World Blender - Particle erosion
5:57
Character creation 03 - UV
1:52
8 ай бұрын
Character creation 02 - Topology
24:13
World Blender 09 - Erosion 2
15:09
World Blender for Blender 4.0
1:30
World Blender 07 - Erosion
15:12
11 ай бұрын
World Blender 05 - Utility nodes
16:33
World Blender 04 - Helper nodes
12:32
World Blender 03 - Material
14:49
Жыл бұрын
Пікірлер
@Warmbrak
@Warmbrak 2 күн бұрын
Great tutorial Lance! I would like to see how one would create say four adjacent tiles using World Blender and exporting those to Unreal Engine 5.
@abdullahiidris2740
@abdullahiidris2740 3 күн бұрын
Following this short tutorial, and analyzing the nodes with more information from the internet, I actually understand the maths going on. Can't wait for the next part. Thank you.
@n0ahg1
@n0ahg1 5 күн бұрын
Looks good, thank you!
@Lluc3D
@Lluc3D 28 күн бұрын
Looks really good!
@DarioOrtisi
@DarioOrtisi Ай бұрын
Hi. I just bought this addon and i will like to know how landscape from image would work. Thank you
@LancePhan
@LancePhan Ай бұрын
I'll make a tutorial about this. For now, if you need to use this node, you just use it in place of the "C - Create Landscape" and load a height map image, preferably in 32 bit EXR file, but you can load 16 bit PNG as well.
@DarioOrtisi
@DarioOrtisi Ай бұрын
@@LancePhan ok i have TIFF 32bit
@LancePhan
@LancePhan Ай бұрын
@@DarioOrtisi yes, tiff 32 also works, as long as Blender can read it, World Blender can too
@kjelm
@kjelm Ай бұрын
I am very interested to learn and buy the Pro version. I am using Blender for a 3D landscape that has 50 km square. Is Word Blender Pro can manage big terrain ?
@LancePhan
@LancePhan Ай бұрын
World Blender works inside Blender so it's limited by what Blender can do. Blender uses 32 bit float numbers so the precision is not as great as other softwares. If your landscape is bigger than 30km, there will be noticeable issues with the precision.
@kontrolermpk2482
@kontrolermpk2482 Ай бұрын
This is so nice looking, but so hard to manage all these nodes and vector operations. But I watched this with pleasure :)
@meshgen
@meshgen Ай бұрын
dam cool
@ondrej_hrdina
@ondrej_hrdina Ай бұрын
Such a help, thank you! I have a very large terrain mesh that uses optimized geometry instead of a uniform grid, so if anyone is in the same boat: I didn't mask the trees in the geometry nodes, instead I used my tree mask that I generated elsewhere and put it as a factor to a mix shader with transparent BSDF that I added at the end of the material nodes, right after the mix shader shown here. Works well! edit: this method leaves weird shadow artifacts at higher layer counts and I haven't been able to eliminate them yet. edit2: shadows fixed! Just gotta increase the Transparent light paths even more.
@LancePhan
@LancePhan Ай бұрын
The core of this technique is the stack of layers, you can use whatever texture you have to control the trees. I masked away the unused geometry simply for optimization purpose, you don't need to do it if your computer can handle it.
@petneb
@petneb Ай бұрын
Hi, can you animater the erosion and all the maps generated?
@meshgen
@meshgen 2 ай бұрын
dam cool
@RoN43wwq
@RoN43wwq 2 ай бұрын
great
@SamsungPhone-bd9ge
@SamsungPhone-bd9ge 2 ай бұрын
love this series lance!
@TableFlipFoundry
@TableFlipFoundry 2 ай бұрын
Running blender 4.2.0 Asset libraries arent installing. I feel like I followed the guide exactly.
@choo_choo_
@choo_choo_ 2 ай бұрын
Ah, I guess you beat me to the punch with the deciduous trees. Very nice. I feel like this technique could also be nifty for some greeble-y buildings in the backgrounds of shots, where you can't quite make out windows and stuff, but the shapes add a bit of variety.
@sinachiniforoosh
@sinachiniforoosh 2 ай бұрын
this is so cool
@choo_choo_
@choo_choo_ 2 ай бұрын
Weird. I made a comment offering up praise and ideas on how to expand but now it's gone. ¯\_(ツ)_/¯
@LancePhan
@LancePhan 2 ай бұрын
I never received your comment, can you post again your ideas?
@choo_choo_
@choo_choo_ 2 ай бұрын
​@@LancePhan I had just remarked about how using fur shells for trees was an interesting idea (trees are kinda fur for the earth haha), and how it could be neat to expand upon the forest by adding another mask for deciduous trees. Making them a bit more broccoli like with the voronoi node, instead of conical with the evergreens. That way you could have a mixed-growth forest near the lower elevations, and also add an extra splash of color by introducing some autumn palettes for the deciduous trees. Theoretically, it could even be done on the existing layers you have set up for the conifer trees, just by using multiply or something on the shader to cut out areas where the conifer trees would spawn, then inverting the mask and using it to spawn the deciduous trees. In any case, hopefully this comment gets through!
