When you're facing inexperienced swimmers and they're confused just long enough... Ingame: silinsar.6298 Guild: Shrub Patrol [AnD] Twitch: / silinsar Default build: en.gw2skills.ne...
Пікірлер: 21
@joespart47825 ай бұрын
some sick kiting skills there. Excellent!
@near75224 ай бұрын
Nice video! :) whats is This especialization? I'm new in the Game.
@Algeyr4 ай бұрын
Holosmith, there's a link in the description for the build!
@Dwragon.5 ай бұрын
I like the part where you didn't use any of the 3 healing fields you have access to
@Algeyr5 ай бұрын
Kiting, CC and/or blind are usually more important in those situations because the extra healing won't hold up to the damage you take from multiple opponents. Those fields are best used when you have more time (low pressure phases) to recover. Even in hindsight, there's few moments I'd try to slip in a field, instead of just trying to get away and prevent more incoming damage.
@Dwragon.5 ай бұрын
@@Algeyrthe fields are best utilized with blasts and leaps, not sitting in. So in the countless times you were running away you could of used ur heal kit for a field + blast and leap AS ur running away for a quick 5k heal, same with ur mortar kit heal field! Just a tip ! 😊
@Algeyr5 ай бұрын
@@Dwragon. That doesn't heal for 5k, but about like ~1,3k (+400 if you get the impact / a tick of mortar water field). I get what you're saying, but there's little time for combos there, when 3 players are after you, taking 1/2 sec + the little kit switch delay to heal for that amount might just get you killed. Yes, if you look at it in retrospective I might have not been hit by an attack doing more damage than I healed in that time, but in the moment, you do not know that. At one or two points I did combo - with ice field. Because slowing your opponents, getting out of reach or line of sight is the way to survive there. Not going for a bit of extra healing while under pressure from multiple opponents.
@Dwragon.5 ай бұрын
@@Algeyr 1 Blast/leap heals for around 1344~ using your "default" build. So 1 medkit 3 (the field) + 1 medkit 5 (blast) + 1 holo leap = a solid 2.7k~ heal. Being able to even throw in a shield 4 or holo 5 when possible. Using mortar kit you even get 1 tick. And all of this is possible while holding W and not stopping AT ALL. Not including all the condition clears that come with medkit 3/egun 5 (while standing in them). You don't even use medkit 4 which is just a normal heal. Thankfully holo is a very forgiving class with a low skill floor! Point is just know you're not utilizing everything you have! Hope you're more open to criticism in the future!
@Algeyr5 ай бұрын
@@Dwragon. If you want to split hairs over writing "~1,3k" heal instead of "1344~" I'm getting a better idea with what I'm dealing with here. Let's take a look at the chase then from 1:00 , focusing on the out of /before forge periods bc, well, I can't setup fields in forge: At 1:00 I'm using shield 4 to prevent projectile hits and setup CC, then go for a blind to prevent hits, then block to prevent hits. After shield 5 I throw it, but one is not in line and I can't confirm the hit (the guard had aegis, but tbh I don't know if I recognized that before in that moment). I immediately switch to holo and leap because I don't want to a moment more close to two Willbenders than I have to. At 1:15 I do setup fields but opt for blind + chill follow up to gain frost armor. Healing instead might have been better there or not. It's a choice I made on the spot. At 1:25 I could have done a medkit water field before, but the charr wb dodged the CC, was right around the corner and I wanted to try to break LOS asap. In hindsight, I think I could have done this here. But in return I might have been hit with one or two more attacks because I didn't generate distance sooner. At 1:36 I might have been downed if I took time to lay down fields. Especially if I wanted to setup medkit 5 before. At 1:44 With 4 people on me, no way I'm more likely to survive setting up and comboing fields. At 1:54 I set up fields, but prioritize blind and slow, because again, my hope is preventing multiple hits doing more damage than a heal combo would heal, and making it around the next corner with my opponents chilled and slow to catch up to get time. Due to the dodge I missed the chill combo though. Still, this might have let to the situation that just let me revive in time. I'm sure that if you do a frame by frame analysis, you'll find some moments a heal combo would have fit in, but that's in hindsight. In advance I don't know if I'll have the time for it, or will receive more damage within the time I invest in it. I'm not playing perfectly, but I doubt anyone makes only perfect choices and executes them perfectly. Your advice applies to some encounters but isn't universally applicable - Heal combos can be very important and helpful, but in these kinds of situations they are usually barely viable. Even when I explain my choices, you insist on your points without considering my perspective. That's not constructive criticism, it's nitpicking. About "utilizing everything": you don't have time to utilize everything in this build all the time. That's what makes it interesting to play. Often you are bottle-necked on time, not on CDs. I'm open to discussing situations and choices as long as your criticism is constructive and you are willing to have your suggestions being questioned as well.
@gustavosousa91735 ай бұрын
That was quite the fight! It's really impressive to see how effective the holosmith is for roaming on this patch. Back when I used to roam, I'd always find myself dealing with stun squads jumping on me, haha. By the way, what's your ping like when you play?
@Algeyr5 ай бұрын
Tbh, Holo hasn't gotten a lot lately and generally you have to be more careful, because things you have to play around (projectile hate, stab, resistance and CCs) have been getting more prevalent. It's a very flexible build though and I like figuring out how to use what in which matchups :) And mobility is your main survival tool, especially 1vsX or when facing counters. The days where I didn't upload stuff because 2/3 of the recordings made Holo look OP are over :D
@gustavosousa91735 ай бұрын
@@Algeyr It's true, mobility is essential with this class, as well as quick perception, which is a challenge for me due to my slightly higher ping. I feel like if it were around 30, I could do much better. Your videos are great, keep up the good work. 👍🏻
@Algeyr5 ай бұрын
@@gustavosousa9173Ah yeah, I forgot the original question: My ping is usually ~40ms
@gustavosousa91735 ай бұрын
@@Algeyr thanks for answering, wish my ping was that low. I usually get 150