this about anatomy and forms are so trueee! amazing result! amazing process! thanks for sharing Follygon!
@ryanoconnor79575 күн бұрын
Do you know how I can use the brush like this but for editing one polygroup at a time? Unless I mask the polygroup I want to edit (and invert the mask) I can't find a way to have them behave like separate subtools, which is important for some fine hair/fibre work
@karlmarxboladao7 күн бұрын
First of all, congratulations on the tutorial, very informative. However, I need to point out a mistake in the choice of colors. Although the chin area in humans is cooler, in women this area is not completely delimited in blue. They are only specific points, otherwise they will have a shaved mark. The areas to be painted blue (a lighter blue, not as intense as the one used in the video) are the philtrum (above the upper lip), the corners of the lips (next to the mouth) and the mental groove (below the lower lip). I've been a painter for over 30 years... Well, that's it, I hope I helped.
@Sherif-the-Watcher8 күн бұрын
I love how much attention you give to your plane and surfaces
@Sherif-the-Watcher8 күн бұрын
Awesome insight And within just 20 minutes
@aidansRealm8 күн бұрын
One of the best tutorials ever thank u so so much
@diegobeltran450411 күн бұрын
donde consigo el material de zbro paint..??
@valerius975113 күн бұрын
gooner model
@AZTEC_ARTS202313 күн бұрын
Thanks for the info ! What digital tablet is that ? (using in this video)
@Sherif-the-Watcher14 күн бұрын
Thanks a lot, Follygon
@zukabanana15 күн бұрын
know that if you want to work in animation you won't sculpt a lot, sculpting and modeling are two differents things, for exemple from what i know characters from Arcane are all made in maya doing box modeling, so yeah don't ignore topology if you want to work in animation like Arcane. In most studios you will be given a basemesh with a clean topology already made which is very important for other department like rigging so you are just allow to move vertexes, because vertex order have to be intact at all cost. but if its just for illustrations you don't need all that knowledge.
@Wizardmole8 күн бұрын
Its not dud they made it in z brush first, also there is huge future in sculpting, this video don't even make sense too mme
@anniki757316 күн бұрын
to all who are wondering why there is "Local Symmetry" instead of "Posable Symmetry", you need to convert it to a "PolyMesh3D"
@alonsotigerheart154016 күн бұрын
I hope you post more videos in 2025. Your videos are not only teaching but also motivating.
@dsamurai472517 күн бұрын
Well but Blender is free and ZBrush costs a lot especially when you arent a student
@Follygon16 күн бұрын
Use whatever you can!
@AndrewNumptyPants17 күн бұрын
Recently got back into zbrush, i dyna mesh primary and some secondary and then zremesher with guide and groups and then project details, works well for me
@logesh_dsgn-sw5rf17 күн бұрын
me also back to zbrush got stucked
@Follygon16 күн бұрын
It’s a good workflow
@Spiritstage17 күн бұрын
I bin a self taught artist to long man this is amazing it was the internet man
@jeanclaudethedarklord620517 күн бұрын
I'm a blender sculptor, I have an awful i5 9300h that cannot handle more than 5 million polygons (before blender 4.3) (it lags waaay before reaching 5 mil) so I always retopo by hand before sculpting in more details, it also helps make the baking process much easier since I bake with multires
@fael314016 күн бұрын
QuadRemesher? Also u can use a already retopologized basemesh, use shrinkwrap over and adjust. I don't no know your pipeline or kind of job that you do, but for cartoons an stylezed staff in blender you don't need 5kk at all. Also u can combine blender and zbrush with no problems.
@iammrlazy17 күн бұрын
Learning topology by first showing bewbs is probably the best way to learn about topology
@Follygon16 күн бұрын
I’m here putting in the work
@SkipperWing17 күн бұрын
I think it depends on what you want to do with your sculpt. If you don't want to take it into animation (either because you're previsualizing something, or your end result doesn't demand any further steps, or if you want to 3D print it), it's not a problem.
