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@FPV_Simulator
@FPV_Simulator Күн бұрын
Amazing asset! You make me look like a pro, and all I do is drag and drop! Thank you!
@ATUNAT.
@ATUNAT. 2 күн бұрын
the product is great. But there are far fewer instructional videos than it deserves. I recommend that you prepare a much more comprehensive and extensive tutorial.
@ThyTrueNightmare
@ThyTrueNightmare 5 күн бұрын
how easy would it be to set up cubic clouds, sun and moon. I am thinking about making a game that looks similar to how Minecraft does it, speficily the rethinking voxel's shader and how it makes square clouds
@everettgunther929
@everettgunther929 5 күн бұрын
For the sun and clouds, it would be a significant modification of the sky and cloud materials. Not something you could do just with the normal settings. The moon would be easier, as it has a simple exposed setting for a custom texture which could be square.
@ThyTrueNightmare
@ThyTrueNightmare 5 күн бұрын
@@everettgunther929 I could modify sky and cloud materials, at least I think that is within my skill set. thanks for the quick response
@maxan5707
@maxan5707 6 күн бұрын
Please add promo!! on UE5
@warmachine40k
@warmachine40k 9 күн бұрын
Compatible with 5.4.4?
@carlmarl6531
@carlmarl6531 10 күн бұрын
Can't seem to make the snow landscape effect render in far off distances -- draw distance is an issue for me here I think
@everettgunther929
@everettgunther929 9 күн бұрын
The effect will render into the infinite distance on its own. I would say make sure your landscape mesh isn't being swapped for something else in the distance like an HLOD.
@RobertOlson-u6i
@RobertOlson-u6i 11 күн бұрын
i have a scene with a sunrise and light fog, showcasing a lake house. For some reason I cant get the sun to show in the render. I get the reflections, i get the god rays, i get the glowing clouds, but the actual sun sphere or sun glow in the sky is missing. I haven't tried night shots yet, but just the day time shot is driving me crazy. Does anyone know why this is happening. Im using UE 5.4
@everettgunther929
@everettgunther929 11 күн бұрын
Sounds like something in the level is blocking or conflicting with the sky material at runtime? Get in touch at the support email if you want help troubleshooting. That's [email protected]
@MetaArchitect
@MetaArchitect 11 күн бұрын
Awesome is there a way to change the sunlight during an animation?
@everettgunther929
@everettgunther929 11 күн бұрын
Like the color/intensity of the light? Sure, those are exposed to cinematics so you can keyframe them from a sequence. If you mean the angle of the light, that's also doable. Time of Day and other methods of moving the sun can be keyframed from a sequence.
@jiaxinsun9210
@jiaxinsun9210 12 күн бұрын
Been using it in every iteration, but the snow trails realy need some tweak to make it visually natural.
@Belarus9000
@Belarus9000 14 күн бұрын
When the ultra dynamic sky and weather is turned on, ambient occlusion does not work in the materials. Is there any way to fix this?
@everettgunther929
@everettgunther929 13 күн бұрын
The default ambient light in UDS is a movable sky light. The renderer using material AO in that context will depend on your project's rendering config mainly, as well as the engine version. It's not something UDS will interfere with itself.
@Belarus9000
@Belarus9000 13 күн бұрын
@@everettgunther929 Can you tell me how to enable display of AO map when adding UDS, with other default settings? I already broke my head..
@everettgunther929
@everettgunther929 13 күн бұрын
@@Belarus9000 Get in touch at the support email with the details of the context: the engine version, project's rendering config, what mobility of lights you're using, and I can try and help you out. That's [email protected]
@miqseregg8538
@miqseregg8538 15 күн бұрын
I’m in shock
@javiermauriciovelasquezcas4523
@javiermauriciovelasquezcas4523 15 күн бұрын
anyone can help me please. not sure whiy my ultra dynamic sky not works , my weather effects not affects to my landscape rains not affects and not generate puddles please if someone help me really apppreciate a lot thanks
@everettgunther929
@everettgunther929 13 күн бұрын
You can get in touch at the support email for help. That's [email protected]
@enrihenz1386
@enrihenz1386 20 күн бұрын
Can this be use on a multiplayer open world game ? Does have replication? Im working on an open world video game and it needs to have replication. Answer asap please.
@everettgunther929
@everettgunther929 19 күн бұрын
Yes, the time and weather are replicated by default.
@enrihenz1386
@enrihenz1386 19 күн бұрын
@@everettgunther929 awesome. Bought.
