Mark your calendars! Polygon is holding a SPECIAL TIER LIST LIVESTREAM on March 22, and 3PM ET! We're going to be in studio, getting weird, and making tier lists. Bet channel points to have your say in the fun. That'll be at Twitch (dot) tv (slash) Polygon, which you should... subscribe to now! See you there!
@isamekailmahmud93022 жыл бұрын
Hello, Polygon will you ever make a video on the history of mirrors in video games?
@WallaceWinchester2 жыл бұрын
Hello can you please get BDG back on for one last unraveled about how to maximize survivability in the SCP universe
@heatherheath38342 жыл бұрын
Are you going to be posting the livestream on here? I missed it :((
@tubaterry2 жыл бұрын
My partner, who has an art degree, immediately walked across the room to the shelf, pulled the exact book out that you're using around the 2 minute mark, and showed me the page that you showed us. That's awesome
@ryanstevens38222 жыл бұрын
try to find his Thief and the Cobbler workprint animation, it's nuts even if it's unifnishede
@StraveTube2 жыл бұрын
My spouse has that book, too! While I, on the other hand, pulled out my PS2 copy of Enter the Matrix
@LemonMoon2 жыл бұрын
I’m just going to assume it’s the animator survival guide Edit: yep
@samc10742 жыл бұрын
Yeah lmao I was like oh hey it’s the animators survival kit. We’ve all got that book lmao
@joolian47632 жыл бұрын
The Bible of animation
@GeorgiaPeche132 жыл бұрын
As an Anatomy and Physiology teacher for high schoolers, I love that you guys put out videos on subjects that aren't often talked about or do a deep dive on subjects that require knowledge outside of just technology that I can show to the kids to get them thinking about video games in a different light. Awesome!
@bucca22 жыл бұрын
I don’t know why but calling Link “very worried” was so pleasant and cute to me
@sydneygorelick74842 жыл бұрын
Jenna is continuing her quest to become an animation expert and I am so glad she's taking us with her
@gbzld2 жыл бұрын
4:30 Poor Harry. He's just mirroring the player's feeling of shitting himself.
@JosefTrejbal2 жыл бұрын
Me, every time a Silent Hill game appeared in this video: "Never Before Have I Been So Offended By Something I One Hundred Percent Agree With"
@harberiondeanothemagician46972 жыл бұрын
I still the the GDC talk on how the animations in overgrowth were managed is one of my favourites. Shows how different states blended with Inverse Kinematics and algorithms can create some pretty neat animations
@troyjohnson21372 жыл бұрын
nier automata has absurdly detailed and expressive walking/running animations and i am so glad you included them. uneven surfaces, speeding up, slowing down, turning, climbing stairs, it's all incredible
@HelloMisterJAMWAH2 жыл бұрын
I wonder if any games deliberately unsync walk speed for nightmare sequences. It'd be pretty authentic to have that 'stuck in sludge' feeling.
@LeoFieTv2 жыл бұрын
I really appreciate that note about disability. An important topic that gets forgotten far to often.
@vhawco06202 жыл бұрын
Really loving these "inside baseball" looks at video games!
@1Thunderfire2 жыл бұрын
So this isn't just walking animation but... Luigi's animation in Luigi's Mansion 3. It's just so dang good!
@cdutson2 жыл бұрын
Oh my god, you put in a clip of ALUNDRA, a game that I have never seen anyone mention literally ever.
@deltamonke1032 жыл бұрын
I'm so mad you refer to most characters by their names but call Agent 47 hitman. That's like calling Samus Metroid or Link Zelda.
@collin45552 жыл бұрын
Halo is a pretty cool guy, he shoots aliens and doesn't afraid of anything
@sydneygorelick74842 жыл бұрын
My favorite protagonist is Portal, she's an interesting silent character and Glad0s is mean to her but in funny way
@alexmott5072 жыл бұрын
Is "Donkey Kong Country" Donkey Kong 64's maiden name?
@samehomar19932 жыл бұрын
My name... is... The Matrix
@marcosm12232 жыл бұрын
I know that he's called Agent 47, but those are different situations though. Link is not a Zelda, Samus is not a Metroid, but Agent 47 is a Hitman
@gorimbaud2 жыл бұрын
Calling out Vanille for a silly walk is weird when you, not a minute later, have a segment focusing on silly walks that communicate characterization. If Lightning had Vanille's walk cycle, that would be worth furrowing a brow over, but the way Vanille walks is absolutely indicative of the type of impression she's trying to give others.
