CAN I PLSSS HAVE THE GOJO IM TRYING TO MAKE GOJO VS SUKUNA PLS
@fixel_gamer7236Ай бұрын
no rush
@vantagecgtutorialАй бұрын
Can you text me on instagram @kandyy_man
@fixel_gamer7236Ай бұрын
BRO I NEEEED THAT
@vantagecgtutorialАй бұрын
Text me on instagram @kandyy_man
@ianfavreau9776Ай бұрын
For anyone who needs to export this to Unity, its a little different. You can't use any modifiers because they don't transfer from Blender to Unity. Instead, you still make the simpler mesh around the shoe and automatic weight bind it to the armature, but then you transfer the weights from the simple mesh to the complex one. Here is a tutorial on transferring weights: kzbin.info/www/bejne/mIPCh56blMSppbc
@vantagecgtutorialАй бұрын
Thank you 🙏
@ianfavreau9776Ай бұрын
@@vantagecgtutorial Of course! Thank you for the first steps! You're a life saver
@Elna_BeАй бұрын
Nice🎉
@vantagecgtutorialАй бұрын
Thanks😊
@EmaTvshowАй бұрын
Keep going
@vantagecgtutorialАй бұрын
Thanks
@PCTAMILANGAMINGАй бұрын
Bro Nice do many Tutorials 💙
@vantagecgtutorialАй бұрын
Ok I'll work on that
@Phoenixkkk633673 ай бұрын
very good🔥🔥
@vantagecgtutorial3 ай бұрын
Thank you😊
@MikeJosh-rq5dw4 ай бұрын
Peak🔥🔥
@vantagecgtutorial4 ай бұрын
Thank you
@JustinaIwu4 ай бұрын
Wow👌🏾
@vantagecgtutorial4 ай бұрын
😊😊
@JustinaIwu4 ай бұрын
Nice one…I learnt a lot from this video..I’ll be expecting more tutorials from you
@vantagecgtutorial4 ай бұрын
Thank you 😊
@ScorpionJC74 ай бұрын
ITS TOO LOUD WTF
@vantagecgtutorial4 ай бұрын
Sorry about that
@alguienramdom94 ай бұрын
3d model plz link dpwnload
@vantagecgtutorial4 ай бұрын
Sorry it isn't available yet
@DoctorMadness5 ай бұрын
This has nothing to do with actual baking of high poly details...
@vantagecgtutorial5 ай бұрын
Ok
@apripeaches5 ай бұрын
Amazing tutorial many thanks!!!
@vantagecgtutorial5 ай бұрын
You're welcome
@emeraldviolet20015 ай бұрын
you don't even move the rig to show it's functionality...
@vantagecgtutorial5 ай бұрын
My bad, sorry about that
@crysiscontained44216 ай бұрын
You need to change the title of this video. There's no baking in this. Baking is the process of creating higher res maps to wrap the low poly object with so it looks the same as the high poly mesh with less computational power needed. It should probably be called something like "Using multires to copy highpoly object" or whatever.
@vantagecgtutorial6 ай бұрын
It depends on what you understand by baking and what works for you. Thank you for your opinion, I really appreciate
@Bingbangbong285 ай бұрын
Exactly my point. Guy probably made beginners feel stupid when its just his title being misleading
@YouTubeDeletesMyCommentssss6 ай бұрын
Doesn't subdividing defeat the purpose of having a retop low poly mesh? do you have to apply the subdiv? I genuinely need to know because I have a rigged Metahuman that I'm modifying, I duplicated the mesh, edited it in Zbrush and brought it back to apply the details.
@jumpy27836 ай бұрын
Is it just me or did he just not bake at all
@crysiscontained44216 ай бұрын
Nope not just you. there was zero baking in the video
@vantagecgtutorial6 ай бұрын
It's depends on your understanding of the word bake. If this doesn't work for your, there are other ways
@phalhappy86126 ай бұрын
can you please share how to rig rig clothes that can be both simulated with physic and hand key animation for example role the sleeve up and down?
@vantagecgtutorial6 ай бұрын
Ok I'll work on that
@phalhappy86126 ай бұрын
@@vantagecgtutorial thank you so much
@kaikaigrubb37146 ай бұрын
this bro has potential
@vantagecgtutorial6 ай бұрын
Thank you🙂
@manueljimenez47006 ай бұрын
In Armature -> Names -> "Auto-name Left/Right" and "Flip names" options you can name the bones with .R without having to do it one by one.
