Wireframe - Blender Geometry Nodes Tutorial - Procedural UV Maps

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CGMatter

CGMatter

Күн бұрын

Пікірлер: 23
@johnsmith56920
@johnsmith56920 6 күн бұрын
Whatever you are paid for doing this, it's not enough! Congrats thanks and this my friend is a pure stroke of genius.
@peiyihou8609
@peiyihou8609 8 ай бұрын
Good tips, but for this you can simply use index of face output in "face of corner" node, and index switch node to map 0,0~1,1, to get the same effect
@DefaultCube
@DefaultCube 8 ай бұрын
lol - thank ya!
@Xaqaria
@Xaqaria 8 ай бұрын
Great video. You should add something about UVMaps into the title. From The original title I didn't think i would find much use for it. I don't have much use for a wireframe modifier, but, like always, I watched for those useful nuggets. Once you got to the procedural UVMap, I started to see the greater value.
@BlenderFun_
@BlenderFun_ 7 ай бұрын
really great explained and in my opinion an amazing tutorial with great visual explanations as well!!!
@Pixelvicious
@Pixelvicious 8 ай бұрын
you are a genius
@todesdigga3891
@todesdigga3891 7 ай бұрын
Not interested in the Wireframe but I tried to properly "unrotate" Faces for a looong time now and never got it to work. Thank you so much!
@ilirbeqiri
@ilirbeqiri 8 ай бұрын
The problem with this method is that the "wires" do not have equal thickness across all faces. The faces with greater surface area will have thicker wires. It doesn't show much in your example, but try applying this to the monkey geometry and it will become more apparent.
@flavio8430
@flavio8430 8 ай бұрын
Nice tutorial, 100% useful -- the use of Radial Gradient Texture is great! Thanks for sharing. BTW, is it possible to control the line width and make it constant (despite the direction of the edge) with the Wireframe Viewer you're selling on Blendermarket??
@StefanBrodd
@StefanBrodd 8 ай бұрын
Amazing as usual!
@anonymousanonymous2284
@anonymousanonymous2284 8 ай бұрын
I don't normally comment, but this way of moving the faces into a 1 by 1 grid is a little resource intensive. You could just evaluate the index on the Face Corner domain for use in the modulo; no since in reinventing the wheel. and instead of the chain of Set Position nodes you can use the new Index Switch.
@Newemka
@Newemka 8 ай бұрын
I'm curious to see your method, a video maybe?
@anonymousanonymous2284
@anonymousanonymous2284 7 ай бұрын
​@@BlenderFun_ Hmm, what would be in that node group? Because I can't really see a reason to put 4 nodes into a node group. genuinely curious.
@3drwny
@3drwny 8 ай бұрын
Great Thank you
@VillagerCometh
@VillagerCometh 3 ай бұрын
It says product has been removed by creator...
@farhadkhosravi4630
@farhadkhosravi4630 8 ай бұрын
I'm not gonna understand geo-nodes, ever, that's sad 😖
@anonymousanonymous2284
@anonymousanonymous2284 8 ай бұрын
Don't let that feeling like you're out of your depth make you feel discouraged, it just means that you are looking at a place you can make progress. It took me over a year to wrap my head around how geonodes works, due to my poor math skills. I'm sure you can learn it if you keep working at it.
@farhadkhosravi4630
@farhadkhosravi4630 8 ай бұрын
@@anonymousanonymous2284 Dude, damn, don't know you, but you have a good heart, and I'll consider what you said, THANK YOU!
@anonymousanonymous2284
@anonymousanonymous2284 8 ай бұрын
@@farhadkhosravi4630 I don't know what to say; Thanks, I guess. I'm really not good with accepting complements. Anyway, I wish you the best of luck if you decide it's something that you want to pursue.
@man_art_man
@man_art_man 8 ай бұрын
You’ve got another like. But the content you created few years ago was waaaaaaay more creative and interesting. Thanks for sharing skills 👍🏻💪🏻
@martians1028
@martians1028 8 ай бұрын
Lol then make something urself
@starder6676
@starder6676 8 ай бұрын
fine, I will never understand those nodes❤‍🩹
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