*Rough Description* #1 (00:00) - Recoome 214S: Beerus DR after super A Beerus re-jump combo ended with Lv.1, followed by Recoome’s Miracle Bomber activation which gave enough stun time to connect Air DR. For the main combo part, make sure to slightly delay the orb before landing to buy enough time for the dash re-jump. Depending on your target’s hurtbox position this timing might vary a bit. #2 (00:20) - Burter 236S: Beerus j.LL loop Basically Ginyu’s midscreen j.LL loop with Burter’s air dash attack. The idea is to time your j.LL such that Burter’s air dash connects right after j.LL, which gives you enough time to recover and link j.L. #3 (00:36) - Jeice 236S: Beerus corner 6-orb formation Setting up 236S during the long stun time of the Jeice-Burter comet attack. The comet can be started from either side, but you need to coordinate the timing of calling Ginyu(B) with your gatling string. #4 (00:52) - Burter 236S: Beerus corner 6-orb formation and Rampage loop The first orb formation can be set up with any assist that causes good stun time and keeps the dummy on ground level. After recovering from 236S, -jump straight up and do j.L to knock the upper right orb forward, -as Beerus falls to the ground, use j.M to kick the right and lower right orbs forward at an angle, -then jump backwards with j.M to kick the upper left orb, -use j.M again during the fall to kick the left orb, -land into 5M to knock the remaining lower left orb and cancel 5M with SD to catch the airborne target. The Rampage loop part is to coordinate the timing of 214L to Burter’s attack timings. It is easier to do j.214M the third time because hitstun decay is high, and j.214M would put the target into an untechable status. #5 (01:22) - Burter 236S: Beerus corner double 6-orb formation After recovering from 236S, super jump backwards for j.H and cancel it with j.236[L]. An orb from j.236[L] would be position more toward the front of Beerus than an orb j.236[M]. The releasing position of this linger orb would allow it to avoid the following SuperDash and fall to a nice position below for later use. After releasing the orb, use j.M to kick the left orb upwards and cancel j.M with SuperDash to catch the dummy. When Beerus lands for 5L>5H, the lingering orb would also be at ground level. This allows 5H to hit the linger orb after the smash animation, causing enough hitstun to set up 236S. The right orb would detonate immediately, followed briefly by the upper right orb, and there would be enough time for Beerus to link j.L for an air combo. #6 (01:52) - Jeice 5S and Guldo 236S: Beerus sparking combo A typical Beerus corner sparking combo, making use of Jeice’s crusher ball (5S) and Guldo’s psychic attack (236S). Jeice’s crusher ball tracks the target’s position and knocks them to the ground for a long ground bounce state. This allows Beerus to use j.214S again after spark activation, which is his single most damaging move and builds the most meter. The following sequence would buy enough time for assist cooldown for it to be used again after Rampage. Goku(B) was used twice in this combo and built two whole bars, but essentially it’s a two-character 100% combo without Ultimate Z Change and leaves you with 1.5 bars. #7 (02:18) - Recoome 214S: Goku Giant Spirit Bomb Due to how high into the air Miracle Bomber sends the target, it can be used to connect Giant Spirit Bomb. In the main combo part, the 5L link after j.236L requires you to hit connect j.236L slightly above the minimum height (it is not tigerkneed) such that your frame advantage would be +7(6) afterwards. In order to connect SuperDash after 2SSS, make sure to slightly delay the second 2S to increase the juggle height, and then input SuperDash around the time when the camera resumes from the smash animation of the third 2S. Essentially this makes the third 2S connect higher than usual, so that the target would take slightly more time to reach the ground, whereas the third 2S sends Goku downwards at a very fast speed, and delaying SuperDash would minimize the time needed for SuperDash to reach. #8 (02:39) - Burter 236S: Goku 1/2S loop This combo coordinates the timing of 1/2S with Burter’s air dash attacks. In a sense it’s like doing Gotenks’ Ghost-donut loop. #9 (03:04) - Burter 236S: Goku elbow tackle loop A throwback to Goku’s elbow tackle loop in S1, thanks to Burter’s air dash attack. #10 (03:31) - Guldo 5S: Goku sparking combo A typical Goku sparking combo in the corner, making use of Recoome’s mouth beam (236S) to connect a small spirit bomb. The 1S after small spirit bomb built the 5th bar needed for the ender.
