Underrated Tutorial. No bullshit. Straight to the point.
@hun-alexander4 жыл бұрын
Thanks! This tutorial is perfect!
@HyperGalaxyEntertainment4 жыл бұрын
thanks for sharing~ would like to see a chaos Vehicle tutorial
@kathoden4 жыл бұрын
Awesome! Thanks!
@renolisa70593 жыл бұрын
WOW! Very cool! Thanks!
@ibrahimert14532 жыл бұрын
These videos of you are so helpful. Thanks for the effort.
@zeon3d7552 жыл бұрын
If this could be done during runtime, it will be really cool.
@BarakaGameDev4 жыл бұрын
also any ideas how to add lean?
@Sky-hl8iw3 жыл бұрын
u r osem tq4 dis neat & clear guide & it ez 2 learn!
@goldenfalcon11994 жыл бұрын
Thanks ❤️
@washerr1942 Жыл бұрын
thank you for the tutorial but how do increase the vehicle speed?
@kaipei56563 жыл бұрын
You are a god.Thanks so much.
@BarakaGameDev4 жыл бұрын
came here from email. thanks very much
@ZZZubec3 жыл бұрын
awesome, thanks.
@ryanl.1085 Жыл бұрын
This all seems like it works well and is a good tutorial but I'm not sure what I've done wrong, the wheels move and turn with the inputs as expected but the car stays in place. I'm a beginner at unreal so I've probably just missed something really obvious.
@ContinueBreak Жыл бұрын
This is made for Unreal Engine 4. If you're using Unreal Engine 5, it will not work by doing exactly the same things. UE5 uses different vehicle systems and components. Also, Unreal Engine 5 Chaos Vehicle Pawn supports n-wheeled vehicles, so you should be able to make 3, 2, 5, etc wheeled vehicles by using it without using a separate component for that.
@zillionnnzhang2 жыл бұрын
THANK YOU
@StevenDiLeo2 жыл бұрын
Thank you for creating this! I followed along both video and written documentation in UE5 using your third wheel model, but i'm not getting any movement on the vehicle :(
@ContinueBreak2 жыл бұрын
Chaos vehicles in UE5 should support 3-wheeled vehicles now, so I suppose that this component might not be so actual anymore. Usually, people complained that you had to enable PhysX vehicle plugin for UE5 to have it available in UE5. If you took my example project and simply opened it in UE5, then it will not probably because there's no PhysX plugin enabled.
@StevenDiLeo2 жыл бұрын
@@ContinueBreak I just downloaded your finished project files, loaded it up, and you're right. The physx vehicles needed to be enabled, else compile errors occur because it can't load the simple wheeled component. However, even after enabling the plugin, I am getting the same results as when I built mine from scratch. No throttle or steering controls are active, and the vehicles start leaning. Odd! I wonder if this is a UE5 bug, or if you have to set up vehicles differently. Anyways, if you figure out how to get this simple component vehicles working in UE5 I'd love to hear how you got there :)
@RecklessCowboy513 жыл бұрын
This dude be a robot.
@jasonjin35183 жыл бұрын
Can the same be done with treads? If I got meshes of vehicle from MAYA with Treads. Still new at these thanks in advance!
@du0lol2 жыл бұрын
Hey, I have another question. When you go to regenerate the physics asset, there is now way to regenerate the wheels in UE5, as there is no Options menu to show the bones like in the video. Is there a workaround? Again, thanks for all the help!
@ContinueBreak2 жыл бұрын
In UE5 instead of the Options button, there's a gear icon on the right side of the search bar.
@du0lol2 жыл бұрын
@@ContinueBreak Found it, thanks!
@adri47394 жыл бұрын
Thanks brotha
@pitchayakornyimyam31202 жыл бұрын
Is this movement component working in AIContoller ?
@ContinueBreak2 жыл бұрын
If you mean, will it ride to the location if you use Move To node, then probably no. You'll need to add additional logic to get it working.
@walney20082 жыл бұрын
hello, could you teach movement of tanks like in the game world of tanks, also of ships like in the game world of warship?
