I've been looking everywhere for a way to do this that didn't involve spending loads of money on Substance Painter. You are a life saver, thank you so much!!
@vantagecgtutorial Жыл бұрын
Your welcome😌
@quae6843 Жыл бұрын
Btw it's easy to install cracked Substance Painter or any other Adobe software.
@Zman201 Жыл бұрын
@@quae6843 but you also risk getting a virus if you choose the wrong site or click the wrong link etc. If you're smart you might not but theres always a risk to it
@rodrycrespo4444 Жыл бұрын
If you are a student you can get 1 year for free
@joetorrez6010 Жыл бұрын
dude…you are my god. I have NEVER been able to figure out how to do low poly on a detailed sculpt. All my characters have looked like muppets until now. Dear god. Thank you!!!!
@vantagecgtutorial Жыл бұрын
Your welcome 😊
@Inokentych Жыл бұрын
thanks, because of this tutorial i now understand much more how properly prepare meshes for bake, for example now i know that before subdivision i need convert triangles to quads, that give much more adequate results
@vantagecgtutorial Жыл бұрын
Your welcome
@my-black-sun10 ай бұрын
Thanks a lot for this super easy and useful tutorial. I have only one question: is there any way to apply modifier without losing the result? Ty!
@vantagecgtutorial10 ай бұрын
Yes, if you apply the multi res at the highest resolution it would retain it but the vertice count would increase
@h4nv Жыл бұрын
Thanks! I never realized that you can use Multiresolution modifier for this - helps a lot!
@vantagecgtutorial Жыл бұрын
Your welcome brother
@FelipeTrindart9 ай бұрын
Incredible. Thank you so much
@vantagecgtutorial8 ай бұрын
You're welcome
@Ludwig658311 ай бұрын
Very interesting method! But I'm just wondering if there is a difference as supposed to creating high poly normal map and baking that onto the low poly. Does it make a difference for making films in blender? Is one better than the other? Or is the normal map method just for making games or importing into other software? Please someone answer if you know
@vantagecgtutorial11 ай бұрын
Baking normal map is good for games, it helps optimize the character but up close u can notice that it's actually low poly, on the other hand baking high poly to low poly is good for movies especially if there would be close shots in the movie
@Ludwig658311 ай бұрын
@@vantagecgtutorial So the multires method in this video is better for movies?
@SalemFU Жыл бұрын
newer user here... so... what do we do after this? i just used this to bring the details over from my hi res head sculpt to my low poly/retoppo'd mesh head, but im not sure what to do next... do i have to keep the other two heads? do i apply the multi-res (which would defeat the point i would think?)... just wondering. making a model for animation, if that helps clarify... would appreciate any assistance 🤞
@vantagecgtutorial Жыл бұрын
You can delete the high resolution mesh if you want to, it won't affect the other one. Also don't apply the multi res modifier Right now you can switch between any subdivision level of ur choice which is very important if you want to animate your character
@vantagecgtutorial Жыл бұрын
This is because most people pose their character for animation at the lowest subdivision level for smooth running of blender, then they render at a High resolution so that the details would be seen
@SalemFU Жыл бұрын
@@vantagecgtutorial sweet thanks for the help 😀
@OlegC3D Жыл бұрын
@@SalemFU This process is usually referred to as 'Retopology', if you sculpt a super high detail / poly count mesh, to UV Unwrap it for texture painting or export it as game ready asset, you want the details of the high poly mesh, but the low poly count of your base mesh, this is only a small snippet of the entire process.
@mrxcs Жыл бұрын
@@OlegC3DSo you basically use the UV from the high on the low?
@Ali-Farzin-Abri9 ай бұрын
I'm new to blender and I just wanna make sure of sth. So after having done this, we can export the low poly detailed mesh without applying the multiresolution right? Cause otherwise It won't make sense, the poly is going up again. I'm specifically talking about when we want to use character in a game.
@vantagecgtutorial9 ай бұрын
This method is mainly for movies, for games its advised to bake normal map
@MohamedEmad-fx7ww Жыл бұрын
best way ever it helped me a lot thank you
@vantagecgtutorial Жыл бұрын
Your welcome
@krbenyo Жыл бұрын
thats cool, it is created a normalmap for the low poly? Can you tell me how can i transfer the colormap as well?
