Why Pokemon NEEDS the Critical Hit

  Рет қаралды 833,710

WolfeyVGC

WolfeyVGC

Күн бұрын

Пікірлер: 2 200
@WolfeyVGC
@WolfeyVGC 2 жыл бұрын
Did this video change how you thought about critical hits? Why or why not?
@somebodyrandomly
@somebodyrandomly 2 жыл бұрын
I still like them but don't like them when they crit me
@winterbreezesrule9583
@winterbreezesrule9583 2 жыл бұрын
@@somebodyrandomly Thanks Rayquaza
@thomasrb370
@thomasrb370 2 жыл бұрын
I love crits especially when I have +3 defense and zacien still kills
@mallowtonmouse
@mallowtonmouse 2 жыл бұрын
For some reason i thought this was an older video but i clicked it anyway lol
@Goatkuna236
@Goatkuna236 2 жыл бұрын
Haven't completed the video but I'll say *YES*
@pokeaimMD
@pokeaimMD 2 жыл бұрын
I like getting crits. I hate getting crit 😤
@wezen89
@wezen89 2 жыл бұрын
Getting crited twice in a row or getting an additional rng hax in the process would be enough for making me rage quit a get tilted for 30 minutes or so lol
@graylee945
@graylee945 2 жыл бұрын
I once missed a two 100% accuracy moves straight. With no accuracy drop or ability gimmick ;-; Yeah RNG can sucks sometimes....
@LucianDevine
@LucianDevine 2 жыл бұрын
@@graylee945 Gen 1 I'm guessing?
@ysten3869
@ysten3869 2 жыл бұрын
Yup
@michaelpeebs
@michaelpeebs 2 жыл бұрын
I also don't like you getting crit Joey But I also enjoy you hitting them 😂
@catandfishfc
@catandfishfc 2 жыл бұрын
Crits: Removed from the game Cosmic Power Clefable: This is where the fun begins
@wowwt
@wowwt 2 жыл бұрын
Obviously if crits were removed then there would need to be a nerf to things like this or a set cap lower than what it currently is.
@keiharris332
@keiharris332 2 жыл бұрын
@@wowwt or just remove stall setups. I think the writing is on the wall. I love em, but the masses hate em. It provides no real counter play options and there is not many thoughtful counter play options against them at times (besides Phazing I guess). I hate to admit it... but sure, it is not so fun to play against unless you are a very methodical grindy player. Look at clash royale. They nerfed X-bow and Mortar into the dirt till they became unusable by the casual player because the casuals hated playing against and watching it. (I loved it)
@FrostySnow1000
@FrostySnow1000 2 жыл бұрын
@@keiharris332 kids and ppl these days have too much adhd to be patient with stall teams
@Azun_Kurone
@Azun_Kurone 2 жыл бұрын
@@FrostySnow1000 Why specify kids, or these days, stall has never been fun to play against (besides the immense satisfaction of finally breaking the damn stall core)
@mightybear5441
@mightybear5441 2 жыл бұрын
Damn you Lusamine!!! I toxic'd her Clefable thinking "Hehe you're done", I did not know about Magic Guard until then.
@404FinallyFound
@404FinallyFound Жыл бұрын
Fun fact: your opponent’s crit rate is always at least 50% while yours is set at a base of 1%
@themanwithaplan2711
@themanwithaplan2711 Жыл бұрын
I know I once almost lost in my first Platinum because the opponent had 3 crits
@genblinko7801
@genblinko7801 Жыл бұрын
@@themanwithaplan2711 I once lost after getting paralyzed 6 times in a row and plenty of other times with multiple/max confusions and sleep turns. don't even get me started on crits
@lagmanrealtrustme
@lagmanrealtrustme Жыл бұрын
​@@genblinko7801 I am so sorry you had to experience that, I would've smashed my DS if I had to deal with that shit
@marvalice3455
@marvalice3455 Жыл бұрын
Mood.
@pawedziedzic3250
@pawedziedzic3250 Жыл бұрын
Im the opponent
@MrEvan1932
@MrEvan1932 2 жыл бұрын
Accuracy is also another factor of randomness that a lot of people often overlook. Accuracy can literally make or break the effectiveness of moves, adding an incentive for consistency and creating a more diverse move pool, introducing a risk vs reward metric.
@D3sdinova
@D3sdinova 2 жыл бұрын
Yup, moves like stone edge are terrible because of it. 95 accuracy is barely acceptable. 80 accuracy is basically 50... if youre lucky.
@D3sdinova
@D3sdinova 2 жыл бұрын
Scratch that, i just went online again, and 95 is insanly unreliable. You are going to lose whenever you use such a underpowered move.
@bluchicken_995
@bluchicken_995 2 жыл бұрын
It’s why hustle Durant is such a funny Mon it either murders everything or is 100% useless
@kaelanmcalpine2011
@kaelanmcalpine2011 2 жыл бұрын
Which is why Hone Claws exist so that these things don't miss
@justinalicea1590
@justinalicea1590 2 жыл бұрын
If critical hits were to go, people would just complain that their high power attacks are balanced around being able to miss and whine that all of their attacks should be allowed to hit everytime. Then about how certain moves only have effects a given percent of the time and should either be removed or always happen. Critical hits make players think "Do I want to spend time setting up and risking a critical hit undoing all of my work?" Sometimes yes, sometimes no. Accuracy has the same thought process: "Does the greater damage output make up for its inaccuracy?" Sometimes yes, sometimes no. People just feel more in control when using a move because they chose to run it and use it, whereas a critical hit is outside of your control entirely. But it only feels that way, because once you are past that 96% accuracy mark for moves, you officially are more likely to get a critical hit than to always land that move whether or not you like it.
@TheNeilBlack
@TheNeilBlack 2 жыл бұрын
"There's over 150 possible dual types" They could make an entire regional dex without repeating dual types and I kind of want to see it.
@ilexdiapason
@ilexdiapason 2 жыл бұрын
this is why the eeveelution-only region with all new dual types is the perfect spinoff game idea
@WillfulWonders
@WillfulWonders 2 жыл бұрын
@@ilexdiapason wha
@orkaydk9430
@orkaydk9430 2 жыл бұрын
@@ilexdiapason idk I feel like it'd be pretty uninteresting
@willjoyce5013
@willjoyce5013 Жыл бұрын
@@ilexdiapason that sounds kinda lame comparatively, ~150 forms of the same structure wouldn't be as fun as varied ones
@cursedsailor7473
@cursedsailor7473 Жыл бұрын
Also, how would you evolve them all?
@phantom-joke
@phantom-joke 2 жыл бұрын
Wolfey explaining why it's good that he can use crits to rob games in his rank #1 master ball series makes this vid a certified "world champ diff" moment.
@chikenugets9165
@chikenugets9165 2 жыл бұрын
I mean without crits there is no "world champ diff"
@artandem9637
@artandem9637 2 жыл бұрын
@@chikenugets9165 flinch, paralysis, burn, freeze, miss: would like to join the chat
@EndoInfinite
@EndoInfinite 2 жыл бұрын
Ngl, shut up and stop crying
@GogolTheEnjoyer
@GogolTheEnjoyer 2 жыл бұрын
@@artandem9637 dont forgot about confusion
@crabnebula1816
@crabnebula1816 2 жыл бұрын
@@artandem9637 sleep turns, speed ties
@matchasgotcha
@matchasgotcha 2 жыл бұрын
6:01 I like that through creating your videos, you've grown more of an appreciation for GameFreak's balancing while acknowledging their oversights in the competitive meta
@Mark-sk6om
@Mark-sk6om 2 жыл бұрын
Luck isn't completely gone without crits, since damage rolls themselves can often decide games, not to mention accuracy, status moves, secondary effects.
