Whatever you are paid for doing this, it's not enough! Congrats thanks and this my friend is a pure stroke of genius.
@peiyihou86098 ай бұрын
Good tips, but for this you can simply use index of face output in "face of corner" node, and index switch node to map 0,0~1,1, to get the same effect
@DefaultCube8 ай бұрын
lol - thank ya!
@Xaqaria8 ай бұрын
Great video. You should add something about UVMaps into the title. From The original title I didn't think i would find much use for it. I don't have much use for a wireframe modifier, but, like always, I watched for those useful nuggets. Once you got to the procedural UVMap, I started to see the greater value.
@BlenderFun_7 ай бұрын
really great explained and in my opinion an amazing tutorial with great visual explanations as well!!!
@Pixelvicious8 ай бұрын
you are a genius
@todesdigga38917 ай бұрын
Not interested in the Wireframe but I tried to properly "unrotate" Faces for a looong time now and never got it to work. Thank you so much!
@ilirbeqiri8 ай бұрын
The problem with this method is that the "wires" do not have equal thickness across all faces. The faces with greater surface area will have thicker wires. It doesn't show much in your example, but try applying this to the monkey geometry and it will become more apparent.
@flavio84308 ай бұрын
Nice tutorial, 100% useful -- the use of Radial Gradient Texture is great! Thanks for sharing. BTW, is it possible to control the line width and make it constant (despite the direction of the edge) with the Wireframe Viewer you're selling on Blendermarket??
@StefanBrodd8 ай бұрын
Amazing as usual!
@anonymousanonymous22848 ай бұрын
I don't normally comment, but this way of moving the faces into a 1 by 1 grid is a little resource intensive. You could just evaluate the index on the Face Corner domain for use in the modulo; no since in reinventing the wheel. and instead of the chain of Set Position nodes you can use the new Index Switch.
@Newemka8 ай бұрын
I'm curious to see your method, a video maybe?
@anonymousanonymous22847 ай бұрын
@@BlenderFun_ Hmm, what would be in that node group? Because I can't really see a reason to put 4 nodes into a node group. genuinely curious.
@3drwny8 ай бұрын
Great Thank you
@VillagerCometh3 ай бұрын
It says product has been removed by creator...
@farhadkhosravi46308 ай бұрын
I'm not gonna understand geo-nodes, ever, that's sad 😖
@anonymousanonymous22848 ай бұрын
Don't let that feeling like you're out of your depth make you feel discouraged, it just means that you are looking at a place you can make progress. It took me over a year to wrap my head around how geonodes works, due to my poor math skills. I'm sure you can learn it if you keep working at it.
@farhadkhosravi46308 ай бұрын
@@anonymousanonymous2284 Dude, damn, don't know you, but you have a good heart, and I'll consider what you said, THANK YOU!
@anonymousanonymous22848 ай бұрын
@@farhadkhosravi4630 I don't know what to say; Thanks, I guess. I'm really not good with accepting complements. Anyway, I wish you the best of luck if you decide it's something that you want to pursue.
@man_art_man8 ай бұрын
You’ve got another like. But the content you created few years ago was waaaaaaay more creative and interesting. Thanks for sharing skills 👍🏻💪🏻