Thanks for the video. Now if you could just figure out the new (5.5) replacement for this (apparently) - Instanced Actors, that would be great! As usual, feature launched with ZERO documentation!
@briansimpson17402 ай бұрын
Very helpful thank you. Note for anyone who is having issues with actors disappearing when pressing the convert to lightweight button, try saving and restarting Unreal.
@ScottMcPherson-e2p2 ай бұрын
can this be used in UMG for UI by chance? or something similar?
@cocodong16843 ай бұрын
Thank u , Your explanation helps me a lot
@letspretend_224 ай бұрын
I am on 5.3 and it's still not working. If I convert instances to Lightweight Instances, they disappear. If I click on the manager the whole editor freezes and I have to force quit. Such a shame. Seems like this feature didn't last long.
@letspretend_224 ай бұрын
After some tests, it is the details panel that crashes UE, probably because it can't handle having a certain number of items in the array. We have around 20k instances and it seems that was already too much for the the UE Editor UI.
@hellomistershifty5 ай бұрын
It's weird to me that this is part of the engine, but the only source on information is this youtube video. The only Epic related thing for it is one ex-employee tweeting a poll if people use it, and the results were 2% yes, and over 90% "what are light weight instances" I guess the release announcements are 'read the whole list of plugins every update' and the documentation is 'reverse engineer the source code'
@emptybruh5 ай бұрын
Since its saving the data, how does it compare to just hidding the actor?
@andreabuttarini24856 ай бұрын
Finally a good teacher explaining complex concepts with simple examples. A rare gem in the messy ocean. I will definitely steal the cash/ATM example. Brilliant!
@charlesscholton52527 ай бұрын
This is an amazing feature I was not aware about. Thank you very much for these videos.
@charlesscholton52527 ай бұрын
Thank you for this video, it was a great introduction to this.
@namrog848 ай бұрын
Super helpful! keep it up! It'd be great to see 2 extra scenario breakdowns. Multiplayer/replication example a object that has multiple static mesh components on it, represented as a singlar actor (e.g. a table with items on it)
@annyantuv9068 Жыл бұрын
can geometery collection with chaos destruction enabled also be used with light weight instances ?
@hariom404-u6c3 ай бұрын
Have you tried?
@annyantuv90683 ай бұрын
@technicalhariom1291 yep but no luck 🤞
@saeedzamani1503 Жыл бұрын
Thanks, Dadash!
@keerianflammang1891 Жыл бұрын
Hi, I have issues with compiling the plugin in Unreal 5.3.2. Says there's an error I need to rebuild manually from source. Lyra project doesn't open anymore because of the plugin. Could you help?
@navidheidari4329 Жыл бұрын
درود بر شما
@gufranyesilyurt Жыл бұрын
Hi, thanks for this video. Do you also know how to use lightweight instances with pcg?
@Rhoran Жыл бұрын
How do I get this to work in 5.3?
@stalkershano Жыл бұрын
Awesome tut👍👍👍
@mohammedomar6802 Жыл бұрын
Very underrated! Thank you for the amazing talk!
@TunedFM Жыл бұрын
Thanks for the video but I have a problem here. I acknowledge that LWInstances need the same static mesh that blueprint actor is using, but how we transform a blueprint actor that does not have a static mesh coupled in it without it disappearing?
@joeymalta749 Жыл бұрын
It seems very finicky using it in runtime. I tried spawning some actors in runtime and converting them to lightweight instances. They dissapear, but if i shut down the game they show up as instances in the editor. What if you want them to become instances on the go ? Spawn them and then make them instances? there isnt much about it online
@Soheil2030 Жыл бұрын
داداش فارسی فعالیت کن جامعه بازی سازی داخل کشور به امثال شما احتیاج داره!
@genesisflores2585 Жыл бұрын
Thank you for the amazing videos, I love how you throughly explain things. Also, cute voice 😅😊
@hullabulla Жыл бұрын
You also need to do this in development editor and not ind ebug game I've noticed or else the chairs just disappear. Thanks for the tutorial, it was great!
@cinetic_ Жыл бұрын
Hi Amir, could you tell me what "DataEntry_ListView_Skin" object is (at 56:52)? It has me stumped!
@HuanLeVuong Жыл бұрын
How do you unload the feature at runtime?
@koko-nl5tp Жыл бұрын
Great presentation. Thank you for great information.. I could not find the link for project file. It would be great to advise me. Cheers,
@res0lve Жыл бұрын
For some reason I can't select any of the instances actors in my scene? How do I select/delete them?
