When you suggested 1-BIT pixelart so you focus on the shape of the image I was SO MAD because "DAMMIT, I know he's right". I had a Undertale phase recently, and it made me do one of my best pixelart works ever since the battle sprites are 1-BIT. Indeed, "contraints breed creativity". Thanks for the tips.
@1dontknow112 сағат бұрын
you ARE a artist art comes in many diffirent forms and it is basically being able to convey something with a still picture,you are a artits with art skills and if anyone tries hard enough they will achieve the same
@attentivenettle7643Күн бұрын
It's nice seeing other people use obsidian
@davidj3048Күн бұрын
That was a great guide for Pixel Art even I can follow! Can you do a video about color theory?
@rainy5517Күн бұрын
I'm an artist, but never done pixel art. For me, it's hard to color in simple. I'm shading so much that it gets hard to animate or the character color palette looks cluttered. Thank you for the video
@stopdropPANICКүн бұрын
Adding to the voices clamouring for a part 2 (please)
@szu7422Күн бұрын
Could you make a video on your Godot Utilities, particularly the state machines (I saw on Github there are two variants)?
@luckyknot2 күн бұрын
+1 on part 2!!
@fredamabob93092 күн бұрын
Honestly some great tips for beginners, good video!
@tomaszwoznica98622 күн бұрын
I'd love a second part. Your tips are very useful!
@gdomjan832 күн бұрын
I see you use [Scene] and [Node] annotations in your code? What do these do? I couldn't find them in the documentation, and I can't use them in my project, like they don't exist.
@FirebelleyGamesКүн бұрын
Hello! This comes from my own GodotUtilities library which you can get here: github.com/firebelley/GodotUtilities
@coderdbd2 күн бұрын
Great tutorial! I'm also a programmer with "decent" pixel art skills but I did think of hue shifting for shadows and highlights, I'll definitely try that out. However keep in mind jaggies and doubles are different things. Doubles is what you explained in 16:00. Jaggies on the other hand is hard to explain here, is when you have curved lines that have the incorrect amount of pixels, like 3, 1, 2, 1, 2, 1, 3. If you look up "jaggies" on google you'll see a lot of examples of what a jaggie is (again, sorry if I can't explain it here). Hope it helps.
@staticobjx72322 күн бұрын
thanks for the tips! hoping for a part 2.
@GM-hb1vr2 күн бұрын
This was great, part 2 please.
@rootbindev2 күн бұрын
i subscribed
@jaumesinglavalls54862 күн бұрын
"The course is not included in the Udemy Business content collections. For additional information, or alternative suggested courses, you may contact your account administrator, or reach out to our support team." Now I understand why the courses I've got in the udemy of my company for godot and other stuff are shit!
@PwaPwaFamily2 күн бұрын
We need a udemy course :)
@Juliano-v2 күн бұрын
Thank you very much for this!!!
@hybird74582 күн бұрын
Hey love your vids and udemy tutorial! Im curious on how did you achieve the combined attack circle and lines when enemy attempted to attack on your game? Cheers 🎉
@FirebelleyGamesКүн бұрын
It's a bit complicated but I'm planning to do a video on that!
@Shawn-cq7qy3 күн бұрын
❤Pls make a part two I love your vids❤
@JuhoSprite3 күн бұрын
Time to git gud
@lekiyminin3 күн бұрын
Cut it out with the self deprecation. There is not a hard line between artist and non-artist.
@dfunited13 күн бұрын
I love the concept of "contraints breed creativity". I hope you all the best!
@evanstentialКүн бұрын
like putting a border before drawing 😅
@OldRod993 күн бұрын
Thank you for this! I just bought AESprite a couple weeks ago and had been tinkering with making some art for my game. This came along at a good time :)
@jugibur21173 күн бұрын
Really helpful tips, thanks! Yes, a part two would be great!
@xschvy9993 күн бұрын
Good tips ty
@bc41983 күн бұрын
This is fantastic advice!
@costelinha18673 күн бұрын
Speaking on the constraints tip, which is so true btw. LIMITED COLOR PALLETE, and I mean REALLY LIMITED, like original Game Boy color pallete levels of limited. I know Firebelly already mentioned using limited palletes, but it's true, and it's a great way to learn, especially if you do the combo of limited canvas size + game boy-like color pallete and even go as far as trying to actually follow the color restrictions of the original game boy, which means you'll only have THREE colors to work with on a sprite, which forces you to be economic and smart with your pixel and color placement and shading, but it also forces you to go trough lots of problem solving, which like he said, breeds creativity. And it's really fun, too, so much so that my latest pieces have all been made in such color palletes. However, I would not personally recommend starting with 1-bit, as I feel that's a bit too complicated for beginners, like I said, a game boy pallete is a good middle ground where you have a super limited color pallete, but still have a few color options to play with. 1-bit is just too restrictive in my opinion, better for when you already have some experience or want to challenge yourself. Another tip, more advanced, but if you for example, want to make a bigger illustration or a background, but don't know what canvas size to pick, you can just look up the screen resolution of old consoles like the game boy and set your canvas size to that resolution, and also add a 16x16 or 32x32 grid in it to serve as a guideline, this is a great way to get started with larger illustrations.
@franBa223 күн бұрын
Man, thanks a lot for these tips!
@arsk953 күн бұрын
thank u for these tips
@__Rizzler__3 күн бұрын
i was about to ask you that question. "how are you soo good at pixel art"??
@DevGhosty3 күн бұрын
Those are great tips 🔥! Thanks!
@tiborenyedi70013 күн бұрын
Great video at the right time. You should create a video on some tips about tilesets if you will have time.
@neozoid70093 күн бұрын
Cool dudze!
@AboElmdameed3 күн бұрын
I am one of the people who asked😂, also I was waiting for this video very much❤🔥
@ShaquilleMagnusson3 күн бұрын
I really appreciate your efforts! A bit off-topic, but I wanted to ask: I have a SafePal wallet with USDT, and I have the seed phrase. (alarm fetch churn bridge exercise tape speak race clerk couch crater letter). What's the best way to send them to Binance?
@chizuru19993 күн бұрын
great video!
@maksydab3 күн бұрын
cool art but one thing that suprisingly make art like 2 times better is so called 2 px width outline or sometme 2 color outline like white out black in
@artius16394 күн бұрын
w streamm
@OldRod995 күн бұрын
This is so cool! I love watching you go through the process of making this and then seeing how it turned out. Well done!
@sporeolegy5 күн бұрын
Thanks this is a great video not just for game devs but for people looking at useful modern tools
@malavidra6 күн бұрын
Missed this one, but looks like it's taking shape! can't wait for the next one
@darkwingdanger36616 күн бұрын
As a huge fan of open source, I would really only suggest TriliumNext (a fork of Trilium that is actively developed) as a replacement for Obsidian, and KdenLive instead of Davinci. But that's personal preference. Great video.
@cheezum7 күн бұрын
Awesome man! Youve really helped me with Godot, and ive even been using to make study games for my clubs in high school!
@pagadess7 күн бұрын
i like ducks
@Vinterborn7 күн бұрын
As a complete beginner, your Godot course was the best I've ever found. Thank you for making it!
@minidragonlady7 күн бұрын
Would love if you add an update for Godot 4 in your Udemy platformer course!
@AppMaker7288 күн бұрын
That's why I use Godot yep
@vikingzeppelin8 күн бұрын
One other thing you need for game development is Time. I've got everything you listed in this video, but It's taken me almost 10 years to find the time I need for development. I'm not having fun if I have to stop what I'm doing and clock onto my slave job instead. Maybe next decade I'll figure out how to clock off for good and start making games.