@UstedTubo1873 жыл бұрын
So I'm assuming that the standard Vehicle Anim Instance animation blueprint Wheel Handler node only handles up to 4 wheels right? If we want to animate all the wheels in the 20 wheel tank, what is your strategy? Is that covered in another video? I'm guessing we have to use a copy bone rotation node in the animation blueprint, but I didn't know if there was a smarter way.
@ContinueBreak3 жыл бұрын
I just tried to rotate one wheel to the sides with a 20 wheel vehicle and it worked, so I assume it should work. Wheels are rotated when it moves forward and backwards, that's animated by anim instance, so that should have been enough of proof that it works with 20 wheels. That rotation also is done by anim instance.
@UstedTubo1873 жыл бұрын
@@ContinueBreak You're absolutely right. I tried it with a six-wheel vehicle, and the middle wheels weren't turning. I must've done something wrong, because when I tried it again today it worked just fine with the standard setup in the anim blueprint. Thanks for the reply, this video helped me quite a bit because I didn't realize that the other simple vehicle component existed or had the functionality I'd need to make a vehicle with >4 wheels.
@nouraldien78508 ай бұрын
When i hit play, Why the wheels going under the floor as doesn't exist? I tried your tutorial and more but same problem. can you help me to find where is the problem? BTW, THANK YOU SO MUCH FOR YOUR HARD WORK ❤
@ContinueBreak8 ай бұрын
This tutorial was made for Unreal Engine 4, are you using Unreal Engine 5? Unreal Engine 5 uses different vehicle system, so I don't know how much of this can be applied to UE5.
@nouraldien78508 ай бұрын
@@ContinueBreak @ContinueBreak No, i still using Unreal Engine 4, i tried many ways but, same results for all, the wheels falling under the floor. It's really make me mad . Thank you for the fast reply.
@ContinueBreak8 ай бұрын
Did you rig your model using my blender vehicle rigging addon? Did you set your unit scale in blender to 0.01 before exporting your model?
@nouraldien78508 ай бұрын
@@ContinueBreak Yes, I did everything as your tutorial on my own mesh. The problem it was wrong armature axis when i export it from Blender. Now its working properly as well, best tutorial, best communication. Again, from my heart THANK YOU SO MUCH.
@andyp1234564 жыл бұрын
Thanks! I wasn't able to get the normal vehicle physics component to work on a motorbike, but this works well for very simple motorcycles. However, locking Y seems overkill, since it's stops you pulling wheelies or going up ramps. The problem now is that if I only lock X, the bike is stable until I turn it around - then it falls over. Do you know of any solution to give the bike a bit more freedom but only prevent it from falling over?
@ContinueBreak4 жыл бұрын
Default UE4 vehicle pawn only works with 4 wheeled vehicles, that's why you didn't get it to work with a motorbike. I don't know a solution to your issue. I would probably search if there are some UE4 motorbike examples or just search for how motorbike physics works and then try to replicate that in UE4.
@moto-eo9vq3 жыл бұрын
It's quite complicated but you would have to go into relative rotation physics I imagine. I have been making some physics but it gets to a point that it is quite limited unless you build everything. I have some physics that would work for a superbike for example with limited roll, roll more on x axis with higher speed etc.
@andreypopov53083 жыл бұрын
How to implement the next moment, for example, our character has wheels instead of feet, it turns out that the right leg has a wheel and the left leg has a wheel, as well as the character has animations, how to implement riding on such a character? well, to make it easier, let's imagine that he is on roller skates, please explain how to add wheels to the standard unreal character in a blender
@ContinueBreak3 жыл бұрын
If it's on roller skates, why not just use animations that he's riding roller skates and use the default character movement component? Or if it has like vehicle bottom, then why not just put the top part of it on the vehicle component as a character?
