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@kellymountain
@kellymountain 20 күн бұрын
QUALITY. TOP NOTCH. FAN-TASTIC
@zacharyk.2766
@zacharyk.2766 2 ай бұрын
Sonic & Tails: Eggman's Inside Story
@Kitsuna_Gacha
@Kitsuna_Gacha Ай бұрын
+ Metal Sonic's Journey
@nintendude794
@nintendude794 2 ай бұрын
Was expecting Press Garden from Sonic Mania xD
@Mr.Gabagool
@Mr.Gabagool 2 ай бұрын
Every time I see the words "Press Factory", I still can't help but think of Press Garden. lel
@nintendude794
@nintendude794 2 ай бұрын
Good work
@zacharyk.2766
@zacharyk.2766 2 ай бұрын
This is Fire!!!! (and Thunder) 🔥🔥🔥⚡⚡⚡
@paulgilbert5278
@paulgilbert5278 2 ай бұрын
Funky
@user-fh7di8st6l
@user-fh7di8st6l 2 ай бұрын
amazing
@theamazingmeh1759
@theamazingmeh1759 2 ай бұрын
Sega does what Nintendont
@raizeprime
@raizeprime 2 ай бұрын
oh shit certified banger
@Drumosis
@Drumosis 2 ай бұрын
Oh yeah just a curious question how much would I need to pay just to see how you would make it or like all the notes
@Mr.Gabagool
@Mr.Gabagool 2 ай бұрын
I'd do it for free. Most of my older works' transcriptions are on the DefleMask forums, back when I used it. Since I started using Furnace, and it didn't have any sort of dedicated forum, I just never got around to using any sort of standard file sharing. I guess I'll look into it, now, though. : )
@Mr.Gabagool
@Mr.Gabagool 2 ай бұрын
drive.google.com/drive/folders/1dgBa69je4mzN_VDXnDkIrzGtrvR2GJv-?usp=sharing That oughta do it, methinks. All of my Furnace tracks are here in this folder. Of course, you'll need FurnaceTracker to open them, but I always have a link to Furnace in my descriptions.
@Drumosis
@Drumosis 2 ай бұрын
@@Mr.Gabagool ooooh thank you sm you actually don't know how much you helped me 😄
@nintendude794
@nintendude794 2 ай бұрын
@@Mr.Gabagoolawesome! Greatly appreciated!
@Drumosis
@Drumosis 2 ай бұрын
Dayymmm I wish I could make it this good
@teetheater9121
@teetheater9121 2 ай бұрын
YASSSSSSS🫡🫡🫡🫡🫡
@teetheater9121
@teetheater9121 3 ай бұрын
BRILLIANT !
@apersoniguess_
@apersoniguess_ 25 күн бұрын
EXCELLENT!, even
@ashkirby8896
@ashkirby8896 5 ай бұрын
Nice rearrangement of the Sharp X68000 soundtrack!😄🤩😎👌
@ashkirby8896
@ashkirby8896 5 ай бұрын
Nice rearrangement of the Sharp X68000 soundtrack!😄🤩😎👌 By the way, why does the OPM show 9 channels instead of 8?🤨🤔🧐
@Mr.Gabagool
@Mr.Gabagool 5 ай бұрын
The first channel (top left, very colorful) of every theme is the oscilloscope view for the whole track. So, at most, there will be 10 tracks shown: 8xFM Channels + 1xOKI MSM6258 + 1 for every track combined. Though, many themes don't use all of the channels, so you'll see even less later on. Also, thanks for commenting! Also also, I feel like I see you a lot in comments sections. : )
@ashkirby8896
@ashkirby8896 5 ай бұрын
Nice rearrangement of the Sharp X68000 soundtrack!😄🤩😎👌
@ashkirby8896
@ashkirby8896 5 ай бұрын
Nice Megaman X Soundfont SNES cover of the song!😄🤩😎👌
@ashkirby8896
@ashkirby8896 5 ай бұрын
Nice Sega Genesis cover of the song!😄🤩😎👌
@ashkirby8896
@ashkirby8896 5 ай бұрын
Nice PC Engine cover of the song!😄🤩😎👌
@ashkirby8896
@ashkirby8896 5 ай бұрын
Nice OPM+DACx7 cover of the song!😄🤩😎👌
@ashkirby8896
@ashkirby8896 5 ай бұрын
Nice DACx13 Megaman X2 cover of the song!😄🤩😎👌 Although why didn’t you use the SNES sound chip for the cover instead, since the MMX2 Soundfont came from a SNES game?🤨🤔🧐
@Mr.Gabagool
@Mr.Gabagool 5 ай бұрын
I didn't use the SNES chip because it only has eight channels, and using the Generic PCM Channels with either cubic or sinc interpolation sound identical. I suppose I could've used the actual SNES chip, but I just wanted to make a more accurate-to-Redial arrangement, and having 5 less channels would really hurt the percussion.
