About 75% of this game didn't take much of my interest, because there's just too much walking, reading diary entries, key-fetching and not much going on. Any anomalies that did show up during that time felt bland to me. But once sensei reached the morgue section and onwards until the end of the game (the remaining 25%), that was when things started to pick up pace. Still, I started rolling my eyes once I saw the MC discover that one section where the demonic ritual took place. There are just too many indie horror games out there that had used this kind of trope that I wish the devs would move on to something much better (or at least execute it in a unique way).