【Blender】Simulating Water Caustics (v3.4)

  Рет қаралды 14,890

ブライ - 3D Archive -

ブライ - 3D Archive -

Күн бұрын

Add some more realism to your watery scenes with a few simple button checks, and the power of CAUSTICS
TEST ANIMATION: • Simulating Water Caust...
Material used for flooring: polyhaven.com/a/floor_tiles_08
CONTENT:
0:00 What are Caustics?
0:57 Setting up a Basic Scene
2:00 Creating a Water Surface using Ocean Modifier
4:22 Creating a Basic Water Shader
7:19 Setting Up and Simulating Caustics
Leave a comment down below if you have any questions on Blender, 3DS Max, and/or anything 3D Related.

Пікірлер: 19
@soy7063
@soy7063 Жыл бұрын
Thanks a lot for this video!
@Dina_tankar_mina_ord
@Dina_tankar_mina_ord Жыл бұрын
very good video. thanks.
@krissosful
@krissosful Жыл бұрын
Nice simulation, keep going👋👋
@SourceAwareness
@SourceAwareness Жыл бұрын
Many Thanks!! 😊
@jostv.2726
@jostv.2726 Жыл бұрын
I always thought that Cycles would really struggle with caustics and that only the latest versions of Blender would have solved this problem with an option that only workes on CPUs. But that makes it look so much easier to render^^ Thank you for your video") I have never seen this option in Blender and I am definitely going to try this out ")
@B1G_D0G
@B1G_D0G Жыл бұрын
Could you teach us to do an animated version with a water simulation?
@ahammedfarhan
@ahammedfarhan Жыл бұрын
Nice video man. Maybe you can lower the saturation of the colour of water surface.
@craigbaker6382
@craigbaker6382 Жыл бұрын
Nice walk through the set up. Something is missing though. Perhaps Blender doesn't care in its caustic calculations and the effect will be the same but water is not an infinitely thin layer ( like an X-Y plane with some subdivisions but no z-axis thickness). The refractive index of the entire volume/column of water from where it hits the water surface all the way to the surface upon which the caustic patterns are cast is ALL water and, like a lens, the light is more affected the more of the material volume (the water) that the light passes through. So perhaps the caustics solver just assumes that IOR all the way from the water surface all the way to the caustics receiver but I submit that the look of an underwater item should also have the volume that surrounds it be calculated ,i.e. some light diffusion (unless the water is EXTREMELY unnaturally crystal clear) and some light rays in the water ought to be visible too.
@x2s738
@x2s738 Жыл бұрын
Hi! Nice Tut. Do u Have any idea why I don't have the shadow caustics box in my light sets Blender 3.4 silicon Thnx
@bry_3darchive
@bry_3darchive Жыл бұрын
Shadow Caustics Simulations is currently only available in Cycles. Perhaps you are currently using eevee for your Render Engine that's why the Shadow Caustic option is not showing in your light object properties
@benveasey7474
@benveasey7474 Жыл бұрын
Can you show us how the water looks from above when animated and with caustics? Thanks
@bry_3darchive
@bry_3darchive Жыл бұрын
kzbin.info/www/bejne/oYbJh3yZfteqjpY
@benveasey7474
@benveasey7474 Жыл бұрын
@@bry_3darchive Thank you!
@zlaio7082
@zlaio7082 Жыл бұрын
Can you tell me wich Voice Programm you used for the AI Voice that would be awsome ( I subbed :D )
@bry_3darchive
@bry_3darchive Жыл бұрын
It's not an AI voice though 😅 But thanks a lot I guess?
@zlaio7082
@zlaio7082 Жыл бұрын
Oh wow sorry 🤣😅 Some moments just sounded like Ai voice idk
@simonw.1223
@simonw.1223 Жыл бұрын
7:52 somehow the light doesnt reach the monkey.
@sebbosebbo9794
@sebbosebbo9794 Жыл бұрын
no caustics in the shadows of Susanne back head....I thought thats shadow caustics are for that ...looks strange....
@bry_3darchive
@bry_3darchive Жыл бұрын
well of course caustics wouldn't reach the shadow of the head since it's blocking the light, as it does in real life as well :)
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