there is easier and faster way . You can put your parts together . make small border overlap over parts and then use boolean merge . mesh will be automatically unified . and then you use same trick with sculptris mode on border - this way you have to do like 5 time less work and if you make thin overlap almost no re-sculpting :D in some cases it will make some weird artifact between those two groups (if you will make it without good amount of overlap) then just select this artifact group > hide it , delete hidden and then use - modify topology > close holes . i do this all the time and this saved me a lot of work :)
@alteraz13554 жыл бұрын
Wow, seriously underrated comment... this is a game changer! Ive tried it and it works extremely well, very pleased with this! Many thanks :)
@Tenchinu3 жыл бұрын
how do you do this without losing your subdivisions?
@zigfaust3 жыл бұрын
This is the way. Saving this vid just for this comment.
@FlappyBandAid2 жыл бұрын
Neat, you should do a demonstration on your YT channel. 👍
@chrisdixonstudios3 жыл бұрын
Awesome vid! Whoha slow down, I can't see the keyboard hehe..I think you said: Mask, invert mask to cut only masked area >> Ctrl+W to make poygroup >> click to SELECT poygroup >> Ctrl+SHIFT+click to hide polygroup >> Geometry:>> Modify Topography>> Delete hidden!! Polygroups>> AutoGroups to make seperate groups and find artifacts to hide by Select Brushes! and Delete by Geometry: >>Delete hidden!! B,Z,M = ZModdler Brush: ZOOM in to Click Edge [Space] to select "Bridge" and Target: "Two Points" ..Boom!! Thank you so much for showing me how, blessings!
@yuezhang55514 жыл бұрын
Good video, To save everybody's time, start watching from 4:00
@ComicsLegend4 жыл бұрын
I think another way you can do it is by merging the two subtools, then going to the move gizmo and click on the gear icon and select "Remesh by Union" It will merge the two pieces into one piece. Then you can use sculptris pro to add or fix the geometry in that area. There are many ways to do it.
@mandringaudez40054 жыл бұрын
Yes but you would destroy all the other areas where polygroups are joined together :)
@syllync.e4 жыл бұрын
Exactly what I've been looking for. Thanks a lot!
@rexmediapro43415 жыл бұрын
Triple thumbs up man. You really saved me. Thank a lot
@winglet36453 жыл бұрын
A friend and I accidentaly discovered this a while ago, but thank you a lot for reminding this awesome trick :D
@sarinanzf70577 ай бұрын
YOU ARE MY SAVER!!! thank you thank you so much i mean it !
@everbita1723 Жыл бұрын
Please help, I am precisely modeling a whole body and feet with fingers very close together (as it normally should be) the problem is that when doing bridge, the fingers merge and many triangles appear around
@tarz11094 жыл бұрын
What did you do after masking the mesh? I don't know what hot keys you're pressing.
@mandringaudez40054 жыл бұрын
ctrl + W to make a new polygroup from the masked part
@tarz11094 жыл бұрын
@@mandringaudez4005 Many thanks dood
@jvh9276 жыл бұрын
Thanks so much man this will definitely help me with the character I’m working on rn!!
@mandringaudez40056 жыл бұрын
Glad it helped :D
@Juhukebox5 жыл бұрын
+ 1 on the comment below, you SAVED me (and my model) after hours and hours of trying to fix it but just getting more and more problems... so THANK YOU
@kairus14 жыл бұрын
hi i merged two parts and after i merged them i realized that something disapeared a mesh part? in my subtool. i dont know why that happened?
@shizyninjarocks4 жыл бұрын
I'm having the same problem. Did you figure it out?
@ChillerBOyVideo6 жыл бұрын
Thank you! Wtached other tutorials with other ways but nothing worked without dynamesh :( Your way worked for me! Sad that a 1000$ software lacks in these kind of functions
@mandringaudez40056 жыл бұрын
Actually there are other functions that allows you to do this kind of merging and they are even simpler, like boolean and remesh by union in the Gizmo3D deformer tab =)
@ChillerBOyVideo6 жыл бұрын
Really:O never have seen them but might be that im kinda new to zbrush gonna try it tomorrow
@batuhantugrul19663 жыл бұрын
Great video thanks Mandrin !
