the turret unboxer joke is so funny and says so much about how aperture functions (or how it *really* doesnt) and i wish it made it in the final game somehow
@Tsar-Bob-Omb15 күн бұрын
Hey bit late here but how'd you set that up?
@sarcasmenulАй бұрын
20:11 valve has been taken over by the woke mafia!!!&!1!
@tainicon4639Ай бұрын
I don’t even remember considering this weird at the time…
@advsttsvda49357 ай бұрын
9:08 - what impossible space he meant?
@ProductsforProfitsInc.5 ай бұрын
the room where Wheatley traps you with defect turrets, if you noclip there before teleporting there would be nothing inside. The reason why was they didn't want to make lights inside the room dynamic just for an animation, at least that's what people online are saying
@OilFreak9 ай бұрын
You missed one! In chamber 17's ratman den there's one that just plays high pitched beeping
@Mr.QuestionMark9 ай бұрын
Спасибо!
@redandblue1013 Жыл бұрын
40:41 Very cheeky!
@Busher50 Жыл бұрын
Wheatley's test 11 was so difficult for me at 38:08 on first playthrough. No wonder they had to make it an open space.
@Lunarcreeper Жыл бұрын
25:52 one of the most underrated jokes in the game ngl
@marvelleonline Жыл бұрын
Preciate it! I actually completed the beach one from the finish line of trail 2, faster than starting a new trail heh
@Andraszingst Жыл бұрын
They say that some commentarys change the game but i never see it
@KucingOyenReal Жыл бұрын
how to show subtitles
@barnabasrsnags482811 ай бұрын
In the settings theres an option for that. But since you asked almost a year ago i presume you know that now or dont care anymore
@e-mail2673 Жыл бұрын
39:06 is pretty funny to see mentioned, because despite their best efforts, i still fell into the trap and forgot i had a portal gun, genuinely spending 20 minutes trying to figure out how to get to the other side with the excursion funnel before looking up the solution online and going "oh yeah, i can just portal to the other side lol"
@Lara7Croft2 жыл бұрын
hey u must be my twin brother im playing pretty much the same hahahha
@linkhaus79482 жыл бұрын
it baffles me that they took a lot of time on the first sequence especially the ride destruction. That's computer science for you.
@TS_Mind_Swept2 жыл бұрын
5:31 92.4875...days.... 3 months just to _render_ that 💩...holey shiitake mushrooms ..
@TS_Mind_Swept2 жыл бұрын
What about that untouched node under Wheatley at the end though? 👀
@dumphat2 жыл бұрын
I kinda love how Glados origin story is purely unintentional and got the idea because they want to save the budget
@wiicubeshipper2 жыл бұрын
Bruh i died to some bs in old aperture and it sent me back to the beginning of the chapter
@StrangePowers1232 жыл бұрын
21:53 this is good design, as far as I'm concerned. I intuitively felt this back in the day, but the fact that people actually sat down and thought about it shows to me what a masterpiece of art this is
@smoothblink2 жыл бұрын
thank you so much for this
@matthewdaub2 жыл бұрын
I love that one commentary was just, fuck you commenter pc police.
@hrv-strijelac2 жыл бұрын
Good afternoon my dear friend ❤👍I wish you happy day!!! . Beautiful gameplay!❤
@Asidders2 жыл бұрын
Great job, thanks!
@Dr_Doctor_Lee2 жыл бұрын
i realy would have loved the paranoid sphere... sad it didnt made it
@InventorZahran2 жыл бұрын
"Some commentary nodes may take control of the game in order to show something to you." Why does this sound like something GLaDOS could've said?
@PabTSM-OfficialChannel2 жыл бұрын
finally ben is not gay
@Sweet_Reverb2 жыл бұрын
3:14 I always just assumed this was pre-rendered with only a few lightweight physics props. Can anyone care to give me a TL;DR on why they would want to render this all in-engine? Unless I'm misunderstanding and the animations are baked in, I'm perceiving this as most of it is still rendered realtime. It seems oddly complex to me unless I'm completely misunderstanding. Wouldn't you just simulate/fine tune this in your animation software, break it up into a few meshes and go with that? Especially on an engine as unstable as Source.