@Aw00o Жыл бұрын
Well done
@chromativerse Жыл бұрын
Hello, every time I try to add a static mesh to the InstancedStaticMeshComponent (the step at 5:13) the editor instantly crashes. Do you know why this might be happening? Edit: Nevermind, I watched your other video and figured it out.
@juangalvez3704 Жыл бұрын
Hello, your video has helped me a lot, I have some questions, in which class do you activate the GameFeature plugin? Why do you use the CreateUObject method when you load and activate this plugin?
@danielso6442 жыл бұрын
Hey really good explanation, do you know if it’s possible to edit an instance at runtime?
@ijerofei2 жыл бұрын
Do you know how to create custom game feature actions? For example to add level instances
@wenpluto42822 жыл бұрын
Sounds like a cool feature but can't get it to work. Like other posters, with UE5.1 it just disappears. Bummer.
@Skalbemann2 жыл бұрын
Holy shit!
@Skalbemann2 жыл бұрын
Amazing stuff!
@tichpo84112 жыл бұрын
I NEED YOUR HELP!!! Great video thank you, needed badly. I followed your video until @2:11. When typing "static" there is NO list that shows up for me. In your video there is a list. I can't continue until the list shows up. What am I missing? I followed all your steps. I'm using Unreal Engine 5.0.3. I have hundreds of different meshes that are repeated thousands of times. Please help.
@zz68382 жыл бұрын
Thank you!Maybe epic should update their doc timely
@viciousvndta2 жыл бұрын
There's no space (" ") before a comma (","), there is just one space right after the commata Really good talk btw
@KavanBahrami2 жыл бұрын
Wow, fantastic talk, tons of information crammed in. thank you, i'll be checking out your other videos as well.
@olaufr2 жыл бұрын
In UE 5.1 preview 2 the meshes disappear as they are converted to LWI, even if restarting the editor. Damn this looked like a super nice feature, too bad the implementation is lagging behind for now.
@olaufr2 жыл бұрын
Thank you! Very useful, I'm going to use this heavily instead of HISM, I hope Epic will make this native or out of beta soon.
@Sluggernaut2 жыл бұрын
Thanks so much for this
@xMrDog2 жыл бұрын
If I follow the steps between 1:00 and 1:24, without editing any blueprints, will I have an instanced mesh? For example, I make a window, I add a Hierarchical InstancedStaticMesh as you've shown. Now, if I duplicate the mesh by doing simply copy and paste, will the second mesh require calculation or will it be instanced? I tried to do so, and it created another statichmeshcomponent under the main one. I wanted to know this, I only found the procedure in your tutorial, thank you in advance.
@LFA_GM2 жыл бұрын
Thank you for sharing your dev notes. A quick question, do you know how to load/activate these features at run-time? For instance, if player completes a certain task, it grants a new feature. Based on other presentations, this feature is great to create game patches and DLCs, as it is used in Fortnite for seasonal packs. Thank you.
@beyondkhan84592 жыл бұрын
Thanks great video.
@ioano54322 жыл бұрын
Thanks! Are you still going to make tutorials?
@aydinh752 жыл бұрын
This game mode looks awesome! Thanks for sharing brother. But, when i plug it in, it gives a lot of error messages and doesn’t work. Any idea why?
@nfrancisj21222 жыл бұрын
Thanks for the Info. You mentioned below that this can be used for Interaction. I wasn't able to get the Interaction part to work. Say I have 30 Gold Coins to collect (BP_GoldCoin). The GoldCoin BP has a collision box that destroys them when the character collides, or presses a key for pickup. From what I see, the class representation has and input for the BP Actor Class, but the representation is a static mesh. How do I expose the Collision Box so that the coin can be picked up ? Thanks again
@Aldraz2 жыл бұрын
Hey, thanks for the video! Anyway I have a unique problem that editor always crashes after I try to convert BPs to Lightweight instance. I did everything correctly, including the last restart. Seems like it doesn't work on version 5.0.3 anymore.
@GarethNoyce2 жыл бұрын
Yeah, same, I've not been able to get any multi-component BP to convert.
@tastysnak2 жыл бұрын
@@GarethNoyce I've been trying this for months and my editor always crashes no matter what I do. It sounds like a good idea, but until Epic put time into correcting this feature there is nothing we will be able to do to make it work.
@vembdev2 жыл бұрын
Couldnt get this to work myself either, wouldn't call this feature even alpha :D:D
@PiJellyPin2 жыл бұрын
same still not working i would really want this to work :D
@Aldraz2 жыл бұрын
@@PiJellyPin yeah it seems like it is still pre-pre-pre-alpha test demo version :D