@zatlanibrahim5438
@zatlanibrahim5438 21 күн бұрын
hey mate, awesome assets, bought it a long ago on older versions, now want to start using, do you know if there's a way to link your asset with archviz explorer ? like to click a button using widget from archviz explorer, and get different weather from your UDS ?
@everettgunther929
@everettgunther929 20 күн бұрын
It's not something I have any experience with myself. UDS does have a widget of its own, Onscreen Controls, which exposes basic time/weather controls on screen, if that's what you're looking for.
@zatlanibrahim5438
@zatlanibrahim5438 16 сағат бұрын
@@everettgunther929actually I find the node to change weather, this is the best asset of unreal 🙏 thank you so much for creating it
@milenmirazchiyski1984
@milenmirazchiyski1984 22 күн бұрын
that's one of the most insane blueprint pack I've ever seen. Best plugin on the market and it's so affordable!
@motionboy2190
@motionboy2190 23 күн бұрын
Bro the clouds are getting invisible upon the landscape while I'm going upwards.
@everettgunther929
@everettgunther929 23 күн бұрын
Make sure you have set the volumetric cloud rendering mode, as shown at 5:37
@motionboy2190
@motionboy2190 23 күн бұрын
Thanks a lot❤
@jdesignsng
@jdesignsng 24 күн бұрын
is there a way to have cloud shadows while using path tracing?
@everettgunther929
@everettgunther929 23 күн бұрын
No, it's not something the path tracer is completely capable of. UDS' path tracer support works around this by having the lights dim down globally in high cloud coverage.
@Shakrahn_is_a_creative
@Shakrahn_is_a_creative 24 күн бұрын
How much is this?
@arcturus2685
@arcturus2685 9 күн бұрын
39 dollars right now
@carljthatsme94
@carljthatsme94 24 күн бұрын
Ealisy the best plugin on the marketplace.
@neriverso
@neriverso 25 күн бұрын
I've been using for years and love! But with the new update I can't do the snow deph trace simulation. Looks like something is broken or something changed and I didn't notice. Even when I start a clean project there is no deph trace with DLWE component in character's foot. I tried in a clean project with default Unreal Manny to make sure. Also, in 5.4 I've been getting some For Each Loop With Break problems, don't know why. Always when I add UDS this problem appears in UDS Player Occlusion BP. Should I enable something more in 5.4 to work?
@neriverso
@neriverso 25 күн бұрын
Well... As I was writing I though "hmmm all For Each Loop With Break seems to have problem". So, for anyone that my have this problem. I changed de For Each Loop With Break node in the DLWE component for a new one and now works just beautiful as always.
@everettgunther929
@everettgunther929 24 күн бұрын
@@neriverso Strange, not an issue I've ever seen or had reported. I'd guess something went wrong with that node when loading and compiling the blueprint? Couldn't say why.
@neriverso
@neriverso 24 күн бұрын
@@everettgunther929 it's not a UDS problem, it's a Engine problem. I guess is something related to C++ code library and it's update to 5.4. Thank you for your support, I love UDS
@Ares9021
@Ares9021 25 күн бұрын
Can you make same but for a sea simulation ? :D
@ANH-1977
@ANH-1977 25 күн бұрын
Is it possible to have multiple suns/moons in the sky?
@everettgunther929
@everettgunther929 25 күн бұрын
You can add any number of moons/planets with the Space Layer features. For an additional sun (which operates as a light source) you would be limited to customizing the moon to look like a second sun, which you could do.
@zeez7777
@zeez7777 26 күн бұрын
Awesome product. Are there events for when daytime switches from day to night? Im trying to run code in some other BP when daytime changes from day to night.
@everettgunther929
@everettgunther929 25 күн бұрын
Yes, UDS has event dispatchers for sunset and sunrise you can bind to.
@zeez7777
@zeez7777 25 күн бұрын
@@everettgunther929 Thanks!
@manueljimenez4700
@manueljimenez4700 26 күн бұрын
Hi, first of all, the best plugin I've seen in the Unreal store, thank you very much for the excellent work. I have a question, I'm putting the Actor_Weather_Status component on my character, in a tick event I print the "Status" variables to better understand the component, when it rains Wet goes up to 1.0, that's fine, but Wet always goes up, even if I'm inside a building or cave. Am I missing something? I would really like a video for this component specifically.
@everettgunther929
@everettgunther929 26 күн бұрын
I'd say look to the variable Exposure Test Bounds and make sure that's set to something that will work for the actor. Those are the bounds which line traces will test against to see if the actor is exposed to the weather.
