PLEASE keep making Zbrush videos like this!! This video explained things as simply as quickly as possible...and we Zbrush/3D sculpting and Modeling newer users GREATLY NEED THESE SORTS OF VIDEOS!!
@Endy12_732 жыл бұрын
Hi, hart. As far as I know the Target Polygon counter slider defines approximately the final polygon count of a model in 1K steps. So 5 means there will be around 5K polygons after remeshing.
@Dorizdt2 жыл бұрын
you are killing it with these videos. Keep them coming!
@hartgameart2 жыл бұрын
Thank you Scott! The encouragment means a lot!
@Dorizdt2 жыл бұрын
@@hartgameart Btw i'd love to see a video specifically on how you went from ZBrush to Unity3D in termos of retopology. Your models in Unity3D i'm guessing are flawless based on what i've seen in Crowfall.
@kaisercatcinema2 жыл бұрын
A solid overview - subbed!
@GuardCleaner9 ай бұрын
legacy zremesher works best with polygroups on organic surfaces and TWO options ON simultaneously - keepgroups and freezeborder. then you can repeat it playing with smoothgroups slider. it gives you very good topoflow, which is unreacheable with this new zremesher, which almost not working with polygroups on organic model
@Dennathedevilsadvocate3 ай бұрын
Thank you for these great videos, you are such a good teacher
@ShahzDaneil2 жыл бұрын
Excellent explanation, the youtube algorithm will bring you all the subs eventually! Subbed instantly.
@hartgameart2 жыл бұрын
Appreciate it shahz!
@maximeduchamp932 Жыл бұрын
Good video. I use polygroups to paint loop and areas where I want to have a nice edge loop then i keep group while remeshing organics topologies and it works very well
@daitya15 ай бұрын
Thanks for this video. By doing this do we still need to retopo the model or it can be animation ready?
@EveBatStudios2 жыл бұрын
Thank you so much for this! Incredibly useful in my current project!
@hartgameart2 жыл бұрын
no problem glad it helps!
@NojsGraphics Жыл бұрын
honestly, at some point i gave up on Zremesher, i feel like im way faster doing retopo manually with Zmodeler with edge extrude and move point with attraction. Maybe im biased becouse im doing hard surface and not organic stuff, but i still feel like doing retopo manually and then subdividing mesh and projecting details back from high poly model in organic model cases is better. On side note 3DS max currently have best hard surface auto retopology, its crazy, worth checking out.
@dave73282 жыл бұрын
Thank you so much, this really made the menu a lot less intimidating as a beginner
@hartgameart2 жыл бұрын
That's awesome to hear! Glad it helped you out a bit
@pixel2plastic8322 жыл бұрын
Awesome break down! Found this while trying to explain Zremesh to someone. As Far as I know Freeze Border is intended to keep hold the shape of edges of non volume meshes if you were trying to line up separate pieces. For example it should be effecting the edges where you cut around his neck/shoulders. But I am not sure if it is a legacy feature that the new zremesh takes into account anyway. Also for keep groups I have noticed that 0 Smoothing tends to cause errors but setting to .1 or something pretty low it will usually do a lot better at keeping edges.
@hartgameart2 жыл бұрын
Glad you liked it! That makes sense. Situations where your head mesh is a separate object from the body that would be very useful.
@felipebrockveld11 ай бұрын
Thank you for the video! Keep the good stuff! Regards from Brazil!
@GIGATRON11 Жыл бұрын
best explenation better than the pixologic ones
@kristine5666 Жыл бұрын
Thank you so muchhhhh
@NimaSayah5 ай бұрын
Why ZRemesher do not make Edge Loop even when I make the guidelines with ZRemesher Guides brush? Did you use the base mesh?
@honkpill6862 жыл бұрын
Hey Comrade! Thanks for the tips, I've already signed up...good luck and "This is the way" ! 🔥🔥🔥
@hartgameart2 жыл бұрын
Thank you and good vibes!
@Alander7872 жыл бұрын
Just discovered your channel! Great video btw, keep up the good work!
@favyijomah18892 жыл бұрын
Good tutorial
@TheDanielConsole2 жыл бұрын
Really good video, thanks for posting!
@sevenseven312 жыл бұрын
to understanding zremesher should be started from quadremesher then retopology in 3ds max and finally zremesher in zbrush
@ermalkoci13612 жыл бұрын
thanks
@uselessfarmer11 ай бұрын
awesome video music is too loud/distracting compared to your narrations though
@hartgameart11 ай бұрын
Thanks def agree about the music. Will have to make an updated version at some point
@mikerusby11 ай бұрын
its the last refuge of people who cannot be arsed to retopologise by hand :)
@Silver-xf7it2 жыл бұрын
Invaluable information!
@user-mc2sw9lc6e2 жыл бұрын
I wish you good luck, your channel is amazing .
@hartgameart2 жыл бұрын
Thank you so much! That’s really kind of you!
@oliviarose64532 жыл бұрын
This is so helpful!!!!
@ozkancagatay Жыл бұрын
Really nice tutorial ty!
@alexpurkhalo711 Жыл бұрын
it's so cool explanation
@user-gy7tz9vt5s2 жыл бұрын
Thank you! you are the best!
@onurgunduz24282 жыл бұрын
thank you so much bro. "but I dont like BG music"
@KirklandShunk2 жыл бұрын
Informative video! Some of the things like Freeze Border and Freeze Groups, I never understood how to use them. Also what is the song names and artists at 5:25 & 9:05 ? Love the way they sound
@Bigodeau2 жыл бұрын
very nice tutorial
@Sanzhar_00_2 жыл бұрын
Thank you!
@maxizbrush2 жыл бұрын
Awesome vid! You won a new subscriber haha
@hartgameart2 жыл бұрын
Thank you man! I appreciate it
@SerafinGrivel2 жыл бұрын
Such a good video!
@segbembamurray20442 жыл бұрын
great tut. thanks
@KirklandShunk2 жыл бұрын
What are the song names at 5:25 & 9:05
@ZephrusPrime2 жыл бұрын
How do you handle character retopo and UV. Since they decided to forget about Peel UV, do you use other applications to finish the character pipeline?
@hartgameart2 жыл бұрын
I feel like my workflow is in a weird place in regards to UVs. I still do all my unwrapping in maya which is funny since it's really the only thing i'm still doing in maya on a consistent basis. If I didn't have access to maya through work I'm not sure what I would do though. I'd probably look at blender or maybe unfold3d which I've heard has similar tools to maya. Though for personal stuff that doesn't need as strict UV standards I think i'm going to start leaning on substance painters auto unwrap more since it does do a pretty good job. I even do use Zbrush's auto-unwrap sometimes but then I export to clean it up and repack in maya. I would love to see Zbrush do a major UV and Retopo update sometime in the future
@nategreyson60142 жыл бұрын
im just going to sub right away
@metken_2 жыл бұрын
3ds max retopo modify much better then zremesher. But anyway thank you for video.