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My Wynne build guide is finally here! Wynne is the support mage companion in Dragon Age Origins, so I focused on heal and buff spells for her build. Of course, you could always get more damaging spells on her if you'd like - I certainly do that in most of my playthroughs. Nevertheless, her build guide is quite different from Morrigan's as well as from my future Mage Warden guide. Hope you enjoy!
The recommended gear is also found below, as always.
Intro 00:00
Starting Skills 00:25
Starting Abilities 01:10
Starting Gear 04:52
Recommended Attributes 05:29
Recommended Skills 05:43
Recommended Abilities 06:31
Specializations 09:59
Recommended Gear 10:22
Tactics 17:10
Conclusions 19:04
==Recommended Gear for Wynne==
=Weapons=
Magister's Staff - combat mana regen, +5 spellpower, +10% spirit damage. Looted from Zathrian.
Corrupted Magister's Staff - +5 spellpower, +15% spirit damage, 5% chance to paralyze enemies. Found in Return to Ostagar DLC by using the Key to the Mages chest.
Wintersbreath - +3 spellpower, +25% cold resistance, +10% cold damage. Purchased from the Wonders of Thedas shop in Denerim.
Staff of the Magister Lord - +6 willpower, combat mana regen, +6 spellpower, +10% spirit damage, +10% fire damage. Extremely expensive (128 gold 88 silver). Purhcased from the Wonders of Thedas shop in Denerim.
=Robes=
Tevinter Mage Robes - combat mana regen, +4% spell resistance, +5 spellpower. Purchased from the Wonders of Thedas shop in Denerim.
First Enchanter Robes - +3 willpower, +3 magic, +9 defense. Purchased from Cesar's special stock in Denerim if you finished the Trial of Crows questline.
=Helm=
The Libertarian's Cowl - +12 defense, combat mana regen. Looted in the Circle Tower from a charred corpse in the Templar Quarters.
=Gloves=
Ashen Gloves - +20% cold damage. Looted from the Arcane Horror in the Lower Brecilian Ruins.
Black Hand Gauntlets - +20% spirit damage. Looted from a Maleficar in the East Brecilian Forest during the Mages Collective side quest Thy Brother's Killer.
(you can also use whichever gloves you want, gloves don't matter in this build)
=Boots=
Enchanter's Footing - +6 defense. Looted from Gazarath in the Korcari Wilds during the quest A Pinch of Ashes, or purchased from the Quartermaster's "other goods" in Ostagar.
Imperial Weavers - +10% dodge chance. Purchased from Bodahn in the party camp.
The Lion's Paw - +1 armor, +10% dodge chance, +10 chance to avoid missile attacks. DLC item.
(special mention ONLY if you have Dain's Fixes: Bard's Dancing Shoes - +6 defense, reduce hostility.)
=Belts=
Belt of the Magister Lords - +3 spellpower. Looted from the adventurer corpse at the end of the Gauntlet.
Destructionist's Belt - combat mana regen, +3 spellpower. Purchased from Ruck in Ortan Thaig in the Deep Roads.
Sash of Forbidden Secrets - +6 willpower, +6 spellpower, improves blood magic, +15 mental resistance. DLC item that requires a difficult achievement from the Golems of Amgarrak DLC.
=Amulets=
Aneirin's Token - only for the bonus it provides to Wynne's Vessel of the Spirit spell. Doesn't need to be equipped, you just need to have it in your inventory.
Lifedrinker - +4 spellpower (but requires the Blood Mage specialization)
Mark of Vigilance - +6 defense, +2% spell resistance, +5 mental resistance. DLC item.
Magister's Shield - +6 defense, +12 defense against missiles, +4% spell resistance, -10% nature resistance. Looted from the Deserted Building in Denerim during the quest The Last Request.
Pearl of the Anointed - +1 all attributes. DLC item.
=Rings=
The Lucky Stone - +1 all attributes. DLC item.
Key to the City - +2 all attributes. Quest reward for the secret quest The Key to the City in Orzammar.
Band of Fire - +3 constitution, +25% fire resistance, +10% spirit resistance.
Dalish Promise Ring - ONLY if you have Dain's Fixes. combat health regen, +15% healing received, reduces hostility.