silly plays, fun plays, but the game will flow better, youll get to play more games, and youll find those games are more enjoyable. the cards will be doing what theyre aimed at, you'll have actual interaction, not just boardwipes. and interaction makes the game more enjoyable, if that wasnt the case youd find the same fun in fishbowling
@BatCaveOz8 ай бұрын
Suggestion - Adding card price (rom Card Kingdom or TCG Player) may be beneficial.
@poisonuskeifer8 ай бұрын
What's your thoughts on the number of draw spells a deck needs?
@RunicGG8 ай бұрын
Depends on a deck, do you want to draw or NEED to draw? Does Drawing win you the game? Does it make other effects happen? If not 6-8 can work depending on the spells. What colors? You can't ask such a broad blanket statement.
@cokezerofolkhero8 ай бұрын
depends on your deck. ideally you're drawing cards incidentally through synergy so "raw draw" is rarely useful IMO. if your commander draws cards, a decent number of cards that lean into its mechanic should be plenty. if your commander doesn't draw cards, try to find stuff that draws cards AND does stuff that your commander cares about. it's hard to put a solid number to that but I aim for around 30 synergy pieces in more commander-centric decks, and if half of those have either synergistic or incidental draw that gives us about 15? regardless if you're building a strong deck you probably won't need to fill out slots with draw
@deckdriverMTG8 ай бұрын
Typically I like to have some sort of card advantage in the command zone. But If I don't I go by the 8-12 rule! Depending on how much your particular deck needs!
@neonmadness94988 ай бұрын
Strefan was also my first! Any tips on how to improve him? Or do you have a high power deck on moxfield for him?
@andrewsutherland19098 ай бұрын
I found switching the commander to Olivia made the deck much better and hard to keep down.
@neonmadness94988 ай бұрын
@@andrewsutherland1909 The new Olivia from Crimson Vow or the old one?
@andrewsutherland19098 ай бұрын
@@neonmadness9498 Crimson Vow. I think she's the alt commander in the precon. I liked her as the commander so much I got the Sisters of the Undead version of the card to use!
@neonmadness94988 ай бұрын
@@andrewsutherland1909 She's not the alt, it's some girls with partner, but yeah I already got her since she was in the 50$ upgrade I found so that worked out nicely
@Noah-pr2or8 ай бұрын
I actually don't care about winning just as long as I can do the things my deck was designed for.
@thetragicdecline57778 ай бұрын
I'd like to add don't play super aggro commanders, I have an atarka, world render deck where she gives attacking dragons double strike and shes 6 power so shes an auto 2 shot commander and I have cards in there like unleash fury that turn her into a 1 shot for a turn, no matter whenever I pop off, removal is always saved for her.
@MKMT-bw8hc7 ай бұрын
thoughts on an upgraded strefan precon deck? upgrade ideas from nitpicking nerds and tcg goldfish, they make it seem like the deck can be pretty good
@jolteon3455 ай бұрын
I'm gonna add that there's a difference between sandbagging and blatantly not trying. Don't blow your load too early BUT also don't run a deck that you actively need to hold back to allow others to play. If you have a big board of trampling chonkers, attack with them. If you voltron incredibly fast, start taking out players instead of "feeling bad" that they didn't get to play OR power down your deck. People won't feel *too* bad if you hold your wincon in your hand unless they somehow reveal it. People *will* feel bad if you know that you won, they know that you won, and they know that you know that you won, but for some arbitrary reason the game is going on for another hour. This is why I will keep at least one precon together unaltered, sure I might need to try harder to figure out the puzzle when playing with newer players (or lower power decks) but at least then I won't risk making people feel like the game isn't worth continuing.
@JcNanito8 ай бұрын
Strefan was my first commander deck as well. I found out about Edgar Markov this year and bought the judge promo version. Swapped him in as a commander with a couple of nasty cards. My play group tells me the deck is gross now 😅
@rezthemediaruler37688 ай бұрын
A little reminder: Of course everyone wants to win the Game, because why would you even play? The difference is how important winning is to you and how you take a loss. If you can loose a Game and you still had fun playing it, you are doing it right.
@majinvegeta63647 ай бұрын
But I thought that everyone who beats MY deck is automatically pubstomping :-P
@zarnarclight64936 ай бұрын
it is not necessarily about card pick or the efficiency of the deck. in my experience there is three things that it comes down to most the time. Game sense, timing and actively going for the win. you can have the best most efficient deck, but if you cannot read the board or see when someone is a threat even if they only have one or two things on the board then it doesn't really matter how good the deck is, if you are in "first" and don't go after the right "second" you may find yourself in a place you don't want to be in. timing is important, it may be tempting to go for the immediate win if you get a god hand, however, as soon as someone sees it and has better game sense, it feels bad to lose because you try to win but the damn blue players says "nope." or "would be a pity if that one venerable creature you need to win got exiled" with a little patience and skill you'll see your moment. that is when you strike and pull the win, sometimes even with someone else's board state. it may seem odd to add this last one but actively going for the win is important. there are a number of players in our pod who at the start of the game will durdle (basically not taking actions to further your goal in a meaningful way) or when they attack, roll a die to decide which person to attack because they a have a 1/1 hasty they can swing and don't want to feel like they are picking on anyone. swing? yes, swing randomly? no. swing at the person who will become a problem for you, playing goblins, swing at the pillow fort player. also if there is a land screwed player at the table and they haven't scooped, leave them alone, they are not a problem and if they get three or four lands behind in the early game it is going to take a long time for them to catch up, if they ever will, deal with the people who are real threats and have an actual board state, kill the land screwed player when it is appropriate. having a well constructed deck is important, if you throw a mess of unrelated card into a deck, don't expect to win. if you run no interaction or very little, expect to run into problems at some point. in the end, it is a game, you don't need expensive cards to have fun, which is really what casual commander is about.