@acclaballs58054 жыл бұрын
How do u get the timing on the 6 orb goku assist? The guys bounces off the wall and hits the middle right orb.
@YXiao4 жыл бұрын
@@acclaballs5805 If that's the case you can simply delay Goku a bit. But even with them hitting the right orb, you can still do the same sequence with a bit of change on timing.
@acclaballs58054 жыл бұрын
@@YXiao oh ok I see I'll practice the sequence outside of the combo to try and get it down thank you! Also is this possible to do without burter? (maybe end with 214m after s or do 2h 214m after dj.L?)
@YXiao4 жыл бұрын
@@acclaballs5805 After the double jump sequence knocking them into the lingering orb, you can use dj.214M there and end your combo.
@YXiao4 жыл бұрын
@@acclaballs5805 Also see: kzbin.info/www/bejne/pWmrZIx9ab6Fhqsm15s
@moonrise11714 жыл бұрын
0:53 My man got in so many dunks I thought I was watching the NBA
@philipseisay39674 жыл бұрын
Danny green btw
@snkenjoyer49894 жыл бұрын
@@philipseisay3967 this combo is so tight
@zacjacob27754 жыл бұрын
Fifa first then 2k to finish off
@n0_body77414 жыл бұрын
Philip Seisay trash
@YXiao4 жыл бұрын
@@philipseisay3967 That kind of missed shot happens, but that turnover by Morris was baffling...
@supertrollfaxnoprinter33294 жыл бұрын
This team is unbelievably sick
@rotatingdisc-4794 жыл бұрын
Comboing the big explosion into the spirit bomb hit DIFFERENT
@jt88924 жыл бұрын
Fr
@jhsrt9854 жыл бұрын
Faqs
@jhsrt9854 жыл бұрын
And the double orb summon w beerus like yea
@BassAsLeaders4 жыл бұрын
that was freaking crazy. mind blown. nice bgm choice btw
@YXiao4 жыл бұрын
Good old Xenosaga
@ghosthero08064 жыл бұрын
i've always known you were a talented dude, but almost every single combo here had my jaw on the floor. the completely overwhelming sense of style that this team has is unmatched.
@breadmold66474 жыл бұрын
The fact you can come up with this stuff LET ALONE do all of it blows my mind man. Blown away as always
@Bimbes_McFly4 жыл бұрын
This one of your best yet, it's amazing how creative you can get with Beerus and co
@TehStylishone4 жыл бұрын
That was amazing! The meter build is something else!
@XarronChaos4 жыл бұрын
3 sparkless TOD's? You got to be kidding me. You mean to tell me that Xiao a combo guru cause most these pro players waste spark to do a TOD mainly and that's for a single character of their opponents to knock out the match. Well I can't forget about the vid with UI Goku and Ginyu shell. That vid was awesome as well
@theclosecall40954 жыл бұрын
Finally an usage for ultra fighting miracle bomber, havent seen it like forever
@YXiao4 жыл бұрын
Yea, it's unfortunately totally outclassed by other Ginyu force attacks in Ginyu's combos...
@SaulWellingood24 жыл бұрын
Awesome. I love the synergy these 3 have, been my main team for a couple weeks now but I've been avoiding Ginyu's B. The sauce now has me sold
@YXiao4 жыл бұрын
You've been making a good choice. Honestly if I were to play matches I'd not use this B assist either. Too inconsistent....
@theowave4 жыл бұрын
I've been waiting for this thank you!
@havoc_xv4 жыл бұрын
This scares me. Like, a lot.
@silverwolf274 жыл бұрын
Man I gotta say those were hella creative to watch 🤜🤛
@theedwardian4 жыл бұрын
The utility is amazing. THIS is how you use Beerus and Ginyu
@AirsickDee4 жыл бұрын
Oh I've been WAITING for this.