@cassiolins1203
@cassiolins1203 2 жыл бұрын
Yeah, but neither of those as things would change his later argument about stall teams.
@LucianDevine
@LucianDevine 2 жыл бұрын
@@cassiolins1203 Yup, without crits the stall teams would reign supreme, and it wouldn't even be close.
@robby2988
@robby2988 2 жыл бұрын
True, I find more games are lose due to low rolls than any one crit
@BorealColdstone
@BorealColdstone 2 жыл бұрын
@@LucianDevine The game needs to remove crits as rng and give more ways to guarantee crit to compensate so you can play around it. If that's properly balanced then its a better alternative than either completely removing crits or leaving crits completely alone
@fortnitesexman
@fortnitesexman 2 жыл бұрын
i for one think damage rolls are annoying af and that status moves like freeze and paralysis make the game incredibly unfun i think the problem arises when the luck can invalidate your skill (which damage rolls and such do) the fact that i can potentially beat wolfey in a battle while not even trying despite being garbage at the game should simply not be a possibility
@jamesdinius7769
@jamesdinius7769 Жыл бұрын
One thing to remember is that Gamefreak has to try to please both competitive players and casual players who are often children. That is no easy task. And at the end of the day, competitive players are not the majority of their consumer base. They have to appeal to the casuals. This is why Smogon is so popular for singles (and doubles for unofficial competitive). They apply external balance through banning action and tiers that Gamefreak can't as easily (though they could apply stricter rules to VGC) without alienating the majority of their customers.
@nessa6859
@nessa6859 6 ай бұрын
Pokemon should make a competitive pokemon game. I'll never play actual competitive pokemon because grinding and breeding for perfect mons is way to time consuming. If pokemon had a game like smogon where you can customize all your mons and battle with anything you want it'd really help grow the competitive scene grow.
@cross-layered8538
@cross-layered8538 6 ай бұрын
⁠@@nessa6859so like a combo of Coliseum and showdown? I’d be down for that
@ntray3729
@ntray3729 Ай бұрын
​@@nessa6859honestly breeding in Pokemon is Not even that badm
@badaryman7139
@badaryman7139 2 жыл бұрын
Wolfey, dunno if you'll read this but you are exactly the kind of representative any competitive community needs. Someone who has the maturity to understand the nuances and difficulties of balancing a game, whilst at the same time having great in-depth knowledge about the game itself! And, you have a huge following! You're a blessing to the pokémon community, keep at what you're doing, you're doing great! 😄
@evanxlviii6387
@evanxlviii6387 2 жыл бұрын
I don’t mind crits at all. I would rather lose to a crit than lose on time because I get stalled out. Great video.
@pikminman13
@pikminman13 2 жыл бұрын
Showdown players: what is this “losing to time” you speak of
@foxycraft1234
@foxycraft1234 2 жыл бұрын
@@pikminman13 i mean showdown players can still technically lose to timer they just have to be afk for 2 and a half minutes
@pikminman13
@pikminman13 2 жыл бұрын
@@foxycraft1234 yea which means its entirely their fault if they lose and not due to timer stall celebrate nonsense
@bakes1324
@bakes1324 2 жыл бұрын
I’ve stalled out so many games because I’ve been stuck with a strictly support totekiss in doubles.
@glaxyl
@glaxyl 2 жыл бұрын
i rather lose to crit than lose to generic sweep strats with baton pass minimize and something like that
@jjohnsonnccc
@jjohnsonnccc 2 жыл бұрын
You bring up a great point with stall teams being inherently disadvantaged to crits. I played a person once online who spent a lot of turns boosting all his stats and baton passing around. Finally when he baton passed to his Hypno (odd choice to give all those stat buffs to, but not the point), I caught a lucky crit with Bug Buzz and OHKO’d him. He disconnected and called me a shit player. Yes, I would have been majorly disadvantaged without that crit, but he also took the risk on by taking turns to using status moves instead of outputting damage. IE, he gave me more opportunities to roll the dice in my favor. Very great video! The quality has skyrocketed in just the last few months
@XenithShadow
@XenithShadow 2 жыл бұрын
To be fair he was memeing anyway if he passed the stats to an actually good pokemon he would be fine anyway. Or more likely he was a shit player, what kinda idiot doesnt batton pass with a susbstitue up if they are passing into a poke that has a 4% chance to ohko them.
@grilledlemonsisathing1682
@grilledlemonsisathing1682 2 жыл бұрын
@@XenithShadow assuming this isn't pre gen 6 bug buzz does go through substitute
@XenithShadow
@XenithShadow 2 жыл бұрын
@@grilledlemonsisathing1682 You are entirely correct i guess the solution is dont try to set up sweep with a hypno, when you could use either literally mega evolutions or if it's in bdsp then a garchomp/kingdra a legendary ect.
@mylorddio8272
@mylorddio8272 2 жыл бұрын
You won by luck just know that
@jjohnsonnccc
@jjohnsonnccc 2 жыл бұрын
@@mylorddio8272 right, but the point is by attacking more, I was rolling the dice more to get a crit. You can’t really get mad when the dice roll eventually helps the opposing player, when he’s taking more turns to actually get that outcome and you aren’t doing anything to cause damage.
@epicsauce2647
@epicsauce2647 2 жыл бұрын
For someone who clearly thinks much much faster than the average Pokemon player, you are incredible at these slower breakdown videos
@oucyan
@oucyan 2 жыл бұрын
As someone who loves using defensive strategies in Pokemon, my first thought watching this video was indeed that Crits are necessary to stop my favorite strategies from being all powerful.
@jakecovideocompany6496
@jakecovideocompany6496 9 ай бұрын
crits are a crutch for people tryin to beat chads like us
@pile_of_ants
@pile_of_ants 2 жыл бұрын
I've played so much tf2 recently and been so involved in the community that when I heard critical hit I instantly thought "crits are fair and balanced"
@frankwest5388
@frankwest5388 2 жыл бұрын
While frustrating, it also does led to some of the most memorable moments. I can still remember the highlights, where by the power of random luck, I was able to blow up a medic, his poket scout and another random scout. Or that time I killed 4 players by getting random lazer mini gun crits. However, I also remember a moment where a soldier that I sniped shot his rocket launcher just before dying, which killed me with a crit. It’s part of what makes the game memorable.
@peterschulkke6072
@peterschulkke6072 2 жыл бұрын
Difference is, random crits in tf2 are unquestionably bad, unlike in pokemon
@hyreonk
@hyreonk 2 жыл бұрын
Both of these events could have happened without criticals and would have been more memorable for it. Criticals are genuinely bad in games they appear, given and received.
@sblack53
@sblack53 2 жыл бұрын
FPS and Turn-Based RPG are different genres that random crits affect wildly differently. While random crits are a necessary check in Pokémon, they don’t add value in TF2, and I agree with Uncle Dane that they should get rid of random crits in pub servers (like they already have in competitive).
@LaserBread
@LaserBread 2 жыл бұрын
Also note that TF2's crits do 3x damage, instead of Pokémon's 1.5x
@genbbas
@genbbas 2 жыл бұрын
from someone who follows your channel for years, I'm so happy to see how many people are following you and how good the edition is!! You started as a legend already, but you're conquering the PokeTube with competitive Pokémon. each day something that I can talk more with people, and with less and less prejudices!! Congrats, Wolfie! Huge fan, you're still the same guy I've always loved from the beginning!
