this one isn't even hard to dodge, you just go to the side of the arrow, then the base, then stand still
@KawaiiDespairАй бұрын
it was like our 2nd pull tho xD
@skoll1253Ай бұрын
Just don't get hit😂
@KawaiiDespairАй бұрын
one day..
@levivansnick6672Ай бұрын
Its not Lifa tree its a capital i not an L “iifa tree”
@KawaiiDespairАй бұрын
I prolly shoulda said something about this oops. Yeah, I learned recently-ish its iifa, but I've always called it Lifa tree s; so I just defaulted to that ^^
@levivansnick6672Ай бұрын
Thats quite alright i thought it was Lifa for like 20 years lol.
@KawaiiDespairАй бұрын
It also like..sounds more natural. at least to me xD
@levivansnick6672Ай бұрын
Wish i could make the algo give you more views . Good video 👍
@KawaiiDespairАй бұрын
Ah, thank you :)
@mieralunarlunishionАй бұрын
Thank you for this delightfull trip down memory lane. FF9 was very important to me growing up. It even was the story I ended up bonding over with my first girlfriend. Looking forward to part 2. :)
@KawaiiDespairАй бұрын
You're welcome. It was a trip for me as well. And yay for long lasting memories :)
@j.m.3600Ай бұрын
Hardest fight is Sea Lion & Black Waltz 1
@levivansnick6672Ай бұрын
I did have a hard time when i originally played the game but not so much many years later lol
@cazd4590Ай бұрын
Get the hidden mage masher in ice cavern and kill black waltz first. Then zidane goes into trance and you can use tidal flame. One shot on the sealion.
@j.m.3600Ай бұрын
Fantastic video
@KawaiiDespairАй бұрын
thank you :)
@JohnDoe-uf3ljАй бұрын
Starting with the coke commercial is blowing my mind 😂
@KawaiiDespairАй бұрын
Man, I was looking up like game trailer stuff, and saw that commercial..I had no idea it exists, but I had to use it once I saw it.
@j.m.3600Ай бұрын
He should’ve started with Tidus from FF10 laughing HAAA HAAA HAAA
@KawaiiDespairАй бұрын
HA HA HA HA! ....HA HA HA!
@aiellamori3 ай бұрын
I swear, criterion scares me more than ultimate. Whoever is cooking up those mechanic ideas is insane
@KawaiiDespair3 ай бұрын
Most of the time it's not really all that bad outside of one or two things but the LaLa @.@ too much geometry lol
@soysaucehairdye78694 ай бұрын
I play with the elite series 2 controller and set the 4 back buttons to the dpad buttons. I set the actual dpad to do the L3, R3, L1, and R1 functions. It feels really great being able to hit the normal dpad buttons for actions as the back buttons, because I don’t have to take my thumb off the left analog stick during movement.
@KawaiiDespair4 ай бұрын
oh, thats cool!
@HawkNocturnal5 ай бұрын
Greta video. Just started playing. Was a heavy wow player from vanilla till legion. So it’s kinda funny to get into this. But damn I’m struggling with controller tbh. Is there a way to not make it so u change sets with rb ? I often do that by mistake because I have my two back paddles working as rb and lb to tab target easier.
@KawaiiDespair5 ай бұрын
I think it's in system settings you can rebind the shoulder buttons to flip what R1/R2 and L1/L2 do. But that's about as far as the rebinding gets. Sadly you can't rebind that stuff to like the face buttons if you wanted :(. I hope that answers your question friend <3
@godqueensadie6 ай бұрын
Is it faster? Yes. Does it matter? No? In the grand scheme of things an extra 2-3 minutes in a dungeon does not matter. Not everyone is going at full efficiency 100% of the time. As a Tank sometimes I just don't want the stress of a tough Wall2Wall, especially with randoms, and as a Healer it can be nice when a Tank only pulls like 1/3rd or Half of a full w2w and I don't have to pay attention to their health much. At the end of the day it's a collective toy we're playing with, and arguing and getting salty that not everyone is playing with the toy as efficiently as you is silly.