@manueljimenez4700
@manueljimenez4700 25 күн бұрын
@@everettgunther929 I found out what my problem is, I added a large collision sphere around my character to detect objects for various game mechanics. That sphere is being taken in the bounds and that's why the rain always collides with it. By changing the DrawDebugType of the LineTrace in "Trace Bounds For Exposure Values" I realized this. Thanks for your quick response. Now I'm going to modify Actor_Weather_Status a little to use the Custom Component for Bounds of Test Actor For Weather Exposure.
@manueljimenez4700
@manueljimenez4700 25 күн бұрын
@@everettgunther929 Oh forget it, I don't have to modify anything, changing Exposure Test Bounds to Root Component Bounds is enough
@yiyanluo2878
@yiyanluo2878 28 күн бұрын
IT IS CRAZY
@makeandkraftstudios
@makeandkraftstudios Ай бұрын
Is it possible that I could have two suns in one place? I'm trying to recreate a tattoine scene for my unreal project so if you know anything I could do please help🫡
@everettgunther929
@everettgunther929 27 күн бұрын
You could customize the moon to look like a second sun. Or you could use the Space Layer to place a bright object next to the sun.
@ryanjones7105
@ryanjones7105 Ай бұрын
This is truly fantastic wish I had found it earlier!
@diegoguedes9760
@diegoguedes9760 Ай бұрын
What about stylized sky
@curiousity271
@curiousity271 Ай бұрын
Love it❤ ❤❤❤❤Thanks
@Constantinesis
@Constantinesis Ай бұрын
Hello. Does the wind affect Quixel Megascans trees ?
@everettgunther929
@everettgunther929 Ай бұрын
Not without any additional work, but it can be done, sure. You would need to either A: Modify the megascan foliage controller to reference UDW for its wind state, B: Modify the foliage master material to reference UDW parameters for wind state, or C: replace the foliage wind effect entirely with UDW's generic Foliage Wind Movement function.
@Constantinesis
@Constantinesis Ай бұрын
@@everettgunther929 Thanks !
@cescoaiel5336
@cescoaiel5336 Ай бұрын
Can I use this to create an exoplanetary sky with binary suns and three(!) moon?
@everettgunther929
@everettgunther929 Ай бұрын
You could potentially adjust the settings for the moon to make it appear like a second sun, and use the space layer to render the 3 moons.
@Gr8dame666
@Gr8dame666 Ай бұрын
Yo, This is FUCKING CRAZY MAN! Best asset i've ever purchased.
@aryanbarure1479
@aryanbarure1479 Ай бұрын
just purchased this after a loooooottt of consideration, but not gonna lie, instantly after placing it in my scene it looks better bruhh
@futureframe1985
@futureframe1985 Ай бұрын
This plugin looks superb , but will unreal light works with Volumetric Clouds , i mean if i have to light like thuderstrom (withou using weather function) by placing unreal defaults light as per necesary, will it work ?
@everettgunther929
@everettgunther929 Ай бұрын
I'm not sure exactly what you mean to ask. Understand, UDS light components are normal directional lights and a sky light, the same as exist in light actors. When using UDS you typically shouldn't add additional ones to your scene as they would conflict.
@futureframe1985
@futureframe1985 Ай бұрын
my question is to make lighting inside volumetric clouds whereever i want. so it feels like there its about to rain and thunder lightning happening inside the volumetric clouds
@futureframe1985
@futureframe1985 Ай бұрын
@@everettgunther929 12:16 there is a lightning inside clouds , the left side of lightning seems it is happening under clouds , the same thing i want to get where i put the point light inside clouds.
@futureframe1985
@futureframe1985 12 күн бұрын
@@everettgunther929 any chance to light clouds with point lights as per needed placement ? or with any other lightning materials ?
@everettgunther929
@everettgunther929 12 күн бұрын
@@futureframe1985 You could try using the cvar r.VolumetricCloud.EnableLocalLightsSampling 1 It's not something the UDS blueprint touches.
@NixCM
@NixCM Ай бұрын
If i try to update this it says unnavailable for me now on epic MP?
@everettgunther929
@everettgunther929 Ай бұрын
This would just be a launcher bug. I'd say try restarting the launcher, and if that doesn't work, you should contact Epic's marketplace support for help with troubleshooting a launcher issue.
@NixCM
@NixCM Ай бұрын
@@everettgunther929 thanks! i see we can now paint the cloud density also? amazing! Kudos!
@Rehd66
@Rehd66 Ай бұрын
Is there a way to block the landscape effects indoors? Like a blocking volume or something?
@everettgunther929
@everettgunther929 Ай бұрын
Sure, the Weather Mask tools exist to mask material effect coverage in spaces. The readme entry "Masking Material Effect Coverage" goes over those.