@ashkirby8896
@ashkirby8896 5 ай бұрын
Nice OPM+DACx12, and nice use of goofy aah samples!😄🤩😎👌
@groovingood
@groovingood 5 ай бұрын
What a good arrange
@Colour_roblox
@Colour_roblox 6 ай бұрын
Ganbare goemon haha
@addysontrey3810
@addysontrey3810 8 ай бұрын
'Promo SM'
@daftfur4902
@daftfur4902 8 ай бұрын
AKA the Satan round in Puyo Puyo
@roiitzkovich4545
@roiitzkovich4545 8 ай бұрын
I still prefer the OG. Press Factory is one of the best tracks in Superstars. This one feels a bit messy IMO.
@Mr.Gabagool
@Mr.Gabagool 8 ай бұрын
Understandable. I like the chaotic energy, though. I admit, I'll never be one to make something sound clean. lel : )
@LunaMinuna
@LunaMinuna 8 ай бұрын
Agreed I’m tired of people saying it’s bad
@Gabe_read_manga
@Gabe_read_manga 8 ай бұрын
Good 👍
@jkhjtkjj194
@jkhjtkjj194 8 ай бұрын
This Is awesome
@Evangelosz_Nagy
@Evangelosz_Nagy 9 ай бұрын
KZbin's algorithm sure is crazy sometimes. I stumbled across this by complete chance (well maybe not exactly on accident because I was looking at chiptune music...) but I really like this recreation. It sounds very close to the original and you even put some release on the notes too which I found was a nice touch. One thing I'm wondering about though, since I'm in the process of really falling in love with wave table chips ATM and I've been messing with a way for me to make PC engine music, is the PCM drums. Are those standard or did you have to do some sort of hack to get them in? I've been told that the PC engine can do 7KHZ PCM but I've never used it yet. BTW, being visually impaired, Furnace is pretty much a no go for me so the next best alternative is Husic which is an MML compiler (not sure if you're familiar with what that is), so maybe the implementation is different and I couldn't even use the PCM in this way if I wanted to.
@Mr.Gabagool
@Mr.Gabagool 9 ай бұрын
The drums are standard for the program. With Furnace, all I did was add the .WAVs (Kick and Snare) into the song and apply them to a "Generic Sample" instrument type. (Using a "PC Engine" instrument type and checking "Use sample" functions identically.) I didn't even need to mess with sample rates, nor the samples themselves! (Btw, they're both 32KHz and 8-bit PCM) Furnace can read lots of different sample types, like 1-bit PCM, Q-Sound ADPCM, ADPCM-A & B, 16-bit PCM, etc. Funnily enough, I had both of samples in the first place because they came with DefleMask. :P They were both initially very quiet, and for some reason were (and still are) louder when played back directly in the sample editor, rather than within one of the channels. I don't know why, as I don't have much technical knowledge about sample playback. I had to amplify both of the samples by 400% to get them at an acceptable volume. Long and short of it is that it was dead simple playing back the samples. Unfortunately, I can't speak on Husic nor MML in general, as I have no familiarity with them. : ( It seems that you in the MML scene are quite the technical wizards, though. : ) I have to imagine, though, since (from what I've searched) what you're doing is putting in commands to directly control some form of audio hardware, that there shouldn't be any reason for PCM playback to be particularly difficult to use or implement. (unless you're using a chip with no PCM capabilities :P) Also, geez! I almost forgot to thank you after writing all of that! : )
@Evangelosz_Nagy
@Evangelosz_Nagy 9 ай бұрын
@@Mr.Gabagool this comment might also be quite long, but it's very interesting hearing about the differences between how MML works vs trackers in general, so I hope I'm not going to overwhelm you with too much... I'm not so sure with the technical wizardry part lol. I'm in no way a programmer but MML is the one language(besides maybe HTML) that I understand and can read if I try hard enough. There's a lot of simplification going on behind the scenes just like there is on the graphical tracker side, so when you input a command you aren't doing it in some sort of crazy machine code (if you did have to do that then I'd be lost immediately). The things you can and can not do with a chip (even if it's possible in theory) are dictated by how that chip is implemented in whatever your compiler of choice is. So when I was talking about 7KHZ PCM, I said that because the manual for Husic made reference to it, but I didn't read up on it much further. It's sort of like how the YM2612 on the Genesis can play pretty much any rate of PCM but some MML compilers demand they to be at 8KHZ at all times with no exceptions, even though we know (for example from Sonic the hedgehog) that PCM can go way higher in rate than that. Digital audio in general, especially these weird formats, sound interesting to me. The kinds of formats that no one in their right mind would use nowadays but they used to exist for whatever reason. The closest I have to that is the DPCM on the NES which thankfully there are programs that can convert standard wave files to that format. When it comes to wavetables though, it does get a bit technical if you want to write them out in MML. I tend to think of waveforms like these, though, like tiny little audio files instead of just collections of numbers. In fact, with some help from other programs, I can take a very small part of an audio file and convert it into a PC engine or an N163 waveform. If it weren't for this set of programs, making music with chips like these wouldn't be very easy for me. This feels a lot more barable to me so far than FM synthesis, which would be my next thing to investigate. I've always wondered if there would ever be a way to make Furnace (or something similar to it) more screen reader friendly. Part of the reason why I use MML is because trackers are very graphical in nature, and a text file is a lot easier to work with in my case. Maybe if all of the editor parts with all their dialogue boxes were fully accessible without the use of the mouse or other workarounds I would try a tracker again, but as of right now there aren't too many that fit this criteria aren't the open MPT kind of just mostly mod file like trackers. I really like being bound by a particular chip and using only it's capabilities. It puts me in a position where I have to think about what I'm doing instead of making 64 channels for things I don't need like poliphony on a midi synth. Plus the sound capabilities are also a big factor in this.