@KawaiiDespair6 ай бұрын
Yeah. While playing better is more preferred then playing worse. we can only work on ourselves, so getting angy at stuff you have no control over is silly. :D
@evdomos6 ай бұрын
The only one that does bug me is Battle on the Big Bridge; for some reason the tanks drag all the adds to the final room when stopping on the second set of adds to kill them all is significantly faster.
@KawaiiDespair6 ай бұрын
I've only done big bridge a couple times but yeah, its like "bro we got everything. lets just kill it now"
@vincentbeton6 ай бұрын
I thought the Drama was about the Tank refusing to use AoE, thus failing on Enmity, not just pull solo packs. Either way, interesting to see some testing here, though of course a bigger sample size would be great. It is way less of a time loss than I expected
@KawaiiDespair6 ай бұрын
It was. But ehhh..it was a good excuse to talk about something a little bit more defendable :p.
@maracaegrizzley87346 ай бұрын
Might be interesting to make this a full test. Multiple groups all working with different compositions and all recording their clear times. Heck, with the drive to get those uncapped tomes for Relics right now, you could probably recruit a good spread of people. I don't think that it'd end up disagreeing with your result, though. Single pulls is longer, but not by a margin that's worth complaining about. And the reason why Trust runs are even longer than the Single Pull example is because other than the Tank, they only use single target moves. They're *designed* to go slower than players because they didn't want "running with the NPCs" to be "optimal".
@KawaiiDespair6 ай бұрын
Yeah, having a larger data set would be a fun test. Just gathering people together is not a strong suit of mine haha..:( And yeah, guild wars version of trusts really killed the game, because you can freely kit out their gear and loadouts and micromanage their rotations they were way better then people most of the time lol.
@czarkusa20186 ай бұрын
No need to be apologetic about the length of this video in any way, you put hours into this and delivered 4 minutes of relevant contextualisation and 2 minutes of informative result analysis. That's a worthy outcome!
@KawaiiDespair6 ай бұрын
ah, thanks :)
@PolychromeNEET6 ай бұрын
Would limit breaking the mob packs as a range dps make a difference? I started doing that after I saw someone else do it.
@KawaiiDespair6 ай бұрын
Yes, you do a lot of extra damage using ranged/caster lb's on trash. :) We didn't have that option in this experiment tho :(
@safermurderweapon6 ай бұрын
"bit of drama recently" ppl have been debating big pulls for years
@KawaiiDespair6 ай бұрын
hopefully..we're one step closer to ending the debate now! lol
@penultimania42956 ай бұрын
Nobody has been debating it, it's the standard. Even more so nowadays because there's no fcking healing to be done. You have no excuse.
@saragillier6 ай бұрын
I mean it also depends of party comp like, big pulls will melt way faster with good casters as their aoe rotation is way stronger, like 2 good BLMs bis and that know what they're doing will wipe big pulls in ~20s or less making the time difference between the w2w and single pulls much bigger. Another thing is when I do the latest dungeon with my group of much better than average friends we clear bosses faster so we skip downtime mechs which just amplifies the feeling of slowness when getting the dungeon through let's say mentor rolo, where people also die on mechs and so on, spending 27mins in there compared to 11:50 is of course biaised but very really numbers
@KawaiiDespair6 ай бұрын
Yeah, that's fair. team comp will probably play a factor in differences. But relative numbers, but going off my test runs, I'd still assume the numbers are fairly similar to each other. Just they would be lower across the board.
@cdsbradley6 ай бұрын
How about the mentor special: single pulls, single target, gcds only
@KawaiiDespair6 ай бұрын
that sounds awful haha
@leerylapine37286 ай бұрын
1:20 that guy is disassociating so very hard, he probably thinks he's in the matrix or something
@KawaiiDespair6 ай бұрын
yeah xD
@Jorvalt6 ай бұрын
Instead of using the stopwatch on your phone, you could've just used the ingame clear times. Those start at entering the instance and end the moment the boss is killed afaik.
