Wwise to Unreal Integration: Bullet Impact Switch

  Рет қаралды 1,879

brassbgeek

brassbgeek

Күн бұрын

In today's episode, I talk about using a switch for playing different bullet impact sound effects based on the material being shot.
I do make some mistakes that help me understand even better how switches work and how awesome they are!
Website: www.timothyadan.com/
Email: timothyadan@gmail.com
Kofi: ko-fi.com/timothyadan

Пікірлер: 17
@renardsound
@renardsound 10 ай бұрын
Great video ! Thanks for the explanations :)
@cerealexperiments8189
@cerealexperiments8189 3 жыл бұрын
This is my favourite tutorial ever! Love the commentary and the awesome info!
@brassbgeek
@brassbgeek 3 жыл бұрын
I am so glad you enjoyed it! Thank you very much :-)
@jameshockless1484
@jameshockless1484 4 жыл бұрын
Please keep em' coming, I am learning so much from these and I am trying to get into the game audio industry! Thanks!
@brassbgeek
@brassbgeek 4 жыл бұрын
I am glad my videos are helping! I have a 2 hour talk that I will be uploading soon. Then hopefully I will get another more official video made after that. If you have any questions feel free to let me know!
@jameshockless1484
@jameshockless1484 4 жыл бұрын
@@brassbgeek Thanks man. You are very generous!
@AdamFBuchanan
@AdamFBuchanan 3 жыл бұрын
Awesome! Thank you :)
@ppakielaflute
@ppakielaflute 4 жыл бұрын
Hey Tim I have a question: i l have a trigger from game (lets say a light switch in the game ) so I want to set on and off sound for it. How would you set it up in wwise? ( i tried with sequence container where i put on and off sound but it didnt work) ...🧐 :/ or should I do state in wwise and then blueprint to it? Help:((((
@brassbgeek
@brassbgeek 4 жыл бұрын
I need a little bit more info. So I am going to ask a couple of questions, and then answer them both down below. Is it a constant looping sound you are playing? Different looping sounds that play based on the state of the object? Or are you trying to play one-shot sounds that go off based on whether the switch is on or off? Like, playing a high beep to denote you switching something on, and a low beep to denote switching something off? If it is the first, and you have two looping sounds that you want to switch between, then I would use a state. In the game, when you flip the switch, you "set state" to the new state, then in wwise you can either you a switch container that flip flops between the two sounds, or you can have both sounds playing at the same time, and simply adjust the volume when the state switches. In the second case when you have one shot sounds, the best way would be to create two play events in wwise (one for each sound) and in the game, you use an if statement, and a boolean variable to determine which sound plays. So, "if switch is on, play "off" sound, otherwise, play "on" sound". Hopefully that makes sense.
@ppakielaflute
@ppakielaflute 4 жыл бұрын
@@brassbgeek hey Tim, thanks so much. I am going to try it - its a tap water sound so its a loop on off- thanks again !
@brassbgeek
@brassbgeek 4 жыл бұрын
@@ppakielaflute Okay! Well in that case if all you want is for the sound to be on or off, you can have the water sound in wwise set-up to loop continuously. Then when the water is turned on, you use a play event, which will keep going forever until told to stop. When you are ready to stop you can use a stop event. Alternatively if you have multiple loop sources (for different water pressures, and how much the water is turned on) you could use a blend container instead, and use an rtpc to blend between your different tap water loops using a blend track.
@brassbgeek
@brassbgeek 4 жыл бұрын
@@ppakielaflute Also, if you are having troubles getting something to work, feel free to email me with pictures and/or video and I will do what I can to help out! My email is timothyadan@gmail.com
@ppakielaflute
@ppakielaflute 4 жыл бұрын
@@brassbgeek hey yes I am playing around with blend cointainers now thanks ! Just something I have noticed: ue4 doesnt like the infinite loop once played with states - there comes an fatal error so its better to set it up some amount of repetitions:)
@w9w9bc
@w9w9bc Жыл бұрын
Is this test project available for download by any chance? Could you share it with us?
@brassbgeek
@brassbgeek Жыл бұрын
Unfortunately not. The next time I start making tutorial videos again I will be sure to make a github project for it so folks can download it.
@w9w9bc
@w9w9bc Жыл бұрын
@@brassbgeek thank you!
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