Should PvP or defending/attacking caravans grant adventure xp? I enjoyed leveling through mainly PvP in Warhammer.
@interscope8Күн бұрын
Blacktide Trader here. The shade was whack.
@LoreForged5 сағат бұрын
lol. Sorry. I’m sure you feel the same about us.
@nived3211Күн бұрын
Whattapp
@fefner1642Күн бұрын
Guild, some guilds don't even bother becoming citizens, they just go wherever they need to be.
@LlewdLloyd2 күн бұрын
I think it's an interesting conversation. We actually ended up thinking Node > Guild. The arguments for Guild are that you want your guild grouped together for voting or events like Node Wars and Sieges. However, I think a lot of the conversation is player-focused more so than Guild-focused. Especially on the artisan side. If you need to be an alchemist and another guild member needs to do animal husbandry, the players are more likely going to want to be in the Node that benefits them most primarily with storage and other aspects. So while right now where the map is small, you can argue that having the guild in one node and travelling for their artisanship is probably better for the group, I think in the long-term the node system will win out over guilds. It will become the topic of which Vassaled Node Group are we as a guild going to and less of a which Node are we going to?
@Cimarb2 күн бұрын
Guilds currently are in such a rough, meaningless state, that it is hard to compare them. I am glad they will be improving that experience soon, but it is not soon enough. #Warborn
@joshofwar2 күн бұрын
Steven just talked about the reputation/ skill tree for attacking and defending caravans
@Katrello-od5ry3 күн бұрын
If we get an incentive system for defending caravans.. then I also want to be able to deny people from joining the defense of my caravan. Just for when like I have a crew and I just don't want the randos around.
@veil17923 күн бұрын
*The solution is even easier than that.* *Blue Level, Commission Board Caravan Defense quest.* *Up at all times, but alternates between Lionhold and Samia's Hope.* *Even easier, Clicking Defend automatically gives you the Caravan Defend Quest.*
@Cimarb3 күн бұрын
Yeah, making you go to Lionhold or SH is a deal breaker. I already hate having to go to my home node to re-pickup commissions, and I am already in town at least once a day. It being an automatic quest accept when you... accept the defend quest, lol... would make a ton of sense and dramatically increase the chance people actually help defend.
@veil17923 күн бұрын
*Also, I completely disagree with any Mage damage nerfs.* *All they bring to a party is damage, there isn't enough Utility to nerf damage.*
@saltyman560312 сағат бұрын
Mages have huge utility, wdym? They can give their element to another player and can trigger every elemental combo/debuff.
@veil17923 күн бұрын
*Can't believe Sunny didn't offer Kash beeswax for his mustache!* *Being a Horse racing Magnate has really changed him...*
@erickennel94283 күн бұрын
If I get 2years for $120 is easy buy, some people even believe its3+ years out still. Ton of game time for $120 in my opinion, but I respect that$120 is a lot of money in today’s inflated economy.
@mattmason84743 күн бұрын
When a random low level defends my caravan I usually give them 10-20s just to encourage that behavior. But we definitely need some intrinsic reward for defenders.
@nived3211Күн бұрын
I play music and shoot the wagon with speed boosting pep. I usually get a gold.
@mattmason84743 күн бұрын
I think you guys misunderstood the crafting/adventuring question. The concern is, for example, by the time an Armor Smith can craft level 10 gear, the vast majority of the community is already level 20 making crafting not feel impactful to the community. I'm fine not being max level if I focus on crafting but I would like to be useful to my guildmates who are max level by providing them with great gear. I worry, for instance, that artisans will not have any impact in the event of a node siege.
@Cimarb3 күн бұрын
Yeah, the node is the real throttling force in the game right now, and is an artificially heavy handed one currently. Imagine if you could not get past level ten (combat level) until your node reached tier 3 and you donated 3000 blue swords and 9000 occular eyes or something as similarly stupid...
@joshofwar2 күн бұрын
When siege weapons come online you can craft those, I would imagine wall repairs will be a thing
@Cimarb2 күн бұрын
@ Which will further shift the difficulty of progressing your professions compared to your combat levels.
