【 Ys Origin 】 Final Boss: Dalles (Nightmare Mode/Hugo)

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Final Boss: Dalles, The Deranged
Hugo/Nightmare Mode
Playlist: • Ys Origin (Hugo/Nightm...
Hugo gets through the final climb and emerges at the top of the Tower. There Dalles awaits, Reah trapped in a similar barrier to what Feena was. He expresses his disappointment in Hugo's rejection of power, and defends his purpose for needing the Black Pearl and the Goddesses. The Darkling's grand scheme surmounts to a ritual to bring Solomon Shrine, and the power used to hold it in the sky, crashing down to the surface so that the Black Pearl can reach full strength. Upon hearing the plan Hugo strikes first, but is repelled by a powerful barrier. Dalles responds with his own attack, one that Hugo can hardly deflect.
Just as all hope seems lost, the entire search party, including Feena, arrive for support. Together the Goddesses imbue the Eyes of Fact with a strength great enough to shatter Dalles' barrier, and not wanting his ambitions to end Dalles takes on his own demonic form to confront the people of Ys.
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It probably says a lot that this was done two levels earlier than Yunica's run and took a little less time. Perhaps it's the final testament to Hugo being the game's "easy" character, or maybe it's explained as magic being more effective than physical prowess in such a situation. Whatever the case, Hugo can square off against Dalles pretty evenly.
Dalles' first form is very simple, following its set pattern. Where Yunica can have issue avoiding the first set of flying rocks, Hugo can fallback on the Force Shield for both maneuverability and defense. The same goes for Dalles' icicle crash that he uses occassionaly throughout the fight, though thankfully Hugo can also just do a delayed jump to escape it's large hitbox, just like Yunica can.
The second phase is more of the same, as the magic barriers fall quickly to Hugo's magic. Hugo's fully protected with Force Shield and Flame Wheel, and being able to leave a Trap Mine behind is also very useful for getting around the tracking orbs. That being said, it's easy to be wasteful with magic in this part because of the concurrent attacks that can be going on, so it pays to be a bit more deliberate in your options, especially if you're going for Force Shield to dodge/float over things.
The final phase is not much harder than the last. It's easy to stick with one magic for the entire phase, preferentially Force Shield or Trap Mine. They each offer the extreme in defense and offense respectively, so its hard to get overwhelmed before Hugo's ability to multitask and pump out damage gets rid of the sentry heads. The only thing to be wary of is the gravitational pull that Dalles' ultimate attack has: just like with Toal, if you're caught floating in a double jump then you'll probably end up getting dragged in (even if it feels like it doesn't pull as hard as it does against Yunica).
For the very last cycle, Force Shield makes dodging the destruction Dalles puts on screen a breeze, and if push comes to shove Hugo has his EX attack to fall back on for the ultimate defense (but like Yunica's, it will NOT defend against Dalles' cutscene attack). Overall, Hugo should be more than well-equipped for the final battle, so just keep up the pressure and the sorcerer will eventually fall for good.
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Game: Ys Origin
Release Date: 12/21/2006, 05/31/2012 (Steam)
System: PC (Steam)
Nightmare Mode
Recorded with Dxtory

Пікірлер: 5
@Flegan777
@Flegan777 8 жыл бұрын
And so ends Dalles's ambition...from Hugo's perspective. :D
@gdastray
@gdastray 8 жыл бұрын
And I thought his father's intention was revealed here too
@rapidfire9999
@rapidfire9999 Жыл бұрын
Only in Toal story
@mikel2903
@mikel2903 5 жыл бұрын
How the F**k did you get 30k sp on nightmare mode?
@rapidfire9999
@rapidfire9999 Жыл бұрын
I guess farming and opening the 20.000 SP chest.
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