@BarakaGameDev4 жыл бұрын
hey is it possible to do a tutorial on how to make car feel arcady? like arcade games. Fast acceleration, awsome drift controls
@TyCliffe3 жыл бұрын
I got all of the way through the tutorial and almost got it working. When I start it the wheels cave inward and I can move the camera, but the care doesnt move forward/backward when I hit the inputs (they are firing)
@ContinueBreak3 жыл бұрын
Did you export model from blender with the correct export settings? continuebreak.com/creations/ue4-vehicle-rigging-addon-blender/ You might have "Add Leaf Bones" setting checked.
@TyCliffe3 жыл бұрын
@@ContinueBreak it turns out I didnt drag the skeletal mesh over the root component to make the mesh the parent
@leonardwalzer7716 ай бұрын
Does anyone have an idea how that would work on runtime?
@Fritz28243 жыл бұрын
hi, the handling of wheeled vehicle is terrible when you turn over 30-50kmh ... are there parameters to improve the behaviour ?
@ContinueBreak3 жыл бұрын
You could try to change values in wheel blueprints. Change the center of mass offset for mesh, adjust the mass value in the movement component, there are a lot of things that you can try to change.
@Fritz28243 жыл бұрын
@@ContinueBreak thanks for your advice, i'll try that
@BarakaGameDev4 жыл бұрын
hey, any chance id get the voice over app? what is it called?
@MiljanBojovic4 жыл бұрын
I think he's using Speechelo or something similar
@du0lol2 жыл бұрын
Hi! First of all, thanks for this tutorial. As others have pointed out, simple and to the point. That said, I can't find the Set Drive Torque blueprint node in UE5. What can I do in order to make it work? I want to attribute different buttons to accelerate each wheel for a prototype and the closest I could find is Set Max Engine Torque, but that doesn't allow me to specify a wheel. Thanks!
@ContinueBreak2 жыл бұрын
I just checked in UE5 if you have the PhysX vehicles plugin enabled and add a simple wheeled vehicle movement component to the blueprint, you can get a set drive torque node from that, I didn't test if that actually works. I could not find PhysX plugin in UE 5.1 version plugin browser, so they probably have removed it. But it looks like they have added their own chaos wheeled vehicle movement component, where you can adjust individual wheel brake and drive torque by using a set drive torque node.
@du0lol2 жыл бұрын
@@ContinueBreak Hey, thanks for replying. I just activated PhysX on UE5 and it didn't seem to do anything. I'll turn it off and migrate to 5.1 to see if I can get it working.
@Alphagaming7S4 жыл бұрын
How i set my vehicle run without any key input start n run continuesly?
@ContinueBreak4 жыл бұрын
Set throttle input to 1 at the begin play event.
@Alphagaming7S4 жыл бұрын
@@ContinueBreak Great Thanks :D
@Upri5e Жыл бұрын
Im using UE4.27, and it seems that the 2 wheeled vehicle on the sides just keeps rotating to whatever direction i steer to, I click left once and it keeps rotating left even though in the bp it shows that its zero-ing out the left wheel turn torque and the right wheel turn torque, anyone has this same issue ? Edit: Im using the same exact thing for a 4 wheel vehicle and its behaving the way it should, it is side steering as intended, its only with 2 wheels that the vehicle doesnt stop steering
@ContinueBreak Жыл бұрын
It probably keeps turning cause of inertia not cause there's torque added to the wheels. Physic simulations, especially ones that are used in real-time in game engines, will not work as things work in real life. It might be some inertia calculation issue or something like that. Maybe it will stop moving after several minutes of rotation, and it goes for so long cause there's not enough drag calculated in simulation or something like that. Maybe you could fix that issue by changing some settings for the movement component or wheels, I don't know. Or you could try using UE5, which uses a different physics system. Maybe you will not get that issue in there.
@Upri5e Жыл бұрын
@@ContinueBreak Thank you I will try to play around with the component and the wheels numbers then
@LOL1423derp924 жыл бұрын
dog i want a 6 wheeled vehicle not a 20 wheeled vehicle but it doesnt work
@DaStuntChannel3 жыл бұрын
No wheel collisions, only on the center??
