really love this tutorial! If I make an image like this, can I experience vr through the vr headset? I want to use it for the exhibition, so I'd really appreciate your response!
@AmortMedia23 күн бұрын
It depends on your definition of VR. You'll be able to look around 360⁰, but you won't be able to "walk around" in the environment.
@AstralNostalgia26 күн бұрын
it is possible to apply the ffex that Ineed in the compositing with a clip loaded on the "video editing"??? I meant.. I add a movie clip in my "video editing" then I go to Compositing... ? iti work with clips animation or only image? thanks
@--SERO--Ай бұрын
anyway you can do a modeling tutorial on this. would love to try this myself!
@christiannilsen2835Ай бұрын
This is incredible! Learned a lot in a short time. Would it be able to handle syncop rythm as well or does it need to be 8th, 16th etc? 🤔
@AmortMediaАй бұрын
Theoretically, anything is possible, but it would likely be rather time-consuming.
@julerobb1Ай бұрын
How do you make somethign like this in Bitwig ?
@Dexter01992Ай бұрын
Great video, thank you so much! Hopefully that you still reply to this after all these years, is there as ideal image format/resolution for these kinds of renders, to avoid things to appear morphed when viewed in VR?
@bilbagАй бұрын
and after that how can i view the result but not being 2 images, but just a 3d?
@AmortMediaАй бұрын
You'll have to use some sort of VR headset. I don't have a functional headset anymore, so I can't offer any specifics, but I imagine some sort of image viewer application might work.
@bilbagАй бұрын
@@AmortMedia thanks for the reply. So for youtube the only option to upload 360degree video is flat mono?
@kerhabplaysАй бұрын
Was this on the top 100? It looks cool.
@AmortMediaАй бұрын
Didn't make it into the top 100. I was disappointed that some of the top 100 had obvious errors that should have gotten them disqualified according to the rules (Like leaving in the frame 0 T-pose.).
@完铁Ай бұрын
direct and accurate🥰
@najibnajib74123 ай бұрын
how did you render the volumetric fog separately ???
@letmecringe3 ай бұрын
From what I know - there are some VHS Cassettes (S-VHS) that support approx 640x480 and even 720x480.
@ArtemArtistic3 ай бұрын
4:11 better use ycrcb insteed a rgb for color bleed (Luma sharpen, Cr and Cb blurring on horizontal)
@matthewthetankengine8113 ай бұрын
i think thing i learned most from this is that meters in blender are millimeters in cura
@60CAL4 ай бұрын
wow 😮
@Gametime055774 ай бұрын
How to save it in video format??????
@AmortMedia4 ай бұрын
In the output properties tab (the little printer icon), find the Output subgroup, then the File Format drop down menu. There you'll find several "movie" formats to choose from.
@Gametime055774 ай бұрын
@@AmortMedia Thanks ❣️
@Gametime055774 ай бұрын
Thank You So Much ❤
@DylanHall-yn3ec4 ай бұрын
If only all tutorials were this concise!. Thanks for sharing!
@Inventure7514 ай бұрын
Hope there will be a way to make a Myst-like level similar to the low-poly Strata3D aesthetic of the originals. There's no direct tutorial on how to do that.
@Villagerslime5 ай бұрын
This could have been what animusic 3 looked like with unreal engine and stuff
@BrentynMacMillan5 ай бұрын
Awesome content, but the way you pieced this tutorial together is obnoxious.
@TheFunDimension5 ай бұрын
How can I do this side by side on 180 and also 16:9 for videos captured with iPhones and AVP?
@tosinaiyedun72895 ай бұрын
God bless you 🤧 been searchin
@matthewsinclair87515 ай бұрын
This is a great tutorial though I am having some issues. Would it be possible to make an updated version of this tutorial for 4.0 that includes side by side non anaglyph stereolithography?
@AmortMedia5 ай бұрын
Blender 4 hasn't charged the process. Just set the Stereo mode to Side-by-side. Even after you render it, you won't see the side by side image until you save it to an image file.
