Zremesher - All settings EXPLAINED!

  Рет қаралды 49,603

hart

hart

Күн бұрын

Пікірлер: 63
@Polygonlin
@Polygonlin 2 жыл бұрын
PLEASE keep making Zbrush videos like this!! This video explained things as simply as quickly as possible...and we Zbrush/3D sculpting and Modeling newer users GREATLY NEED THESE SORTS OF VIDEOS!!
@62Tob
@62Tob Ай бұрын
Thank you, your expolanation and tutorials are so clear, efficient and not boring. Unlike A LOT of other ones. Thank you.
@Dorizdt
@Dorizdt 3 жыл бұрын
you are killing it with these videos. Keep them coming!
@hartgameart
@hartgameart 3 жыл бұрын
Thank you Scott! The encouragment means a lot!
@Dorizdt
@Dorizdt 3 жыл бұрын
@@hartgameart Btw i'd love to see a video specifically on how you went from ZBrush to Unity3D in termos of retopology. Your models in Unity3D i'm guessing are flawless based on what i've seen in Crowfall.
@ShahzDaneil
@ShahzDaneil 2 жыл бұрын
Excellent explanation, the youtube algorithm will bring you all the subs eventually! Subbed instantly.
@hartgameart
@hartgameart 2 жыл бұрын
Appreciate it shahz!
@kaisercatcinema
@kaisercatcinema 3 жыл бұрын
A solid overview - subbed!
@Endy12_73
@Endy12_73 3 жыл бұрын
Hi, hart. As far as I know the Target Polygon counter slider defines approximately the final polygon count of a model in 1K steps. So 5 means there will be around 5K polygons after remeshing.
@felipebrockveld
@felipebrockveld Жыл бұрын
Thank you for the video! Keep the good stuff! Regards from Brazil!
@maximeduchamp932
@maximeduchamp932 Жыл бұрын
Good video. I use polygroups to paint loop and areas where I want to have a nice edge loop then i keep group while remeshing organics topologies and it works very well
@Dennathedevilsadvocate
@Dennathedevilsadvocate 7 ай бұрын
Thank you for these great videos, you are such a good teacher
@daitya1
@daitya1 9 ай бұрын
Thanks for this video. By doing this do we still need to retopo the model or it can be animation ready?
@EveBatStudios
@EveBatStudios 2 жыл бұрын
Thank you so much for this! Incredibly useful in my current project!
@hartgameart
@hartgameart 2 жыл бұрын
no problem glad it helps!
@GuardCleaner
@GuardCleaner Жыл бұрын
legacy zremesher works best with polygroups on organic surfaces and TWO options ON simultaneously - keepgroups and freezeborder. then you can repeat it playing with smoothgroups slider. it gives you very good topoflow, which is unreacheable with this new zremesher, which almost not working with polygroups on organic model
@pixel2plastic832
@pixel2plastic832 3 жыл бұрын
Awesome break down! Found this while trying to explain Zremesh to someone. As Far as I know Freeze Border is intended to keep hold the shape of edges of non volume meshes if you were trying to line up separate pieces. For example it should be effecting the edges where you cut around his neck/shoulders. But I am not sure if it is a legacy feature that the new zremesh takes into account anyway. Also for keep groups I have noticed that 0 Smoothing tends to cause errors but setting to .1 or something pretty low it will usually do a lot better at keeping edges.
@hartgameart
@hartgameart 3 жыл бұрын
Glad you liked it! That makes sense. Situations where your head mesh is a separate object from the body that would be very useful.
@NojsGraphics
@NojsGraphics 2 жыл бұрын
honestly, at some point i gave up on Zremesher, i feel like im way faster doing retopo manually with Zmodeler with edge extrude and move point with attraction. Maybe im biased becouse im doing hard surface and not organic stuff, but i still feel like doing retopo manually and then subdividing mesh and projecting details back from high poly model in organic model cases is better. On side note 3DS max currently have best hard surface auto retopology, its crazy, worth checking out.
@honkpill686
@honkpill686 3 жыл бұрын
Hey Comrade! Thanks for the tips, I've already signed up...good luck and "This is the way" ! 🔥🔥🔥
@hartgameart
@hartgameart 3 жыл бұрын
Thank you and good vibes!
@dave7328
@dave7328 3 жыл бұрын