@KawaiiDespair6 ай бұрын
Yeah, bt we didnt always start running as soon as the gate fell so it also wouldn't have been perfectly accurate :( but that's a bit of our fault lmao
@loomingdeath17586 ай бұрын
Honestly long story short. Respect each other. Yet tanks you choose this play style. Respect your class more. Gear up properly, use materia, learn your class. At lvl 90 you should not be pulling slowly. You have had more than enough time to learn your class and your playstyle.
@KawaiiDespair6 ай бұрын
It's possible they bought a boost(which is terrible for a new player), or leveled it as an alt job through pvp or fates or something. But *personally* I don't really stress about other people's skill, I have no control over that - just how I react to it.
@chrisvargas53356 ай бұрын
Bad Video here are the Reasons. If you use ur Buff on the first Group it alwas comes up early/mid Boss fight. If you did Pull Wall to Wall and used everything Properly u start the Boss fight With alot of Resources (Resources Big Numbers) If Played Properly u will end a Dungeon with Wall to Wall packs under 14 min i Even did the newer Dungeons in 12 with random People. What i dont get is Why People wanna Waste there time in a Dungeon with Single pulls that Content is Boring enough on its own <3. 1 More thing if i Play with Friends we Play WAR and 3 DPS u be done in 10 min ^^
@KawaiiDespair6 ай бұрын
I've probably done some EW dungeons in about 12-13 minutes, but because clear times are kind of relative, a 12 min wall to wall pull would only be like 15-ish if you didn't grab everything. yes, buffs come up early in bosses if you use them on the first pack, I'm really surprised that holding buffs for a "proper" opener on bosses is barely a time loss, I thought it'd be like at least 30 seconds lol. Yes, content is easy i don't disagree xD. finally, yeah, going war and 3 dps is going to save a lot of time but I wanted to try out how things would look with a DF pug. :)
@Namingway2486 ай бұрын
Ultimately if your tank/healer isn't comfortable with big pulls, the time that gets spent rezzing or wiping in random places is going to make wall-to-wall way less efficient anyway, there's no reason to force the issue imo.
@KawaiiDespair6 ай бұрын
I really wanted to try xeems method of dying and ressing at start but we ran out of time :( lol
@penultimania42956 ай бұрын
If they are not comfortable they better start being comfortable. There is barely any damage nowadays in dungeons because Square Penis tanked the difficulty to braindead level. If they refuse i leave the dungeon - I'd rather take the 30 min lockout that deal with idiots.
@AnAverageBox6 ай бұрын
great video. very funni editing
@KawaiiDespair6 ай бұрын
yay, Glad to be entertaining :)
@metaknightmare12346 ай бұрын
like the video, one thing i have to add though is that if people are really doing single target on mobs in dungeons, chances are they aren't using the "correct" or optimal rotation on top of that. from personal experience, what it means is no dot, no song bard, no iaijutsu samurai, whm that never use holy, assize, etc. And so that *on top* of not doing big pulls is what *really* makes it drag on even longer than you might expect with testing. Especially considering how two categories in the video were raid buffs on cd, and raid buffs before boss. But realistically, for actual problem players, they might not even use raid buffs because they don't know what half their buttons do. So the real time differential is likely larger still.
@KawaiiDespair6 ай бұрын
Yeah, and at that point, it doesn't really matter how much stuff is pulled, it's gonna take a while and tanks are rolling through more mit.
@michaelbart70146 ай бұрын
Yeah if I have a tank single pulling im not using my oGCDs and buffs. Feels extremely wasteful, and I imagine a lot of people are probably similar, especially when I watch them just doing their basic aoe rotation not using their stuff I already know we are doing less damage. As for tanks going through more mit, in a dungeon that doesnt really matter I personally feel. By lvl 90 they have so much mit, and no boss TB hits hard enough to be scary unless they have like 3+ vulns. Even Mt. Gulg which I think still have one of the hardest if not the hardest pulls in the whole game (a quadruple pull and a triple pull) with lots of mob aoes are manageable with on lvl tank cooldowns and healers while the DPS slaughter everything in the dungeon in record time.
