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In this video, I take a look at using 3D IR's in Open AIR2 with Studio One 6.5 in an immersive context. In addition, I also take at look at the routing options of how 7.1.2 (output) immersive reverbs interact with ATMOS Beds (vs Objects).
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00:00 - Intro
00:32 - New 3D Soundset for Open AIR2
01:28 - Multichannel Support for all Native Studio One FX
02:12 - Working with multichannel IR's
04:47 - 7.1.2 FX Return Routing (Beds vs Objects)
06:42 - Outro