@vantagecgtutorial Жыл бұрын
It doesn't create any map You will need to re-bake them I'll advice you uv unwrap first before baking the maps
@aspenplayed_ Жыл бұрын
Will this work for obtaining pore texture (with a brush) for game character models?
@vantagecgtutorial Жыл бұрын
I haven't really tried it for very little details but it would work if you make the subdivision level so high Maybe 4 or 5
@Horolden Жыл бұрын
Why can't you just reshade directly from the original high poly mesh to the low poly with multires? does it have anything to do with the 4 subdivisions so they have same poly count?
@vantagecgtutorial Жыл бұрын
Remember I used shrink wrap modifier to extract the details from the high poly So I had to apply it then reshape with shrink wrap on the other low res
@Horolden Жыл бұрын
@@vantagecgtutorial ah yes mb
@Bingbangbong28 Жыл бұрын
@@vantagecgtutorial hi rewatched this video again for fun, just want to say @thedudguys5761 is correct, you could have done that in fact it is a faster method than your current method and it does the same thing just though i shared this with you. 1) low poly version that was retopo, create multires and shrink wrap mod 2) shrinkwrap low poly target to high poly 3) increase subdivide in multires of lowpoly to level that captures all details 4) apply shrink wrap 5) reduce subd lvl to 0, create image texture in shading editor, and bake from multires and viola done! your current method works too, just that you probably would need baked the textures into a normal map at the end because the lowpoly model you have with multires subd lvl 4 cant do anything on its own for games etc
@Bingbangbong28 Жыл бұрын
check my reply above @@Horolden
@vantagecgtutorial Жыл бұрын
@@Bingbangbong28 I'll give your method a try... Thank you
@valtaoi1586 Жыл бұрын
but suppose if you want to use this model for games then how will you use this model in games, you still have multires and dont have UVs so how will you bake those details in terms of maps??
@vantagecgtutorial Жыл бұрын
You would have to uv unwrap and bake the normals of the high in the low poly
@valtaoi1586 Жыл бұрын
@@vantagecgtutorial how can we bale thr multires details?
@dandan-my8yn Жыл бұрын
hi, how can i export the low poly model without affecting the high poly details? When i untick the ‘apply modifiers’, it removes the multires modifier but then when imported, it goes back to being low poly. Thank you!
@vantagecgtutorial Жыл бұрын
Do you want to export it to another 3D software?
@dandan-my8yn Жыл бұрын
@@vantagecgtutorial yes, i am trying to export onto Maya. But then when I import it, it is low poly but the details are gone and the multi res modifier as well.
@ezra6990 Жыл бұрын
@dandan-my8yn hey there i'm also struggling with this problem im attempting to export a character that uses multi-res data to mixamo but once i do the mult res data is lost , any help is appreciated
@vantagecgtutorial Жыл бұрын
@@ezra6990 multi res modifier only works in blender Another way to bake details to be used outside blender would be to bake the high poly normal map and use it on the low poly. I don't have a tutorial on that at the moment
@Jennifer-RH Жыл бұрын
What is the difference in using this method and baking with cycles? Is this method beter for animation? Or does it not matter?
@vantagecgtutorial Жыл бұрын
This method is used only if you plan on animating your character or optimize it to be used in games, otherwise there's no need
@anissar7301 Жыл бұрын
thank you so much for this video. I may sound stupid with this question but I hope you can answer it. can we compair normal maps. like which normal maps or displacement maps give more details is it the one zbrush generates or Blender generates or are they the same or it depends on the details of the 3D sculpt
@vantagecgtutorial Жыл бұрын
It depends on the resolution of the maps and the details. I haven't compared both before, but whenever I do I'll edit this comment
@anissar7301 Жыл бұрын
@@vantagecgtutorial Thanks for replying. that's correct. it depends on the resolution of the maps and the details
@vantagecgtutorial Жыл бұрын
@@anissar7301 your welcome brother
@dertobbe11768 ай бұрын
And it can be exported as fbx for use in unity?