@KawaiiDespair6 ай бұрын
Running out of mit is more a problem with the trash doing a lot of damage, not the bosses.
@moosecat006 ай бұрын
It's worth noting that big pack pulling was also encouraged by the TP system, as spamming AoE dumped your TP extremely fast. Doubt it was intentional design, but I thought it was nice. Core game mechanics that would encourage players to play better are such a scarcity these days.
@KawaiiDespair6 ай бұрын
I miss TP. Just not when sprint ate it all lol. Take me back to stormblood lmao
@blastedt6 ай бұрын
if you get toxic and argue about it, it might not save you the time, but it can save future parties the tank terrorizes that time
@KawaiiDespair6 ай бұрын
maybe, or the tank would prolly just think that person is a nutter and disregard it. something about attracting more bees with honey then vinegar.
@penultimania42956 ай бұрын
@Slukke and they are garbage for feeling entitled to my time.
@TheDireLynx6 ай бұрын
i'd love to see a video that goes all the way and shows things from the best you can do with savage raiders and synced gear all the way down to people at minimum ilevel to get in who don't know how to play their job but that would be way too much effort
@KawaiiDespair6 ай бұрын
like, how fast you can go in bis as a premade group vs going in with the last tier's tome gear and no materia and just pushing random buttons? Or am I mistaken?
@xslingy6 ай бұрын
My stance as a support main (tank and healer) whom played all 8 to 90. .. If a tank or healer is not comfortable with wall 2 wall, then they just are not comfortable. Everybody plays at different levels. People who berate sprouts not yet comfortable with their move set really just need to take a breath of fresh air and realize that they are only trying their best. To those who activate no tank stances or healers whom over heal / dont attack monsters, those people do deserve just a light hearted pat on the back and told how they could play their classes a bit differently not overwork their healers, or to just speed along things. As for DPS who do spend all their time writing an autobiography on how the tank is being slow, yes you are indeed making the dungeon take incredibly longer. Again, not everybody is on your you exponential standards of being a nerd at a video game. This video was very well written out. thank you and good job to those that look out for people getting belittled by such toxic players. Its fortunate the toxic player base is a small minority, but I came across my fair share of them, and just want you to know, newer adventurers whom are reading this. Keep trying your best and have fun.
@KawaiiDespair6 ай бұрын
I can be pretty sweaty myself, I enjoy tackling hard content for the trill of it and wanting to continually be better at it. But I still remember back when I first started playing and still didn't *fully* understand weaving, and thought that alliance raids were harder then savage lol. If I see a healer not casting anything, and just hitting like cure, I'd prolly point out that the tank isn't in any real danger so they could throw out some damage, but as advice and not flaming lol. But thank you for the compliment! I appreciate it! ^^
@Jorvalt6 ай бұрын
Nobody's asking everyone to pull wall to wall. Just at least pull more than one pack at a time. I don't even really care about the completion times, for me it's about fun. Playing a healer is boring as shit when your tank single pulls, because you hardly need to do anything aside from spamming your one AoE button.
@penultimania42956 ай бұрын
@Jorvalt playing a healer is boring as shit even when the tank pulls wall to wall because the Square fucktards have tanked the difficulty and damage of dungeons. There us no healing to be done.
@penultimania42956 ай бұрын
As someone who has all supports at 90 and mains tanks/healers and played this game for over 10 years - If they are not comfortable they better start being comfortable. There is barely any damage nowadays in dungeons because Square Penis tanked the difficulty to braindead level. If they refuse i leave the dungeon - I'd rather take the 30 min lockout that deal with idiots. I don't care they are new. As the toxic casuls of this game love to say - you don't pay my sub. I'm not here for you as an NPC to fcking serve you. Play the game as it's expected, learn - or fck off.
@Memorium646 ай бұрын
This video is disgusting, I hate how short it is, when does your next video come out?
@Asin246 ай бұрын
I think it's good to also mention that single pack pulls also likely feel extra slow due to the fact if a tank is doing smaller packs, chances are they aren't that familiar with the game and how to play. It's going to make the run that much slower the more players who are clueless about their job works is in your group which will only further increase the amount of extra time it takes to clear the dungeon. Likewise how a really cracked team of amazing players will likely end up saving even more time wall to wall pulling on top of using raid buffs on adds.
