FYI: if anyone is not seeing the caustics, set your light radius to zero......magic!
@isadoracashett22336 ай бұрын
*promosm* 🔥
@danielskold39099 ай бұрын
Thanks a bunch mate! Now I have my toad swimming through murky waters. He's so happy.
@moch4644 Жыл бұрын
this video appeared in my recommendations right when i was about to start learning rigging!! xD i'm glad i found it, i learned so much keep up the good work👍👍
@JonathanSantos-wh3es Жыл бұрын
Amazing!!! I had this doubt for months. Thank you very much!
@samueltc1716 Жыл бұрын
such a good tutorial,keep up the great work!
@krissosful Жыл бұрын
Nice simulation, keep going👋👋
@astroid422 Жыл бұрын
i could never do this, my computer would explode if i tried this
@TheMCEnthusiastPlays Жыл бұрын
dude what was going on with your audio in the first minute?
@mehnoy Жыл бұрын
he doesnt have a super pc to handle video/audio encoding and blender cycles preview at the same time. you can see when he accidently switches to render preview near the end it causes the same issue. a workaround would be to record the render preview separatly and do a voice over after in post. Video does its job tho no issue.
@B1G_D0G Жыл бұрын
Could you teach us to do an animated version with a water simulation?
@jostv.2726 Жыл бұрын
I always thought that Cycles would really struggle with caustics and that only the latest versions of Blender would have solved this problem with an option that only workes on CPUs. But that makes it look so much easier to render^^ Thank you for your video") I have never seen this option in Blender and I am definitely going to try this out ")
@xerronlepoulet Жыл бұрын
It’s good but I think that the waves are to slow for the big waves that you’ve get here
@craigbaker6382 Жыл бұрын
Nice walk through the set up. Something is missing though. Perhaps Blender doesn't care in its caustic calculations and the effect will be the same but water is not an infinitely thin layer ( like an X-Y plane with some subdivisions but no z-axis thickness). The refractive index of the entire volume/column of water from where it hits the water surface all the way to the surface upon which the caustic patterns are cast is ALL water and, like a lens, the light is more affected the more of the material volume (the water) that the light passes through. So perhaps the caustics solver just assumes that IOR all the way from the water surface all the way to the caustics receiver but I submit that the look of an underwater item should also have the volume that surrounds it be calculated ,i.e. some light diffusion (unless the water is EXTREMELY unnaturally crystal clear) and some light rays in the water ought to be visible too.
@sebbosebbo9794 Жыл бұрын
no caustics in the shadows of Susanne back head....I thought thats shadow caustics are for that ...looks strange....
@bry_3darchive Жыл бұрын
well of course caustics wouldn't reach the shadow of the head since it's blocking the light, as it does in real life as well :)
@zlaio7082 Жыл бұрын
Can you tell me wich Voice Programm you used for the AI Voice that would be awsome ( I subbed :D )
@bry_3darchive Жыл бұрын
It's not an AI voice though 😅 But thanks a lot I guess?
@zlaio7082 Жыл бұрын
Oh wow sorry 🤣😅 Some moments just sounded like Ai voice idk
@simonw.1223 Жыл бұрын
7:52 somehow the light doesnt reach the monkey.
@Dina_tankar_mina_ord Жыл бұрын
very good video. thanks.
@ahammedfarhan Жыл бұрын
Nice video man. Maybe you can lower the saturation of the colour of water surface.
@SourceAwareness Жыл бұрын
👍 Very cool!!
@SourceAwareness Жыл бұрын
Many Thanks!! 😊
@benveasey7474 Жыл бұрын
Can you show us how the water looks from above when animated and with caustics? Thanks
@bry_3darchive Жыл бұрын
kzbin.info/www/bejne/oYbJh3yZfteqjpY
@benveasey7474 Жыл бұрын
@@bry_3darchive Thank you!
@x2s738 Жыл бұрын
Hi! Nice Tut. Do u Have any idea why I don't have the shadow caustics box in my light sets Blender 3.4 silicon Thnx
@bry_3darchive Жыл бұрын
Shadow Caustics Simulations is currently only available in Cycles. Perhaps you are currently using eevee for your Render Engine that's why the Shadow Caustic option is not showing in your light object properties
@soy7063 Жыл бұрын
Thanks a lot for this video!
@ongakuyaro Жыл бұрын
where is the image reference you used
@ongakuyaro Жыл бұрын
well i found it
@jacobpeter338 Жыл бұрын
I would love to see your car shader, it looks so real. Pls can u help me with it
@bry_3darchive Жыл бұрын
It's not really a procedural shader, textures for the car are done in Substance Painter. An equivalent to Substance Painter in Blender is through the usage of Texture Paint. There, you can easily apply a Texture Mask and use that texture to paint over your object.