0 9.0.11 Earthquakes are here!
6:10
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@Aliceintraining
@Aliceintraining 11 күн бұрын
the key for shops refilling from warehouses is that, you cant have them overwhelmed, you need at least 1 extra worker to do restocking or it wont pull. ether use a larger mall then you need and scale down your workers, or have redundant shopping built in.
@Aliceintraining
@Aliceintraining 14 күн бұрын
I wonder, do you think you could do the zero money start but do oil into a tourist city build? might be posable
@Aliceintraining
@Aliceintraining 14 күн бұрын
I know its a few years later, but, kinda would have thought that you could set the distance between pylons seems like it would be nice to make it an option, otherwise, at least its a cool trick to learn.
@saschab.9623
@saschab.9623 22 күн бұрын
Das beste Personenkonzept was ich bisher gehen habe! Daumen da lass
@Strategygeneral
@Strategygeneral Ай бұрын
I think it is more profitable to turn the processed bauxite into alumina!
@m00natic130
@m00natic130 2 ай бұрын
Really like this idea and the guide. Most guides etc. on WRSR are like all the same and most about basic use of systems etc.
@hmabboud
@hmabboud 3 ай бұрын
Prima! Sehr gut!
@stefanskuche7414
@stefanskuche7414 3 ай бұрын
It has been 3 months now.... Any chance to hear you again?
@kevcole3333
@kevcole3333 4 ай бұрын
looks like a nice little city layout
@mr.anderson7603
@mr.anderson7603 4 ай бұрын
Bro: How do you know I'm German? Literally bro:
@LeZylox
@LeZylox 2 ай бұрын
Hes Swedish
@monkeytime9851
@monkeytime9851 5 ай бұрын
I can get cargo vehicles to stop and wait until loaded, but how do I get buses to not run empty when they have nobody to bring to their destination yet?
@TheF0rseti
@TheF0rseti 7 ай бұрын
Dude...don't scare me with words like "I end this series". Gave me a little heart attack.😅 But I'm glad I survived to hear you continue. Looking Forward top this.
@ddennisshow
@ddennisshow 7 ай бұрын
The show must go on :).
@kyokyodisaster4842
@kyokyodisaster4842 7 ай бұрын
@@ddennisshowI eagerly await the next video!
@frankiberlin
@frankiberlin 7 ай бұрын
"Video Killed The Radio Star " 🎶 (The Buggles) - within 3 years -> 1979! 👯 I'm not really sure if I understood you correctly - will we continue to see this pretty map with the "Big Island" and expanding over to it? Or will we see them again, with a reboot? Anyway - thanks for the great series so far and I'm looking forward to more videos ... Still dancing 👯 - "Video Killed The Radio Star " 🎶 Cheers :)
@ddennisshow
@ddennisshow 7 ай бұрын
Thank You! Stay tuned :).
@frankiberlin
@frankiberlin 7 ай бұрын
You're welcome - what else should I do? 😜
@testi2025
@testi2025 7 ай бұрын
Are the mod buildings available with English names?
@ddennisshow
@ddennisshow 7 ай бұрын
Sadly, no.
@BuzbyWuzby
@BuzbyWuzby 7 ай бұрын
What we actually need is a specific fuel tanker helicopter, or an option to configure a fire-fighting helicopter to this purpose
@SilentSnoo
@SilentSnoo 7 ай бұрын
The biggest advantages of airplanes over helicopters is the higher speeds and the much better fuel economies. The Fo27 for instance has a little under twice the throughput of the Mi-6, but it uses less than 1/36th as much fuel. The Mi-10 cargo helicopter is the most fuel efficient cargo helicopter (with full loads), but it is only 3 times as fuel efficient as the Mi-6 and with less than half of the throughput. 9:45 Glad to see the airlift method I shared is gaining traction, but you don't need two spaces for vehicles; one at each end will do. The trick is to specify in the helicopter's line to only load vehicles/containers with fuel or with nothing in them depending on where the fuel is going. You can also attach the space for vehicles to the airplane cargo terminal and use its airplane pads to land helicopters if you don't want to spend the time/money/resources building an additional pad. I would also recommend airlifting construction equipment like bulldozers, excavators, road cranes, etc. to the site and putting them in a free CO, so that helicopters do not need to make multiple trips carrying them from the HCO to each construction site. You can also build a small warehouse and have a helicopter make one trip full of goods so a small truck can take tiny amounts required to each site instead of having helicopters make several trips with tiny partial loads. Finally, be careful with forcing workers off into terminals, as aircraft stations require heating. You can get around this by linking the terminal/heliport to a nearby free bus station to make them wait there instead.