@KawaiiDespair6 ай бұрын
Yeah, but it feels a lot slower then it actually is s;. But also, a tank gabbing everything doesn't always mean the rest of the party is cracked. :shrug:
@Backflip20026 ай бұрын
This missed the point of the original video, it was not pulling single packs that was the issue, they were complaining because the tank was only using single *target* moves which was causing the dps to pull aggro when they used AoE moves and get killed because the tank was also not using provoke. So it would not be AoE single groups vs AoE wall to wall pull for the comparison it would be Single target with no call or heads up who the tank was targeting without using target of target vs AoE wall to wall.
@KawaiiDespair6 ай бұрын
Kind of, maybe I did a poor job, but I at least tried to explain the issue with the original drama - this was meant to be a spin off per say, and not a direct response. But yes, the for sure the tank only doing his single target and not grabbing aggro is most certainly like at the very bottom of the skill floor.
@Null_Experis6 ай бұрын
the single target vs AOE thing is exemplified by trusts vs PF. Mind, Trusts are programmed to basically use super attacks when a fight goes on too long and they will start doing 1000+ potency actions repeatedly to put an upper limit on fight times. If you go in as a DPS and AOE, the instance is usually 10-15% faster.
@KawaiiDespair6 ай бұрын
Oh, I didn't know that increase their dps as a fight goes on. Neato!
@dracocrusher6 ай бұрын
Thinking about it, a lot of the time is probably on the actual boss rooms, themselves, right? 14-17 minutes probably doesn't seem like that huge of a difference until you realize a lot of that is time that physically has to happen either way because you can only optimize fighting a boss so much. I know the results are the results, but if you looked at how long it took to kill JUST the mobs with and without big pulls, I'm sure the results would feel a lot more extreme, right? Just a thought.
@KawaiiDespair6 ай бұрын
It's probably about half? maybe less depending. The bosses are usually like 2:30-3 minutes each. I had thought about just doing just up until, or through the first boss but wasn't sure how that'd be in practice. Like if with big pulls we kill so fast that we don't have 2 minutes after the first boss, and if the smaller pulls we do get 2 minutes after the first boss that'd be more representative, probably?
@dracocrusher6 ай бұрын
Really, it just comes down to what the Tank is comfortable with. I'm not going to blame someone if they don't want to pull too hard because they're new to a dungeon or still fresh at the game, and any death is going to be slower than not dying. But at the same time, the big pulls are ideal and they just show the skill of the Tank (and healer) whenever you pull them off to speedrun a dungeon. Not everyone is going to be an expert that knows how to manage Tank Cooldowns, though. And that's okay, but the hard way was always going to be the fastest and most effective way. Just be sure to talk to your team if you're a newer Healer and you don't think you can handle these crazy speedrun strats. It's a cooperative game, after all, at the end of the day.
@KawaiiDespair6 ай бұрын
yee, all of this. And I'd even be okay with a tank "trying" to pull more to get used to it, even if it means we wipe. I'm all about that self improvement life.
@bluumberry6 ай бұрын
It's not even about the speed for me at the end of it all. Single pulling is just less fun. And I want to have more fun with big numbers and pressing more buttons giving me the goodygood feels.
@KawaiiDespair6 ай бұрын
This is totally fair. Though, i do kinda wish dungeon trash was more like criterion and a little more involved but thats a different discussion lol.
