Great tutorial and great teacher! Very precise and to the point. Hope to see more ! :-)
@amiransarimy972 жыл бұрын
Thank you for the kind words! Definitely I’ll be doing more videos :)
@WizardCell2 жыл бұрын
Also really hyped that more cool stuff are coming. Really can't wait!
@charlesscholton52526 ай бұрын
Thank you for this video, it was a great introduction to this.
@rhythmtowers2 жыл бұрын
This is an excellent overview, thanks for making this. Considering moving over to UE5 for this new feature!
@amiransarimy972 жыл бұрын
Glad you enjoyed it! Yeah UE5 is full of awesome goodies!
@shannenmr2 жыл бұрын
@@amiransarimy97 I feel this explains how it works better than the official video on their YT, keep up the good work.
@amiransarimy972 жыл бұрын
Thank you very much for your kind words!
@LFA_GM2 жыл бұрын
Thank you for sharing your dev notes. A quick question, do you know how to load/activate these features at run-time? For instance, if player completes a certain task, it grants a new feature. Based on other presentations, this feature is great to create game patches and DLCs, as it is used in Fortnite for seasonal packs. Thank you.
@WizardCell2 жыл бұрын
Informative, helpful and to the point! Thanks smart man!
@amiransarimy972 жыл бұрын
Thanks! Glad it was helpful!
@juangalvez3704 Жыл бұрын
Hello, your video has helped me a lot, I have some questions, in which class do you activate the GameFeature plugin? Why do you use the CreateUObject method when you load and activate this plugin?
@beyondkhan84592 жыл бұрын
Thanks great video.
@ijerofei2 жыл бұрын
Do you know how to create custom game feature actions? For example to add level instances
@WizardCell2 жыл бұрын
I was wondering where the other actions are. I remember that screenshot you posted -in a twitter thread- of the actions available, and AFAIR AddWidgets was one of them. Oh yeah, they all inherited from WorldActionBase. How aren't they showing? I guess they are not exposed to BP?
@amiransarimy972 жыл бұрын
Some of those other actions are part of Lyra's Project! They are created for Lyra but it can definitely be used for other projects!
@HuanLeVuong Жыл бұрын
How do you unload the feature at runtime?
@duxart2 жыл бұрын
Hello, It would be great if you continue to show more examples about the modular system, such as animation, adding abilities, widgets, effects, etc. Almost no one shows this with examples.
@amiransarimy972 жыл бұрын
Hey I’m actually planning to do that but in the meantime you can look at the Lyra Starter game sample. They use Game features extensively.
@amigoface2 жыл бұрын
please more in depth tutorials on the game features plugin, fro example : - how to add new weapons to the third person character each wepon has it's own meshes, animations forthe player, vfx ...etc - how to add new abilities and attacks like double jump, dash, melle attack ... etc again each one play different anim montage and effects for the main third person character . thanks .
@amiransarimy972 жыл бұрын
Thanks for watching! Yeah, I'm planning to do more videos to cover more of the Game features plugin and the modular game systems! But from this overview video , you should be able to get started on it, E.g. I created a simple component but in your case that could be an Inventory Component that gets added to the third person character. Or for abilities , you can create a custom Game feature action, which adds a Gameplay ability to the character. I might even create a mini-series on it where I use the game features to create a mini-game ish! :)
@khunkuanteen2 жыл бұрын
@@amiransarimy97 there is a custom game feature action for adding gameplay abilities in the lyra sample project UGameFeatureAction_AddAbilities
@amiransarimy972 жыл бұрын
Good point there! Yeah, Lyra has a set of Game feature actions that can be useful as well!
@amigoface2 жыл бұрын
@@amiransarimy97 that would be a life saver !!! i have played a little with the plugin , added some components following some tutorials but stucked at some point . like how to handle the player input from the plugin modular perspective . my ultimate goal as a reference is to make the abilities and attacks as pickups . for example : a the start the player have no weapons , if he attack with the mouse button othing happens . then he pickup let's say, a sword and a projectile weapon . when the player get the pickup it add it to his HUD and he/she can switch between . now depending on the selected weapon he play differents anim montage for the player, launch the projectile or not ..etc . hope it make sense on your side :) anyway thanks for your response and your time ,really appreciate. Peace ! ps : here a video that seem to be what i want . kzbin.info/www/bejne/aYGln6R5bLmrrK8 but unfortunally it's not a tutorial but some high level discussion and the critical parts in oder to understand how it works arenot shown :( kinda frustrating ...
@halo2masterX2 жыл бұрын
can this be used in a packaged game for modding?
@amiransarimy972 жыл бұрын
I believe the game feature supports downloading and loading game features plugins at runtime in a packaged game. But you can look at Unreal UGC, which adds mod support or maybe even combine that and game features plugin for modding github.com/EpicGames/UGCExample/blob/release/Documentation/QuickStart.md
@halo2masterX2 жыл бұрын
@@amiransarimy97 Never even heard about this before! Ty for the info!