@jameslion53934 жыл бұрын
Bro like always amazing combos woww
@mrpicklesz94164 жыл бұрын
The first tod and the double 6 orb combo are maaaaaad juicy
@jhsrt9854 жыл бұрын
The double beerus orb summon and the reccom bomber combos are crazy sick
@SuperKatheus4 жыл бұрын
Xiao, you're awesome, incredible video
@forthesubs53574 жыл бұрын
youre insane for the level of sauce that drips from your hands
@WarlockLov34 жыл бұрын
Amazing as always !
@fyd78013 жыл бұрын
every time I see a video of this type, it makes me want to put on teams and wear them as well as them
@NarratorSama4 жыл бұрын
I want more. No...... I NEED MORE!!! (Also you should try this with 16's new B assist too)
@B3Rand0m4 жыл бұрын
Xiao, I fucking love you. This song has been one of my favorites since I watched my older brother beat xenosaga back in the good old ps2 days.... damn dog, thanks for the memories
@KudouShields38074 жыл бұрын
hands down for you, you are A M A Z I N G
@mattolstein29994 жыл бұрын
Xiao continues to amaze me. This team is absolutrly terrifying.
@SMDisband4 жыл бұрын
GOAT
@YXiao4 жыл бұрын
🐐
@CHbox4 жыл бұрын
1:50 Nice
@MrJapanUnderground4 жыл бұрын
1:02 Beerus: "EAT! THE! FUCKING! GROUND!"
@HustleGang204 жыл бұрын
Ginyu B assist might be underrated huh? Lol these combos are INSANE! 👌🏾
@kazuyaichijou46234 жыл бұрын
Def not underrated
@adisaknamsok71704 жыл бұрын
When the skill required for assist is higher than learning how to play the character himself 🤣😂🤣
@WindyAssassin4 жыл бұрын
I don't even want to attempt this because it will just tarnish the beauty you have created...
@pixelblitz1974 жыл бұрын
Oh shit u somehow managed to bring back Goku's Szn 1 elbow loops
@HollowG84 жыл бұрын
"This. Is. Perfect!"
@hikai93014 жыл бұрын
There is so much beauty in it xD
@SuperKatheus4 жыл бұрын
OMG THIS VIDEO IS AWESOME
@kahekiboy34054 жыл бұрын
Gotta love that final boss xenosaga music.
@tenackfgc4 жыл бұрын
I bow in this man’s style
@ISRGAMING-4 жыл бұрын
Now everyone got ginyu combos lol that assist is mad cool
@YXiao4 жыл бұрын
You get a Burter, you get a Burter, You get a Burter. OMG everybody gets a Burter
@ISRGAMING-4 жыл бұрын
@@YXiao lmao
@ProfesorTeto24 жыл бұрын
this is art
@samyuerulagann74474 жыл бұрын
This makes me wanna experiment with my team.. THE SAUSE DON'T STOP!!
@jamieplaines4 жыл бұрын
Reccoome miracle bomber into super spirit bomb got me actin strange
@hadramawut294 жыл бұрын
Xiao over here with the Season 3.5 tech from DBFZ 2
@alfredogonzalez74214 жыл бұрын
1:22 best combo . Like 😁
@jman12934 жыл бұрын
Baseku looking like blueku with those shoulder “loops”
@YXiao4 жыл бұрын
He was the first Goku with elbow loops until being removed in Season 2
@UsernamerAlreadyTakn4 жыл бұрын
So dope !!
@AQWWill4 жыл бұрын
That's awesome
@omegadead67804 жыл бұрын
Hehe i give you this idea, now.... time to enjoy
@Not_slime3304 жыл бұрын
Xiao you are truly amazing. Have you considered entertaining any tournaments ?
@YXiao4 жыл бұрын
Thanks! I don't have the luxury of time or money for tournaments. I also just prefer doing combo videos nowadays.