@FaJaR217 күн бұрын
This video taught me something and aroused me at the same time for some reason
@Follygon16 күн бұрын
Topology is arousing
@chrisproductions626217 күн бұрын
You also need Topology to be able to later on Texture the Model in Substance as a dense model will be a pain to work with
@JansifyArt17 күн бұрын
Yeah but at that point you're going to do retopo anyways.
@LittleBuddy17 күн бұрын
damn wish i could make smt like this but im just talentless loser....
@mrcricket27517 күн бұрын
no ur not! don't say that
@Mae6438517 күн бұрын
😅its not really something thats based on talent, its just about getting started and keeping consistent. After that, improvement is bound to come provided you are consistent and practice properly. In a way it’s like becoming good at a video game, sport or music instrument.
@Zettailily17 күн бұрын
You can, with practice.
@LittleBuddy17 күн бұрын
@@Zettailily nah its raw talent my guy, sad truth
@Zettailily17 күн бұрын
@@LittleBuddy keep telling yourself that 😌
@nikitatse295617 күн бұрын
TOPOLOGY IS KING
@Follygon16 күн бұрын
👑
@CharlesKudrow17 күн бұрын
NEVER!!
@saifchowdhury97420 күн бұрын
I loved this! 🤣 Thanks man!
@M3llowBee22 күн бұрын
Thank you for saving my life I really needed this information so badly XD
@biriani2855Ай бұрын
How did you make the clay brush?
@Pan_nАй бұрын
i love u
@yummyerskkkkАй бұрын
the chill guy is real
@mitannssshАй бұрын
can you please tell me how you make hair curls ?
@rasmyt2157Ай бұрын
Thank you very much for this video!! Very cool and useful tips!! Thanks again)
@marauder870Ай бұрын
Does anyone know how he does that transform that looks as if hes using a ruler?
@michaelnavarro309Ай бұрын
Hi! Thank you very much! I have a question, does this affects the displacement map? I noticed that if you move or scale something, the displacement map tends to break
@andraslibalАй бұрын
Do you sell stls? :)
@ExpiredUndertaleFanАй бұрын
Oh he is half animal! He's also supposed to be half bear with his features attempting to compliment those aspects. This is an awesome sculpting honestly!
@FollygonАй бұрын
Ohhh that makes a lot of sense!
@sherifhany386Ай бұрын
Please make an Overwatch character
@TJPet2Ай бұрын
Doesn't this also kind of teach a lesson? if you was to ever do a blockout yourself, always saves your blockout parts separate. that way, when making new characters, you could use existing parts and make new parts, then save it as a new shape. (wonder if Follygon did just that, and after the years, made a large library and decides to sell it ;) )
@FPChrisАй бұрын
Nice. What about the cup? Seems a little flat. Do you push that into shape?
@Anna_NashАй бұрын
What program is this? And is it available for windows 11?
@newtoo8767Ай бұрын
This is Maxon ZBrush
@Anna_NashАй бұрын
@newtoo8767 thank you so so much!
@ronaldbell7429Ай бұрын
Terrific video. Very helpful. I've only recently started trying to sculpt head and it's quite daunting. One small point of anatomy, though. The ear sits behind the mandible. The ascending jawline aims for a point just in front of the ear.
@iKozak99Ай бұрын
I love that you really made this design your own instead of just sculpting her from the show or the game. Really cool
@Annagator-ze8ooАй бұрын
I’m always amazed by 3d artists and you absolutely nailed it!!
@RayGalacticАй бұрын
Thank you!
@sy0510Ай бұрын
I love you ❤
@DisillusionedMillennialАй бұрын
but can you do it with polymer clay? anyone can change settings on a computer 😜🤣
@lilgal9346Ай бұрын
saw your latest sculpting videos and was amazed! Im recovering from some mental block that got me for a few months and couldnt advance on any art projects. I will love making this one of my first projects :) thank you so much
@davidlewis2171Ай бұрын
How would you go about exaggerating features for more stylistic characters? How do you make sure the proportions feel right when some features are much larger than normal?