@BestgirlJordanfish
@BestgirlJordanfish 2 жыл бұрын
I really do want to see more of the game feature "set criticals" like Frost Breath. I'm reminded of Fire Emblem Heroes of conditional crits. Going from ×2 to ×1.5 but breaking negative stat changes or enemy buffs is really spicy to me and keeps a chance of avoiding too much stall. It also kinda feeds a game around stat changes that I enjoy in doubles. A Move or ability that crits if HP is low, or maybe while a certain terrain is up, I think there are a lot of ways to engage with it. Or what if Synchronoise was changed to 80 power but always crit if the target shared a type? This will also make anger point and shell armor potentially spicier too.
@peco595
@peco595 2 жыл бұрын
That's a great idea for Synchronoise, such a terrible move that I don't understand why it exists lol
@AndoBanderino
@AndoBanderino 2 жыл бұрын
I always found the signature moves on the Urishifus interesting, they are devastating against set up mons cuz they always crit but against an offensive mom, they become the most consistent move to calculate damage with, but it's still pretty strong that it applies pressure.
@tomwanders6022
@tomwanders6022 2 жыл бұрын
Im not a Competitive Pokémon player, but wouldn’t it be way better to have such a way to control crits, so you don’t have to rely on randomness? Edit: love the ideas btw. :3
@nintendork9207
@nintendork9207 2 жыл бұрын
I like a lot of this, though maybe if Synchronoise was to be adjusted like that, I'd probably set the base power to a more comfortable 55-60. 80 feels a bit too strong for a fixed crit move(even if it is as conditional as sharing a type), y'know?
@goatles9423
@goatles9423 2 жыл бұрын
The Synchronoise buff sounds good, and I think experimenting with "set criticals" could be fun. I played Shin Megami Tensei V recently, and that game has a status move that makes the next attack have 100% accuracy and crit rate. I got a lot of enjoyment using builds based on critical hits (especially since they grant both extra damage and only use half a turn) so I wonder if a critical hit based playstyle could be balanced in competitive Pokemon Edit: I remembered that the ability sniper and the scope lens item exist. Those two plus focus energy would make a fun, gimmicky build, but it's probably not nearly strong enough to get use in high level competitive play
@j3nki541
@j3nki541 Жыл бұрын
Pokemon always had elements of randomness in its battles. Sleep turns, accuracy, confusion, attract, paralysis. They're of course frustrating to deal with and they all have limited counterplay, but you can also incorporate them into your strategy. Plus they can add to the hype when you get the lucky roll when you really need it. Imo the fights would get pretty boring if all elements of randomness were removed, I'm fine with crits.
@hazza1066
@hazza1066 Жыл бұрын
Tf2 players are going bald over this title
@ciarandowling
@ciarandowling 2 жыл бұрын
I think the main reason they left in crits is because Pokemon is a turn-based RPG and crits are kinda staples in that genre
@phillipanselmo8540
@phillipanselmo8540 2 жыл бұрын
it's not an rpg but yeah
@MoonMillenniummon
@MoonMillenniummon 2 жыл бұрын
@@phillipanselmo8540 I think he meant turn-based JRPG. I could be wrong tho
@Slimeonian
@Slimeonian 2 жыл бұрын
@@phillipanselmo8540 what? Yes it is
@tristantancio8763
@tristantancio8763 2 жыл бұрын
@@phillipanselmo8540 ???? you are playing the role of a hero on an adventure to become the champion. role-playing game
@phillipanselmo8540
@phillipanselmo8540 2 жыл бұрын
@@tristantancio8763 no you're playing the role of some random kid
@pergrineheel3018
@pergrineheel3018 2 жыл бұрын
One of the many luck based aspects of pokemon battles. Some games I've lost because my defensive wall got crit, but It's also won me some games. Ultimately, I don't mind them existing
@wezen89
@wezen89 2 жыл бұрын
Agreed. Even a offensive mon getting crit could be devastating, but doing crits yourself to get crucial kills feels very good. So crit existing are never a problem to me.
@D3sdinova
@D3sdinova 2 жыл бұрын
@@wezen89 i dont mind them too much, but they are still insanely unfair. Last night i had a battle with random EVless mons with random moves against a legendary team, they crit 3 times and had 100 percent secundary effect activation. But it was a brutal and fun battle, but like how!?
@D3sdinova
@D3sdinova 2 жыл бұрын
Pokemon is like my favourite thing in the world, but im a super unlucky guy. So it can be very fustrating with the luck sometimes. Imagine getting a crit and one shotting a shiny, thats my kinda luck.
@marioruiz5758
@marioruiz5758 2 жыл бұрын
I would love to see more abilities like merciless that guarantee a crit if a condition is met. Maybe a pokemon that crits if oponent boosted an stat that turn, or a move that crits if opponent is paralyzed, or an ability that makes you crit if your move was redirected
@MrcreeperDXD777
@MrcreeperDXD777 2 жыл бұрын
I feel like drapion should have merciless. It combos well with poison jab 30% poison and toxic spikes
@nickinchi
@nickinchi 2 жыл бұрын
@@MrcreeperDXD777 not to mention drapion having access night slash & cross poison which have higher crit rates
@reginaldlaine515
@reginaldlaine515 2 жыл бұрын
T-Sp8kes and Venoshock
@sheridan5175
@sheridan5175 2 жыл бұрын
I'd go one further and bake it into the game's mechanics, making crits happen more often if your opponent's speed or evasion is dropped or your accuracy is raised, having moves like string shot set up guaranteed crits, etc.
@DeckKnight
@DeckKnight 2 жыл бұрын
Also to be on a mon that isn't offensively laughable like Toxapex.
@GoddamnAxl
@GoddamnAxl 2 жыл бұрын
This somehow reminds me of the stall warrior era in Hearthstone. You armor up indefinitely and games are mostly going to both player using up their deck.
@vc3245
@vc3245 2 жыл бұрын
Appreciate the amount of effort you put into videos Wolfe. Keep it up!
@PatrickWDunne
@PatrickWDunne 2 жыл бұрын
I feel like the best part of critical hits is to break stalls
@markkart
@markkart 2 жыл бұрын
AGREED. If im facing a blissey with 6 calm minds up and i have a special attacker as my last pokemon, without crits, i am screwed
@eryton1899
@eryton1899 2 жыл бұрын
@@markkart but the disappointment when your crit does only like 50% ;-;
@airayne5176
@airayne5176 2 жыл бұрын
@@markkart then you shouldn't have let the bliss cm 6 times
@foxycraft1234
@foxycraft1234 2 жыл бұрын
@@markkart especially if the blissey also has toxic so it would just stall ur mon with soft boiled
@gus7807
@gus7807 2 жыл бұрын
@@airayne5176 its not that easy
@mrshimmo1
@mrshimmo1 2 жыл бұрын
I accidentally crit hit a shiny and just got memories of it.
@gorillagamer1392
@gorillagamer1392 2 жыл бұрын
NOW THAT’S A LOT OF DAMAGE
@somebodyrandomly
@somebodyrandomly 2 жыл бұрын
Me when I get a critical hit: Do it again Me when my opponent gets a critical hit: Stop. Plz don't do it again
@Madcat1331
@Madcat1331 2 жыл бұрын
This was a great watch. Your arguments combined with play examples convey the point very well while also being concise. So much so, the arguments for Crits in this video can be applied to other mechanics and games as well!