@vantagecgtutorial8 ай бұрын
Yes it can but without the modifier
@dertobbe11768 ай бұрын
@@vantagecgtutorial so you need to apply the modifier and get a high poly again
@vantagecgtutorial8 ай бұрын
@@dertobbe1176 not really just set it to the subdivision level you want then export, it's will export at that subdivision level
@dertobbe11768 ай бұрын
@@vantagecgtutorial doesnt work for me. I get high res Version when I apply or a low poly Version without the Details when I Export. I am just learning this stuff. Dont know what to Do rn
@vantagecgtutorial8 ай бұрын
@@dertobbe1176 what software are you exporting it to
@Beatrixkiddo3188 ай бұрын
What about exporting? How do I export without applying modifier and keep it low poly
@vantagecgtutorial8 ай бұрын
You would have to set the subdivision level to zero before exporting
@Rjf327 ай бұрын
Yoo i have a question im trying to animate a character and i did this after my manual retopology but it still lags when trying to animate is there a different way to do this for animating
@vantagecgtutorial7 ай бұрын
Reduce the subdivision level to zero, also if your scene is too dense, try hiding some mesh in the viewport. Particle systems can also make your pc lag. You could hide that also in viewport
@GeorgeNacpil Жыл бұрын
how did you get the low poly mesh?
@vantagecgtutorial Жыл бұрын
Through manual retopology
@itxSaurabhvfx Жыл бұрын
Thank you so much 🙏🙏.
@vantagecgtutorial Жыл бұрын
Your welcome
@Dpate10 Жыл бұрын
Some people add the detail through normal maps. Why do you do it this way vs. normal maps?
@vantagecgtutorial Жыл бұрын
What normal map does is it create an illusion of the mesh having such details , and it's actually important in games for optimization purposes. But if ur going into movies, using this method would actually give you the best output especially for close up videos
@raziel4396 Жыл бұрын
So I have a question, is there a way to do this if you have a high poly mesh already made and make a low poly mesh to link them?
@vantagecgtutorial Жыл бұрын
I don't really get your question. Pls rephrase
@raziel4396 Жыл бұрын
@@vantagecgtutorial sorry I'll try to be more clear, I have a high poly mesh that I made first instead of duplicating a low poly one and I'm trying to link it to a retopologized mesh I made but it isn't working so I was seeing if you knew a way to do it that way instead
@vantagecgtutorial Жыл бұрын
Ok I think I understand now Well there are various ways to retopologize your mesh There's manual and automatic (like instant remesher and quad remesher)
@raziel4396 Жыл бұрын
@@vantagecgtutorial alright thank you for your help!
@epicfishbowl6425 Жыл бұрын
Does this method keep the same amount of polygons on the low poly mesh when you transfer the details, or does transferring the details increase the polygon count on the low poly mesh?
@vantagecgtutorial Жыл бұрын
This method allows you to choose the sub division level to want to work with while maintaining the poly count of the low poly mesh.
@epicfishbowl6425 Жыл бұрын
@@vantagecgtutorial Alright awesome, thanks for clarifying!
@epicfishbowl6425 Жыл бұрын
@@vantagecgtutorial wait a minute, when I finished your method the poly count in object mode said it was over 5 million but in edit mode it said it was the poly count of the low poly mesh. Which one counts when you export it??
@vantagecgtutorial Жыл бұрын
It depends on the subdivision level you export The higher the sub division level, the higher the poly count
@kirbyscreativity Жыл бұрын
No it raises the lower not worth it
@vintryastudio6 ай бұрын
bro you are greate ❤
@vantagecgtutorial6 ай бұрын
Thank you
@dankmemes5608 Жыл бұрын
how do you export the low res model properly? when i import it, it returns to being high res:(
@vantagecgtutorial Жыл бұрын
Before exporting untick the apply modifier option
@phantom_sn1per201 Жыл бұрын
Thank you so much! I really needed and appreciate this!
@vantagecgtutorial Жыл бұрын
Your welcome
@hotbergina Жыл бұрын
and for a game ready ? how to do to ? if i want it into unreal engine
@vantagecgtutorial Жыл бұрын
The best method is to bake the normal map of the high poly and use it on the low poly in UE
@hotbergina Жыл бұрын
@@vantagecgtutorial thanks, i juste baked the normals but it does not takes all the details in consideration...do you have a discord or something to talk with you?💗 thanks
@vantagecgtutorial Жыл бұрын
@@hotbergina your welcome I'm not on discord but you can reach me on Instagram or tiktok @kandyy_man
@godnyx117 Жыл бұрын
Thank you so so much! You rock!
