World Blender 11 - Baking and exporting textures to Unreal Engine 5

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Lance Phan

2 ай бұрын

How to export World Blender landscape to Unreal Engine 5 (updated version)
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Пікірлер: 6
@Warmbrak
@Warmbrak 3 күн бұрын
Great tutorial Lance! I would like to see how one would create say four adjacent tiles using World Blender and exporting those to Unreal Engine 5.
@eligijuspranskunas3509
@eligijuspranskunas3509 2 ай бұрын
nice! you made one of the most important tutorial! thx a lot.
@SuuRinn
@SuuRinn 2 ай бұрын
One thing to note here is that UE works on DirectX as opposed to blender's OpenGL. If memory serves me right, there's a checkbox within the image texture of the normal map to "flip the green channel" P.S. An alternative method in blender would be to add an invert node for the green channel with color separate.
@homemade_vancity
@homemade_vancity 2 ай бұрын
Using World Blender to create landscapes and export to Maya. The workflow is a bit more finnicky that UE5 but I'm finding ways to export the various texture maps to implement V-Ray materials.
@bluebkohen24037
@bluebkohen24037 2 ай бұрын
Is there much difference in texturing between Blender and UE5? Can I just simply model in Blender and texture in UE5? Which one do you recommend?
@LancePhan
@LancePhan 2 ай бұрын
Baked textures render faster in Unreal Engine, but not that much unless your UE procedural material was very complex. So it's mostly just the matter of preference. You can export the data maps and build your own material in Unreal Engine instead and it will works just fine.