【戰雙帕彌什】CN服-諾曼復興戰-7月25日週次 - 淵山礦區深巢 溢載超頻詞綴週、0電力、4隊1次通關 、完美戰術 - 手機太燙還是冷下來再玩好了www

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藍川カエル

藍川カエル

Күн бұрын

Пікірлер: 7
@black.lockhart
@black.lockhart 5 ай бұрын
Will you still upload pain cage videos? my timeline was missing something and I just figured it out what it was
@AikawaKaeru
@AikawaKaeru 5 ай бұрын
It is because I have given up my 3S account. So I also stopped shooting the pain cage movie. Because the CN server has changed to not require a very high score to get rewards. I don't have any reference for my CN account to shoot pain cage videos, so I don't plan to upload them as often as before, I'm sorry. You can leave me a message if you have any questions, maybe I can help you to find the problem or take a picture for your reference. Please forgive me if there are any mistakes or impoliteness in the translation using DEEPL. :D Translated with DeepL.com (free version)
@koyora4495
@koyora4495 5 ай бұрын
想請問一下深痕躍升後手感如何?
@AikawaKaeru
@AikawaKaeru 5 ай бұрын
深痕的躍升跟之前其他角色相比比較特別,差異點在要看戰區的物理BUFF是什麼決定。 手感上幾乎是沒變化。 如果是以往的物理BUFF,那深痕的流程改動只有起跳後的劍氣需要持續移動可以增加一些傷害。 而新的BUFF主要提升的傷害是"效應"的傷害,物理的效應是真意斬,目前是含英S跟深痕躍升後才有,就像這部影片裡深痕的流程。 在效應的物理BUFF時,深痕的流程會變成1段必殺後不起跳,改為閃避一次後連續普攻丟出劍氣同時讓核心條下的數字轉換為紅色,讓2段必殺有真意斬的傷害。 操作難度幾乎相同,就是對應的戰區要記得別按錯。在效應BUFF時上挑的傷害太低了。:D
@koyora4495
@koyora4495 5 ай бұрын
@@AikawaKaeru 所以上挑幾乎是沒必要了,上挑後就沒有帥氣的新姿勢,這樣對嗎?
@AikawaKaeru
@AikawaKaeru 5 ай бұрын
不,上挑變得更帥了,會有殘影一起揮劍氣~ 兩個都是必要的,只是應用場合不同
@koyora4495
@koyora4495 5 ай бұрын
@@AikawaKaeru 了解,期待更新了!謝謝解說👍
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