@Rehd66
@Rehd66 Ай бұрын
@@everettgunther929 Yes I found them, thank you. Didn't realize it would be a separate blueprint.
@dding_one1389
@dding_one1389 Ай бұрын
How can i get good reflection of volumetric clouds in UDS? It seems very low quality.
@everettgunther929
@everettgunther929 Ай бұрын
Reflections of the sky/clouds in unreal fall back to the sky light capture. Which by default is a low resolution. You could increase it if you need to, UDS doesn't set the value itself. It's "Cubemap Resolution" on the Captured Scene Sky Light component.
@TheIronMason
@TheIronMason Ай бұрын
Do you have any plans to include a feature where the lighting can affect tbe landscape and create fires or damage trees, buildings etc?
@everettgunther929
@everettgunther929 Ай бұрын
No, it would be pretty beyond the scope of the asset. There is the Lightning Flash Started event dispatcher on UDW, you could bind to that to trigger these additional effects from your own class.
@gaelromanet
@gaelromanet Ай бұрын
Thank you so much for these amazing blueprints! I've just updated my survival game project with the latest version of Ultra Dynamic Sky, and it looks incredible. However, I noticed that I don't have the Volumetric Fog F3 options that are shown at 7:41 in the video. Am I missing an activation step, or is the version used in this video different from the latest version available on the marketplace? Any help would be greatly appreciated!
@everettgunther929
@everettgunther929 Ай бұрын
The volumetric fog category has been there since V7, and is still there in V8, yes. Are you maybe in UE4? The last UDS release for UE4 was V6. This video covers the current UE5 release.
@gaelromanet
@gaelromanet Ай бұрын
@@everettgunther929 I am using version 5.4.3. I mistakenly looked for the fog options in Ultra_Dynamic_Weather, but I now realize they are actually in Ultra_Dynamic_Sky. Sorry for the confusion.
@CM-cs3sy
@CM-cs3sy Ай бұрын
I HAVE wasted so much money on crap systems and time for having to mess with those crap systems... I WISH I HAD FOUND THIS MONTHS AGO... you guys seem to understand that meaning of, "you can just drag it in and it works..." THANK YOU
@borrowedtruths6955
@borrowedtruths6955 Ай бұрын
Since it first came out, I use this in almost every video I make. Perfect.
@ooiweiyan
@ooiweiyan Ай бұрын
Hii, there is no surface weather effects in 5.4. Please help
@everettgunther929
@everettgunther929 Ай бұрын
If the asset isn't there, it would have to be an older release of UDS before it existed? I'd suggest removing UDS from the project and adding again from the launcher, using Remove Local Content before, to force the launcher to redownload.
@imvisuals215
@imvisuals215 Ай бұрын
My DLWE doesn’t work for some reason.
@everettgunther929
@everettgunther929 Ай бұрын
If you've already run through the troubleshooting steps for that in the documentation, get in touch at the support email and I can try to help.
@imvisuals215
@imvisuals215 Ай бұрын
@@everettgunther929 I figured it out. It was in the node. I had to connect it to the 1 vector. Unlike before where it worked automatically. Thanks
@imvisuals215
@imvisuals215 Ай бұрын
Can we get a tutorial on the radial storm feature?
@everettgunther929
@everettgunther929 Ай бұрын
There is an entry in the documentation on it, in the weather section.
@imvisuals215
@imvisuals215 Ай бұрын
@@everettgunther929 Thanks 🫡🫡🫡
@micah64
@micah64 Ай бұрын
the GOAT of assets
@KaliadderExperiments
@KaliadderExperiments 2 ай бұрын
At 7:47, you demonstrate a beautiful moving foggy effect. for the life of me, I cannot get this to show up. I'm using UE 5.3.2. Thoughts on what I might be missing? Overall, this is a great tool, well worth the investment. Thanks!
@everettgunther929
@everettgunther929 2 ай бұрын
I'd say make sure there is weather that contributes to the ground fog extinction (fog, rain, dust, snow). Also, when testing volumetric fog, make sure your editor scalability is at least at High. The engine's default scalability settings disable volumetric fog on low and medium shadow quality.
@predatorgaming164
@predatorgaming164 2 ай бұрын
Best purchase I've ever made!
@pwnonator
@pwnonator 2 ай бұрын
Wow, i had no idea about a lot of these things.
@aleksandrrush4076
@aleksandrrush4076 2 ай бұрын
I'm not regretting I bought that asset...
@johnsmith-xv5gy
@johnsmith-xv5gy 2 ай бұрын
I bought this a few months ago. It's amazing. Don't hesitate, buy it.