@Not_slime3304 жыл бұрын
Xiao oh ok makes sense
@SACK0FDUNG4 жыл бұрын
Way to distracted by OD orb combos to pay attention to ginyu's contribution to all this.
@acewttimer4 жыл бұрын
Y’know, I feel in order to make this assist viable over the other two, they should give it its own cool down. One that’s faster until all Ginyu force members are used.
@megapixel11454 жыл бұрын
My eye: try to blink Me:not today
@joshsmith38364 жыл бұрын
straight fire.
@kaih46794 жыл бұрын
Spirit bomb route was sick as fuck
@beckmanator694 жыл бұрын
unless I'm doing it wrong, I'm so sad that Videl's B assist isn't enough stun to replace Goku in the 0:52 combo
@Ayanamiame4 жыл бұрын
all these 3 bar sparkless TODs ....goddem !
@SuperKatheus4 жыл бұрын
0:53 SO SICK HAHAHAHAHAHA
@forthesubs53574 жыл бұрын
id love to see any frieza stuff you have locked away!!! iwonder if ginyu can make him drip with sauce
@Jsolo134 жыл бұрын
At 2:10, I was like there’s no way beerus’ lvl 3 does THAT much... does that combo do exactly 10K or something?
@YXiao4 жыл бұрын
It's just about enough. Remember that his lv.3 does 1824 damage.
@imstillhermit4 жыл бұрын
Ridiculous bro. That shit was insane
@naitsirc4814 жыл бұрын
You’re amazing
@midnight_gmr85624 жыл бұрын
1:50 nice
@jerrysandoval20014 жыл бұрын
How do you even come up with this stuff man? I stg I could watch your combos all day!
@YXiao4 жыл бұрын
Play Ginyu :)
@jerrysandoval20014 жыл бұрын
@@YXiao you just might make me
@En2md4 жыл бұрын
Dedication.
@blacksleyck75634 жыл бұрын
1:22 best combo. 😁
@rin-senpai71154 жыл бұрын
3:06 Base Goku's shoulder loops are back!
@YXiao4 жыл бұрын
They must have a law saying that only one Goku can have elbow loop at a time.
@emishimaru-sama64494 жыл бұрын
They look really hard to pull. Now Imagine pulling It In a real match O_o
@Omniscient2334 жыл бұрын
Does these combos even hurt your brain lol honestly though you have to have a IQ Higher than 200 to preform these combos. Also Hi mate ^-^
@capnamerica95404 жыл бұрын
This shell is drippy
@lordloy74704 жыл бұрын
Sexiest combos i ever witness fuck MAGNIFIQUE!!!
@LyricLaude4 жыл бұрын
Bruh that soundtrack is sick af.
@YXiao4 жыл бұрын
Old JRPGs have too many good tracks
@crimsonb.60134 жыл бұрын
Unrelated but I miss Base Goku's elbow loops. Edit: Actually totally related. 3:06
@gautofernando46464 жыл бұрын
Same, elbow loops were nice also canon loops
@derekstonez2994 жыл бұрын
It's like we're playing two different games man wtf
@SirBernardicus4 жыл бұрын
I’m so used to specific combo structure that it looks like hacks at some points lol. Crazy good
@YXiao4 жыл бұрын
The game does allow a lot of different routes and has great combo depth. It's just that scaling is so severe off stray hit confirms in matches, so you probably won't see 99% of them outside of combo videos.
@cpfastforce4 жыл бұрын
Please Can you do a keyboard video again? Showing inputs on hand cam? Thank you
@YXiao4 жыл бұрын
I don't play DBFZ on PC.
@SaGe.64 жыл бұрын
ur a god
@YXiao4 жыл бұрын
Ah the Trunks 🐐 himself
@NinjaGamer8204 жыл бұрын
Burter assist is fucking nuts
@YXiao4 жыл бұрын
It is. It's also the most enabling attack in Ginyu combos.
@Rivurzs4 жыл бұрын
After that is it fair to call this guy the lab master.
