ZBrush Quick Tip Series: How to Create Ropes, Braids and Bars

  Рет қаралды 24,650

Thivolan 3D

Thivolan 3D

Күн бұрын

Пікірлер: 40
@thivolan3d
@thivolan3d 3 жыл бұрын
Dont Forget to Dynamesh after all those duplicates to create one mesh! Then you can Decimate... Forgot to mention that in the video
@omaratef3084
@omaratef3084 2 жыл бұрын
Between duplicated parts it shows some deference from original parts how to make it with no difference??
@thivolan3d
@thivolan3d 2 жыл бұрын
@@omaratef3084 As long as you drag the mesh to where you want it while holding Ctrl then let go of Ctrl while dragging, the spacing and topology should be the same. Maybe use a higher dynamesh number as well
@Frank-Discussion
@Frank-Discussion Ай бұрын
Excellent vid!
@noiryork101
@noiryork101 8 ай бұрын
Good video, bro. Thanks
@thivolan3d
@thivolan3d 8 ай бұрын
You're welcome!
@louiscreuzet6197
@louiscreuzet6197 Жыл бұрын
thank you so much! quick and efficient, the kind of tutorial that we look for.
@thivolan3d
@thivolan3d Жыл бұрын
Always a pleasure!
@vectordexter5393
@vectordexter5393 Жыл бұрын
Thank you soo much, really quick and time saving hack
@rabsrabble5415
@rabsrabble5415 3 жыл бұрын
I was told about that drag and repeat action (or something similar) years ago, but never could remember what it was. Thanks for the quick tip!
@thivolan3d
@thivolan3d 3 жыл бұрын
Yeah, Zbrush has so many options and workarounds that you simply cant remember all of them.. Happy to help!
@Fantasy38294
@Fantasy38294 2 ай бұрын
nice!
@zetso3d
@zetso3d 3 жыл бұрын
Really helpful love it
@thivolan3d
@thivolan3d 3 жыл бұрын
Thanks, Man... Stay tuned; more to come.
@L17돌멩이
@L17돌멩이 2 жыл бұрын
WOW IT REAlly helpful thank you so much!!
@thivolan3d
@thivolan3d 2 жыл бұрын
Hey no problem, Ron!
@alexyun4757
@alexyun4757 2 жыл бұрын
goated tip! thanks boss
@thivolan3d
@thivolan3d 2 жыл бұрын
Heh, glad you found it helpful, man!
@slipgatecentral
@slipgatecentral 2 жыл бұрын
Holy shit this was eye opener
@thivolan3d
@thivolan3d 2 жыл бұрын
Yep, quite a few ways to simply create seemingly complex forms in 3D! Happy it helped you, dude.
@slipgatecentral
@slipgatecentral 2 жыл бұрын
Man I’ve been zbrushing for 20 years almost and still finding out cool tricks like yours :D
@thivolan3d
@thivolan3d 2 жыл бұрын
@@slipgatecentral Happy to help :)
@thourawc9156
@thourawc9156 2 жыл бұрын
indeed
@raulabonitalla4647
@raulabonitalla4647 2 жыл бұрын
thank you
@thivolan3d
@thivolan3d 2 жыл бұрын
Anytime 👍
@3DMONSTERRR
@3DMONSTERRR 2 жыл бұрын
Super cool man Thanks
@thivolan3d
@thivolan3d 2 жыл бұрын
Anytime!
@driiifter
@driiifter 2 жыл бұрын
awesome!!
@thivolan3d
@thivolan3d 2 жыл бұрын
Glad you like it!!
@pabloG3d
@pabloG3d 3 жыл бұрын
cool tip
@thivolan3d
@thivolan3d 3 жыл бұрын
Yep, want to contribute more to the 3D community with some helpful tips to speed up production...
@RogerEricksonRetouch
@RogerEricksonRetouch 2 жыл бұрын
Yeahhhhhhhhh!!!!!!!
@omaratef3084
@omaratef3084 2 жыл бұрын
At (2:16) how do you move the object like that i try that but my max brush size was 1000 and that was small to move the object like in the video... Another question can i bend the object from the middle I want to move the object as i want Can you explain that in steps please and thank you
@thivolan3d
@thivolan3d 2 жыл бұрын
For your first question... You can either change the brush size in preferences -> Draw -> Max Brush Size OR you can make the mesh smaller by pressing "W" to get out the Gizmo tool and use the scaling option (The yellow sqaure) to make your mesh fit to your brush size For the second question you can either just use the move brush with symmetry on (X) which is easier OR you can use the deformer which requires a little more work... Checkout my Introduction to ZBrush for uses of brushes: kzbin.info/www/bejne/iKLHhoxjmLarj7M Use the Deformer tool which is under the Gizmo tool (W). after you have the gizmo you can press Alt+ left click on the Location symbol to center your gizmo on the mesh, after that press the gear icon (Customise) and select "Deformer". Use the orange arrows to add or minus points to the mesh and after that you can mask the points you want to move and use the gizmo to move the mesh as you want... Use this video as a guide: kzbin.info/www/bejne/bpvCkJR_qK1kmMk&ab_channel=MichaelPavlovich
@omaratef3084
@omaratef3084 2 жыл бұрын
@@thivolan3dsuper amazing explanation...it works thanx so much
@thivolan3d
@thivolan3d 2 жыл бұрын
@@omaratef3084 No problem👍
@Play-to-earnn
@Play-to-earnn Жыл бұрын
74000 mil faces this is alot not low poly ?
@thivolan3d
@thivolan3d Жыл бұрын
Hi Joseph! Yes this is why i suggested dynameshing then decimating the model (Its in the pinned comment) after so you have a low poly model that still has the details. If youre new to ZBrush, dynamesh is under geometry, dynamesh and Decimation Master is under the Zplugins tab on the top right menus. There you can pre process current and then decimate the model to something lower while keeping a lot of the details... you can also create a custom continuous brush with the low poly decimated version: kzbin.info/www/bejne/pHazfYpnZq-Bd5Y
@Play-to-earnn
@Play-to-earnn Жыл бұрын
@@thivolan3d thank you 🙂 have a nice day
@thivolan3d
@thivolan3d Жыл бұрын
@@Play-to-earnnAnytime!
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