@STDynamite8008
@STDynamite8008 Жыл бұрын
Wolfey the way there's always this cut out card version of you in all your videos honestly hits so hard it's proper hilarious plz don't stop
@ChaoticLapras
@ChaoticLapras 2 жыл бұрын
I genuinely like crits. It adds the spice of potentially losing/winning still I compare it to the begging for a flinch while behind which is always exciting
@rileyackison4495
@rileyackison4495 2 жыл бұрын
Same
@prysthaea7735
@prysthaea7735 2 жыл бұрын
Before watching the video, my take has always been that random Crits are important in pokemon for the same reason that random draws are important in MTG. Some amount of ucertainty is essential in any turn based strategy game, to avoid outcomes becoming deterministic. With minimal hidden information and no randomness, it would possible to know exactly how a match would end long before its really over, which would get really boring really fast. Crits add enough uncertainty that you have to hedge your bets and play safe when you're ahead, or take risks to aim for the margins when you know it's your only chance. It's a fine line. Winning or losing to randomness feels really frustrating, so having too much turn players away. But having too little randomness can turn high level strategy into following a spreadsheet, which can kill a game entirely.
@hyreonk
@hyreonk 2 жыл бұрын
Can you provide an example of a game dying because it "turns into a spreadsheet?"
@keiharris332
@keiharris332 2 жыл бұрын
@@hyreonk Pokemon, actually. Generation 1 basically has 1 or 2 teams in OU. I do believe Aria meant to say flowchart, as in there is a first order optimal strategy that has the highest win rate by far and can be mindlessly followed to victory.
@hyreonk
@hyreonk 2 жыл бұрын
​@@keiharris332 Thank you, that's a good example I didn't know about. But that also means high random chance didn't solve the issue. So at the very least, random is not a 1:1 to variety.
@greenstill58
@greenstill58 2 жыл бұрын
@@hyreonk can you provide an example of a game that is a just spreadsheet? Some form of unpredictability is in every game ever made.
@XenithShadow
@XenithShadow 2 жыл бұрын
@@keiharris332 Generation one is still largely determined by luck since perma freeze exists. Also not suprising gen 1 would be pretty much solved there is only like 50 legal pokemon since presumably NFE are banned/ unusable. Also generations been out quite along time there only some much inovation that can be done with 50ish choices when at least some pokemon are pretty much auto includes.
@tsokanos1459
@tsokanos1459 2 жыл бұрын
remember guys like a professional nuzlocker once said: "you need to play around the crits"
@EmeralBookwise
@EmeralBookwise 2 жыл бұрын
Pretty much. If you were in a range where a crit makes all the difference between life and death, you were never safe.
@D3sdinova
@D3sdinova 2 жыл бұрын
Also shiny hunters... crits have a 0 percent chance of happening, except when you want to catch a pokemon, then its 100 should one take it out.
@EmeralBookwise
@EmeralBookwise 2 жыл бұрын
@@D3sdinova: crits can certainly be the bane random shiny encounters. When actually shiny hunting, however, you only have yourself to blame if you aren't packing a catcher with false swipe.
@fabienchamberland4791
@fabienchamberland4791 2 жыл бұрын
A reason i think we need to mention is the logical aspect. Pokemon is a game were creatures fights in a active and restless battle. Normally, they would just try to hit the opponent period. But if there lucky and hit a weak spot, then its a crit. I feel like taking out crits completly would remove the feeling of powerfull beasts fighting to the best they can, then hitting a weakspot when theres a chance. That explains a lot of moves that have higher crit ratio by nature, like slash or wicked blow. Those moves create a weakspot, therefore critting more often. It also explains the move focus energy. By focusing, the pokemon can hit weakspots more often, therefore critting more often as well.
@weebboi9457
@weebboi9457 2 жыл бұрын
Pokémon: “I love 200 turn games” Yu-Gi-Oh!: loses before the game even starts
@WASD_ii
@WASD_ii 2 жыл бұрын
I remember when I started watching your channel and how much you played around getting crit. It's so cool seeing a "random" thing get outplayed cause you know how to deal with it and I always loved that part of your videos, it's nor perfect but it definitely isn't as 1 dimensional as people think
@abhinavanand9032
@abhinavanand9032 2 жыл бұрын
I critical hit the like button and subscribe button I already did when I discovered your channel and your quality has drastically improved over the time. Keep it up.
@SillySkull
@SillySkull 2 жыл бұрын
I mean imagine losing a Tournament to a crit, I think I would actually lose my mind, and if someone actually has lost a tournament to a nasty crit, then I am sorry for them because that would be a *NASTY* way to go out
@Marapetersen1
@Marapetersen1 2 жыл бұрын
I didn’t exactly lose the tournament but in game 3 of my last round at my first regional in masters I was 5-2 and lost to a crit, (my opponent and I both agreed I would have won without it) if i’d won that game it would’ve been 50cp towards the 400 needed for worlds. It sent me on a spiral of feeling like I’d never be good enough because something could always just come and take away my victory and after a few more tournaments where my heart just wasn’t in it I quit the game til the pandemic started up. (Sorry for the wall under your comment just wanted to let you know you’re opinion was valid)
@SillySkull
@SillySkull 2 жыл бұрын
@@Marapetersen1 ah don’t worry about the length of your message, it was interesting to read, and that is a very unfortunate loss to an unfortunate crit, and the fact that it made you lose passion for the game for a while just sucks
@marinomele4575
@marinomele4575 2 жыл бұрын
I know there are plenty of examples out there, but this is mine all-time-lowest: 2019, SwSh Season 3 (I think), just before the Covid breakout. My first ever tournament, an Italian Regional, with a creative team I built on my own with WP Dragapult and Lucario. After 8 round of swiss, I was one win away from the top cut. Game 1 starts, I'm killing it. First turn, 2 kills. Until... A random ice-punch froze my freshly dynamaxed WP Dragapult. I literally had no dynamax, my opponent dynamaxes and barely gets the W. I was so close. Then game 2 starts, I was snowballing pretty hard once again since my opponent didn't learn his lesson. Then the unthinkable happens... In the following 3 turns, my Dragapult gets frozen by Conkeldurr's Ice Punch once again. My Mymyku misses 3 Play Roughs in a row. And the Opposing Crit-Kiss' Dazzling crits 6 times in 3 turns. Last turn... I can still win. 1v1. My 1HP Lucario with Close Combat would just one shot his full HP Tyranytar. It Dragon Danced, but it was so slow since my opponent's had a TR team. I thought I might still be faster. He attacks first. I lost. Later we talked a bit, and turns out it was a speed tie. And I'm out of the tournament, just like that. Broken mechanics, broken pokemon, no ban-lists and most importantly... Sometimes a game's outcome is just completely luck-based. This simply can't be happening in any competitive scene. This is not competing, this is gambling.
@SillySkull
@SillySkull 2 жыл бұрын
@@marinomele4575 honestly to be that unlucky in one sitting is actually just impressive, but if that’d happen to me I probably would’ve had some sort of rage because my goodness, the opponent getting a crit 6 times in 3 turns is just cruel, *AND* the loss to a speed tie. Competitive can be super frustrating with all this rng eh?
@JackRule16
@JackRule16 2 жыл бұрын
Didn't blunder lose a huge game to a lucky crit?