@Dani-xd1rg4 жыл бұрын
I need to try that
@13thKingMu4 жыл бұрын
So how can you choose which Ginyu force that you wanted
@YXiao4 жыл бұрын
No, the rotation and input are fixed, depending on who's next in line.
@philipseisay39674 жыл бұрын
Xiao YEESHH
@n0_body77414 жыл бұрын
How can someone dislike this video? This is ridiculous
@UIPOTENTIAL4 жыл бұрын
Do some with s broly
@theedwardian4 жыл бұрын
Does Beerus' level 3 deal more damage to opponents close to death? I know evil containment wave does this
@YXiao4 жыл бұрын
It's fixed at 1824 minimum. When it hakais then you get 50,000 fake damage for cinematics.
@sawkchalk69664 жыл бұрын
Saucy
@xardinlume73454 жыл бұрын
And this, people, is why Go1 put Ginyu in S+ tier: TOP SAUCE TIER. Also it's scary.
@YXiao4 жыл бұрын
I actually don't really know why he'd put Ginyu up there... This B assist is unfortunately not consistent at all to be truly impactful in matches, meaning that Ginyu underwent no change over the patch. Yet a good number of characters are better than before.
@omegalascout36914 жыл бұрын
Is there any way to confirm beerus 236s using Hit C-Assist? I've been trying for a while, but I'm also BRAND New to this game so I haven't had any success with getting it into a worthwhile combo. And if not with 236s, is it possible to combo it into other high damage options/loops?
@YXiao4 жыл бұрын
Hit's C-assist has the issue of pushing the target farther away instead of dragging them towards you like other C-assists, but you should be able to use that near the corner. You can always opt for other routes and end with C-assist into dragon rush. No need to aim for 236S combos.
@omegalascout36914 жыл бұрын
@@YXiao Thanks for the response, I'm still super new to the game so I don't know when you'd opt do to different combos (at this point I'm super interested in Style), I take it that Base goku is a pretty good character to run with beerus though? Is his A assist really good for netting high damage combos?
@YXiao4 жыл бұрын
@@omegalascout3691 It's really up to you. Find a few characters you like, stick to them and learn more about the game until later is also a viable way to learn. Damage in this game is largely dictated by your combo starter. You could full optimize a combo from a scaled starter and it could still do less damage than an unoptimal combo from an unscaled starter. Goku's A-assist is strong but has the problem or being difficult to time if you try to combo it from high up in the air. However, Beerus has moves that brings both him and the opponent down to ground level, making it very easy to extend combos with Goku.
@omegalascout36914 жыл бұрын
@@YXiao I see, I'll stick to the team and try to get better, thanks for all the reply's
@tearitup58644 жыл бұрын
Xiao, have you figured out the pattern of the rotation of the B assist?
@YXiao4 жыл бұрын
The attack type is fixed to the rotation of 5S, 236S, 214S, and the character is fixed to the sequence of Ginyu force.
@tearitup58644 жыл бұрын
Xiao ah so the first three would be guldo 5S, recoome 236S and then burter 214S? And then so on and so forth?
@YXiao4 жыл бұрын
@@tearitup5864 yes, it just rotates onwards like that
@xross_cnr99054 жыл бұрын
ive said this a hundred times in the discord chat... after Ginyu's lvl3, if he kills you, he does the Dance of Solitude. This would nod to TFS and give Ginyu that laugh he needs. This is similar to a21 after her lvl3 when she eats you. Please.. Ginyu needs to DANCE
@kaih46794 жыл бұрын
Holy shit
@wurstwilly_dbfz62104 жыл бұрын
Is it random if they do their specials or not?
@YXiao4 жыл бұрын
It's fixed in input order and sequence.
@xXKillaBGXx4 жыл бұрын
Ginyu Toksentai
@forthesubs53574 жыл бұрын
or even some Android 18 disk loop sauce
@ezra45584 жыл бұрын
holy shit
@Mario-hg8vo4 жыл бұрын
Shoutout to the Twitter heads who saw it first 😎
@feliwein_cc4 жыл бұрын
poor goku black dude.. he is already dead, have some mercy hahaha