Keep up the good work, this is a blessing for noobs like me who wanna know how things actually work
@Dude_BlenderКүн бұрын
@@destarinc2902 thanks! Yeah agree and this kind of information is useful for almost every project!
@removechan102984 күн бұрын
hrm the empty hack is unfortunate, but great video! thanks!
@Dude_Blender3 күн бұрын
Yeah but at least we got it to work 😆
@removechan102983 күн бұрын
@@Dude_Blender true! blender is an amazing amazing piece of software, I've been scripting it a while, but just learning more about these nodes - blender and unreal engine are leading the pack in visualization
@nadirbn51997 күн бұрын
I’m sry but your guide gave me a stroke (your going to fasttt)
@Dude_Blender6 күн бұрын
Wow, I hope you’re OK!! You can watch at half speed and pause.
@atco-alex9 күн бұрын
Qual versão do blender é utilizada nesse vídeo?
@Dude_Blender8 күн бұрын
Oi amigo. 4.0 vc pode ver na esquina abaixo a direita.
@atco-alex8 күн бұрын
@@Dude_Blender Okay. Muito obrigado. Estou aprendendo muito com seu vídeo. Boa tarde.
@Dude_Blender6 күн бұрын
@@atco-alex boa tarde!
@nhan.animation13 күн бұрын
+1 subscriber
@Dude_Blender13 күн бұрын
@@nhan.animation 😁
@mizzymcmizzbutt556013 күн бұрын
Using a reference object is something I never thought of, and I messed with making sound visualization and blender before. Kudos my dude!
@lincekawaiilindi542216 күн бұрын
The faster it is, the worse the illussion. I prefer Veritasium's explanation better
@Dude_Blender16 күн бұрын
@@lincekawaiilindi5422 you prefer a long video explaining the same thing? I wish I had all that free time on my hands like you.
@gottagowork20 күн бұрын
I think it would be better with explanations coupled with practical use cases. Who would use log, exp, and inverse square root without it being shown in an example code that is being recreated? Show the benefit of manipulating the value so that math functions behave predictably. I.e. 0-1 is the most versatile range to operate in, but sometimes you may want to use remap to say -+pi/-+tau for trig functions. I typically use geo nodes this way to figure out the math I need for materials, but I use a mesh line from x=0 to x=1 and drive the y coordinate with the x to get a curve representation; most of the time we're trying to manipulate shapes/displacement/bump. Example. Say you want 2 off positive half circles spread along the 0-1 range, with a small space between each (and ends) that is also smooth. Trig absoluted won't cut it as the tangent isn't close to vertical, you need an actual semicircle. You can't use map range with smoothing as both ends will be equally smoothed. I'm sure you're able to see the obvious answer; multiply with 2 times, fraction, remap -> 0.05-0.95, remap to -1 to 1 (sawtooths with flat short ends), power 2, 1-result, square root (semicircles with flat bottoms), smooth maximum and map range (from min) using the same value; the result are two "titties" with flat bottoms that are smoothed out but the output remains in an easy to control 0-1 range. Now, I'm definitely not into maths, so coming up with the above certainly didn't come easily for me. But it was also something I needed (and since, many times) as shaping a material curve using float curve doesn't always play nice with bump (inflection points are always highly annoyingly visible). Other examples are how to convert cartesian coordinate systems into polar (both disk+z for height and cylinder+z for radius) or spherical, and maybe other fancy coordinate systems like pyramidial or spirals. Practical examples of how hyperbolic functions could be used? Haven't checked the vector math video yet, but I'm sure the same applies there.
@uunas371325 күн бұрын
This video is what I need! thanks a lot.
@Dude_Blender24 күн бұрын
@@uunas3713 😁
@PrabaPbka202329 күн бұрын
❤❤❤
@abdulhaadi23629 күн бұрын
didn't ask for it but needed it sooo bad. Thank you so much!!!
@Dude_Blender28 күн бұрын
the info we didn't know we needed!
@karim3D_anim29 күн бұрын
❤❤😊
@Dude_Blender29 күн бұрын
😆
@slamotte29 күн бұрын
nice tutorial super helpful, I've gone through so many addons and i find this method works the best for me, thank you 😊
@Dude_Blender29 күн бұрын
Hey! Glad it works for you! I find this method the most practical too. Cheers!
@theender644929 күн бұрын
amazing! thanks!
@Dude_Blender29 күн бұрын
Any time mate! Cheers!
