Any Chance to Bring Back The Stylized water Material to This awesome Asset?
@NatureManufacture20 күн бұрын
@@UnitedTogetherFF yesss :)
@NatureManufacture20 күн бұрын
@@UnitedTogetherFF yess:)
@dkvChannel21 күн бұрын
Nothing is clear, but very interesting!
@jeromecormiermusicАй бұрын
All best wishes, your work is awesome ! Cheers
@NatureManufactureАй бұрын
Thanks!:)
@3DProgrammingАй бұрын
Well deserved
@NatureManufactureАй бұрын
Thanks:)
@dkvChannelАй бұрын
👍👍👍👍
@ValrikJayАй бұрын
More than deserved. I religiously use your nature assets even on mobile. Truly deserved. Best of luck
@NatureManufactureАй бұрын
Happy to hear. You made major changes in shaders or just use lower lod's and texture quality for mobiles?
@ValrikJayАй бұрын
I had proboems for over a year with them. Turns out all I had to do was turn anisotropic down to 0-1 texture size at 1024 ( leaves had to goto simple lit shader ) everything else works great. Full forest, FULL fields of mixed grass, quest 3, 72fps NO drops. No drain on gpu or anything. And the models on jmport setting mesh compression to at least low. Have to bake tree shadows and jot use any real-time for anything dense. But ur light probe guide helped that loads.
@NatureManufactureАй бұрын
@@ValrikJay anisotropy is heavy on mobiles and usless. Its rather for pc setup:) I had hope times whwn you have to change texture anisotropy is gone but...
@ValrikJayАй бұрын
@@NatureManufacture agreed. I'll be posting a video preview of my game in a month or so. I'll send you one directly to show you the results
@NatureManufactureАй бұрын
@@ValrikJay awsome!:)
@Rabe2000Ай бұрын
You are doing great job since long time!
@NatureManufactureАй бұрын
Thanks!
@RESPECT8_fps2 ай бұрын
Is it run smoothly on low, mid-end mobile device?
@NatureManufactureАй бұрын
pack is only 2d ground textures
@hohohhh5172 ай бұрын
I bought a RAM3 asset and imported it into HDRP, but I get the following errors. (Also, I don't see anything related to RAM3 in the 3D Object in the editor.) Assets\NatureManufacture Assets\Spline System\Scripts\LakePolygon\LakePolygonSwitch.cs(15,28): error CS0246: The type or namespace name 'LakePolygonProfile' could not be found (are you missing a using directive or an assembly reference?) Assets\NatureManufacture Assets\Spline System\Scripts\LakePolygon\LakePolygonSwitch.cs(8,12): error CS0246: The type or namespace name 'LakePolygonProfile' could not be found (are you missing a using directive or an assembly reference?) Assets\NatureManufacture Assets\Spline System\Scripts\LakePolygon\Editor\LakePolygonEditor.cs(19,17): error CS0246: The type or namespace name 'TerrainManagerEditor' could not be found (are you missing a using directive or an assembly reference?)
@NatureManufacture2 ай бұрын
Hi Do not use YT as support channel. You have discord or e-mail. Did you follow tutorial and import mathematics in package manager? You also have hd rp import process tutorial. Did you follow it?
@hohohhh5172 ай бұрын
I bought Unity Asset and if I want to use it for Unreal, do I have to buy Unreal Asset separately?
@NatureManufacture2 ай бұрын
They are separate assets under separate licenses. You have to buy it again or convert yourself under a unity licence.
@redfox71932 ай бұрын
Can I use this without HDRP?
@NatureManufacture2 ай бұрын
yes it support built in and urp aswell
@nobody_there_3 ай бұрын
Does anyone tried it in VR ? in URP ???
@azolirai3 ай бұрын
Carve tool is very nice.
@NatureManufacture3 ай бұрын
thanks;)
@ZirrelStudios3 ай бұрын
Hi - great update. Really loving the improvements. I noticed in your URP demo you are using more than 4 terrain layers. My understanding was that URP cannot handle more than 4 terrain layers if you want height blending to work. Can you clarify that point please? Thanks
@NatureManufacture20 күн бұрын
@@ZirrelStudios unity urp limits.
@muhammedshahil3 ай бұрын
why water in unity sucks?
@AlessandroNardi_DA3 ай бұрын
excellent tutorial, I have a problem on URP, the reflection probe doesn't blend one on another, seems like on a big surface like water only one reflection probe is active, how to solve this? Does URP support multiple reflection probe on big surface?