@vantagecgtutorial Жыл бұрын
Anytime
@Yvola10 ай бұрын
Dont you then need to bake normals from multires and add the normal map which then enables you to delete multires modifier
@vantagecgtutorial10 ай бұрын
Well it depends on what you are going for, for games it's advised to bake normal and use just that for optimization sake. For movies, it's preferred to use both methods so that close up view of the model would look great too. Normal baking just fakes the details
@Yvola10 ай бұрын
yup true that I was thinking game only not movie (:@@vantagecgtutorial
@Chartechsstudio Жыл бұрын
Keep up the good work 😊
@vantagecgtutorial Жыл бұрын
Thanks man
@aluriawolf Жыл бұрын
Thank you very much!🥰
@vantagecgtutorial Жыл бұрын
Your welcome😊
@phumlanhercules8711 Жыл бұрын
thank you for the tutorial
@vantagecgtutorial Жыл бұрын
Your welcome
@heljoshinmax9459 Жыл бұрын
thanks, was looking info for that puzzle part with multires:)
@vantagecgtutorial Жыл бұрын
Your welcome
@DT-hb3zu Жыл бұрын
This is good unless you want to use it in a game or otherwise export it any other way.
@vantagecgtutorial Жыл бұрын
Thank u
@valtaoi1586 Жыл бұрын
how to bake high poly details as maps?
@vantagecgtutorial Жыл бұрын
No this is for baking details
@bskkurt Жыл бұрын
god bless you
@vantagecgtutorial Жыл бұрын
Bless you too👍
@andreaenlaluna Жыл бұрын
Thanks for this
@vantagecgtutorial Жыл бұрын
Your welcome
@crysiscontained44216 ай бұрын
You need to change the title of this video. There's no baking in this. Baking is the process of creating higher res maps to wrap the low poly object with so it looks the same as the high poly mesh with less computational power needed. It should probably be called something like "Using multires to copy highpoly object" or whatever.
@vantagecgtutorial6 ай бұрын
It depends on what you understand by baking and what works for you. Thank you for your opinion, I really appreciate
@Bingbangbong285 ай бұрын
Exactly my point. Guy probably made beginners feel stupid when its just his title being misleading
@alexschmidt7326 Жыл бұрын
Genius
@vantagecgtutorial Жыл бұрын
Thank u😊
@DoctorMadness5 ай бұрын
This has nothing to do with actual baking of high poly details...
@vantagecgtutorial5 ай бұрын
Ok
@jumpy27836 ай бұрын
Is it just me or did he just not bake at all
@crysiscontained44216 ай бұрын
Nope not just you. there was zero baking in the video
@vantagecgtutorial6 ай бұрын
It's depends on your understanding of the word bake. If this doesn't work for your, there are other ways
@ValeGoG Жыл бұрын
10/10
@vantagecgtutorial Жыл бұрын
Thank u🙏
@srdjandrljaca672 Жыл бұрын
U earn subscribe my friend!!!
@vantagecgtutorial Жыл бұрын
Thanks man
@kirbyscreativity Жыл бұрын
This doesn't work without causing the low poly to having higher poly count which is not at all what i want.
@vantagecgtutorial Жыл бұрын
Did you apply the multi resolution modifier?
@kirbyscreativity Жыл бұрын
@@vantagecgtutorial I did
@kirbyscreativity Жыл бұрын
I got it to work tho must have missed a step
@vantagecgtutorial Жыл бұрын
@@kirbyscreativity you arent meant to apply the modifier This method allows u to switch between subdivision level with out affecting the poly count of the low poly mesh
@Leismar Жыл бұрын
Wtf what is it
@mr.lunatic3157 Жыл бұрын
Its when you need to texture paint or uv unwrap the model you cant unwrap a model with 1mil faces 😂
@Leismar Жыл бұрын
@@mr.lunatic3157 uhum, indeed
@vantagecgtutorial Жыл бұрын
Is there any problem? I would be happy to help
@HalkerVeil Жыл бұрын
Stop communicating with your mouse. Nobody understands you.
@vantagecgtutorial Жыл бұрын
Sorry about that... Would do better in my upcoming videos
@frinkelmiles Жыл бұрын
@@vantagecgtutorial Sheeeshhh I'm not even subscribed yet but that's just Engk!! For me I think a persons knowledge is something that's quite precious and for you to share it for free is commendable, some people pay for these knowledge To be honest. Thank you.
@mr.lunatic3157 Жыл бұрын
Yeah Please speak with your real voice , cant be worse than this Artificial voices which is annoying