@frosttoros663
@frosttoros663 10 ай бұрын
Team Fortress 2 moment
@deemg4631
@deemg4631 Жыл бұрын
Critical hit for me: "Happy if i got it" "Hate if the enemy got it"
@itsukizy
@itsukizy 2 жыл бұрын
this is a great video! as someone new to VGC, one of the most important things for me when playing is learning not to get tilted by RNG. yes, maybe i got crit or paralysed, but my opponent accounted for that and successfully used RNG to their advantage, and i also have every opportunity to do the same to them. pokemon is all about managing your odds. if my opponent can see their win condition being a crit and they get it, getting mad is stupid. they played the game to their best odds and won. luckily the VGC community is one of the most friendly and non-toxic communities i’ve ever been in and most players i know never get mad at RNG
@wezen89
@wezen89 2 жыл бұрын
Are you sure about the last paragraph?
@reeba4824
@reeba4824 2 жыл бұрын
@@wezen89 there's always good and bad sides to communities, so hey, maybe this person used their odds to find a good crowd. 😁👌 It's always possible!
@itsukizy
@itsukizy 2 жыл бұрын
@@wezen89 maybe i’m just lucky but my experience with the VGC community has been overwhelmingly positive
@wezen89
@wezen89 2 жыл бұрын
@@itsukizy good for you!
@GoldenXPhoenix
@GoldenXPhoenix 2 жыл бұрын
This went exactly into what I had in mind as well, beside from just competitive builds, it just break stalemates in general for the casuals as well.
@sapremia
@sapremia 2 жыл бұрын
Design Docs did a good video on critical hits for people who want to see more of a general outlook on the history and impact of them! It's a good supplement to this video, even though Wolfey just intentionally summons crits in his matches but comes in here pretending it's RNG.
@ThePauperGuy
@ThePauperGuy Жыл бұрын
"It sucks getting hit with a blue shell while in first place" gets hit while in 2nd....
@vincentpey3929
@vincentpey3929 2 жыл бұрын
Crits belong in most jrpgs (idk about rpgs in general), they give larger variation beyond your attack power and the enemys defense, if there is sufficient customization crits could be an alternative way to deal high damage in the endgame instead of just a high stat beatstick.
@totall4579
@totall4579 2 жыл бұрын
I love how Wolfey's main argument is the same thing I've always thought. I've also thought of making crits impossible to occur on the first attack and/or making them increasingly likely on repeated attacks. This would lower the RNG while keeping all the points Wolf talks about. Hell, it might make games even more tense as crit chance keeps scaling vs stall.
@hyreonk
@hyreonk 2 жыл бұрын
This is a truly brilliant idea. It's simply shining with potential.
@keiharris332
@keiharris332 2 жыл бұрын
I want to add to that idea. On top of repeated attacks increasing crit rate, your crit rate is further boosted if you received no damage in the previous turn. This boost stacks with the repeated attacks boost you mentioned. This way, offensive players still get a fast game and stall players essentially are punished for building up too much. Therefore, setup moves can still be viable while making pure stall a sure-fire way to get punished.
@grunkleg.29691
@grunkleg.29691 2 жыл бұрын
I'd also like to see crits become slightly more likely vs Pokemon that have their defenses boosted. Not too much where it becomes unviable, but just enough that if your Clefable is at +6 and is spamming Soft-Boiled, you're REALLY opening yourself up to a crit
@revimfadli4666
@revimfadli4666 2 жыл бұрын
Reminds me of Tryndamere's crit chance increase per missing hp
@Chef_Gringo
@Chef_Gringo 2 жыл бұрын
I compare it to baseball a lot. Losing on a walk off homerun is absolutely devastating, but winning that way feels incredible. That's the crit. You gotta have the good with the bad.
@jameslowell9656
@jameslowell9656 2 жыл бұрын
???? What
@StickMaster500
@StickMaster500 2 жыл бұрын
This is basically the same thing as what happens in Team Fortress 2 (even if it’s more unbalanced than Pokemon): _It’s better to get a random crit, rather than getting hit by a random crit._
@FlamingZelda3
@FlamingZelda3 5 ай бұрын
The problem is in my 120 hours with tf2 it appears the random crits aid the team defending a chokepoint more than they help the team that's trying to make the push. I never minded the random crits until I started playing without them and I now see that tf2's random crits actually make the game more stall heavy.
@makhseed
@makhseed 2 жыл бұрын
Long time subscriber and fan, just wanted to let you know the recent step up in quality of your vids has not gone unnoticed. Love the new stuff, great to see you really coming into your own on this platform. Much love
@Fincaurum
@Fincaurum 2 жыл бұрын
Personally I really like to play in a way similar to the "epic sweep" videos, when the entire strategy focuses on buffing a single pokemon and then sweep with it. Often this strategies make use of baton pass, a move that is usually banned. I think crits could be a perfect way to balance moves like baton pass, just think of them as the opportunity attak in D&D, if a pokemon gets hit in a turn when it's using a move that will make it switch out, the chances of getting a crit are agumented to 1/4 ore even 1/2
@EphemeralPseudonym
@EphemeralPseudonym Жыл бұрын
that's just Pursuit
@Fincaurum
@Fincaurum Жыл бұрын
@@EphemeralPseudonym pursuit is a bad move that can at most get to 80 base power... it's not the same
@azzix45
@azzix45 9 ай бұрын
​@@FincaurumPursuit was an incredible move that let you take potshots on mons and win games in a lot of scenarios
@galliussbattlefield3621
@galliussbattlefield3621 2 жыл бұрын
13:38 Slow and extremely defensive strategies AKA Chansey + Shuckle. +6 Groudon can 2-shot that Chansey with Max Quake even after its fellow Shuckle has used Guard Split on it, but it feels so pleasant when you one-shot it with a crit...
@sopadumacacoumadelicia5
@sopadumacacoumadelicia5 2 жыл бұрын
Crits need to exist otherwise some stall teams would be busted and impossible to defeat.
@phillipanselmo8540
@phillipanselmo8540 2 жыл бұрын
GRAND DAD?!?
@Lyth13
@Lyth13 2 жыл бұрын
No it just means people would have to run toxic
@zoruafox7512
@zoruafox7512 2 жыл бұрын
@@Lyth13 ah yes have to run toxic when most great setup mons that crits would help against are immune to toxic. Magic guard clefable or reuinclus for example or steel or poison types. Are you saying everyone should run neutralizing gas wheezing so that toxic works?
@Thoray
@Thoray 2 жыл бұрын
This sort of explanation just says that the actual problem is game balance itself. RNG used as a balance measurement is a poor and underdeveloped solution.
@NeonWasInUse
@NeonWasInUse 2 жыл бұрын
ah yes, because OU isn't just swimming in some of the most potent stallbreakers in competitive history atm.
@rabbits2345
@rabbits2345 2 жыл бұрын
Just wanna say your videos have gone wayyyy up in production quality. Not that I didn't like your real youtube intros, but wow I'm loving the new stuff
@Curious-on7ei
@Curious-on7ei Жыл бұрын
incredibly well put the quality of these videos is something else
@wonder6835
@wonder6835 2 жыл бұрын
Finally someone said it. I always thought crits are good for pokemon. The nuzlocke segment reminded me of Fire Emblem. They serve the same purpose of making the game exciting. The nullifying defensive buffs thing is the main reason though why I think crits are healthy. It makes these buffs not a win button, and prevents boring stall as the dominant strategy. I am glad you saved it as your best point. You basically put into words what I have been thinking for years. I wanna thank you for that!