@Mr.Gabagool
@Mr.Gabagool 9 ай бұрын
​@@Evangelosz_Nagy That's really neat. Unfortunate, though, how a chip's capabilities aren't necessarily tied to its original parameters, but to how it's implemented with a certain compiler. Not quite the same, but an interesting parallel you could make with chip-specific trackers is that they can implement the same chip in different ways through differing emulation cores. One implementation may strive to be cycle-accurate to the original hardware, while another decides to place emphasis on better performance and readability of its code. I'm all for obscure and outdated file formats! FM synthesis already seems far more complex than editing waveforms in a tracker format. I wonder how it would look compared to using wavetables in an MML... That would be such a nice development to make trackers more accessible. I love trackers so much because of how convenient they feel to use. There's just some sort of click between me and them.
@Mr.Gabagool
@Mr.Gabagool 9 ай бұрын
Y'all're crazy. When I went to bed 9 hours ago, this had, like, 89 views... Now it's 7 shy of a 300 increase! You guys sure like your F-Zero and Chemical Plant, huh?
@raghugba863
@raghugba863 9 ай бұрын
KZbin's recommendations sometimes sure do wonders! Only sometimes though
@Mr.Gabagool
@Mr.Gabagool 9 ай бұрын
Fo' real fo' real
@cryimgyoshi334
@cryimgyoshi334 9 ай бұрын
Cool recreation! Sounds pretty close to the original thing. I should look into using wavetables next time I run Furnace. (I read your description!)
@Mr.Gabagool
@Mr.Gabagool 9 ай бұрын
Nice. : ) It took me a while to grasp how to use wavetables, but I think it's worth some good fun.
@AlbertHariken
@AlbertHariken 10 ай бұрын
Cool! Will you make a SNES version?
@Mr.Gabagool
@Mr.Gabagool 10 ай бұрын
Well, I will now. : )
@EPOCHGAMER64
@EPOCHGAMER64 10 ай бұрын
This so fucking good, great work man
@rednorka
@rednorka 10 ай бұрын
raw beans i mean raw song, good remix!!
@Mr.Gabagool
@Mr.Gabagool 10 ай бұрын
Thanks : )
@axey.7926
@axey.7926 10 ай бұрын
Being the eleventh person to listen to this masterpiece surprises me. This is awesome, keep up the work!
@Mr.Gabagool
@Mr.Gabagool 10 ай бұрын
Based 👍
@JoanSlugXAkaJerkyBogard
@JoanSlugXAkaJerkyBogard Жыл бұрын
Go out and touch bombs.
@redbelmontoficial2537
@redbelmontoficial2537 Жыл бұрын
Bomber music
@ConceptualCake
@ConceptualCake Жыл бұрын
Too Real.
@Mr.Gabagool
@Mr.Gabagool Жыл бұрын
You a real one, Cake.
@ZorroCeleste1
@ZorroCeleste1 Жыл бұрын
I adore the soundfont.
@FoX71x
@FoX71x Жыл бұрын
loved the song, it would be nice if you make the SB2 battle mode 1 song with this soundfont
@josuenina2446
@josuenina2446 Жыл бұрын
gotttttttttttttt
@TheSonicbandicootX
@TheSonicbandicootX Жыл бұрын
Try World 3 - Mega Bomberman in this style, also good remix
@TheGustavoPlayer11
@TheGustavoPlayer11 Жыл бұрын
Megaman X2 soundfont feat. Seinfield bass! (jk nice mix, man!)
@Mr.Gabagool
@Mr.Gabagool Жыл бұрын
What's the deal with sub-tanks? I mean, you fill them up every night at closing, and I mean where does it all go?
@supergoldendeluxe3140
@supergoldendeluxe3140 Жыл бұрын
Are you bout to make genesis of Time Man and Oil Man ?
@supergoldendeluxe3140
@supergoldendeluxe3140 Жыл бұрын
Wily Wars ?
@josemanueljaviermaquera2412
@josemanueljaviermaquera2412 Жыл бұрын
cool