@5efrenshome4975 ай бұрын
nice
@Blendermodeldeaf-ry5nz5 ай бұрын
Blender 4.1.1 there 3D Print push the N key you forget about that.
@TheTubeexists6 ай бұрын
How did you create this?
@AmortMedia6 ай бұрын
I have a tutorial! kzbin.info/www/bejne/jZrcaZVsiJVoq9E
@UCKY56 ай бұрын
Assuming it's just rendering 2 spherical images with offset positions, wouldn't the effect be completely dysfunctional when you look 90 degrees to the side? ( since it's only capturing a discrete single relative eye position ) And even inverted when you look behind yourself? Wouldn't it make more sense to save a single image and a depth/normal map? If you rendered from 3 or 4 positions instead of 2, I imagine modern software could be able to interpolate the correct view pretty well, but 2 definitely seems too few.
@AmortMedia6 ай бұрын
I thought the same thing at first, but that assumption is incorrect. Blender is doing some clever trickory behind the scenes to make it work. Imagine you have a stereo camera on a tripod. The camera has two lenses spaced apart from each other the same distance as two human eyes. Each lens of the camera would be on either side of where the tripod pivot point is, so when the camera is spun around 360 degrees to capture a panorama, each lens is in the correct location for every angle because it's not rotating on it's own pivot point, but rather the pivot point of the camera as a whole. The neat thing is that Blender knows how to achieve this without rendering a bunch of separate images and stitching them together.
@UCKY56 ай бұрын
@@AmortMedia Very interesting, thanks for sharing. I suppose it's just capturing one vertical line at a time, like a scanner head? No post-stitching required.
@AmortMedia6 ай бұрын
Yeah, that's basically how I imagine it working. Coding that must have been an interesting challenge.
@TedMusicDotCom7 ай бұрын
Hi Amort, Could you kindly re-upload the project file? The link seems to be broken. Thank you for making such a very interesting tutorial!
@AmortMedia7 ай бұрын
Thanks for bringing this to my attention. The link has now been fixed.
@wizardman13137 ай бұрын
Thank you, this solved my problem for getting the stl to be the correct dimension when exporting from blender and importing into cura.
@AmortMedia7 ай бұрын
Great! I'm glad I could help.
@p1ntu_7 ай бұрын
THANKS DUDE, ME LIKING = ME KISSING YOU ON YOUR LIPS
@HadjFilmz8 ай бұрын
How do you upload it to KZbin without getting the grain to compress
@AmortMedia8 ай бұрын
You have to export at a higher resolution. Even if your video is only HD, upscale it to 4k before uploading it so youtube can play it back at a higher bitrate.
@HadjFilmz8 ай бұрын
@@AmortMedia thanks do you have a tutorial on it
@AmortMedia8 ай бұрын
I don't have a tutorial on that, but I can describe the process here. How familiar are you with the Blender compositor, and video encoding output settings?
@OTTA248 ай бұрын
Thank you so much 😍... I would like to know how you achieved the LED effects on the hologram video
@AmortMedia6 ай бұрын
That was put together in Adobe After Effects. The clips were tinted blue slightly, they had animated, block style, fractal noise applied as a luma matte to make it flicker slightly, and I placed a black solid with the "venetian blinds" effect applied to give it a scan line appearance. I also composited some TV noise over the top. The glow was mostly done in post-render compositing.
@jameslawrence14788 ай бұрын
Hay. Original comment deleted as I sorted it all out. Leaving this one to say thank you. You are an awesome teacher dude, thanks!!!!
@AmortMedia8 ай бұрын
Thanks! I'm glad you got it all sorted out.
@Tincoco_8 ай бұрын
How did you render the volumetrics alone. Im trying but everytime it renders the image first then the fog. Instead of just the fog
@AmortMedia8 ай бұрын
I didn't use a "fog pass", It's just a big cube with a principled volume material. To render just the fog, give every object in the scene the "holdout" material. It's not 100% realistic because the fog won't be affected by light bouncing off the objects in the scene, so only use this method if you have to.