@ManiacalDev2 жыл бұрын
I believe they are talking about using a mixture of the two. The coarse simulation, as they describe, took the movement of the room and the collisions and computed it. They then use the coarse simulations movement and collision data to calculate the fine simulations deforming of the room, and as the particular parts of the fine simulation are deformed, the anchors on the actual physics objects are broken, which essentially means they become active physics objects in the game. Basically, they ran the coarse simulation first, ran the fine one off of that, put the results into the game for all the movement data of all the parts, and then scripted the individual broken parts to break off at the specific points in time the fine simulation already figured out. So the two simulations were calculated ahead of time, but all of the physics objects only have their physics activate once they break off. That's how I'm interpreting it, and probably how they did it because it would save processing power. It's fucking valve though, so who knows, they're geniuses and they probably could've made it all real-time somehow. Tldr for my tldr, you're probably right, from someone who's studying game dev and has done physics simulations before (not to self promote but I have some cool shit on my channel lol)
@demogaming88952 жыл бұрын
The commentary mode reveals so much genius behind the games. Things you didn't even notice before suddenly make sense
@quintongordon60243 жыл бұрын
project lil
@TML2333 жыл бұрын
8:27 That is linked_portal_door entity. The impossible space is in the last chapter where a moving container crushes into the player's path.
@aguyonyt12 жыл бұрын
huh when
@daswarzenschwein2 жыл бұрын
@@aguyonyt1 Finale 2 The Turret Death Trap, Chamber 75 if you will
@iansarmiento235 ай бұрын
It's the one where you portal into a room with faulty turrets and Wheatly asks if they're silently killing you. The reason is because the room was a model when it moved to the player. They'd need to change the model rather than the level to make any changes to how they wanted to look so they just kept it as a impossible world area
@Cluetube3 жыл бұрын
llol what do u get for doing this trynna know what the mystery reward is cuz i dont wanna waste time if its a cosmetic lol
@jacklynyeh48933 жыл бұрын
Ch-ell?
@elected0nes7413 жыл бұрын
Just my 2 cents, but that *HORRIBLE* -song- screaming racket ruined the video! 🙄👎
@h-Films3 жыл бұрын
"The team discovered through playtesting that smooth jazz was funny to all ages, genders and cultures" is such a powerful quote.
@_Rick___Grimes_6 ай бұрын
jazz is truly just human music
@GreatFrostHawk3 жыл бұрын
This was very helpful, thank you. I found the one by the beachfront by accident. Hoped it was the big feature way down at the end, haha.
@darrellnichols13803 жыл бұрын
9:21 wait so they show the E3 2011 for Portal 2 then the same actor from the game man how does they never know what the voice actor Wheatley never know? 🤔
@ambskater97 Жыл бұрын
Did you have a stroke writing this?
@darrellnichols1380 Жыл бұрын
@@ambskater97 I don't know sometimes on the game was launched in 2814 that's what after the E3
@barnabasrsnags482811 ай бұрын
@@darrellnichols1380are you good?
@bookmulch73793 жыл бұрын
This feels like an era long past...
@Bhaal243 жыл бұрын
Thx
@daxler98643 жыл бұрын
You should play Dying Light
@pipinndut79964 жыл бұрын
Beautiful music
@tomYT_FR4 жыл бұрын
Thx
@HigherQualityUploads4 жыл бұрын
I love these commentaries. I wish more games would do this.
@robinthepresidentofdanzig22504 жыл бұрын
The turret song makes me think this was a great movie :)
@nickthepick80434 жыл бұрын
It's so good to hear commentary from Game Developers who knew what they were doing. This was when our faith in good game design was rewarded, and while sacrifices had to be made in the final game, we still got a masterpiece in the end. If I were to meet one of the Developers, I would shake their hand.
@darrellnichols13804 жыл бұрын
13:50 you know that is pretty interesting so that was the E3 and the the final version it takes 4 months after the game was release for the PS3 perfect what this game is all E3 and the release of the game the same combination.
@darrellnichols1380 Жыл бұрын
9:15 and this is next one was actually interesting it shows of what the developers of e3 demo well apparently this was actually found it in this video take a look kzbin.info/www/bejne/fWSklHemgpKfbpI Now you remember how the voice actor was change right? Well according to the developers of valve and PlayStation studio want to make these voice change because this was never made to the cut you know it's really too bad how were the voice actor change of the game
@Brather294 жыл бұрын
Walmart version of dying light
@Crk68904 жыл бұрын
This game is from Techland Dying Light Developer
@alessandroofthemediterranean3 жыл бұрын
Bruh, this game was made by the same developers. It's from 2011, it isn't that bad.