Returner | Props
0:09
4 ай бұрын
Returner | Props
0:22
4 ай бұрын
Returner | Props
0:09
4 ай бұрын
Returner | Props
0:09
4 ай бұрын
Dragonheir | Terrain Slicing
0:32
Dragonheir | Hourglass Shader
0:17
Dragonheir | Growing Roots Shader
0:32
Dragonheir | Assemble Shader
0:36
Dragonheir | Navmesh Tools
0:24
5 ай бұрын
Dragonheir | Procedural Meshes
0:24
Dragonheir | Water shaders
0:23
5 ай бұрын
Dragonheir | Tree Shader
0:36
5 ай бұрын
Dragonheir | Light Cookies
0:43
5 ай бұрын
Dragonheir | Terrain To Mesh
0:39
Dragonheir | Biomes
0:40
5 ай бұрын
Dragonheir | Desert City
0:32
5 ай бұрын
Dragonheir | Water Palace
0:35
5 ай бұрын
Unity | Hourglass
0:22
Жыл бұрын
Unity | Billboard Generator
0:44
Жыл бұрын
Unity | Layered Clouds
0:38
Жыл бұрын
Unity | Stylization FX
0:30
Жыл бұрын
Unity | Maxnomic Touchscreen App
0:35
Unity | Terrain Shader
0:48
Жыл бұрын
Unity | Vegetation Hierarchy
0:55
3dsMax | Wind Support Tool
1:00
Жыл бұрын
Пікірлер
@ricardotroconiz7941
@ricardotroconiz7941 Ай бұрын
Where can I buy this script?
@maxroetzler
@maxroetzler Ай бұрын
It was a work project, unfortunately not for sale.
@GameBit697
@GameBit697 Ай бұрын
Amazing work. Terrain to mesh tool is developed by you?
@maxroetzler
@maxroetzler Ай бұрын
Thank you! Yeah, this tool was made specifically for the project.
@sakeb1
@sakeb1 Ай бұрын
how the hell-
@barrykelly7437
@barrykelly7437 2 ай бұрын
Just looked through your youtube and portfolio - very very impressive work. Any chance you could give a paragraph explanation on how you did the fake bloom? Are you using render textures? Transparent planes? Would love to know how you did it even just to point me in the right direction. Thanks for sharing your work!
@maxroetzler
@maxroetzler 2 ай бұрын
Thank you! In this case, we simply used 3D meshes with a fresnel & distance fade, as well as the depth texture to soften intersections with the scene. The shader supported two-sided rendering and you could transition through it without seeing an intersection, but I forgot the details about that. I used screen-space & billboard-based approach as well, they all achieve decent result, just different tradeoffs. Hope this helps :)
@carbon339
@carbon339 4 ай бұрын
how did u make these
@FREDO-py4ti
@FREDO-py4ti 5 ай бұрын
Very beautifull work !!! 👍👍👍
@erikm9768
@erikm9768 7 ай бұрын
I think this looks great honestly. Could you sell this as an asset or make a tutorial? Thank you
@maxroetzler
@maxroetzler 7 ай бұрын
The shader was made for work, unfortunately I can't sell it.
@erikm9768
@erikm9768 7 ай бұрын
No worries, I understand. Do you have discord? might have Unity work for you if you would be interested
@soejrd24978
@soejrd24978 8 ай бұрын
where download say monke
@PL-6.17
@PL-6.17 Ай бұрын
the creator said The shader was made for work, unfortunately I can't sell it.
@GrandpaWho
@GrandpaWho 10 ай бұрын
Amazing, I would love to learn how this all works.
@kacperszwajka8163
@kacperszwajka8163 11 ай бұрын
Well done. What layer sampling method have you used?
@maxroetzler
@maxroetzler 11 ай бұрын
Thank you! This was fairly standard, just two splat-maps with 8 layers. I used branches to improve performance, and only 3 of the 8 layers support tri-planar mapping. The individual layer textures were also packed into 2 textures, instead of 3. The last layer could be used to implement special terrain features, like emission, flow mapping, metalness, etc. But this was made a while ago.
@user-im2uk7ef8t
@user-im2uk7ef8t Жыл бұрын
That was amazing. I want to use it. can you show me how to install?
@NikZapp
@NikZapp Жыл бұрын
Thats nice! How is it done?
@maxroetzler
@maxroetzler Жыл бұрын
I'm sampling the height values of pixels in the opposite light direction, to determine whether the current pixel should be shadowed or not. For a better solution, you can look at parallax self-shadowing, or this normal map based technique which is similar: enbdev.com/doc_normalmappingshadows.htm www.shadertoy.com/view/7lBBR3
@daehuck
@daehuck 2 ай бұрын
@@maxroetzler thx
@gunnerkobra
@gunnerkobra Жыл бұрын
Is this available somewhere I can see it? Looks pretty cool.