@AWhiteBo14 күн бұрын
The tax collector strikes again it seems 😂
@plannindorf4 күн бұрын
Coming back to this a couple months later. Thanks for making these! these are a nice background video while working <3
@LoreForged4 күн бұрын
Thank you so much for watching and kind words!! ❤️
@QuinnyWinny4 күн бұрын
I've found some really crazy bugs. I try not to record them, as i break the game daily Good podcast - maybe I'll talk to some people if i ever put together my next video im a bit cooked
@functionmaster15034 күн бұрын
The incentive for defenders is the glint multiplier. Caravans are not PvE gold funnels.
@Diver_Writer_Father4 күн бұрын
Welcome back Kash. Glad you're ok. Great show guys and I'm happy to see you every Monday. More Loreforged is always good.
@Cimarb4 күн бұрын
My son's whole goal is to make it difficult to say his character names... just be glad this one (Malf) is safe to say on stream -.-
@Cimarb4 күн бұрын
HAI GUIS!
@LoreForged3 күн бұрын
HAIIIIII!!!
@cirev67997 күн бұрын
Something similar to a train service may be solid or some kind of equivalent. Predictable drop off points on its path. Fee's based on the entry location. Maintenance materials for tracks and transportation maybe. This wouldn't be too used for urgency but may be solid for a travel across the map while making dinner or something.
@Kim-e4g4w7 күн бұрын
Fast travel will kill the economy and also get double whammed with Chinese gold farmers/sellers. No thank you. And if you need to move a lot of goods from one town to another then caravans should be the way to do it, either by yourself or hire someone's service based on you are trusting them to deliver your goods. Lots of fun stuff by doing things this way, also creates real danger of getting robbed a long the way. 😏😏
@Cptraktorn8 күн бұрын
I havent even thought about the caravan system in the context of having the full map, cross continent trade runs will not be a thing unless they speed it up massively
@rodgereckert75028 күн бұрын
At best, I could see an offline travel system between caravan buildings. Something like up to 6 hours between some of the furthest locations. So you can plan what your character does over night or while at work/school.
@Kim-e4g4w7 күн бұрын
Nah, then you must use players to transport it for you, this makes a player based economy. Letting things just automatically transport from A to B would kill the game.
@sailor_on_the-seas_of_fate8 күн бұрын
Well said boys
@Michaelno8 күн бұрын
Hey Jibbs and Sunny whats the best way to get into AoC alpha/beta?
@LoreForged8 күн бұрын
Hey there! We've attached the link from Intrepid on where to purchase your key along with info! ashesofcreation.com/shop
@spinwardbound8 күн бұрын
I just agree with everything you guys said😂
@SuperBlackatude9 күн бұрын
Imagine once the game is fully released and taking a caravan from a south western node to a north eastern node assuming you have to go directly to it and cant cheat by going off the map to the west and appear on the map to the east. Or going from north to south on the same continent. The pay out will be huge but thats like a 4-8+ hour trip not including potential caravan attacker threats if they dont buff caravan speed, make master/grandmaster caravan parts extremely efficient or make caravan ships (not the raft conversion) very fast
@Kim-e4g4w7 күн бұрын
Ship combats and pirates on the ocean. Heh I like the idea.
@lgx83x829 күн бұрын
no fast travel === stay neeche, no casuals === no game, ez equation. you might want to look at fractured online where they already solved this problem by getting a 24h cd fast travel through hardcore grind
@tom77799 күн бұрын
Distance will be a meta for this game. You must choose where you want to engage. Parties will war but distance will be a natural buffer that will have to be thoughtfully prepared for
@PyroTech039 күн бұрын
05:00 ultimately I was under the impression that's where we're heading.
@Azhrei7769 күн бұрын
Godspeed to the 'Stache master. I really like the idea of NO fast travel. Currently on Vyra, there is a very different reality between New Aela vs Winstead or Mira. Yeah, you HEAR about issues on the other side of this ONE biome, but it does not impact you. I can only imagine what happens when they spread things out. It will make the servers more world like.
@Berndr8 күн бұрын
On a current map size yeah which is like 5% of what they have shown, but once we get the full one, huh we will see ...