@Silidirian6 ай бұрын
Based on the stuff shown in testing, it probably would have been even further apart from single pulls and group pulls, as double melee, meaning no 4% buff, and weaker overall AoE when compared to what the rPhys and casters can output (or even NIN), but most notably of all, not even considering speed, is tank and healer CDs. Single pulling packs means that the time in combat overall goes up, and as a result, the amount of defensive CDs or healing resources diminishes and eventually dries up, forcing more hardcast heals, slowing the rate down even further, or potentially resulting in a death (excluding if WAR is the tank, because they're just unnaturally busted in casual content this expac). The ability for DPS to just go nuts is a bonus benefit of the big pulls
@KawaiiDespair6 ай бұрын
I prolly shoulda asked adno if he had to do extra healing, and yeah party comp will change clear times. I think the speed run is like double black mage+melee or something silly. But at least with the guys I roped into this experiment, we never seemingly had any issues where the tank was getting low, and that was with a paladin. But ye, war is super giga busted in more casual content lol.
@dragoonsunite6 ай бұрын
For my SHB relics, to get all jobs, I had to complete level 70 dungeons 15 times for each weapon, there are 19 weapons. That's 285 runs of level 70 dungeons. Now... if ONE tank is 3 minutes slower (Or to be fair, 2:30, since that's a bit closer, and I should round down not up), thats only 2:30 lost... However, the "standard" should always be respect peoples time, I can handle the exception, but it better be the exception, and it should be okay for me to tell them, "ya know, in the future you should consider pulling more." Since the golden rule matters here. To judge the moral value of a proposition, you compare the application of the proposition universally. Thus, lets assume your single pack mob pulling was the universal rule, not a one off, to explain WHY we make the standard wall to wall pulling... In that case, to finish my relics would cost me 285 runs times 2.5 minutes longer, or put another way, their lack of consideration would cost me 11 hours and 52 minutes of my life. Thankfully, MOST people aren't that discourteous... Why? Because we stigmatize them for being discourteous... So... Guess what, I'm going to keep stigmatizing them... Why? Because this is hardly the only dungeon running I have to do and farming dungeons is a large part of a LOT of content in this game, just thinking about weekly tomestone caps... Given the amount of time most end-game players or raiders have logged, I'm sure if this stigma disappeared, you'd start eliminating hundreds of hours of some peoples lives, and entire lifetimes taken in aggregate, the fact that its nickled and dimed 2.5 minutes at a time doesn't make it okay to me.
@KawaiiDespair6 ай бұрын
I have like..3 shb relics lol x.x, i salute your dedication. That being said, yes, I do think that everyone should go at the fastest pace they are comfortable with, and offering advice like, "hey, can we grab more" is totally acceptable. Though, for me the take away of this video shouldn't be "just grab stuff one pack at a time", it should be "flaming people who don't waste's more time then just vibing" apologizes for not being as clear as I could have been ^^.
@eredkaiser6 ай бұрын
There are only 17 Shb relics.
@pforgottonsoul6 ай бұрын
for me what has always been the detirmining factor of big pulling or not was whether your healer can handle it, because pulling everything to the end, dying, then having to do it all over again could be an even bigger waste of time rather than simply single pulling.
@crimsonbok6 ай бұрын
It's just basic math. If you're fighting a pack of 6 monsters, your 100 potency AoE becomes a 600 potency attack.
@KawaiiDespair6 ай бұрын
Well, I decided to run this experiment because the big button aoe spells all have falloff, so smaller packs would mean full potency on more targets. myb for leaving that bit out :(
@pimpyshortstocking7646 ай бұрын
@KawaiiDespair Damage always falls off past 1 enemy for the skills/abilities that state any type of falloff, so even a small pack it would activate. These are mutually exclusive. So either the attack deals full potency to all enemies (Healer and Tank spammable AoEs), or it has full potency to the first enemy, with fall off after (MOST but not all DPS AoEs).
@KawaiiDespair6 ай бұрын
Yes, but what I meant was. if I have two packs of three, I get 100% potency on more targets, versus one pack of six. For spells that don't have fall off(i think there are still some), potency wise it's a wash. Though, it takes more GCD's to clear multiple smaller packs(thus, longer to clear), it seems to be a bit of a minor loss.
@pimpyshortstocking7646 ай бұрын
@@KawaiiDespair I had to do the math some more to understand what you're saying but yeah okay I get it now. I still will never do it but I get it haha. Ultimately I am glad you did the video and put it to the test, so much appreciated :D
@GloaNeko6 ай бұрын
This was surprisingly well made, I love the editing and work that went into this! :D Shoutout to the algorithm for bringing me here for no discernable reason!
