Dont Forget to Dynamesh after all those duplicates to create one mesh! Then you can Decimate... Forgot to mention that in the video
@omaratef30842 жыл бұрын
Between duplicated parts it shows some deference from original parts how to make it with no difference??
@thivolan3d2 жыл бұрын
@@omaratef3084 As long as you drag the mesh to where you want it while holding Ctrl then let go of Ctrl while dragging, the spacing and topology should be the same. Maybe use a higher dynamesh number as well
@Frank-DiscussionАй бұрын
Excellent vid!
@noiryork1018 ай бұрын
Good video, bro. Thanks
@thivolan3d8 ай бұрын
You're welcome!
@louiscreuzet6197 Жыл бұрын
thank you so much! quick and efficient, the kind of tutorial that we look for.
@thivolan3d Жыл бұрын
Always a pleasure!
@vectordexter5393 Жыл бұрын
Thank you soo much, really quick and time saving hack
@rabsrabble54153 жыл бұрын
I was told about that drag and repeat action (or something similar) years ago, but never could remember what it was. Thanks for the quick tip!
@thivolan3d3 жыл бұрын
Yeah, Zbrush has so many options and workarounds that you simply cant remember all of them.. Happy to help!
@Fantasy382942 ай бұрын
nice!
@zetso3d3 жыл бұрын
Really helpful love it
@thivolan3d3 жыл бұрын
Thanks, Man... Stay tuned; more to come.
@L17돌멩이2 жыл бұрын
WOW IT REAlly helpful thank you so much!!
@thivolan3d2 жыл бұрын
Hey no problem, Ron!
@alexyun47572 жыл бұрын
goated tip! thanks boss
@thivolan3d2 жыл бұрын
Heh, glad you found it helpful, man!
@slipgatecentral2 жыл бұрын
Holy shit this was eye opener
@thivolan3d2 жыл бұрын
Yep, quite a few ways to simply create seemingly complex forms in 3D! Happy it helped you, dude.
@slipgatecentral2 жыл бұрын
Man I’ve been zbrushing for 20 years almost and still finding out cool tricks like yours :D
@thivolan3d2 жыл бұрын
@@slipgatecentral Happy to help :)
@thourawc91562 жыл бұрын
indeed
@raulabonitalla46472 жыл бұрын
thank you
@thivolan3d2 жыл бұрын
Anytime 👍
@3DMONSTERRR2 жыл бұрын
Super cool man Thanks
@thivolan3d2 жыл бұрын
Anytime!
@driiifter2 жыл бұрын
awesome!!
@thivolan3d2 жыл бұрын
Glad you like it!!
@pabloG3d3 жыл бұрын
cool tip
@thivolan3d3 жыл бұрын
Yep, want to contribute more to the 3D community with some helpful tips to speed up production...
@RogerEricksonRetouch2 жыл бұрын
Yeahhhhhhhhh!!!!!!!
@omaratef30842 жыл бұрын
At (2:16) how do you move the object like that i try that but my max brush size was 1000 and that was small to move the object like in the video... Another question can i bend the object from the middle I want to move the object as i want Can you explain that in steps please and thank you
@thivolan3d2 жыл бұрын
For your first question... You can either change the brush size in preferences -> Draw -> Max Brush Size OR you can make the mesh smaller by pressing "W" to get out the Gizmo tool and use the scaling option (The yellow sqaure) to make your mesh fit to your brush size For the second question you can either just use the move brush with symmetry on (X) which is easier OR you can use the deformer which requires a little more work... Checkout my Introduction to ZBrush for uses of brushes: kzbin.info/www/bejne/iKLHhoxjmLarj7M Use the Deformer tool which is under the Gizmo tool (W). after you have the gizmo you can press Alt+ left click on the Location symbol to center your gizmo on the mesh, after that press the gear icon (Customise) and select "Deformer". Use the orange arrows to add or minus points to the mesh and after that you can mask the points you want to move and use the gizmo to move the mesh as you want... Use this video as a guide: kzbin.info/www/bejne/bpvCkJR_qK1kmMk&ab_channel=MichaelPavlovich
@omaratef30842 жыл бұрын
@@thivolan3dsuper amazing explanation...it works thanx so much
@thivolan3d2 жыл бұрын
@@omaratef3084 No problem👍
@Play-to-earnn Жыл бұрын
74000 mil faces this is alot not low poly ?
@thivolan3d Жыл бұрын
Hi Joseph! Yes this is why i suggested dynameshing then decimating the model (Its in the pinned comment) after so you have a low poly model that still has the details. If youre new to ZBrush, dynamesh is under geometry, dynamesh and Decimation Master is under the Zplugins tab on the top right menus. There you can pre process current and then decimate the model to something lower while keeping a lot of the details... you can also create a custom continuous brush with the low poly decimated version: kzbin.info/www/bejne/pHazfYpnZq-Bd5Y