@_._---.2 жыл бұрын
5:59 I got so pissed when you called Agent 47 'Hitman', even though it's probably a joke. lol
@lookatdemijipers6 ай бұрын
8:55 this was a very Griffin McElroy sentence lol
@Densuii2 жыл бұрын
A great way to deal with foot sliding is turning the character model around and saying "they're always moonwalking". Now it's a stylish feature!
@DontProf0akMe2 жыл бұрын
I absolutely love these types of videos Polygon puts out, it makes you really notice and appreciate really small details in games you might otherwise overlook. Also, Jenna is so enjoyable to listen to! (Best 🐀 Lawyer ever)
@chexagon76562 жыл бұрын
Not a SINGLE shout-out to Naughty Dog's motion-mapping in TLOU2?!?! Literally the best to ever do it.
@MusicMyBeloved2 жыл бұрын
Is that Lode Runner at 2:28? Man I haven't seen that game in ages! It was one of the only two games my Dad had for our desktop when we bought our first computer when I was a little kid. Well before we ever got internet there was good ole Load Runner and Jane of the Jungle.
@lizzzylavender2 жыл бұрын
That swapped Batman and Catwoman animation is hilarious
@SlayerSeraph2 жыл бұрын
2:58 one of the first games I ever played, probably the earliest game still vivid in my memory from my childhood. Played it back when it was new & just released. The Animations back then seemed so realistic and uncanny. When I learned it was based on real person motion capturing via Rotoscope (years later) - that fact totally blew my mind away! Even today it looks pretty real, unique and precise.
@erronsaa49322 жыл бұрын
While I was on the seat h for comparison of 2D or pixel art cycle frame comparisons, I stumbled upon this. I really like it! I never personally thought of a walk cycle being important, or well at the service level, but it for sure makes sense! Thanks for the knowledge I gained!
@thomasmaier70532 жыл бұрын
Nice piece! Root motion animation helps with foot sliding today because the mocap position in space is just transferred to the game. No code is moving the character anymore - it's all mocap.
@TrueTempleDog2 жыл бұрын
Really great breakdown about character animation and personality of walk cycles, nice!
@caseysailor93012 жыл бұрын
Hey this kinda reminds me of this pretty niche youtuber called uhh.. Pat something. He mostly works for a gaming/media company, but I mention him because he did a video on walking in certain video games once. I thought it was 10/10 and you're amazing aswell so I think if you collabed you could both totally blow up.
@MrDelord392 жыл бұрын
Paragon was so good. I'm still sad they shut the game down.
@xliquidflames2 жыл бұрын
I had a debate (read: argument) with someone recently that video games aren't immature or childish. Their argument was that video games are for children and adults shouldn't play them. This video backs up part of my argument that, among other things, they're modern works of art. It takes a lot of skill and talent to pull this off and make it look, not just right, but good. This was so well explained and an excellent video. I'm totally sharing it and tagging the person I was arguing with.
@polygon2 жыл бұрын
That's such an odd opinion for someone to have in 2022! - Simone
@Wyrmknave2 жыл бұрын
I will say almost nothing good about FF13 but Vanille's walk is perfect
@codyjackson9232 жыл бұрын
Seeing Alundra gave me so much joy. 😂
@jixzaw Жыл бұрын
Anyone know the game at 3:49, it unlocked a memory and I have no idea what the game was called.!!
@ArchbardWava2 жыл бұрын
Yooooo, Syphon Filter!!
@speedtracker95569 ай бұрын
Why should I not notice this video game animation?
@ifyoubuildittheywillcome2 жыл бұрын
No mention of RDR2, the worlds most violent walking sim?
@bingoccolon2 жыл бұрын
YOWWWWWWWWWW
@polygon2 жыл бұрын
YOWWWWWWW
@Zenrey2 жыл бұрын
Last
@polygon2 жыл бұрын
i hope not
@bingoccolon2 жыл бұрын
microseconds after this comment was posted, the entire universe suddenly ceased to be. this was the true last comment
@deniseaduh75922 жыл бұрын
2nd?