@kontrolermpk2482
@kontrolermpk2482 2 ай бұрын
I really like that! I understand what you are doing, but unfortunately I can't repeat it without watch on your screen :)
@SuuRinn
@SuuRinn 2 ай бұрын
One thing to note here is that UE works on DirectX as opposed to blender's OpenGL. If memory serves me right, there's a checkbox within the image texture of the normal map to "flip the green channel" P.S. An alternative method in blender would be to add an invert node for the green channel with color separate.
@UnbeltedSundew
@UnbeltedSundew 2 ай бұрын
Also everyone. Make sure you unclick the "Activate in viewport" tick mark BEFORE saving the file, because when you start up the file it's going to end up running (even if you are using a bake node), and if you have it set to a high resolution you are going to be waiting a while.
@UnbeltedSundew
@UnbeltedSundew 2 ай бұрын
I'm running into an issue on a map that is largely flat on one side but where the particles seem to gather at the lowest point and then form little mountains where there should be none. Is there a way to delete or smooth particles using a mask or something instead of having them stack at the end of their journey? (this effect is noticeably higher the higher the resolution)
@LancePhan
@LancePhan 2 ай бұрын
it's most likely because there was one large particle that brought down a large amount of dirt and there were no other particles to fill in the surrounding areas. There are 3 methods you can try -Change the Seed -Increase the Particle Density -Lower the Dirt and Rock Erosion, then increase the Time parameter The third method is the brute force method, it will produce more accurate result in exchange for more time consumption.
@UnbeltedSundew
@UnbeltedSundew 2 ай бұрын
@@LancePhan Thanks, I'll try those out.
@homemade_vancity
@homemade_vancity 2 ай бұрын
Using World Blender to create landscapes and export to Maya. The workflow is a bit more finnicky that UE5 but I'm finding ways to export the various texture maps to implement V-Ray materials.
@bluebkohen24037
@bluebkohen24037 2 ай бұрын
Is there much difference in texturing between Blender and UE5? Can I just simply model in Blender and texture in UE5? Which one do you recommend?
@LancePhan
@LancePhan 2 ай бұрын
Baked textures render faster in Unreal Engine, but not that much unless your UE procedural material was very complex. So it's mostly just the matter of preference. You can export the data maps and build your own material in Unreal Engine instead and it will works just fine.
@eligijuspranskunas3509
@eligijuspranskunas3509 2 ай бұрын
nice! you made one of the most important tutorial! thx a lot.
@alekjwrgnwekfgn
@alekjwrgnwekfgn 3 ай бұрын
Well done bro. Thanks.
@sinachiniforoosh
@sinachiniforoosh 3 ай бұрын
I really like this new version, but I've found that often while the landscape mesh is great, a lot of debris will not flow down even very steep slopes and there seems to be debris way up the mountains. I usually dealt with this in Erosion 2 with the debris rest angle.
@LancePhan
@LancePhan 3 ай бұрын
It's a problem of particle erosion, the dirt won't fall down unless a particle went through that place, but the particle also erode the rock and create more dirt at that same place. I thought about adding some features to the rest iterations to clean up the dirt on steep slope, but the particle erosion node is already too slow as it is so I didn't make it. There is a simple solution though, you can use a map range node in the shader editor to get rid of the parts with little dirt.
@patrickpope4655
@patrickpope4655 3 ай бұрын
Incredible.
@UnbeltedSundew
@UnbeltedSundew 3 ай бұрын
Is it worthwhile to use more than one erosion type? Like would doing an erosion 2 node, and then a particle erosion have good effect? Or is it just recalculating the nodes from before the first erosion?
@LancePhan
@LancePhan 3 ай бұрын
Unfortunately no, the erosion nodes can't run properly the second time because there are now multiple height channels
@UnbeltedSundew
@UnbeltedSundew 3 ай бұрын
@@LancePhan Intresting. Thanks for the reply.
@UnchartedWorlds
@UnchartedWorlds 3 ай бұрын
I'll send you a private message on BlenderMarket, I have tutorial request, if you could take it on it would be perfect :)
@UnchartedWorlds
@UnchartedWorlds 3 ай бұрын
Its crazy that this is now possible inside Blender! Its just amazing, and as you say beautiful!
@UnbeltedSundew
@UnbeltedSundew 3 ай бұрын
I assume it's not possible to generate undercuts in this, but is it possible to sculpt them in and have the material apply appropriately to the sculpted part? For instance, if I wanted to make a canyon and have it cut some overhangs etc.
@LancePhan
@LancePhan 3 ай бұрын
World Blender can't make overhang areas. If you want to have overhangs in your landscape, you have to apply the Geo Node modifier then sculpt manually and edit the material accordingly.