Thank you so much, this really made the menu a lot less intimidating as a beginner
@hartgameart
@hartgameart 3 жыл бұрын
That's awesome to hear! Glad it helped you out a bit
@Alander787
@Alander787 3 жыл бұрын
Just discovered your channel! Great video btw, keep up the good work!
@NimaSayah
@NimaSayah 8 ай бұрын
Why ZRemesher do not make Edge Loop even when I make the guidelines with ZRemesher Guides brush? Did you use the base mesh?
@KirklandShunk
@KirklandShunk 2 жыл бұрын
Informative video! Some of the things like Freeze Border and Freeze Groups, I never understood how to use them. Also what is the song names and artists at 5:25 & 9:05 ? Love the way they sound
@GIGATRON11
@GIGATRON11 Жыл бұрын
best explenation better than the pixologic ones
@AvantNovis
@AvantNovis 3 ай бұрын
God bless you for this
@TheDanielConsole
@TheDanielConsole 3 жыл бұрын
Really good video, thanks for posting!
@فنانالفوتوشوب
@فنانالفوتوشوب 3 жыл бұрын
I wish you good luck, your channel is amazing .
@hartgameart
@hartgameart 3 жыл бұрын
Thank you so much! That’s really kind of you!
@alexpurkhalo711
@alexpurkhalo711 2 жыл бұрын
it's so cool explanation
@Silver-xf7it
@Silver-xf7it 2 жыл бұрын
Invaluable information!
@oliviarose6453
@oliviarose6453 2 жыл бұрын
This is so helpful!!!!
@maxizbrush
@maxizbrush 3 жыл бұрын
Awesome vid! You won a new subscriber haha
@hartgameart
@hartgameart 3 жыл бұрын
Thank you man! I appreciate it
@favyijomah1889
@favyijomah1889 2 жыл бұрын
Good tutorial
@ВасильМарчук-у3е
@ВасильМарчук-у3е 2 жыл бұрын
Thank you! you are the best!
@sevenseven31
@sevenseven31 3 жыл бұрын
to understanding zremesher should be started from quadremesher then retopology in 3ds max and finally zremesher in zbrush
@KirklandShunk
@KirklandShunk 2 жыл бұрын
What are the song names at 5:25 & 9:05
@ermalkoci1361
@ermalkoci1361 2 жыл бұрын
thanks
@ozkancagatay
@ozkancagatay 2 жыл бұрын
Really nice tutorial ty!
@riquelmemendes939
@riquelmemendes939 3 ай бұрын
Sublime
@ZephrusPrime
@ZephrusPrime 3 жыл бұрын
How do you handle character retopo and UV. Since they decided to forget about Peel UV, do you use other applications to finish the character pipeline?
@hartgameart
@hartgameart 3 жыл бұрын
I feel like my workflow is in a weird place in regards to UVs. I still do all my unwrapping in maya which is funny since it's really the only thing i'm still doing in maya on a consistent basis. If I didn't have access to maya through work I'm not sure what I would do though. I'd probably look at blender or maybe unfold3d which I've heard has similar tools to maya. Though for personal stuff that doesn't need as strict UV standards I think i'm going to start leaning on substance painters auto unwrap more since it does do a pretty good job. I even do use Zbrush's auto-unwrap sometimes but then I export to clean it up and repack in maya. I would love to see Zbrush do a major UV and Retopo update sometime in the future
@Bigodeau
@Bigodeau 2 жыл бұрын
very nice tutorial
@kristine5666
@kristine5666 Жыл бұрын
Thank you so muchhhhh
@SerafinGrivel
@SerafinGrivel 3 жыл бұрын
Such a good video!
@segbembamurray2044
@segbembamurray2044 2 жыл бұрын
great tut. thanks
@annnesmi
@annnesmi 3 жыл бұрын
Thank you!
@nategreyson6014
@nategreyson6014 3 жыл бұрын
im just going to sub right away
@mikerusby
@mikerusby Жыл бұрын
its the last refuge of people who cannot be arsed to retopologise by hand :)
@uselessfarmer
@uselessfarmer Жыл бұрын
awesome video music is too loud/distracting compared to your narrations though
@hartgameart
@hartgameart Жыл бұрын
Thanks def agree about the music. Will have to make an updated version at some point
@onurgunduz2428
@onurgunduz2428 2 жыл бұрын
thank you so much bro. "but I dont like BG music"
@metken_
@metken_ 3 жыл бұрын
3ds max retopo modify much better then zremesher. But anyway thank you for video.
@andrewstrasser
@andrewstrasser 8 ай бұрын
bruh, what's this music? i need it lollz
@O_rik
@O_rik 3 жыл бұрын
Thank you!
@Sanzhar_00_
@Sanzhar_00_ 2 жыл бұрын
Thank you!
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