WLED v0.14.0-b1 Matrix

  Рет қаралды 1,315

WCLumiere

WCLumiere

Күн бұрын

WLED v0.14.0-b1 32x16 Matrix with the Sound Reactive UserMod.
Thanks goes to the Creator and all Contributors:
WLED AirCookie:
github.com/Air...
kno.wled.ge/
Andrew Tuline for the Sound Reactive version:
github.com/atu...
Music:
• Niwel - Stories (Vlog ...

Пікірлер: 6
@Can_I_Have_A_Go
@Can_I_Have_A_Go 2 жыл бұрын
hi my learned friend. I pulled another all nighter on this problem. 3rd night. I have absolutely No clue what I'm doing. I remember basic programming back in the long lost day... But after subscribing to what I call "bumble bee logic" I actually managed to compile a wled.bin wuhooo.. Now this may not be an achievement to the majority as I don't talk code fortran c++ or anything like that. I'm still on English 101. Anyways.. Truley if I can do it.. Many of those who think they can't.. really can.. (that makes sense right..?) Now flashed my resulting hard work lol onto 4 esp32s..with wled 14 with sound reaction. That's all I wanted and that what I got. And yes in the end it was relatively easy.
@thomasfalk8809
@thomasfalk8809 2 жыл бұрын
Top 👍👍👍
@Thunder_Owl
@Thunder_Owl 2 жыл бұрын
Super 😎👍
@huepixe7
@huepixe7 2 жыл бұрын
WLED beta release 0.14.0-b1 Audio reactivity how setup usermod
@wclumiere5665
@wclumiere5665 2 жыл бұрын
@Art Crypto You have to create a platformio_override.ini with the following code: Have in mind I'm using esp32dev board, you will have to change it to the board you are using. Also I'm using the INMP441 Microphone. # Example PlatformIO Project Configuration Override # ------------------------------------------------------------------------------ # Copy to platformio_override.ini to activate overrides # ------------------------------------------------------------------------------ # Please visit documentation: docs.platformio.org/page/projectconf.html [platformio] default_envs = esp32dev [env:esp32dev] board = esp32dev platform = ${esp32.platform} platform_packages = ${esp32.platform_packages} build_unflags = ${common.build_unflags} build_flags = ${common.build_flags_esp32} -D WLED_RELEASE_NAME=ESP32 -D WLED_USE_SD_SPI -D USERMOD_AUDIOREACTIVE -D UM_AUDIOREACTIVE_USE_NEW_FFT lib_deps = ${esp32.lib_deps} github.com/kosme/arduinoFFT#develop @ 1.9.2 monitor_filters = esp32_exception_decoder board_build.partitions = ${esp32.default_partitions}
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