@jessesandburg7 ай бұрын
Want to have more fun? Build around your commander. Want to win more? Build with it. Meaning, if you build around your commander, thats your focus. Thats your engine. Or build like Deck Driver and have cards that can win without your commander around.
@majinvegeta63647 ай бұрын
Or do both. I have many decks that go off as soon as my commander hits the battlefield and have redundant effects in case I'm locked out by a Drannith Magistrate or something. Saying that players have to choose between them is simply a false dichotomy.
@hoffedemann53706 ай бұрын
How do I win less? This bothers me. Yes, winning is cool and all but at this point I kinda feel bad. I know I'm a good magic player, but after tracking my games, my winrate is too high: 35% in 4-player-games and 45% in 3-player games (I started tracking in january this year and I'm already at 214 games in total) I've got a general circle of 20 friends I'm playing with, but somebody always brings a new friend. That means my playgroup don't really get accustomed to my playstyle
@Jerhevon3 ай бұрын
Might just help to have a variety of decks on hand. Like I've got most decks I build to a mid-power casual. (High Power Casual would be Casual with Expropriate for instance.) Some of my decks vary around that. And then I have a few precons on me. Sometimes it's just time to back off, dig out the K&T precon and enjoy a game. And it's punchy enough that it can still win some of them too.
@Bakanlink4 ай бұрын
Any time I resolve an Exterminatus is a win for me
@beltfedweapon99677 ай бұрын
‘Test-Handing’ is called ‘Goldfishing’ in Magic parlance. Good luck!
@rezthemediaruler37688 ай бұрын
This Channel is Gold. Count me in.👍🏻
@travisrameysadler99248 ай бұрын
Long story short... 90% of MTG is just card knowledge.
@kaboomeow7 ай бұрын
A larger percentage is applying the knowledge
@alexanderl1877 ай бұрын
My brother won't play with me simply because I glance at the art and know the card, where he has to stop and read and reread every card. Card knowledge is real.
@thehydra35187 ай бұрын
@@kaboomeowthat's fair, I've been playing since 95 off and on in descent lengths of time. Seeing all the new cards after a few years of not playing is overwhelming sometimes. Not to mention new abilities.
@dislikebutton95716 ай бұрын
@@thehydra3518 fr I have no idea what any of the new praetors do, they have a paragraph of text on the front and then flip over into a saga that has 3 more paragraphs of text lmao. It's just too much for one card.
@metalthrashingnerdpodcast98646 ай бұрын
@@dislikebutton9571 just came back after a few years and I'm the same!! I'm not here to play Yu-Gi-Oh! 😂
@SaltyRad6 ай бұрын
I started back in 2012 when cards like supreme verdict, possibly storm, and primordial hydra was in standard. Honestly it’s been hard to keep up with everything now because there are just so many cards to remember lol 😂
@jacesweeney17478 ай бұрын
We tell people all the time to focus on your main game plan and have a plan to win the game.
@H4NN4BLESL4YER8 ай бұрын
Honestly I've been playing commander since 2017 so not terribly long . Here's how I've learner how to win . Play with synergy. Stick to a theme and don't deviate ... removal is essential but going overboard slows you down . Play select removal and hold onto it . Don't use it just because you can. But using too much just decreases your decks ability to win .. your deck should be a one trick Pony depending on the archetype. But it should do that one trick really well
@jonaskohler76838 ай бұрын
Hi, are any of the pre-built decks for commander good? Been looking through some stuff buts its hard to find comprehensive tierlists of sealed products for beginners.
@Solus3D8 ай бұрын
The starter commander are cheap and fun. Some of them don't need much changes to work in casual games.