@vantagecgtutorial6 ай бұрын
Thank you🙏
@vintryastudio6 ай бұрын
bro you are greate ❤
@vantagecgtutorial6 ай бұрын
Thank you
@godnyx1177 ай бұрын
Thank you!
@vantagecgtutorial7 ай бұрын
You're welcome
@Chartechsstudio7 ай бұрын
I'm going to try this on one of my shoes and give feedback
@vantagecgtutorial7 ай бұрын
Ok would be expecting it
@sofieduardo88337 ай бұрын
Brooo please release the download link
@vantagecgtutorial7 ай бұрын
I'm still not done with the character, when it's fully ready I'll release it
@Rjf327 ай бұрын
Yoo i have a question im trying to animate a character and i did this after my manual retopology but it still lags when trying to animate is there a different way to do this for animating
@vantagecgtutorial7 ай бұрын
Reduce the subdivision level to zero, also if your scene is too dense, try hiding some mesh in the viewport. Particle systems can also make your pc lag. You could hide that also in viewport
@druzcenko7 ай бұрын
pls pls pls
@vantagecgtutorial7 ай бұрын
OK 🙂
@dertobbe11768 ай бұрын
And it can be exported as fbx for use in unity?
@vantagecgtutorial8 ай бұрын
Yes it can but without the modifier
@dertobbe11768 ай бұрын
@@vantagecgtutorial so you need to apply the modifier and get a high poly again
@vantagecgtutorial8 ай бұрын
@@dertobbe1176 not really just set it to the subdivision level you want then export, it's will export at that subdivision level
@dertobbe11768 ай бұрын
@@vantagecgtutorial doesnt work for me. I get high res Version when I apply or a low poly Version without the Details when I Export. I am just learning this stuff. Dont know what to Do rn
@vantagecgtutorial8 ай бұрын
@@dertobbe1176 what software are you exporting it to
@Beatrixkiddo3188 ай бұрын
What about exporting? How do I export without applying modifier and keep it low poly
@vantagecgtutorial8 ай бұрын
You would have to set the subdivision level to zero before exporting
@FelipeTrindart9 ай бұрын
Incredible. Thank you so much
@vantagecgtutorial8 ай бұрын
You're welcome
@Ali-Farzin-Abri9 ай бұрын
I'm new to blender and I just wanna make sure of sth. So after having done this, we can export the low poly detailed mesh without applying the multiresolution right? Cause otherwise It won't make sense, the poly is going up again. I'm specifically talking about when we want to use character in a game.
@vantagecgtutorial9 ай бұрын
This method is mainly for movies, for games its advised to bake normal map
@Yvola10 ай бұрын
Dont you then need to bake normals from multires and add the normal map which then enables you to delete multires modifier
@vantagecgtutorial10 ай бұрын
Well it depends on what you are going for, for games it's advised to bake normal and use just that for optimization sake. For movies, it's preferred to use both methods so that close up view of the model would look great too. Normal baking just fakes the details
@Yvola10 ай бұрын
yup true that I was thinking game only not movie (:@@vantagecgtutorial
@Noobsukii10 ай бұрын
where did you get the model?
@vantagecgtutorial10 ай бұрын
I made it myself
@my-black-sun10 ай бұрын
Thanks a lot for this super easy and useful tutorial. I have only one question: is there any way to apply modifier without losing the result? Ty!
@vantagecgtutorial10 ай бұрын
Yes, if you apply the multi res at the highest resolution it would retain it but the vertice count would increase
@asenaorganic454011 ай бұрын
Can i get this for my shoe
@vantagecgtutorial11 ай бұрын
Yes you can You can text me on Instagram @kandyy_man for further discussion
@Ludwig658311 ай бұрын
Very interesting method! But I'm just wondering if there is a difference as supposed to creating high poly normal map and baking that onto the low poly. Does it make a difference for making films in blender? Is one better than the other? Or is the normal map method just for making games or importing into other software? Please someone answer if you know
@vantagecgtutorial11 ай бұрын
Baking normal map is good for games, it helps optimize the character but up close u can notice that it's actually low poly, on the other hand baking high poly to low poly is good for movies especially if there would be close shots in the movie
@Ludwig658311 ай бұрын
@@vantagecgtutorial So the multires method in this video is better for movies?
@joetorrez6010 Жыл бұрын
dude…you are my god. I have NEVER been able to figure out how to do low poly on a detailed sculpt. All my characters have looked like muppets until now. Dear god. Thank you!!!!
