Wwise and Unity: Reverb Zones, Part 6

  Рет қаралды 6,636

WestSideElectronicMusic

WestSideElectronicMusic

8 жыл бұрын

By Michael Zull

Пікірлер: 9
@jakabirsa3385
@jakabirsa3385 3 жыл бұрын
"so..." *slams mouse* "you can..." *slams mouse* "hear our..." *slams mouse* "reverb" *slams mouse*
@Nate_M_Audio
@Nate_M_Audio 7 жыл бұрын
Done building the castle at 6:15
@ajryangameaudio
@ajryangameaudio 2 жыл бұрын
Thank you Michael!! I was missing the "Ak Game Obj" (environment aware) on my FPS controller, couldn't work out what I'd missed before this video!
@FabryDame
@FabryDame 6 жыл бұрын
What if for example you want to have one of the torches inside the castle and you want their sound to be reverberated?
@GEORGE.M.M
@GEORGE.M.M 4 жыл бұрын
Hey great tutorial, quick question, I'm new to the audio side of game design and I'm looking to emulate the convolution reverberation of a concert hall, to provide a degree of realness of what that space might sound like in real life, in terms of reverb and sound level as the 1st person character walks/flys through space and gets closer to the stage the louder the sound will get and depending on the direction the player is facing the direction which the source (a theoretical point representing an orchestra) is playing. Any directions on how to set this up will be deeply appreciated, I've just started watching your material and look forward to hear from you!
@nuuutik
@nuuutik 7 жыл бұрын
How could you move the camera like that on edit mode?
@cznzmusic
@cznzmusic 6 жыл бұрын
3am? Go to bed dude. Great tutorial.
@MarkSmith-re4he
@MarkSmith-re4he 7 жыл бұрын
Hey just one question here. If you wanted different effects for footsteps on different material , would you need to create separate switch groups for each footstep material and then add the different effects to each switch group, or is there another way ?
@nico_crowned
@nico_crowned 4 жыл бұрын
I think it is enough to add the auxiliary send to the Switch Container that contains all your footsteps. Remember that Wwise works based on the hierarchy between your different elements ... if the "parent" (your Switch container) has an auxiliary send, this will also affect the "children" (Random Containers) that are inside
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