Awesome, thanks! More from Seta please, his workflow is very impressive, a lot to learn from 😊
@NatureManufacture Жыл бұрын
We will see how it goes but thats the plan:)
@TheSatzy66996 ай бұрын
Excellent content and explanations ❤
@alexleonardkrea Жыл бұрын
Great video, I'll be referencing this again for sure. thanks!
@NatureManufacture Жыл бұрын
thanks!
@championsofodin9868 Жыл бұрын
Awesome thanks for sharing!
@NatureManufacture Жыл бұрын
Thanks!:)
@challengedollar2880 Жыл бұрын
thanks for this!
@NatureManufacture Жыл бұрын
You are welcome!
@AlessandroNardi_DA3 ай бұрын
excellent tutorial, I have a problem on URP, the reflection probe doesn't blend one on another, seems like on a big surface like water only one reflection probe is active, how to solve this? Does URP support multiple reflection probe on big surface?
@NatureManufacture3 ай бұрын
@@AlessandroNardi_DA at urp pipline setting check blend reflection probes.
@AlessandroNardi_DA3 ай бұрын
@@NatureManufacture thank you! There is any impact on performance with blended probes? I'm building for quest 2.
@NatureManufacture3 ай бұрын
@@AlessandroNardi_DA no idea but.. For quest you rather use forward render? Forward render will slowdown with multiple lights and reflection probes.
@AlessandroNardi_DA3 ай бұрын
@@NatureManufacture in my project there is only baked lights from the hdri skybox and emission materials, no other lights source.
@Duckkyboi69 Жыл бұрын
What is the version of the unity engine used in this vedio?
@NatureManufacture Жыл бұрын
2021.3
@eliezeralisson9512 Жыл бұрын
How to use in cars?
@NatureManufacture Жыл бұрын
4 reflection probes from each car side.
@eliezeralisson9512 Жыл бұрын
@@NatureManufacture Do you have a video teaching how to do this?