@UnbeltedSundew
@UnbeltedSundew 3 ай бұрын
@@LancePhan Thanks.
@StudioLD
@StudioLD 3 ай бұрын
Really good demo! Glad you are still updating this :)
@eligijuspranskunas3509
@eligijuspranskunas3509 3 ай бұрын
can i make height maps and use on unreal engine?
@LancePhan
@LancePhan 3 ай бұрын
yes, I have a video about it
@alekjwrgnwekfgn
@alekjwrgnwekfgn 3 ай бұрын
@@LancePhan which video bro? I can't find one by that has Unreal in the title.
@LancePhan
@LancePhan 3 ай бұрын
@@alekjwrgnwekfgn Here's the video, it's a little old so the UV part is no longer needed. The latest version of World Blender doesn't need you to convert the UV
@alekjwrgnwekfgn
@alekjwrgnwekfgn 3 ай бұрын
Did you put a link to the video? Maybe it was deleted by KZbin as spam. What’s the title of the video?
@LancePhan
@LancePhan 3 ай бұрын
@@alekjwrgnwekfgn I'm not sure what happened, in any case, here is the link again: kzbin.info/www/bejne/gGHTlaibn7ppoNE
@patrickpope4655
@patrickpope4655 3 ай бұрын
nice
@patrickpope4655
@patrickpope4655 3 ай бұрын
awesome - been waiting for a 4.1 update!
@Igoreshkin
@Igoreshkin 3 ай бұрын
Eye catchy presentation
@TamerBayouq
@TamerBayouq 3 ай бұрын
This looks really cool.
@wakkadakka9192
@wakkadakka9192 3 ай бұрын
Me: I'm here to learn how to export textures and height map to UE Video: I'm sure you already know how to export textures and height map to UE so I will skip it.. what point in making tutorial if you skipping major parts of your actions 😐
@kjelm
@kjelm 3 ай бұрын
I am looking to buy the pro version, but I hava a question. I already build a lansdscape 300km by 600 km. I can get parts of my terrain to make realistic region. Is it possible to input a premade terrain to World Blender. What are the limits. I input my terrain to D-Noise displacement. The output is a flat plane.
@LancePhan
@LancePhan 3 ай бұрын
You have to put your terrain into a C - Object to Landscape node first in order to turn your terrain into a landscape object that the other nodes can work on. For now, if you want to crop your terrain, you must do it manually before putting it into the Landscape to Object node. In a few weeks I will release a free update for the pro version where you can crop the landscape.
@marv_kid4440
@marv_kid4440 4 ай бұрын
i wont look at the pattern no
@6Untitled9
@6Untitled9 4 ай бұрын
Thank you so much for this video, it’s very much appreciated. I really don’t enjoy just jumping through hoops to get an end result, it makes such a difference to know the why’s as well as the how to’s. This tutorial was generous, merci.
@leecorsack
@leecorsack 4 ай бұрын
This is awesome stuff. Is there a way to export the final terrain for use in Unreal Engine?
@LancePhan
@LancePhan 4 ай бұрын
I have made a video about how to export the textures to UE5, it's for Blender 3.4 version though, so the convert UV is out of date. I will soon release an update that will automatically convert the UV so you don't have to worry about that in the future.
@Don44100
@Don44100 5 ай бұрын
with this method can we make a sphere landscape in blender wich works in UE with Landscape mode ? For make a planet landscape
@LancePhan
@LancePhan 5 ай бұрын
No, it's not possible with the way my landscape nodes work. It has to be a grid with uniform mesh and proper vertex IDs
@Don44100
@Don44100 5 ай бұрын
@@LancePhan thx for your reply
@UnknownGuest220
@UnknownGuest220 5 ай бұрын
Fucking rip off that what it is
@Sport6000
@Sport6000 5 ай бұрын
whats the background music?
@MrPaulowillians
@MrPaulowillians 6 ай бұрын
Awesome!!!
@Pan_pepi
@Pan_pepi 6 ай бұрын
it looks very cool, but i have no money to buy it
@nawazahmed060
@nawazahmed060 7 ай бұрын
Would you please give me some discount on the basic Wood purchase... i want to buy actually i tried to create but after some time there are bug when i am changing cables between position and coordinate it changes the texture of wood which is not useful for me and i am unable to fix i have tried 3 times but same problem happens only at the time of changing coordinate cable for position
@hueym2196
@hueym2196 6 ай бұрын
The problem might be in the change of the functionality of the nodes due the Blender update to 4.0. It makes allot of instruction videos obsolete.
@pauledits4105
@pauledits4105 7 ай бұрын
Thanks for this tutorial Lance. However i am wondering how you use all the material nodes in world blender pro. As i have the pro but there are not many tutorials on using a lot of the other functions of this addon so i am a bit lost in terms of being able to use it effectively. Many thanks for all the Tuts so far and the plugin.
@kimmolaine665
@kimmolaine665 7 ай бұрын
Very nice, thank you for sharing