@NatureManufacture3 ай бұрын
@@AlessandroNardi_DA at urp pipline setting check blend reflection probes.
@AlessandroNardi_DA3 ай бұрын
@@NatureManufacture thank you! There is any impact on performance with blended probes? I'm building for quest 2.
@NatureManufacture3 ай бұрын
@@AlessandroNardi_DA no idea but.. For quest you rather use forward render? Forward render will slowdown with multiple lights and reflection probes.
@AlessandroNardi_DA3 ай бұрын
@@NatureManufacture in my project there is only baked lights from the hdri skybox and emission materials, no other lights source.
@frankreiser_recaremo3 ай бұрын
Another amazing video of your fantastic tool. At min. 10 you show a sandy coast. I'm the proud owner of most of your other assets. Can I find it there? OK - I found it already under fence-spline. OMG!
@NatureManufacture3 ай бұрын
Its in the pack - tutorial scene:) You have all this things on screen at r.a.m 3:) happy to hear:)
@frankreiser_recaremo3 ай бұрын
Amazing, very amazing - I love it. Can I also use it in VR
@NatureManufacture3 ай бұрын
Yeap:) it works on vr:)
@frankreiser_recaremo3 ай бұрын
That is amazing - and best support for old customers!!!
@NatureManufacture3 ай бұрын
@@frankreiser_recaremo thanks!!:)
@moorllk62903 ай бұрын
An absolutely fantastic tool. As a suggestion, it would be great if characters or objects could leave splash effects when moving. I just purchased the asset, so this feature might already exist. Additionally, incorporating weather effects could be a potential area for future development.
@NatureManufacture3 ай бұрын
Step by step we will add it:)
@NatureManufacture3 ай бұрын
Step by step we will add it:)
@azolirai3 ай бұрын
Wow amazing! I will be using this. I have a question, for a game with very large terrain, would you recommend splitting the terrain all at once at the end or throughout the development every once in a while? And lastly is the process any different when you have more than one terrain, in my case I have terrains next to each other. Thank you!
@NatureManufacture3 ай бұрын
@@azolirai it depend from engine version. 2020+ support multi terrain editing sooo no matter if you work on spilit terrain. Adventage is if you work on 1 terrain you can always split it into smaller or bigger parts to adjust streaming.
@joshua427773 ай бұрын
Great work!
@NatureManufacture3 ай бұрын
thanks!:)
@Rabe20003 ай бұрын
Your ice shaders are amazing <3
@NatureManufacture3 ай бұрын
@@Rabe2000 thanks!!:)
@NatureManufacture3 ай бұрын
@@Rabe2000 thanks!!:)
@RPGFejlesztésUnity-ben3 ай бұрын
I have easily created a water surface with realistic-looking ice floes using the water surface itself. Therefore, I must say that what Nature produces is incredibly cool, simply a wonderful toolkit. I don't think they have any competitors if someone delves into it.
@NatureManufacture3 ай бұрын
Thanks;)
@free3dnft4853 ай бұрын
Devs like this is what keeps unity in competition with unreal. I'm all unity and have nature manufacturers assets, keep up the great work 🎉 THANKS 👍❤
@NatureManufacture3 ай бұрын
Unreal also has a marketplace and good devs:) but yes unity publishers really help Unity to improve quality :) I wonder how unity would look without asset store;p
@Tymon00003 ай бұрын
this is pretty COOL
@NatureManufacture3 ай бұрын
Thanks:)
@dkvChannel3 ай бұрын
👍👍👍
@NatureManufacture3 ай бұрын
@@dkvChannel thx
@joshb82153 ай бұрын
As always amazing work...
@NatureManufacture3 ай бұрын
@@joshb8215 pack is online since 2 years :) just video refresh on hd rp:)
@zzmmorgan3 ай бұрын
@@NatureManufacture Yeah I've had it nearly 2 years now. I need to see if I can make something that good with it :)
@korystanley5673 ай бұрын
❤
@NatureManufacture3 ай бұрын
Thanks!:) I think pack was a bit invisible with old video and screens
@CGC_Studio3 ай бұрын
Beautiful ✨
@NatureManufacture3 ай бұрын
thanks:)
@chilo314164 ай бұрын
I bought this day one. The water looks great (just like in RAM 2019) but the fence generator is really amazing. Hopefully this feature gets more developed (maybe more noise and randomness options) - Aslo is there a way to install this side by side with RAM 2019 - I use the microverse integration pack from rolwland that sincs the splines, but it is not yet updated for ram 3.