@Tincoco_8 ай бұрын
@@AmortMedia yea yea I got that part with the principled volume. But was a bit confused on how you got essentially the image that put the fog over the clean render. Would you know any other way of sort of separating these elements to render faster and separate that is realistic? As it shows up in rendered view?
@darreldash8 ай бұрын
I’ve seen some people saying you’re supposed to used a 2:1 resolution (example 4096 x 2048) for this but noticed you didn’t do this, does it not matter?
@AmortMedia8 ай бұрын
Blender will fit the equirectangular view to whatever resolution you have it set to. I've never had any problems with 16:9, but it wouldn't surprise me if some playback applications require a 2:1 image. I imagine 2:1 is approximately the correct ratio to keep vertical and horizontal resolution even when viewed in 360. In other words, if you rendered 4096 x 512, you'd have plenty of horizontal resolution, but it would likely appear to have vertical blurring due to the poor vertical resolution.
@darreldash8 ай бұрын
@@AmortMediathanks a lot!
@bolinsky8 ай бұрын
Very cool !! Would you share this scene ??
@AmortMedia8 ай бұрын
Maybe. I can't redistribute the textures, so I'll have to make a list to include with the project file. I'll look into it.
@fazilnisthar72378 ай бұрын
Hi can you please make a video how to setup these layers in blender and render them seperately? pls
@AmortMedia8 ай бұрын
This is on my to-do list, but it won't be done for quite some time.
@bUildYT8 ай бұрын
AMAZING!!!
@mariokid3428 ай бұрын
is this easy to do?
@AmortMedia8 ай бұрын
Short answer: No. Long answer: It's more tedious than it is difficult. It takes a long time, and there are a lot of things to keep track of.
@_synthicyde9 ай бұрын
"High resolution VHS doesn't exist" My man, look up DVHS
@TheOscarGamer_9 ай бұрын
Link to download is not working
@ianmintz128069 ай бұрын
Did you use GarageBand?
@AmortMedia9 ай бұрын
I used Logic Pro, but you could absolutely do the same thing in GarageBand.
@emperorscotty9 ай бұрын
oof because noe after effects 2024 has new 3d features so you could prob do that same all with just photshop and AE and not using blender at all except exporting the colored models.
@unsteadyhandlebarАй бұрын
try modelling anything in after effects and you'll see 😂
@ihatetomatoeesАй бұрын
So clueless 🤣
@unsteadyhandlebarАй бұрын
@@ihatetomatoees right, saying "colored models" explains it
@Person_18099 ай бұрын
damn this is sick bro, is it possible to get the 3d model file? I need it for a school design project. Would really appreciate that, thanks in advance!
@manar__598710 ай бұрын
The best person to explain compositing 🫡🫡
@andrewmcintosh983211 ай бұрын
Have you tried this with Blender 4.0? The settings have changed. There isn't an option to save side by side or top/bottom. I'm trying to render an image for quest 2 VR.
@AmortMedia11 ай бұрын
It looks the same to me in Blender 4.0.1. Were you using eevee by chance? It only works in Cycles.
@andrewmcintosh983211 ай бұрын
@@AmortMedia Thanks for responding. Yea I found it under "views format" in the output settings. When you change it from individual to stereo 3d it gives that option.
@ChajMotionProduction11 ай бұрын
Thank You for this tutorial i was looking for a video that had this kind of information and i could not find it . I'am barely starting in blender and i;m kind of young . So this video really helped me thank you .
@Sh-hg8kf11 ай бұрын
Is that Amiga/Demoscene music that I hear in the background!?
@AmortMedia11 ай бұрын
No, but some of the music I create for my videos is based on Amiga games.
@Sh-hg8kf10 ай бұрын
@@AmortMedia Keep the fire burning! Was a lovely period of music!
@Sh-hg8kf10 ай бұрын
@@AmortMediaWould you mind releasing the music for this video by any chance? Sounds lovely!
@AmortMedia10 ай бұрын
Sure thing! I'll post a link here when it's available.
@AmortMedia10 ай бұрын
Here it is! There are a couple of other similar songs from other tutorials in the playlist, too. on.soundcloud.com/pfGML