Рет қаралды 195
Ouch. Ouch. Ouch. My head and neck both hurt, and yesterday my eyes were burning from staring at the screen so long. There are so many moving parts all happening at the same time, and screwing anything up means wiping. This was very... hard... content.
A couple takeaways:
1) You have to add and remove heroes to alternate between physical and magical damage for the Volka-clones, on two different lanes. I split my four main DPS into two tag-teams (Valeriya/Nocturne and Hex/Silas), which helped organized my thoughts.
2) Every time you remove someone (or they die), the Blood Bath increases in damage, so I tried to avoid any unnecessary placements. It seemed to me as if Elowyn's wood elves counted against the death counter when they expired, so I made Brokkir tanky enough (IW/Guardian w/ 107k HP, 11k DEF and 60% Rage Regen, +25 Bastian Ring) not to need a healer.
3) Gear and skillups matter. Oh, how they matter! Everyone needed 35k+ HP (when was the last time you saw Silas on IW?) just to survive the Blood Baths, which meant shifting away from damage-optimized gear. However... the tag-teams still need enough damage to kill the Clones, which have their own AOE-explosion if you're too slow. I ended up needing to drop three skill crystals into Nocturne in order to make up for the damage loss from tankier gear. The others were already max-skilled.
4) Pay attention to the drab-colored archers. A lot of my timing used their position as a trigger for when to place Hex/Silas or trigger Hatssut's ultimate. Once I got in synch with them, it only took a couple dozen more runs before I was able to beat it.
Hopefully this helps. It's the first run I've seen that didn't use Ardea or other ancient-exclussive heroes. Estrid did amazing with her standard AM/Glacier set (48k total HP, 15.3k pre-Glacier ATK, 100% CR, +120% CD, +502 SPD), and I gave her a Lunacy Visor for the Block count.