@LezakowaАй бұрын
are there also european windows without any partitions within the window, I mean only glass?
@Dude_BlenderАй бұрын
Hey, there are rail and panel windows only but if you only want glass you can punch the hole with a cube and just add a plane with a glass material.
@LezakowaАй бұрын
how can I insert new walls that aren't in touch with any other walls?
@Dude_BlenderАй бұрын
Hey! Grab any vertex and instead of extruding it, just duplicate it with shift+d, then place it wherever your wall starts, then extrude this vertex to make the wall.
@mrfish229Ай бұрын
AMAZING video thank you so much
@Dude_BlenderАй бұрын
Hey dude 🤙🏼 you’re welcome!
@otherside1279Ай бұрын
Videos is well explained, please lookout for the choice of music in BG. Even no music is good
@Dude_BlenderАй бұрын
@@otherside1279 really? Good to know, me personally I feel so awkward when videos have no music, but it’s a fair point, thanks!
@Beten-2Ай бұрын
Sir please can explain Epsilon bit further? like what is epsilon value? why the OTher value shuld remain in -3 to -9 , Thanks a lot
@Dude_BlenderАй бұрын
Hey! So the range is defined from a center point and a distance to both negative and positive directions. That distance is the epsilon. So if the center point were for example -6, and epsilon were 3, then the range would be from (center point - epsilon) to (center point + epsilon), which would be -9 to -3. The node just wants to know if a number is within that range.
@Beten-2Ай бұрын
Thanks a lot sir, just wants to be sure, If the center point is -6, The epsilon value which we have set to 3 , for negative one it would become -3 and the distance from -6 to -3 is -3. For Positive , it would become 3 , so The distance from -6 to 3 is -9, then . . . Example: Let say I have -6 as a center point , 12 as a value for epsilon, so for negative epsilon it would become -12, and the distance will be +6, For Positive epsilon it would become +12, so the distance will be -18. SO if the second value is between 6 to -18 , it would be 1 . Am I right? Sir the last question: Is it necessary that the first node value is the value which would be the Centre value or center point?
@Dude_BlenderАй бұрын
@@Beten-2 correct! And note that for the first two values, it really doesn’t matter in what order you connect them as the node will just subtract them and see if the absolute difference is smaller or equal to epsilon.
@vhrАй бұрын
thanks :D
@Dude_BlenderАй бұрын
@@vhr sure thing!
@deepinto8281Ай бұрын
I'm so happy to find this wonderful series!!! I almost finish my school assignments!!!!!!
@Dude_BlenderАй бұрын
Hey good luck with your school! Hope you get those A’s!
@cme9879Ай бұрын
Can you talk about texturing the walls please?? I'm trying to give the interior walsl of mine different textures but I'm really strugglign.
@Dude_BlenderАй бұрын
@@cme9879 I’ll definitely include that on the next version of this video. You can do it by applying the solidify modifier and then you’ll be able to apply materials to individual walls. Note that you won’t be able to go back or change walls so easily once you’ve committed to the modifier.
@cme9879Ай бұрын
@@Dude_Blender tysm! And ty for seeing and replying to my comment in the first place!! Yeah that's what I did, I'm struggling a bit with the texturing itself on the materials but I'm working it out! Tysm!
@Dude_BlenderАй бұрын
@@cme9879 my man! 🫡
@user-wc6fk7ve5qАй бұрын
I just wanna say that I am very very shocked that your magnificent videos get this few views I have almost all famous channels subscribed and they are cool but I let you know that your content is in top 3 I am from Iran and my country is under most brutal sanctions in the book had that not been the case I would happily spend some money on your patreon as I really enjoyed your videos may God keep you safe brother
@Dude_BlenderАй бұрын
You keep safe too my friend! Thanks for the message, I appreciate it.
@АнтонГерасимов-г5фАй бұрын
Infinite likes to this video and creator! This is what I was looking for so long
@Dude_BlenderАй бұрын
@@АнтонГерасимов-г5ф thanks! I’m happy you found it useful, have a nice day!
@yaar_ya2 ай бұрын
This is some quality content, but its a shame the algorithm has not picked you up yet, btw Dude which video editing software do you use, and what is the thinking behind your workflow to create such masterpieces?
@Dude_Blender2 ай бұрын
@@yaar_ya I don’t know if I’d call it a masterpiece but thanks! For editing I use DaVinci Resolve. They have an awesome free version and the Studio (paid) version is a one time purchase, you don’t have to subscribe or anything.