@LOC-Ness7 күн бұрын
Wish this worked in blender
@MustafaBerkeGureltol3 жыл бұрын
When the Sculptris Pro tool is op.
@gokux78563 жыл бұрын
Awesome tutorial I tried it and it worked but when I zoom into my model it seems like I’ve lost detail but when I zoom out it seems detailed ?. Will this effect my model if I 3d print?
@mandringaudez40053 жыл бұрын
Thanks for your comment, i dont see how this technique could remove some details, it might just be a bug. It will likely not have any impact on a 3D print model. Even though I would suggest making a decimation before printing to make it less heavy in the slicer :)
@gokux78563 жыл бұрын
Thanks is for the reply , what I meant I was I seem to get some tiny holes and blurry detail lines when I do this but that’s when I zoom in . Looks ok when I zoom out , could be a big as I’m using zbrush 2021 and that crap keeps crashing every time I try and use trim Slice brushes or just randomly when I’m working at times. Will try this again and hopefully all will be well . Defo will decimate the mode after its finished .👍🏽
@kingdeanvfx4 жыл бұрын
geniusss! ✌🏼 can u do tutorial on face or whole body topology? hope u can do a series with zbrush.
@mandringaudez40054 жыл бұрын
Hi man, thanks for the kind comment ! I unfortunately doesn't have time to make tutorials anymore. For the best Zbrush Series you can find, check Mickael Pavlovitch's channel, he explains everything way better than I. For a whole body topology, check FlippedNormals channel, they do have a lot of tutorials on topology. Have a nice day
@vishal_3D_modeling_Artist3 жыл бұрын
very good video .
@Wyano5 жыл бұрын
Is that possible with two separated subtools?
@ГалинаСивоконь-в3ц7 ай бұрын
Thanks God! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You very much!
@georgi1664 жыл бұрын
Thank you, well explained.
@thiagopereto37864 ай бұрын
o mlk é bom!
@hombre0leg3 жыл бұрын
Excellent, have a nice day!
@fruppy4 жыл бұрын
great video! thank you!
@pur3pk3174 жыл бұрын
Thankyou so fucking much! was stuck on this issues for so long
@lowerastral19632 жыл бұрын
2:28 You didn't state how you "unselected" the particular polygroup that you deselected or unselected. Fast movements on the screen don't translate well into clarification of tools and/or subtools being used. I am having a difficult time following your voice as well as your cursor commands. Thank you. Still, a very good tutorial. Definitely a "Thumbs-Up!". I guess I will just have to watch your tutorial over a few times to understand.
@boycie1811 ай бұрын
I think he's probably expecting people who watch this video to know the basics...
@boycie1811 ай бұрын
To help tho, all he did was invert his poly group selection you can do this by simply ctrl+shift clicking into empty space and it will invert the selection. Once inverted you can go geometry/modify geometry/delete hidden.
@createsamsvoulife66483 жыл бұрын
thank you so much!
@sodestroyed83643 жыл бұрын
you are genious
@sGabrielJ3 жыл бұрын
and yet this will destroy your subD, the best way to do this is make hands and feet in beginning of sculpt
@МорисКирумба Жыл бұрын
👍👍👍
@Vaernim5 жыл бұрын
Wanted to thumb up, but noticed it already is. Thank you twice.
@ademdisbudak89724 жыл бұрын
Thanks
@noumaankhan98844 жыл бұрын
Your voice is soooo loww had to watch 3 times
@honeybadgerftuw5 жыл бұрын
you can't even say where delete hidden is ffs
@kingdeanvfx4 жыл бұрын
Nooo Nope hahahahah
@ImMacFly5 жыл бұрын
thx
@Sul_Shadw3 жыл бұрын
you are french
@mandringaudez40053 жыл бұрын
Oui
@Sul_Shadw3 жыл бұрын
@@mandringaudez4005 LOL your accent is light compared to others