@wellspokenrambler2 жыл бұрын
the extremely "real Benny Hill hours" music is "Runaround" by Ron Aspery, and a very fun example of how library musicians often just get commissioned to do "sound-alikes" of popular songs (the original being "Yakety Sax")
@thewingedporpoise2 жыл бұрын
this is a very fun and interesting thing to note, I hope to remember this fun fact
@hummingmostbird2 жыл бұрын
Took longer than I was expecting to reference the ministry of silly walks. I was fully expecting it to be within the first 3 minutes lol
@polygon2 жыл бұрын
thanks for sticking around, haha
@josepholiveira28732 жыл бұрын
I kinda want a whole Polygon video on "doing things 'wrong' for the sake of stylization or comedy". Because the bit toward the end about intentionally making weird walking animations was really interesting to me.
@alchemistarcher022 жыл бұрын
So glad you included the Silly Walkin' Perk from West of Loathing. One of my favorite visual gags in games.
@cholsreammos2 жыл бұрын
Same here
@BucklingSwashes2 жыл бұрын
Such a great game, and wonderful that the humor of KoL made the transition so well.
@buckhunt68322 жыл бұрын
Time stamp please
@victoriaj21292 жыл бұрын
@@buckhunt6832 13:36
@buckhunt68322 жыл бұрын
@@victoriaj2129 ❤
@Baggytrousers272 жыл бұрын
Mark my words: the next level of 3rd person walking animations will have a character trip over their feet slightly if you change direction too quickly.
@samicat932 жыл бұрын
thank you for going out of your way to point out that the rule of thumb for walk cycles is specific to the non-disabled, visibility is extremely vital for us right now so taking the time to add in just a line or two about it makes a big difference
@mattceccotti2 жыл бұрын
Walk cycles are the HARDEST thing to animate. I am glad someone is explaining the world the plight of us animators!
@polygon2 жыл бұрын
Thank you for what you do! - Simone
@rachelrachel91522 жыл бұрын
It's so funny that you said the speed/sliding/turning problem was the most egregious part of lower quality walk animations, because I've just so normalized that happening in games i didn't even see the problem in the examples you were showing for it at first lol
@Sam-iu8nb2 жыл бұрын
This felt like an epiphany moment for me. I seriously thought "Wait a minute... that DOES look ridiculous".
@Feyraligatr2 жыл бұрын
Nothing can top the Morrowind walk cycle.
@vazzmatazz2 жыл бұрын
Which one?
@Azure95772 жыл бұрын
@@vazzmatazz WALK cycle
@noskes12 жыл бұрын
5:10 Pokemon S&S still have this type of turning in the cut scene :D
@kelthulhu2 жыл бұрын
I thoroughly enjoyed the outro subtitles.
@polygon2 жыл бұрын
YOWWWWWWWWW
@Exmachina2232 жыл бұрын
Walks not ridiculous enough. Look up Guilty Gear's Zappa for a horrifying walk cycle. Voldo's got nothing on him.
@Lavarpsu102 жыл бұрын
Secret for Enter the Matrix that no one cares about but me!!! Want to beat the game SUPER EASILY? 1. Pull out a gun 2. Walk up to any enemy other than an agent (maybe agents too? I don't remember) 3. Press the throw command (circle + triangle on playstation I think?) 4. Victory It's a one-hit kill on almost everything except the enemies in the Merovingian's Chateau and the game never tells you about it! Just in case you want to beat an almost-20-year-old game via cheesing.
@polygon2 жыл бұрын
W H A T
@polygon2 жыл бұрын
does this work in elden ring
@Lavarpsu102 жыл бұрын
@@polygon yea but you gotta unlock the guns option by leveling up to the industrial revolution stage. (full disclosure I have never played Elden Ring)
@Michael_Lindell2 жыл бұрын
Nice Walkie-Talkie Jenna!
@polygon2 жыл бұрын
hey
@Michael_Lindell2 жыл бұрын
@@polygon Or is it an Amble-Ramble?
@leefitzgerald87652 жыл бұрын
I appreciate Polygon's video team for doing as much content as they do on stuff a lot of people just wouldn't spend a lot of time thinking about otherwise.
