Test for a horizontal surface, now with mean roughness angle. Fixed issue with the blending of the BSDF node for raymarched shadows.
Пікірлер: 7
@ClarifyGS2 ай бұрын
that honestly looks great
@ganymeder2 ай бұрын
fascinating
@danzstuff2 ай бұрын
the moon is flat i knew it
@benzene_sandwich2 ай бұрын
My biggest issue with RSS is the disgusting transition from the dynamic mesh to PQS textures. I would kill to get terrain like what’s shown in this video in RSS. The RSS planets just feel too flat… Like there’s no point landing on them, cause there’s nothing to explore once you’re down there. Edit: Looking back though some of the content in this channel, it looks like something like that’s already on the way, I assume though parallax or something. It’s incredible watching you guys push KSP farther and farther. You could tell me RSS-Reborn was a AAA game and I wouldn’t doubt it for a second.