@aldoushuxley5953
@aldoushuxley5953 2 жыл бұрын
Wolfe, Gamefreak experimented with dual type moves like "Flying Press", which is both fighting and flying. I think in the future we might see more dual type moves, or maybe even a gimmick around that. What dual type move would be the strongest? Is it the same as thinking about coverage normally, or are there offensive type combinations which are better? What would the impact of more dual type moves be?
@ASH-bb4sg
@ASH-bb4sg 2 жыл бұрын
ground and fighting
@scottvanderhorst873
@scottvanderhorst873 2 жыл бұрын
@@ASH-bb4sg aggron is crying
@keiharris332
@keiharris332 2 жыл бұрын
if we use the video he made about the best combination types, the answer is fairy steel. Althought I will always be a fan of bolt beam (electric/ice)
@ASH-bb4sg
@ASH-bb4sg 2 жыл бұрын
@@scottvanderhorst873 lol AGGron : call an ambulance , but not for me . ( sturdy exist) Aggron ( uses counter)
@victory8928
@victory8928 2 жыл бұрын
@@ASH-bb4sg death intensified
@Poke-ladd
@Poke-ladd 2 жыл бұрын
The Amount of times I’m trying to catch a Pokémon but fail due to a critical hit is too damn high yet I never get one in a battle against leaders or finals bosses or online
@jetstreamjackie3437
@jetstreamjackie3437 2 жыл бұрын
This is exactly how I feel. Back in Gen 6 when I first tried to get into competitive, I kept running into annoying Skarmory singles teams that took 40+ turns to end. Without crits, those teams would be successful even in doubles. Crits are good!
@hyreonk
@hyreonk 2 жыл бұрын
It's an interesting point, but they trade a little excitement for a lot of unfairness. There are other solutions GameFreak can institute to weaken this particular strategy.
@05-redacted5
@05-redacted5 Жыл бұрын
Nobody likes being on the receiving end of a critical hit
@MeboDotExe
@MeboDotExe 5 ай бұрын
i really love how wolfey’s advice for not getting crit is “You can’t get critically hit, if you just don’t get hit!”
@Poillip
@Poillip 2 жыл бұрын
Eliminating critical hits also wipes away a huge number of moves and abilities from the game, which further reduces options and potential variance. Not that high-crit strats are common, but every once in a while, you get to see weirdos like Togekiss shine in offensive roles, which is always cool.
@nightfox538
@nightfox538 Жыл бұрын
To be perfectly honest, I find that you should have at least 1 Pokémon that relies on Crits. For example, I run a Super Luck, Razor Claw Honchkrow with Night Slash, Rain Dance, Nasty Plot and Hurricane.
@Poillip
@Poillip Жыл бұрын
@@nightfox538 I think it's much more important and common in the current metagame than it has been historically. Crit sets were always a potent, if high-variance, offensive option, but it was kind of a niche filled by those with the right toolkit, and not usually consistent enough to be a staple of any given metagame. Now, with mons like Dondozo buffing both defensive stats, crits become a much more viable wall-breaking tool, and not a just a general damage threat. Plenty of mons could use Focus Energy sets before, but I think the value of those sets is much higher now than it used to be. Side note, it reminds me of Gen 1 Body Slam Tauros xD That nasty speed tier critting every other hit was super fun, and totally balanced :P
@Vexas345
@Vexas345 Жыл бұрын
​@nightfox538 I think that's the good kind of crit mechanics. It doesn't feel bad to get crit if I know that's what your goal was and I could've played better to counter it.
@Dabrownman1812
@Dabrownman1812 9 ай бұрын
​@@Poillipthey could just make anti boosting moves, not crit. For example (leaf blade ignores a defense boost and deals a bit more damage if they're defense is boosted)
@dukeofburgerz5225
@dukeofburgerz5225 2 жыл бұрын
Man, it's videos like this that help me realize how much Wolfey knows about Pokemon. Makes sense for someone who's been in competitive pokemon for a decade. But it's incredible to just get peek into the insight this man has
@strangemodul3
@strangemodul3 2 жыл бұрын
Hey Wolfy, found your videos via YT Recommends. I loved this video, and it earned you a sub from me. Here's why: you made a stellar argument about why, not only are critical hits important for the game to be fun, but why they are a solid piece of game design. I've always wondered why games keep crits as a mechanic, and this video has me rethinking my typical negative thoughts on them. I look forward to your future content!
@jamiew624
@jamiew624 Жыл бұрын
It's all fun and games till a Kingdra comes out holding a scope lens with the ability sniper and uses focus energy
@byzantine5761
@byzantine5761 6 ай бұрын
10:56 the additional footnote of testing the RNG in here is also why competitive players used Fissure Ting-Lu. Unlike other pokemon, it was worthwhile and probable you can roll the odds enough to get a fissure hit. Sure, fissure is 30% accurate, but it really isn't if you roll it a bunch of times.
@basedjiren3889
@basedjiren3889 2 жыл бұрын
Without crits Intimidate, Calm Mind and Iron Defense would be way too OP
@PatrickWDunne
@PatrickWDunne 2 жыл бұрын
1:26 People have nostalgia goggles and forget all the bad shit with Gen 1
@m.m.2341
@m.m.2341 2 жыл бұрын
To be fair, you wouldn't notice most of it in a normal playthrough.
@SmithYorkinster
@SmithYorkinster 2 жыл бұрын
For me the best way would be to keep crit chance in high-crit chance moves, add more high crit and guaranteed crit moves and buff old barely usable moves with crit chance, and remove random base crit.
@Charliezard7
@Charliezard7 Жыл бұрын
This would make stall teams too strong
@bruhmomentum2901
@bruhmomentum2901 2 жыл бұрын
0:14 ask tf2 players about critical hits they know better than any other pokemon fan out there
@kingdoppless2938
@kingdoppless2938 2 жыл бұрын
I Genuinely love crits, even if it's on me the pressure to turn the tides back to my favor is why I love pokemon
@hunterotte9555
@hunterotte9555 2 жыл бұрын
I always felt they were necessary specifically because of bulky stall strategies. Some mons could just never die if crits weren't a thing.
@kalaxt
@kalaxt 2 жыл бұрын
Great video. Another point I think contributes to having crits in Pokemon is to allow for weaker teams made of Pokemon that aren't popular in the meta to have a chance of winning against stronger teams. Being a game with so many mons, people like building teams with their favorites regardless of their viability. Crits give these kind of teams a better chance at holding their own.
@sean6919
@sean6919 2 жыл бұрын
But it doesn’t. Both teams have the same crit chances so it doesn’t give an advantage to either team
@NeoBoneGirl
@NeoBoneGirl Жыл бұрын
@@sean6919 It doesn't give an advantage on paper obviously, but there are games when a worse team wins because of a timely crit, that's just a fact. This also doesn't take into consideration that a better team is already winning more on average, so the crit chance doesn't mean as much to them
@Komoto4444
@Komoto4444 2 жыл бұрын
Wolfey has really leveled up his content recently, really digging the analytical videos tuned to not-world-champs!
@jackrebble
@jackrebble 2 жыл бұрын
Wolfeys videos have gotten so much better lately, it's really fun to see and sort of follow the progress as a viewer :))
@z0n3h34rt
@z0n3h34rt 6 ай бұрын
How to avoid critical hits: “be faster than the opponent and knock them out before they can attack”. Solid advice, why didn’t i think if that. Was nice to learn about the mechanics behind it tho
@Samuel-nj4yy
@Samuel-nj4yy 2 жыл бұрын
I suppose that I am weird for liking crits after all. They just feel like dumb fun to me when you can get a sniper pokemon to work which is far removed from anything viable but let me have silly TR+Ariados nonsense.