@blackandwhiteful2 жыл бұрын
I remember being so impressed when I was playing the Witcher 3, running through novigrad, and then one foot stepped in a puddle so there was 1 shallow splash sound. Blew my mind
@wallacesousuke143311 ай бұрын
🤢🤢 The Witcher
@darkowl92 жыл бұрын
It'd be interesting to see more footstep-driven animation in games, rather than faking it by moving the model and sorta syncing the speed to the feet. You'd also get things like proper ability to stand on staircases at different elevations too, something many games either don't bother with, or sorta fake.
@matthewgilson98342 жыл бұрын
there's so much to love about this video, not least of which is how well-researched and informative it obviously is while remaining engaging, but i just want to call out two little things that made me smile, namely the line read on "wiggle" when talking about sonic's ears, and the frankly incredible yakety sax facsimile you managed to find royalty-free which manages to sound exactly right without being yakety sax at all.
@polygon2 жыл бұрын
Royalty-free yakety sax for all!! Thank you.
@nathanjohnson50882 жыл бұрын
Loved the line about getting a third walk frame and being grateful for it lol. Splendid video as always :)
@polygon2 жыл бұрын
Ha, thank ya!
@hollyfelis41972 жыл бұрын
i'm guessing Jenna just wanted to talk about making walking animations and chose the Matrix Resurrections tie-in to make the video more topical, and it just took so long to make that it's not topical anymore
@2live4u952 жыл бұрын
They shot the treadmill scenes at the gym I used to go to with my mom as a kid😂
@polygon2 жыл бұрын
oh, wild!
@limo_was_here2 жыл бұрын
paragon mention is cool, loved that game :C
@drewbrew4442 жыл бұрын
i remember the first time i played LA Noir and the characters feet did a quick little shuffle when he went down stairs, and my mind was completely blown
@joshdoesthingsallthetime2 жыл бұрын
OMG THANK YOU FOR TALKING ABOUT ENTER THE MATRIX
@meander1122 жыл бұрын
Engagement for the engagement god!
@eopatcjo2 жыл бұрын
Killari? Paragon? COME BACK!
@PlutoTheSynth2 жыл бұрын
5:59 Ah yes, Hitman from Hitman, what a classic and memorable character Round of applause for Hitman from Hitman
@Corbomite_Meatballs2 жыл бұрын
He's a real Hitman's Hitman, that Hitman is.
@WireMosasaur2 жыл бұрын
This reminds me of a lot of the walking details in the Mad Max game, which like... is objectively not a great game but some parts are clearly made with great love and attention. Part of Max's legend is his busted knee, which isn't mentioned whatsoever in the game but he has the leg brace and it reflects on his movements; he's slow to break into a sprint, stepping forward bracing his shoulders with almost reluctance, his jump is weak and full of apparent effort, and if you drop down from any significant height he walks with a pained limp for a few seconds afterwards.
@29once2 жыл бұрын
Stop mentioning Paragon I'm still in mourning.
@polygon2 жыл бұрын
sorry for your loss
@BlakeTheDrake2 жыл бұрын
I just love the fact that, once the Benny Hill Music starts, *it does not stop*. Nobody can stop Benny once he's on a roll!
@quefluxwinger32122 жыл бұрын
10:17 I own the Midway Arcade Classics on PS2, Joust was a blast!
@A_real_Wizard2 жыл бұрын
I try not to think about the fact all characters just slide around frictionlessly and just play an animation while doing it.
@Cleverconveyence2 жыл бұрын
another Stoeber banger about animation, yesplz
@etbadaboum2 жыл бұрын
Great video as usual! My first appreciation of character animation was with Mario 64 where you can get up to 4 different movement animations
@ticron2 жыл бұрын
Appreciate the inclusion of Jade from Beyond Good and Evil. I haven't forgotten Ubisoft. 😞
@wriqhts2 жыл бұрын
one of my favorite video game walks is kiryu's in yakuza 6.. for purely unhorny reasons i promise
@Sethar12342 жыл бұрын
Great video! And definitely very informative, however I'm left with the thought- this doesn't really have much to do with The Matrix, does it? hahaha
@jwaffles92692 жыл бұрын
I’m convinced that Jenna only made this video because she was desperate to put that ending line in something.
@lektik29412 жыл бұрын
There are some truly hilarious walks in Dark Souls 2. At long range from the player, Alonne Knights do this weird slanted moon walk sort of thing.