@veil17929 күн бұрын
*@**10:00** normal people are obviously off work during Christmas and New Years, and they wanted the testing Data.* *Also, it was a chance for Intrepid to record all the cheaters, and observe their habits. They will be banned.* *And Intrepid got the Data and stress-testing they wanted. Ashes will be a better game because of it.*
@mattmason847410 күн бұрын
I know this is an old video but just to help anyone that might see this. The game does not have experience "loss". It has experience debt. You cannot lose a level from death. It just makes it take a little longer to get to the next level. Very important distinction.
@sailor_on_the-seas_of_fate10 күн бұрын
I agree that they need to come down hard on exploiters and set the tone....they also need to correct the mechanics that allow it. If the game's mechanics allow something, people are going to do it.
@pudgy_buns10 күн бұрын
to that reddit post guy: Maybe I want caravans with benches instead of cargo that can go faster and can allow people to get into it if they are in your party, so they can pay you, and then they can join ur party to get in the caravan.
@apbgaming354410 күн бұрын
how is there podcasts for a game that was exposed as a scam half a decade ago
@MikeKibby10 күн бұрын
Tell me your narc fan without telling me your a narc fan.
@Diver_Writer_Father11 күн бұрын
Another great episode. So much fun guys. Treasure maps made such a difference to my copper experience.
@vojtechstiborsky952211 күн бұрын
adding my bit to those taxi suggestions, Steven on his recent stream said there will be mounts AND vehicles(!) for multiple players idk how much of that is only for siege purposes or node wars or how limited it will be but with that system they could expand on and there could be a taxi kind of sercice, perhaps call it merchant route like a caravan? I dont know but I think it's possible
@vojtechstiborsky952211 күн бұрын
*meaning there could be one person driving and others (2-4) as passengers?
@Griffin519x11 күн бұрын
I think adding a carriage/ferry addition to the caravan system is a really good idea. I think players would both want to pay and to be paid for travel. Especially once more biomes and the ocean is unlocked. They would have to be faster than a caravan of course. I would definitely want it to be organized and driven by players, but it would be nice to have a system in game to guarantee passage, payment, etc.
@1rangerj11 күн бұрын
Steven is right. Copper is being mined, all of it. But there just isn’t enough. Both things can be true at the same time. A casual cannot craft in this current state of the game.
@Cimarb11 күн бұрын
Regarding "Paladin", it sounds like he played a "holy paladin" in WoW. I played a Protection Paladin, and a tank that has some sort of passive healing ability is perfect to me.
@Cimarb11 күн бұрын
It will actually feel like a world, for once. You will know your areas, and have a vague idea of the areas that you hear about and/or visit occasionally, but it will definitely FEEL like a diverse world, and that will be so nice compared to current MMOs.
@Cimarb11 күн бұрын
Yeah, moving my three storage boxes from Winstead to NA made me hate travel... soooooooo farrrrrrrrr.....
@plannindorf11 күн бұрын
The thing i look forward to every Monday morning, thanks guys!
@LoreForged11 күн бұрын
We appreciate the love! Thanks for watching!!
@PyroTech0311 күн бұрын
Love the editing of this. Awesome video!
@LoreForged11 күн бұрын
Thanks so much!! We’re glad you enjoyed it!
@PyroTech0313 күн бұрын
Phase 2 I thought started on the 20th... Where you getting 5th? Lol Just starting the video, looking forward to it! EDIT: 43:30 Eve Online is a great example of the toxicity that open PvP type games can generate. When I played there was groups in "safe space" high sec that would all alpha someone in a hauler and loot them. I enjoyed Eve but it was a thing.
@ZapatosVibes15 күн бұрын
Vyra phase 1 vs phase 2 is a wild difference. Although to be fair, that might just be because all the douchebag guilds that were spread out are now all concentrated in one server.
@knetikqt15 күн бұрын
I honestly wish developers in all gaming genres would keep lists of guilds and players. Epherium, POLAR, Nova, Enveus have been exploiters and just filled with toxic trash in EVERY. SINGLE. MMORPG. Of course it isnt every player, but the leadership PUSHES this culture. Just stop them immediately.