@mosesbakst
@mosesbakst 2 жыл бұрын
Small update to that "what if every pokemon could have 5 moves" -- what if every pokemon got 4 moves, plus protect? Same conclusion?
@Greywander87
@Greywander87 2 жыл бұрын
One thing I was wondering about is if it was a bit like Final Fantasy 5, where you can equip both active and passive abilities to your battle menu. For Pokemon, this would be like having a fifth slot, but moves and abilities compete for the same slots. If you forgo having an ability, you can have five moves, or you could narrow your moveset down in order to get more abilities. While interesting, I'm not sure this would be a good change, as it would likely lead to certain optimized strategies where you stack four great passive abilities and then just spam a single powerful move, especially if combined with a Choice item.
@mosesbakst
@mosesbakst 2 жыл бұрын
@@Greywander87 there’s a Pokémon showdown format for that- try it out
@Swayz790
@Swayz790 10 ай бұрын
I knew it felt like I was getting and receiving more crits back in the day
@hankkingsley2792
@hankkingsley2792 3 ай бұрын
The most rubber band A.I. Mario Party "we swear its random" conspiracy screw-over is whenever you have a CPU opponent on the ropes, you're own defense +6, they crit every time. Every time.
@Dabrick47
@Dabrick47 2 жыл бұрын
I think another thing that makes crits so annoying is that you don’t know that you got a crit until AFTER you see the damage. So you see that your attack did a lot of damage, but it turns out that it was a random crit.
@vez3834
@vez3834 9 ай бұрын
It creates tension when you need to avoid a crit or get one. It gives that sense of "I've made the best decision I could, now let's see how it pans out". The best example I can think of for the opposite working well is League of legends. Most of the time basic attacks and spells will show the damage dealt right away. Crits also show it right away, but it works in that game because there are other ways of creating tension. The perceived weight of each instance of damage needs to be lowered just due to how many times you get hit in just one match. Seeing how well your Pokémon took a hit or how much damage they did to the opponent is where you have time contemplate your choices. You can also ask Lord Helix for mercy!
@NotserpHrrib
@NotserpHrrib 2 жыл бұрын
I already knew about RNG being good and it helping deal with stall teams, but I’d never really considered trying to min/max how many crits you give and take. Great video!
@earthbornplays3853
@earthbornplays3853 2 жыл бұрын
Wolfey, I would love to see you do a video going into the impact that bag items (potions, revives, status heals, etc) would have on the vgc landscape.
@Palasid11
@Palasid11 2 жыл бұрын
That’d be interesting but complete item freedom would make stalling much worse. Limited items though? Hmmm :)
@earthbornplays3853
@earthbornplays3853 2 жыл бұрын
@@Palasid11 agreed, I think it would be very hard to balance but also quite interesting if they managed to do it right.
@donkis4227
@donkis4227 2 жыл бұрын
Killing my enemies before they kill me is my favourite strategy too, wolfey
@sdsogiuemaniax
@sdsogiuemaniax 2 жыл бұрын
"Overly long defensive battles" gives me flashbacks to early Gold/Silver/Crystal meta.
@SaskiaSketches
@SaskiaSketches 2 жыл бұрын
Wolfe’s scripted content is soooo fun to watch, it’s so good!!
@axel8912
@axel8912 2 жыл бұрын
Honestly having a (at least) slight boost in crit chance depending on speed would be interesting. Yes Regileki and Deoxys might land in the same tier as Zacian and Mega Ray But mons like ninjask and most electric types would get a non game breaking buff Would love to see a video exploring this!
@king_alloy
@king_alloy 2 жыл бұрын
Maybe with what you said an idea would be a kind of buff to chance based on the ratio of Atk/Sp. Atk : Speed? Extremely fast but weak pokemon like Ninjask as you said will be getting crits more often, but if it's something like Pheromosa who has very good atk and speed at the same time, they won't get a buff. Might as well be treated like PLA's Agile and Strong styles but built-in rather than a choice.
@rashmideulkar8343
@rashmideulkar8343 2 жыл бұрын
Thanks for this,so much today I was playing pokemon showdown and was in a random battle i was struggling to beat my opponents quagsire which had 4x spd my espeon was spamming psychic, i was wishing for a spd.drop, suddenly i hitted a crit, the attack k.o the quagsire, i was like "wait wat", i was thinking how did it killed it, thanks for explaining this
@Sandragon124
@Sandragon124 Жыл бұрын
To many shinies lost, because of 1 crit... i still have nightmares.
@Caligula1488
@Caligula1488 2 жыл бұрын
so basically it's like tripping in brawl but instead of punishing offensive play it punishes defensive play.
@piemaster831
@piemaster831 2 жыл бұрын
I critical hit that like button.
@CorgeekWx
@CorgeekWx 2 жыл бұрын
Critical Hit change: -Crits only apply when a defensive stat is boosted
@ProNoob-vt4sb
@ProNoob-vt4sb 2 жыл бұрын
This is quite an interesting video for me as another game I play, TF2, has random crits disabled in competitive, and for the polar opposite reason of being able to slow the game down. In TF2, there is a meter called ubercharge, which is filled by essentially staying alive as the healer class. Ubercharge grants wallbreaking abilities such as invincibility or guaranteed crits, so both teams constantly try to stop enemies from gaining ubercharge by attempting to kill and force respawn the ubercharge holding player, as respawning restarts the enemy ubercharge meter. This, plus throwing random crits, can mean defensive teams can just spam attacks praying for random crits and force refresh ubercharge, preventing pushes from offensive. However, similarly as previously mentioned, crits in TF2 also allow wallbreaking, but the key difference is that it's guaranteed and charges faster, allowing for surprise ambushes which can fasten the pace of a game. While competitive pokemon is leagues more rng based than competitive TF2, guaranteed crit wallbreaking will certainly be less enraging than spam attack and pray wallbreaking
@nessleepk
@nessleepk 2 жыл бұрын
So you're saying I should be running a crit team. Gliscor welcome back to the team
@MisterMeowstic
@MisterMeowstic Жыл бұрын
As a singles player predominantly, I do have to agree with you on all of this. Every generation gets worse and worse for singles because of the power creep. More powerful Pokemon keep coming out, and as such more bulky Pokemon are also coming out. While the blissey skarmory combo has been a thing since generation 4 competitive, it wasn't nearly as bad because bulky Pokemon still had large exploitable weaknesses that you could strike at and prepare for. When you have Pokemon like toxapex with absurd defensive stats all around and exceptional typing it is just a pain in the ass to KO. But in turn, when you have hyper offense teams running around killing most things and only one hit stally pokémon feel necessary to have. And now it has gotten so bad to the point Gholdengo has an absolute chokehold on The Meta and you have to be able to do something against it or suffer. I really do wish that game freak spent more time balancing for both meta games but at this point I accept it will never happen. Gen 4 will forever have the best singles metagame because they can't simply undo 15 years worth of power creep that is frankly necessary to keep the game exciting.
@sonario6489
@sonario6489 Жыл бұрын
I sometimes wonder why GameFreak doesn't just go full doubles and retire singles. It worked so well for Pokemon Colosseum and XD back during the GameCube days, and Doubles is basically the competitive format, so why not just get rid of singles entirely?