@sapateirovalentin3482 жыл бұрын
Also the falconeers that willpower themselve into moving forward while their legs fight to move to the side
@sicilianmammalian Жыл бұрын
Man you guys are exactly what I needed for game dev
@0Gumpy02 жыл бұрын
It's insane how much work goes into every little detail to make a game. great video!
@HobokerDevАй бұрын
The Last of Us Part II had almost 2.5h of locomotion clips just for the player. That's walking, running, crouching and crawling, none of the combat or interactions.
@Keepit100112 жыл бұрын
I notice. It's one of the things that can make me hate a game. Because I feel like if they run like they are walking in a way that is visually distracting I lose focus on things in front of me. One best example is dark souls running/walking animation. It looks so bad like a lil Muppet in slippers trying to steal from Santas workshop, like a little rat or roach running, but let's use hellblade or the latest God of war. The walking animations have weight and muscle movement are more focused on making it feel like the character is actively a part of the world you are playing in. Also assassins creed games walking animations have gotten more terrible over recent years.
@TheDudeManBro2 жыл бұрын
The run cycle of Raymond Bryce from Disaster Day of Crisis was one singular moment that made me smile and love a brand new character. It’s unbelievably silly, determined and somehow clumsy.
@hannahyamauchi8392 жыл бұрын
Your characters' walk cycle in Pokemon Legends Arceus looks kinda janky when you look at them from the side, since the walk cycle was made to be seen from behind. Not to mention the (lack of) turn animation for not only the NPCs but the Pokemon too. I wish the Pokemon company had more faith in the franchise and that fans are more than willing to wait for more than 2 years for a new game so the developers had more time to really polish everything up.
@terricon42 жыл бұрын
And this is why developers love makign floating characters, if they jsut float and bob you have so much more freedom, and so much less work ahead of you.
@Roxor1283 ай бұрын
I remember watching a GDC talk about game animation. The dev giving it built a sort of virtual trundle-wheel to measure distance along the ground and trigger the various frames of the character's walking animation. It started out with just two, (minimum and maximum feet separation) then by adding interpolation, turned it into actual movement. He ended up with a decent variety of possible animations from a bit of code and a dozen or so poses. Can't remember the name of the dev, studio, or game, but I do remember he used an anthro rabbit character for his demonstration.
@gravityvertigo135792 жыл бұрын
Fuckin heresy to imply Shadow of the Colossus doesn't have a walk cycle that contributes to the breathlessness of the game's vibe!!
@skadoosher77472 жыл бұрын
If i was a video game character my walk cycle would like one of those physics based walk cycles but it actually just be me randomly changing the way im walking because im nervous
@star27052 жыл бұрын
My favourite locomotion animation detail is from State of Decay 2, where if you run fast enough, and then slam the stick in a different direction, your character will dramatically slide, their hand even touches the ground! But I don't think it always happens, or it's just really hard to trigger, and it is FAST. The animation begins and ends almost faster than you can notice it.
@Dayviono Жыл бұрын
Bayonetta has the best walk in video game history.
@artofadval2 жыл бұрын
What an incredible video. This is so useful to me as an animator. Thanks!
@HijackHornet2 жыл бұрын
"Walking cycle were making big steps", ahah i see what you did there
@suryapanditi31614 ай бұрын
So happy ghost of tsushima animators are getting the love they deserve. It still has some of the best traversal and fighting animations I’ve seen in a game
@imnotyourfriendbuddy1883 Жыл бұрын
hey developers, please make games for people who PLAY video games instead of games for people who make games.
@AndroChimera8 ай бұрын
shadow of the collosus animations are perfect '-' what is wrong with you
@rosearachnid8792 жыл бұрын
Those over-animated characters can talk the talk but they really can’t walk the walk
@mooninite992 жыл бұрын
Oh ye KZbin comment section gods, I invoke thee! Can ANYONE tell me what game the footage at 4:39 is from!? I recognize it very strongly from my childhood, but have no memory of the name of the game.
@dandeliondew2 жыл бұрын
having 'dragging a dead body' and 'walking on slick ice' right after each other, as equally important gameplay info xD
@TylerJMacDonald2 жыл бұрын
Jenna, I hope you see this: what are those cool framed pictures behind you? (Great video btw!)
@moonbeam7142 жыл бұрын
2:03 thank you for including this note! i'm a cane user and i was actually just wondering how mobility aids might factor into walk cycles like this :)