@maxroetzler
@maxroetzler Жыл бұрын
Thank you! No, unfortunately not. It used to be on the product landing page, but it is too old by now.
@user-bv7gs3jv4t
@user-bv7gs3jv4t Жыл бұрын
this is what im looking for
@sanirumihisara8864
@sanirumihisara8864 2 жыл бұрын
Hi, I am currently doing a mobile strategy project , i really loves ur water shader, can u send that to me, ITs awesome
@PhilipJBuckland
@PhilipJBuckland 2 жыл бұрын
Very Atmosphic mate!
@maxroetzler
@maxroetzler 2 жыл бұрын
Thanks man! That's a great profile picture you have there, haha.
@mr.raider744
@mr.raider744 2 жыл бұрын
looks good
@TheBlackbirdii
@TheBlackbirdii 3 жыл бұрын
any chance to sell it on assetstore ?
@maxroetzler
@maxroetzler 3 жыл бұрын
The scene is not very reusable and also contains some 3rd party assets/textures that I can't sell. So probably not :/
@juanpercylopez2578
@juanpercylopez2578 3 жыл бұрын
This graphic style reminds me a lot of Kartuga, and I just reviewed your ArtStation and you worked on Kartuga :O . I really loved Kartuga graphics, the ships, environments, the water looked amazing, I have not seen any water as beautiful as that in the assetstore :(, also UI :) , even now I would still see them very well, sad that InnoGames decided not to continue its development :(
@maxroetzler
@maxroetzler 3 жыл бұрын
I just did some external, promotional work for Kartuga, but wasn't involved in the real project. I might add that work to my Artstation at some point. But I agree, the game had a pretty cool art-style that was fun to work with.
@Sergoskrem
@Sergoskrem 6 жыл бұрын
Super atmospheric ! Want to play this
@maxroetzler
@maxroetzler 6 жыл бұрын
Thank you! :)
@clankill3r
@clankill3r 6 жыл бұрын
This looks really great! Two things I would improve, the cables at 0:34. They are laying down to loose, it looks to much like they can slide off. A more supporting structure would benefit. Second is the plane, I think the position is to perfect centralized. For the rest awesome!
@maxroetzler
@maxroetzler 6 жыл бұрын
Thank you, and yeah fair point. If we do re-capture the video, I'll address those among some other things.
@NKayurova
@NKayurova 6 жыл бұрын
Awesome!
@maxroetzler
@maxroetzler 6 жыл бұрын
Thanks, great work on the 'Soul of a man' project. Good luck!
@creosine
@creosine 6 жыл бұрын
funtastic work! good luck
@maxroetzler
@maxroetzler 6 жыл бұрын
Thanks man!
@emiljako7327
@emiljako7327 6 жыл бұрын
Hvad handler det om. det ser mega fedt ud 👍🏻
@vladimir1450
@vladimir1450 6 жыл бұрын
Do you still have the project in unity? Or do you sell it? :)
@maxroetzler
@maxroetzler 6 жыл бұрын
I still have the project, the foam shader is somewhat broken since I last looked into it. There may be a way to get it back out of the original apk somehow. Not sure about selling it tho, as this it mostly a learning project. But depending on what elements you're interested in, send me a pm.
@ala.s.a
@ala.s.a 7 жыл бұрын
how can I connect the controller to my galaxy s7
@maxroetzler
@maxroetzler 7 жыл бұрын
I don't work for Razer, but supposedly it should be able to connect via Bluetooth.
@mariaeugeniacardenas9448
@mariaeugeniacardenas9448 2 жыл бұрын
You can not
@gunnerkobra
@gunnerkobra Жыл бұрын
Turn on the controller then press the two buttons in the bottom ( an arrow and a circle). It will blink than you can connect with bluetooth.
@anooymous84
@anooymous84 7 жыл бұрын
share script?
@dinocokljat5386
@dinocokljat5386 8 жыл бұрын
wow nice !can you point me to a turtorial or just a few tips how you made this i really need it
@maxroetzler
@maxroetzler 8 жыл бұрын
Thanks! I don't think there's a tutorial for this, at least not that I know of. I wanted to write one a while ago but got sidetracked. The setup is not very dynamic as it relies on custom meshes for the terrain and water. I split the underwater terrain (with a shader to distort the texture and tint via vertex color) and a foam mesh with the uvw's aligned to follow the coastline. On the foam I used two alternating textures that move towards the coastline. That's the basic setup at least, hope that helps.
@dinocokljat5386
@dinocokljat5386 8 жыл бұрын
thanks!:)
@Lorenzo-sy8qu
@Lorenzo-sy8qu Жыл бұрын
​@@maxroetzlerCould you maybe do a tutorial? Btw tnx, it looks awesome