@afanofjustice
@afanofjustice Жыл бұрын
I agree with you but Gen 4 is pretty bad competitively, Gen 5 on the other hand was great
@mr.sheeppeehs4204
@mr.sheeppeehs4204 2 жыл бұрын
So I had an idea of there being more moves like magnet rise, in the sense that a move makes the user resistant or immune to type(s) they would normally be weak to. I made a variation for each type with each having vary different effects, plenty even effect more than just type effectiveness. Do you think this would be balanced
@megatennepster3833
@megatennepster3833 2 жыл бұрын
it probably would, but only if the moves are distributed sparingly. such as,say, to pokemon with enough weaknesses that quashing one of them will not hurt their balance.
@fartface8918
@fartface8918 2 жыл бұрын
It would have to be done extremely carefully to not just be overpowered on top of that very often not completing cycles that is to say not giving every type equivalent versions of the same move makes the game more interesting magnet rise and the Pokemon that learn it become a lot more interesting and worth consideration because of magnet rise where there's an interesting team building development of the difference between wanting the immunity but Pokemon that naturally have it being bad for the team comparatively we're every type to have equivalence especially if they're over distributed moves it becomes easier and easier to just make the same algorithmic decision every time lowering options by increasing options weirdly enough
@1TieDye1
@1TieDye1 2 жыл бұрын
I think it would be fine in most cases. Like, in particular situations it could be very strong but most of the time I don't think the moves would be worth the slot tbh
@fartface8918
@fartface8918 2 жыл бұрын
@@1TieDye1 definitely yeah, im more talking about the base idea of homogenizing access to mechanics within game design especially within something like Pokemon where the difference in access is kind of the whole game
@KLIXORthe
@KLIXORthe 2 жыл бұрын
it would be extremely situational and only useful for oppressing specific Pokémon with lacking coverage. something better would be to make more moves like plasma fists that change the typing of other moves being used that turn, so that it serves double duty as an attacking move and also is more prediction dependent defensively. perhaps some of the moves could have a priority state like beak blast where they can affect the opponent before the attack actually comes out.
@ZairuK9001
@ZairuK9001 2 жыл бұрын
Confusion definitely needs to be removed. If anything because the rage it induces.
@patrickmexiquinn
@patrickmexiquinn 2 жыл бұрын
Yah you really hit the nail on the head with the last section. Singles would be an unplayable hell without crits. Taunt cosmic power recover Mew with stored power and registeel with rest iron defense amnesia and body press would be the hallmark of every competive singles team and that's is not a world anyone would like to live in!
@Dabrownman1812
@Dabrownman1812 9 ай бұрын
That's untrue as they can make more moves like darkest lariat, possibly have some moves like leaf blade ignore defense buffs and deal slightly more damage if they boosted defense
@Definitleef
@Definitleef 2 жыл бұрын
I think crit damage should be nerfed to around 1.25. Anything higher feels like too much given how many moves can suddenly become OKO's. The gimmick of smashing through defense buffs is fine. On the other hand, banking on RNG to decide if your or your opponent's last pokemon wins is pretty bad. I would like to see Wolfey or anyone in general try to make Pokémon without any luck or RNG balanced and not as boring as it sounds.
@EmeralBookwise
@EmeralBookwise 2 жыл бұрын
1.25 is way to small a multiplier for crits. It's barely larger than the standard RNG range of regular attacks. 1.5 is about the perfect number because the only hits it turns into OHKOs are the ones that would have inflected heavy damage in the first place. If you get OHKO' d by a crit, it's almost always because you stayed in against a bad type matchup.
@noukan42
@noukan42 2 жыл бұрын
The main problem of deterministic pokemon it's that you can only fit 6 mon in a team. Even the best teambuilder wouldn't be able to fit a response to every relevant mon, especially in VGC that does not have the tier system. Right now with the many layers of randomness that we have you always have a fighting chance, but in deterministic you see a counter in team preview and your only hope are missplays.
@syrelian
@syrelian 2 жыл бұрын
@@EmeralBookwise iirc PMD Crits are 125% but PMD is explicitly a game about attrition so getting blown up randomly is mitigated to bad positions, rather then "lul the rat just deleted half your health this time"
@EmeralBookwise
@EmeralBookwise 2 жыл бұрын
@@syrelian: I'd never looked up the PMD formulas before, but after a quick Googling it seems the crit value was 1.5, at least in the first game. Still that was during Gen-3, so it's reduced in comparison regardless. What stands out more is that PMD seems to have modified the damage multipliers for type effectiveness, resistance being 0.7 while super effective is 1.4, and I must say I'd be interested to see how that kind of experiment would work out in the main games.
@RenShinomiya121
@RenShinomiya121 2 жыл бұрын
Someone tried making that game, it's called Temtem. No crits, no chances for status moves, no rng. Game ends really quick after 3-4 turns due to how easily for people to see who is winning or not, so surrendering is always the best option rather than playing out 20+ turns of a losing battle. at least that's what i remembered when Temtem first came out.
@majoukrahe1437
@majoukrahe1437 2 жыл бұрын
So, I heard you liked randomness. What if critical hits were linked to accuracy, another random factor in the game? I see what Gen I was going for with linking them to speed, but the idea of critical hits being hits on weak points, ergo tied to accuracy, might be interesting to see as well.
@vez3834
@vez3834 9 ай бұрын
So I assume you mean lower accuracy moves would have an inherently higher crit chance... While it sounds interesting, it would in the worst case create situations in playthroughs where an enemy AI goes for Zap cannon and crits. It would also probably need to check the effective hit chance taking into account accuracy and evasion increases/decreases. That way you can crit through those Minimize users.
@trabajodeinformatica2460
@trabajodeinformatica2460 2 жыл бұрын
the tf2 community punching the air rn
What if Pokemon Could Learn 5 Moves?
22:19
WolfeyVGC
Рет қаралды 1,1 МЛН
I Ranked all 61 New Pokémon Mechanics
30:17
WolfeyVGC
Рет қаралды 1,1 МЛН
Minecraft Creeper Family is back! #minecraft #funny #memes
00:26
The joker favorite#joker  #shorts
00:15
Untitled Joker
Рет қаралды 30 МЛН
Поветкин заставил себя уважать!
01:00
МИНУС БАЛЛ
Рет қаралды 6 МЛН
💩Поу и Поулина ☠️МОЧАТ 😖Хмурых Тварей?!
00:34
Ной Анимация
Рет қаралды 1,8 МЛН
Pokémon Type Matchups Explained
25:59
MandJTV
Рет қаралды 726 М.
Why Competitive BDSP Pokemon Failed
8:17
Freezai
Рет қаралды 297 М.
The Bug Type Sucks.
12:51
WolfeyVGC
Рет қаралды 621 М.
Some guy thought he could beat me in a Pokemon race...
25:54
SmallAnt
Рет қаралды 9 МЛН
The WORST shiny Pokemon in Legends Arceus
8:09
Nokimon
Рет қаралды 474 М.
The Biggest Lie You Believe About Pokemon
16:02
WolfeyVGC
Рет қаралды 709 М.
The Sound Type
22:53
WolfeyVGC
Рет қаралды 1 МЛН
How Purrloin Forced Pokemon to Change the Game
12:42
WolfeyVGC
Рет қаралды 2,1 МЛН
Dynamax is the Best Mechanic. Here’s Why.
15:05
WolfeyVGC
Рет қаралды 659 М.
What is the WORST Possible Pokemon Type Combination?
17:09
WolfeyVGC
Рет қаралды 1,4 МЛН
Minecraft Creeper Family is back! #minecraft #funny #memes
00:26