@NatureManufacture3 ай бұрын
@@chilo31416 we added new.features to fence:) it now support scale in every axis and decals spawners
@withoutPurpose4 ай бұрын
hells yeah!
@NatureManufacture4 ай бұрын
Yeap:)
@WhackyWhoooosh4 ай бұрын
Please make a showcase for stylized materials and stuff like ram 2019 had it :)
@NatureManufacture4 ай бұрын
WIP :) it need time:)
@DextraVisual4 ай бұрын
Love this. I have RAM 2 but I'll be buying this for my next project for the sea shore waves alone.
@NatureManufacture4 ай бұрын
It's definitely worth upgrading:) So many changes and new features and still more will come;)
@ManDryver4 ай бұрын
Fantastic - I just purchased the update from RAM 2019 - great use of the new Unity version - thanks for all your amazing assets.
@NatureManufacture3 ай бұрын
thanks!:)
@Xoremus724 ай бұрын
Can you make this for Unreal!? lol...I'm sure you hear this all the time.
@rsAndante4 ай бұрын
Plans to port to Unreal 5?
@NatureManufacture4 ай бұрын
Not this time
@OlavSchneider4 ай бұрын
There are no Materials only textures. Am I missing a step?
@NatureManufacture4 ай бұрын
Import hd or urp support pack like its marked at asset description.
@Wildlifelover3864 ай бұрын
Whether RAM3 run on urp ?
@NatureManufacture4 ай бұрын
URP and HD RP
@sahilrastogi34375 ай бұрын
nice one
@lapisthehuman5 ай бұрын
I recommend this to anybody!
@NatureManufacture5 ай бұрын
Thanks!
@fabiopereira33196 ай бұрын
Boa tarde! estou querendo adquirir e gostaria de saber se tem um curso tutorial sobre esses plugins para unity.
@NatureManufacture6 ай бұрын
Search for let's naturemanufacture videos
@Xoremus726 ай бұрын
Would love to see you all do some stuff for Unreal! You are amazing creators!
@NatureManufacture3 ай бұрын
Most you have here: www.unrealengine.com/marketplace/en-US/profile/NatureManufacture
@TheSatzy66996 ай бұрын
Excellent content and explanations ❤
@ahmetomercicek58486 ай бұрын
Hello, can we play different games with fire using Particle Effect?
@Idoting7 ай бұрын
kinda fast
@gabrielvinagre7 ай бұрын
Is there any difference between setting HD and URP using this video tutorial? I am using URP for my project. If there is, is there a tutorial using URP? I bought your complete environment package, but I would like to see a step by step tutorial to set using URP. If you have, could you send me, please?
@NatureManufacture7 ай бұрын
Urp doesnt need aditional setup. No volumetric fog etc. You just place assets
@DestroierGames7 ай бұрын
In my case I am not interested in exporting the trees to low poly since my vegetation in general has LoDs so I am only interested in exporting the terrain, but I do not understand what I have to do once I export my terrain to LP mesh, I have to add LoDs to the terrain and add the mesh to them or how? I would be interested that when some of my terrains (in my case I have 63 with their respective terrain culling system script) are at a certain distance, it generates the low poly terrain that I have exported.
@NatureManufacture7 ай бұрын
Im not sure if you understand why we export trees to low poly meshes. Even if you have LODs each tree eats CPU to refresh if it's visible or not. In LP mesh they become batched to 1 block so instead of refreshing 50000 trees in the background in a far distance you refresh 20? If you want to use LP mesh at streaming you add an additional layer with sync related to HP terrain. Look at the video tutorial. Terrain has 2 layers 1- HP terrain 2 - LP terrain. When HP is unloaded it replace it with LP.
@DestroierGames7 ай бұрын
@@NatureManufacture My terrainshave a size of 1500 x 1500, there are 63 in total after having done a split of 8 to an object that I took out with a height map, taking out a total of 63 lands. Then I selected those terrains and exported them to LP mesh with a resolution of 512 with a lod level of 3. Now, with this done, what do I do? I'm lost in the video since I'm interested in exporting only the terrains to LP and not the trees and the others. I think my situation is something more specific, or not?
@NatureManufacture7 ай бұрын
@@DestroierGames Its no matter if you generate lp with trees or not. Just follow tutorial and create layer and split it like we did in tutorial. You may also look at our demo work scene and notice how its split and configured at layers I suggest to use discord or email for support not yt:) faster and easier