@pikachufan252 ай бұрын
the way i look at Face-forward is like the Mirror Modifier... Since it Also Flips the Results... if yo uwant to Simply make it Negative you use a Multiply set to -1 or 1 but really Good Explanation...
@yaar_ya2 ай бұрын
while laying out the outline, with absolute snap to grid on, i made accurate outline of the walls, and it showed so on the top left of corner where the distance (x, y, z) (total) is given but when i measure it with the edge measurement, it gives inaccurate measurement equal to one third of what i actually layyed down while inputting the measurements. it also gives the same inaccurate measurement in the transform tab.
@Dude_Blender2 ай бұрын
Hey, did you try applying the scale with ctrl+a?
@yaar_ya2 ай бұрын
@@Dude_Blender thanks Dude, I got it with your help, you truly are an inspiration to me
@Dude_Blender2 ай бұрын
@@yaar_ya thanks!! 👏🏻👏🏻👏🏻
@harzentdenielle78632 ай бұрын
how do you make a floor plan with 2nd floor?
@harzentdenielle78632 ай бұрын
including the ceiling design?
@Dude_Blender2 ай бұрын
Hey mate, I don’t do that since I don’t have use for it. I just do the same process and place both plans next to each other so that everything is visible. If you want to create the whole house for a virtual walkthrough or a video game asset, the process would be quite different as you’d have to bake the lighting. You could probably start by just doing both floors and adding a ceiling in he same way as we did the floor, then stacking both plans, but I’ve never done it so I couldn’t say if this works. Cheers!
@jack-wf5fw2 ай бұрын
My floor is not covering the entire area of where my floor should go even though I have all bottom vertices selected :(
@Dude_Blender2 ай бұрын
That’s sooooo hard to know why based on that description. Did you select them all and made a face? Did you add a subdivision modifier? Or a solidify? Did you scale the floor or walls? Maybe the easiest thing is to delete the floor and create it again by duplicating the vertices.
@jack-wf5fw2 ай бұрын
@@Dude_Blender I did all of that, I just made another plane to fill in the gaps
@michaelwaite83302 ай бұрын
I learned more from this 27 minutes thanI did from many many hours of other tutorial videos combined. thank you so much
@Dude_Blender2 ай бұрын
@@michaelwaite8330 good to hear that my friend, you’re welcome!
@The_Canadian_Engineer2 ай бұрын
I tried making the retro road but I do not have a UV Map node on the grid block. Otherwise everything else is the same. If it is relevant, I am at 9:05 in the video. Hope someone can help!
@Dude_Blender2 ай бұрын
Hey mate, can you tell us which version you’re using?
@The_Canadian_Engineer2 ай бұрын
@@Dude_Blender I believe that it is version 3.3.1 . I really appreciate though how you quickly responded. I really wasn't expecting any response. Thanks for being great! 😃
@Dude_Blender2 ай бұрын
@@The_Canadian_Engineer I love talking with the community! It might be that they changed the node in later versions, you might wanna give a try to 4.0 or later, there are a bunch of neat features, don’t miss out!
@brysonsanders54222 ай бұрын
The feng sue of that blueprint is atrocious
@Dude_Blender2 ай бұрын
The what? What would you change?
@ProMontreal2 ай бұрын
4.1 Version of Blender the is under Channel, then Sound to Samples at the bottom
@sirmonkz29832 ай бұрын
I have this tutorial saved so that I can remind myself what faceforward does Great stuff
@Dude_Blender2 ай бұрын
It’s so NOT intuitive!! Using it is so confusing so I also come back to this video sometimes 🤣
@jamesriley50572 ай бұрын
I was looking for a [if not greater than:] then [ ]
@Dude_Blender2 ай бұрын
Maybe Connect an Invert to a Greater Than?
@jamesriley50572 ай бұрын
@@Dude_Blender thanks for the swift reply. I was suggesting something simple like: if the vert count is greater than ____ then set material to: I'll ask stack exchange. I subscribed thank you dude
@V8Thunder2 ай бұрын
Hey, Can you provide the materail and texture file? :) , thanks!
@Dude_Blender2 ай бұрын
Hey mate, I bought them so I can’t give them away as they are not my creations. But I do have a starter kit for 15 bucks here: dudeblender.gumroad.com/l/starterKit Hope that helps. Cheers!