@tetmayer20152 жыл бұрын
same here, you found solution?
@DaStuntChannel2 жыл бұрын
@@tetmayer2015 Unity
@atharvakulkarni1143 жыл бұрын
Can anyone help me as to how to make a blueprint of a vehicle with no wheels ?
@mrstarfire93364 жыл бұрын
Very greatfull for this..Sadly does not work for me. My wheels always roll sideways as if they have capsule or sphere collision..But They do not
@ContinueBreak4 жыл бұрын
Is your vehicle front pointed towards a positive X-axis in the blender and UE4?
@mrstarfire93364 жыл бұрын
@@ContinueBreak .Yes this was the first thing i looked at after checking collisions of course . They do roll forwards like normal but then fall sideways .I have tried unreal 4.17 / 4.23 / 4.25 / 4.26 I have the same issue in all of them .I have also tried a plugin for blender which automatically adds bones and rigs the vehicle and still have the same issue..:( I have now added a hover component and have a flying car...It is 2020 after all
@ContinueBreak4 жыл бұрын
If you could send me your UE4 project files, maybe I could look more into it and fix your problem. Haven't heard about such an issue before.
@mrstarfire93364 жыл бұрын
@@ContinueBreak Oh you are the guy who made the plugin..Lol i didn't even realize. First of all thanks for the plugin . And secondly i do not have the file anymore .But will recreate it in the same way later . Its more than likely something i have done wrong im not too smart lol.Thanks again
@ngi86373 жыл бұрын
@@mrstarfire9336 Hello, I have a same issue :( did you find any answer? I don't know why my wheel always roll....
@xxerbexx3 жыл бұрын
yea no. thats the 7. tutorial im watching on this. everyone does it the same, im no noobie. the wheel collisions are all at the center of the car and they dont have any collisions. something must be legit broken or have some sort of unexpected behavior.
@ContinueBreak3 жыл бұрын
Your blender project might not have set a unit scale to 0.01 or you don't have applied scale to your model. Have you tried to use the addon I made? continuebreak.com/creations/ue4-vehicle-rigging-addon-blender/ If that still doesn't work for you then DM on socials or contact me in discord.
@Alphagaming7S4 жыл бұрын
Hey all plz sugggest me a best car game tut playlist. share link
@raivorogoss59404 жыл бұрын
Why does my car fly way when i hit a tree?
@gavinwu87502 жыл бұрын
1 Wheel in UE5 can't move,don't known why
@du0lol2 жыл бұрын
Hey, how did you do this in UE5? Here I can't seem to find the Set Drive Torque node anywhere in the blueprints, and I don't know how to substitute it.
@johndoe35717 Жыл бұрын
the wheel handler doesn't exist
@ContinueBreak Жыл бұрын
In Unreal Engine 5 it's named wheel controller. Also, this tutorial is made for Unreal Engine 4 which uses Physx physics for vehicles. In Unreal Engine 5 they are now using Chaos physics, so all vehicle-related components are rewritten and this tutorial will not fully work, you will need to do some additional work to make it work. One of the things that you need to change is the External Torque Combine method for wheel blueprints to Override, to make the Drive Torque nodes to work and you need to have Set Throttle Input value not 0. There might be some other things you need to do to get this working. Unreal Engine 5 default vehicle pawn now supports N-wheeled vehicles, which might be a better thing to use if you want to make a vehicle with more or less than 4 wheels.
@fahood92424 жыл бұрын
How tf did you email me this But who cares Thank you I guess
@LOL1423derp924 жыл бұрын
???
@psyco44522 жыл бұрын
well that's pretty much a useless tutorial since you don't even make the 20 wheels works. just cut that part xD ( that might save some time for thoses who are seeking that)
@kwakeham3 жыл бұрын
Tutorial good. Text to speech = bleeding from my ears!
@ankapetkova86344 жыл бұрын
Guys, don't you see that all the questions for the author are useless as he don't give a single ph-u-gh for anyone of you?! Disliked for the lack of any comment from the author...go, figure!