@KawaiiDespair6 ай бұрын
Ah thank you! I've been working on improving my editing a lot!
@petree6 ай бұрын
Iooono i have had 25+ minute single pull runs
@KawaiiDespair6 ай бұрын
The idea for this video is that, if that same group had pulled everything, you'd like still be taking 19-21 minutes to clear with that specific group, ya know?
@petree6 ай бұрын
@KawaiiDespair oh I get it. But there are too many variables that cannot be controlled in a pug setting is what i was getting at. I shoulda been more specific. I can't control how well others want to play and while on average ya I usually finish all my runs fairly quickly. On single pull the whole waamy, there is fundamentally bad play at hand from someone and on average my runs on those have mostly been 25 mins+.
@KawaiiDespair6 ай бұрын
Though, I will say, group's who are only grabbing one pack at a time are more likely to be less skilled then group's that balls to the wall everything. But I have no freaking idea how to test for that lol :(
@adno46 ай бұрын
Great vid! And I must say that white mage has impeccable taste in glam.
@KawaiiDespair6 ай бұрын
lol, i think all four of those goobers do :)
@Darksin757Production9 ай бұрын
I wonder how they'll handle future variant dungeons going forward. I wonder if anyone else also worries about the necessity of the savage tier if these dungeons just slightly make them irrelevant? Atleast thats what i seem to gather from this i could be misunderstanding something.
@KawaiiDespair9 ай бұрын
I think savage will still always be relevant, since you have to do it to unlock ultimate, and if like i hope, criterion only gives upgrade mats you still wouldn't be able to "bis" through it, and savage comes out like 2 or 3 months prior to criterion or something? ^^ And if you only care about ilv and not substat sure you could avoid the 8 man raid savage but I would wager those people aren't doing any kind of savage and just waiting to use the alliance raid to upgrade their tome gear, probably.
@Sebs-FFXIV9 ай бұрын
Define "relevant" since if you look at it, savage has already been irrelevant for a long time, unless you are doing ultimates and criterion savage (i think you can clear the normal criterion even with just pure tome gear) the gear does NOTHING, you don't need it for anything and gear is the most pointless thing in this game really
@KawaiiDespair9 ай бұрын
@@Sebs-FFXIV Relevant as in the most accessible end game content I guess? Also because it's 8 man and criterion is 4 you get different kind of content for differing party sizes. It also comes out super early in relation to criterion. You could *probably* do the savage with just upgraded tome gear which you can get through the alliance raid. It also has the perception of being *the* end game, so unless that changes I don't think the 8 man raid stuff is going to become obsolete.
@unohana69749 ай бұрын
Even though I already knew most of the sittings ur vid was very helpful and entertaining thank u 🙏🏻
@KawaiiDespair9 ай бұрын
Ah thank you! As much as I like hearing that the information was helpful, I'm even more appreciative that it was entertaining! And thumbs up for a fellow bleach fan.
@chrispysaid9 ай бұрын
Man this could have been such a helpful video but you put a bunch of loud music over your very difficult to hear voice during the section that made me stop using controller, targeting. Please sir I'm begging you, for the sake of future viewers, learn what a compressor is and how to use it in your video editing software. One goes on your voice to make your loudest inflections as quiet as your softest ones, then turns your entire normalized signal up louder, and one goes on your music track to duck the volume whenever you're talking. Sincerely, I was so looking forward to this video when I saw it, hoping I could learn a way to more effectively target and get back into controller again, but I just can't understand what you're saying due to the poor audio decisions you made.
@KawaiiDespair9 ай бұрын
Yeah, huge mistake :( but I did go and correct all of the subtitles manually. But I do appreciate the comment, so i can learn and make better content <3
@chrispysaid9 ай бұрын
Playstation doesn't have an X button, it has a ❌ (cross) button
@KawaiiDespair9 ай бұрын
well its X shaped, so me and my friends have always just called it the "x button" :(