@V8Thunder2 ай бұрын
@@Dude_Blender Alright understandable! Thanks! :D
@tianshuchu54163 ай бұрын
wonderful ! great job ~
@Dude_Blender3 ай бұрын
Thanks dude 🤙🏼
@bentontramell3 ай бұрын
22:40 = lesson of the year 🎉
@Dude_Blender3 ай бұрын
False color for the win!
@jonrite43 ай бұрын
if you pause at 0:34 there are two black-shirt-white-collar, no glasses, black-fedora guys but it was literally the only duplicate I could find 1 at the bottom left and one on at the middle left next to the tall pink hair
@Dude_Blender3 ай бұрын
that's the only pair I could find too!
@dissmorale3 ай бұрын
how fix this bug?
@Dude_Blender3 ай бұрын
mmmm, well, it's not really a bug, just an update
@dissmorale3 ай бұрын
@@Dude_Blender in the first video, when you change the value, the hue and saturation change immediately, but in the second, this does not happen. This is bug
@Dude_Blender3 ай бұрын
@@dissmorale Not really sure what you mean, I see that it changes in both versions.
@dissmorale3 ай бұрын
@@Dude_Blenderlook carefully, you don't even change the value, but it changes, although the value has nothing to do with hue or saturation
@Dude_Blender3 ай бұрын
@@dissmorale so what you are saying is that when the value changes, sat and hue shouldn't and vice versa? I don't know if that's a bug or just the way it calculates colors.
@skiwa13223 ай бұрын
❤❤❤ was a great tuttorial 🎉
@Dude_Blender3 ай бұрын
Thanks Skiwa!
@calebjackson88093 ай бұрын
Hello @Dude_Blender. How do I correct the axis for an imported 3d house plan/render via .obj? The rear of the house is oriented down essentially on the Y axis.
@Dude_Blender3 ай бұрын
Hey mate, yeah objs usually face the wrong direction in import but you can just select the whole thing with A then rotate it with R in the correct axis (press x, y or z to constrain) then just type the number of degrees, 90 most likely. Also make sure that the scale of the model is correct and if not, scale it down with S. Let me know if that helps!
@recreationaluse14403 ай бұрын
whoa, slow down please! (。ŏ﹏ŏ) i turned on archimesh, but there's no 'create' tab when pressing N. then i tried looking it up, and now i'm stuck in tutorial hell downloading the 'SIMPLE TABS' addon, but the 'create' tab is still MIA T^T and my walls still aren't straight even after fixing the faces ༼;´༎ຶ ༎ຶ༽
@Dude_Blender3 ай бұрын
Hey mate. You could slow down the video to 0.75 speed if it’s too fast, some viewers have told me it helps for them. What version are you using? Most of these issues should not arise if you follow the tutorial correctly. It’s hard to say what’s wrong without looking at your file so if you have screenshots and can make them available in instagram of Facebook I could take a look. Cheers!
@GrowthMindsetDulce3 ай бұрын
When I press E,x, B nothing happen !!
@Dude_Blender3 ай бұрын
Are you en edit mode with something selected? It should extrude. X constrains to the x axis and B works in 4.0+ to set base point.
@GrowthMindsetDulce3 ай бұрын
@@Dude_Blender oh I see well i’am using 3.6 I have to do it manually 😞 ( still beginner)
@Dude_Blender3 ай бұрын
@@GrowthMindsetDulce in that case you can use the snap (the magnet icon on the top menu) and set it to vertex. it's just the extra step of turning it on an off, but you can do almost the same thing than with B (base point). hope that helps!
@BarrettKovacs-zc7qb3 ай бұрын
Super awesome tutorial!!Keep going on!
@Dude_Blender3 ай бұрын
Thanks dude! 💪🏼
@SuperLongfield3 ай бұрын
Incredibly useful and very pleasant to follow along. Thank you!
@Dude_Blender3 ай бұрын
Hey! Glad you liked it dude 🤙🏼
@i-muts3 ай бұрын
Is the reference human in blender or is it a seperate model?
@Dude_Blender3 ай бұрын
Hey, it’s a separate model. I left it available in my Gumroad here: dudeblender.gumroad.com/l/lowPolyHuman
@i-muts3 ай бұрын
@@Dude_Blender thanks!
@ArtemCreation3 ай бұрын
didnt know there were Ue5 BP function equivalent in blender very cool
@Dude_Blender3 ай бұрын
Hey! Yeah, maybe with the difference that in Unreal you can work with nodes and code together, while in Blender the Geometry Nodes and Python workflows are mostly independent from each other.