@vantagecgtutorial Жыл бұрын
Your welcome 😊
@timetosleep8055 Жыл бұрын
Why create the legs in the generated control rig instead of the meta rig? When regenerating the meta rig you will lose everything you had created in the control rig.
@vantagecgtutorial11 ай бұрын
It was a mistake, but you can still do that anyway
@rizwanzaman1793 Жыл бұрын
This looks really pretty. Whats your poly count?
@vantagecgtutorial Жыл бұрын
Thank you
@VicahHospital Жыл бұрын
this is nice
@vantagecgtutorial Жыл бұрын
Thank you
@itxSaurabhvfx Жыл бұрын
Thank you so much 🙏🙏.
@vantagecgtutorial Жыл бұрын
Your welcome
@kedigiller111 Жыл бұрын
not for me
@vantagecgtutorial Жыл бұрын
What do you mean
@hotbergina Жыл бұрын
and for a game ready ? how to do to ? if i want it into unreal engine
@vantagecgtutorial Жыл бұрын
The best method is to bake the normal map of the high poly and use it on the low poly in UE
@hotbergina Жыл бұрын
@@vantagecgtutorial thanks, i juste baked the normals but it does not takes all the details in consideration...do you have a discord or something to talk with you?💗 thanks
@vantagecgtutorial Жыл бұрын
@@hotbergina your welcome I'm not on discord but you can reach me on Instagram or tiktok @kandyy_man
@Dpate10 Жыл бұрын
Some people add the detail through normal maps. Why do you do it this way vs. normal maps?
@vantagecgtutorial Жыл бұрын
What normal map does is it create an illusion of the mesh having such details , and it's actually important in games for optimization purposes. But if ur going into movies, using this method would actually give you the best output especially for close up videos
@DT-hb3zu Жыл бұрын
This is good unless you want to use it in a game or otherwise export it any other way.
@vantagecgtutorial Жыл бұрын
Thank u
@dandan-my8yn Жыл бұрын
hi, how can i export the low poly model without affecting the high poly details? When i untick the ‘apply modifiers’, it removes the multires modifier but then when imported, it goes back to being low poly. Thank you!
@vantagecgtutorial Жыл бұрын
Do you want to export it to another 3D software?
@dandan-my8yn Жыл бұрын
@@vantagecgtutorial yes, i am trying to export onto Maya. But then when I import it, it is low poly but the details are gone and the multi res modifier as well.
@ezra6990 Жыл бұрын
@dandan-my8yn hey there i'm also struggling with this problem im attempting to export a character that uses multi-res data to mixamo but once i do the mult res data is lost , any help is appreciated
@vantagecgtutorial Жыл бұрын
@@ezra6990 multi res modifier only works in blender Another way to bake details to be used outside blender would be to bake the high poly normal map and use it on the low poly. I don't have a tutorial on that at the moment
@Chartechsstudio Жыл бұрын
Nice one bro ✌️
@vantagecgtutorial Жыл бұрын
Thank u
@GeorgeNacpil Жыл бұрын
how did you get the low poly mesh?
@vantagecgtutorial Жыл бұрын
Through manual retopology
@Horolden Жыл бұрын
Why can't you just reshade directly from the original high poly mesh to the low poly with multires? does it have anything to do with the 4 subdivisions so they have same poly count?
@vantagecgtutorial Жыл бұрын
Remember I used shrink wrap modifier to extract the details from the high poly So I had to apply it then reshape with shrink wrap on the other low res
@Horolden Жыл бұрын
@@vantagecgtutorial ah yes mb
@Bingbangbong28 Жыл бұрын
@@vantagecgtutorial hi rewatched this video again for fun, just want to say @thedudguys5761 is correct, you could have done that in fact it is a faster method than your current method and it does the same thing just though i shared this with you. 1) low poly version that was retopo, create multires and shrink wrap mod 2) shrinkwrap low poly target to high poly 3) increase subdivide in multires of lowpoly to level that captures all details 4) apply shrink wrap 5) reduce subd lvl to 0, create image texture in shading editor, and bake from multires and viola done! your current method works too, just that you probably would need baked the textures into a normal map at the end because the lowpoly model you have with multires subd lvl 4 cant do anything on its own for games etc
@Bingbangbong28 Жыл бұрын
check my reply above @@Horolden
@vantagecgtutorial Жыл бұрын
@@Bingbangbong28 I'll give your method a try... Thank you