@majinvegeta63647 ай бұрын
All precons are designed to be customized and upgraded. They all have janky mana bases and random cards that don't work with the main strategy. The design intent is that players get to know the deck over time and improve their card evaluation skills in the process. I suggest just picking one that you think looks fun. Eventually, you might see a new card that you think will work great in it or get another precon and swap cards between them. A huge part of the commander experience is the journey of tailoring your favorite deck over time as your skills grow. The best thing you can do is just take the plunge with a trusted group of friends to guide you through a potentially steep learning curve. Good luck, and enjoy the ride👍👍👍
@Rouricht3 ай бұрын
This is why I always keep my interaction if a player would win a game after spending almost every ressource. I like to grant that player the win then, instead of letting someone hiding in second winning the game. xD
@mateineagoe67328 ай бұрын
Dude I love Xenagos I really hope one day you post your list
@T4N78 ай бұрын
I like to aim for 9 cards per thing my deck wants to do, that way it divides evenly into 11 strategies (all be it, 4 of those r dedicated to lands, usually 1 or 2 for basics, 1 or 2 for mana fixing, n 1 for utility lands) which leaves me with 7 other strategies to aim for. Sometimes I can drop the number of cards in a strategy to 6 if it is something that I'll need a lil later into the game n don't want cluttering my hand (so example is my Rhys, the Redeemed token devk had 9 board wipes but I dropped it to 6 when I realized I usually have the most threatening board n don't need to rush into my Dies triggers right away (almost every creature in my deck makes tokens when it dies so Im never hurt by a board wipe) n I used the extra 3 slots to put 3 more spot removal spells to keep my interactions high even when I don't wanna kill everything. So in a perfect world on turn 4 my 11 cards should have something from each pile if I have 9 of each, 4 lands, 1 spot removal, 1 board wipe, 1 thing to multiply or buff my tokens or sac creatures to make more tokens, 1 thing to protect my stuff or get it back from the grave, 1 creature who wants to dies to make tokens n 1 that wants to die for a different effect, n 1 ramp card. The numbers in my deck aren't at 9 each anymore but that was the plan I started with n tweaked it from there based on how games went over time.
@printingproxies8 ай бұрын
Insta click. I believe you will grow a lot. Keep up the great videos!
@deckdriverMTG8 ай бұрын
Thank you!
@bshell17317 ай бұрын
Half the battle is having the proper amount of each card type for your strategy. Don't skimp on resource, ramp and support cards. Pick any support or ramp that has synergy with your strategy instead of using strictly meta. Finally cut the cards that are situationally good, or only good if you're already winning. Every card needs to do something for you even if you're not completely set up for a combo, attack, etc.
@MoZeZ927 ай бұрын
Deck building challenge -> construct a deck that prevents people from dying or ever having the game end
@Knights_Oath7 ай бұрын
More people need to know their decks better. It's the chief cause of people who take turns that take way too long. We stared implaming a rule that turns end after 5 mins. There is no reason unless playing with someone new to take that long.
@majinvegeta63647 ай бұрын
Also, people need to know when to just scoop. If a combo with +10 steps is about to go off and nobody has the means of stopping it, don't be like, "No, you have to play it out." Just shuffle up, switch decks, whatever, and move on to the next one.
@UnholyWrath32773 ай бұрын
I find it best to have decks built for several purposes. Some of them are purely a fun playstyle or do something neat that other people will enjoy seeing Some more competitive but still held back a little bit so people can play their stronger decks and its still fair At least 1 borderline competitive for those rare groupings when someone either wont interact with others or is just being insufferable
@XontheBox8 ай бұрын
How I win 50% of my commander games I run the Thasas Oracle combo with every tutor if I don’t have one piece of my combo in hand I mulligan I play this every Friday and people know what I’m going to do and I still win every other Friday
@_Axel_G_8 ай бұрын
They should learn to stop you better then
@majinvegeta63647 ай бұрын
This guy is trolling. He's probably never won a game in his life just like everyone else who whines about a "social format." Apparently, casual means everyone who doesn't let ME win is a big meanie!!
@XontheBox7 ай бұрын
I consistently win turn 3 just because you can’t win doesn't mean I can’t
@XontheBox7 ай бұрын
Maybe play a couple of games and build a better deck then you can compete with the big dogs best of luck!
@r4ijin19948 ай бұрын
Yeah Strefan commander is bad i also started with him and i almost quitted but then there was Phyrexia and I had fun for a while with Ixhel & the poison stuff but lacking card and future options i quickly started looking for another type of commander less battle focused. And then i found out about Modern and i fell in love with Murktide especially the spell slinging aspect of it Then i started looking for spell slinging commander and now i am the proud owner of a Veyran Voice of Dulaity and a Narset Enlightened Master. Veyran is for fun games and Narset is more a tryhard one I am happy that i did this journey because you cant know what mechanics you like if you havent played with or against So my advice to all beginner is find ur playstyle (aggro, control, ...) and then find a mecanics that suits u best
@alexanderjosefsson47298 ай бұрын
If you win more than around 25% of your game you play in the wrong kind of pod
@deckdriverMTG8 ай бұрын
I'd say I average about a 25-33% W/R in my normal play group. We all play higher power stuff and know what does well against each other.
@khub56608 ай бұрын
I wouldn't say the wrong pod per say. Of course context matters. If you're playing cEDH and have a highly anti-meta build, you can expect to steal a lot of games because you're playing on a different axis than everyone else
@Jerhevon3 ай бұрын
I'm trying to get my friends to play better. But like one person is new. And another has a mix of very interactive and competitive decks for the pods. Or Tribal rats. Pod quality is so all over the place. XD