Unity terrain shader, tri-planar mapping, season tinting, dynamic wetness and snow effects.
Пікірлер: 10
@FREDO-py4ti5 ай бұрын
Very beautifull work !!! 👍👍👍
@GrandpaWho10 ай бұрын
Amazing, I would love to learn how this all works.
@kacperszwajka816310 ай бұрын
Well done. What layer sampling method have you used?
@maxroetzler10 ай бұрын
Thank you! This was fairly standard, just two splat-maps with 8 layers. I used branches to improve performance, and only 3 of the 8 layers support tri-planar mapping. The individual layer textures were also packed into 2 textures, instead of 3. The last layer could be used to implement special terrain features, like emission, flow mapping, metalness, etc. But this was made a while ago.
@erikm97687 ай бұрын
I think this looks great honestly. Could you sell this as an asset or make a tutorial? Thank you
@maxroetzler6 ай бұрын
The shader was made for work, unfortunately I can't sell it.
@erikm97686 ай бұрын
No worries, I understand. Do you have discord? might have Unity work for you if you would be interested
@sakeb1Ай бұрын
how the hell-
@soejrd249787 ай бұрын
where download say monke
@agent_DOOMАй бұрын
the creator said The shader was made for work, unfortunately I can't sell it.