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First of all, shout out to Steve's video, from which I gained the knowledge to create this (link: • wingRigBreakdown ).
This video is the breakdown of how I did the wing rig system for the Feathered Seprent from the game "Sycle".
- Model and textures by Ismaele Giraldo (www.artstation.com/ismaelegir...)
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Artstation: www.artstation.com/michele_pa...
LinkedIn: / michele-passerino
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"Sycle" demo at: eventhorizonschool.itch.io/sycle
Tool for renaming assets easily: indyrigger.gumroad.com/l/AaThi
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Chapters:
0:00 - geometry for rig system
0:10 - driver joints
1:05 - driven joints
2:50 - follicles & locators
7:19 - binding feathers geometry
7:52 - first test
8:30 - Ik spline handle Advanced Twist Controls
10:03 - combining feathers geometry
10:23 - implementation on the Feathered Serpent rig & conclusion