@ddennisshow
@ddennisshow 7 ай бұрын
Hey Silent Shadow , thanks for your comment. Your research is really a good addition to the community! _The biggest advantages of airplanes over helicopters is the higher speeds and the much better fuel economies._ Not for small airplanes. The Fokker is an outlier. Because we have time here, let's go into details. We can invent a fuel efficacy factor: (Speed / Engine power) * Cargo. Bigger number = better. Fo27: 450km/h / 3250KW * 52 Workers = 7.2 Mi-6: 280km/h / 8090KW * 47 Workers = 1.6 Mi-8: 225km/h / 1120KW * 22 Workers = 4,4 So the Fokker is 4.4x more efficient than MI-6 and 1.6x better than Mi-8. When it comes to Cargo (Steel): Fo27: 450m/h / 3250KW * 4,70t = 0,65 Mi-10: 305m/h / 8200KW * 13,00t = 0,48 Here the Fokker is also more efficient (1.35x). All other small planes are worse than helis. _9:45__ Glad to see the airlift method I shared is gaining traction, but you don't need two spaces for vehicles [...]_ Again, thanks to you :). But I disagree: There are many reasons why two storages with one-way connections are in practice way more suitable. _would also recommend airlifting construction equipment like bulldozers, excavators, road cranes, etc. to the site and putting them in a free CO, so that helicopters do not need to make multiple trips carrying them from the HCO to each construction site. You can also build a small warehouse and have a helicopter make one trip full of goods so a small truck can take tiny amounts required to each site instead of having helicopters make several trips with tiny partial loads._ I have demonstrated the concepts, tweaks are always possible! _Finally, be careful with forcing workers off into terminals, as aircraft stations require heating. You can get around this by linking the terminal/heliport to a nearby free bus station to make them wait there instead._ Yes, but here no problem (foreign workers). Cheers :).
@SilentSnoo
@SilentSnoo 7 ай бұрын
@@ddennisshow "Not for small airplanes. The Fokker is an outlier. Because we have time here, let's go into details. We can invent a fuel efficacy factor:" This assumes that the fuel consumption rates for airplanes and helicopters are the same for a given engine size, but they are not (watch the fuel dials for the L-410 UPV-e and the Mi-8; the have the same engine power rating, but the Mi-8 uses far more fuel). For a given power rating, helicopter engines consume ~4 times as much fuel as airplane engines at cruising speed, and this skews the stats so that all airplanes are much more fuel efficient than the most fuel efficient helicopter (with cargo or passengers). Compared to the most fuel efficient helicopter, the Tu-144 is over 3.5 times as fuel efficient, other large passenger planes are ~4.7 to ~7 times as fuel efficient, most tiny airplanes are ~7 to ~20 as fuel efficient, and large cargo airplanes are ~12.7 to ~59 as fuel efficient. The Fo27 gets about 646.25 t-m/L for cargo, the AN-14 gets about 471.70 t-m/L, and the C-172 gets about 1,408.20 t-m/L. The Mi-10 cargo variant gets 57.617 t-m/L, the S62 gets 30.662 t-m/L, and the Mi-6 only gets 17.734 t-m/L. Helicopters just cannot compete on fuel economy. "But I disagree: There are many reasons why two storages with one-way connections are in practice way more suitable." How so? They just seem to me like twice the cost/effort for no appreciable gain.
@ddennisshow
@ddennisshow 7 ай бұрын
​ @SilentSnoo _Helicopters just cannot compete on fuel economy._ Ok :). I assumed it works the same way as fuel consumption of road vehicles. _How so? They just seem to me like twice the cost/effort for no appreciable gain._ Imagine you have a running setup with ~10 Trucks.With 1 storage you cannot: - It is easier to understand and set up - See how many trucks are full or empty - Move are full/empty vehicles at once to a depot
@SilentSnoo
@SilentSnoo 7 ай бұрын
​@@ddennisshow I'm not sure I would be running 10 fuel trucks through this system (do you really need that much fuel at the other end?), but even then you would only need 3 free depots to process them all, and the "fuel" resource overlay would quickly tell you which trucks still have fuel if you mixed them up.
@Benedek93
@Benedek93 6 ай бұрын
@@SilentSnoo Thank you very much for figuring out all this information. It is so good to know that the game balance behind this stuff has been thought out, even if the UI is misleading at first glance. I really appreciate your Steam guides too, for what it's worth.
@HanniballNOR
@HanniballNOR 7 ай бұрын
Very informativ video :D Thank you :)
@KrakenIsMahB
@KrakenIsMahB 7 ай бұрын
the real problem with airports it isnt very much for small communities, because they are usually forced to be small bc of terrain, airport covers too much valuable area + costs. However, I very much like the idea of using airplanes for starter cities for small quantities of valuable resources (chemicals, components and electronics) and import of foreing workers seems right as well.
@frankiberlin
@frankiberlin 7 ай бұрын
Thank you for your efforts. If I always have to build something first in order to be able to unload the planes, then it makes no sense for a pure island start. I also have to think about other uses. Where I need resources, I also need people. And you can't fly aggregates and liquids either. Somehow helicopters seem to make more sense to me - a pure price/performance calculation then. But it's exciting to think about it ... Greeting :)
@ddennisshow
@ddennisshow 7 ай бұрын
Hi Frankie, > If I always have to build something first in order to be able to unload the planes, then it makes no sense for a pure island start. In the center of the map, the speed really pays off! 2-3 Fokker 27 were enough to provide a constant flow. In the end, everybody can pick and choose :).
@StephenSilverbeard
@StephenSilverbeard 7 ай бұрын
Interesting ideas, had not considered using mud airports to support construction. Have considered (but not tested) using a small airfield to deliver resources, e.g. fabric, mech & electro components and plastic, to remote vehicle repair stations. Another possibility would be delivering chemicals for water treatment in remote communities. Agree, with final statement, their use had has plenty of potential.
@ddennisshow
@ddennisshow 7 ай бұрын
Cheers Stephen, it is a little bit like Trolleybus <-> Trams. More options make a more interesting gameplay. Sadly, some important parts are missing, like fuel delivery or free terminals. Thanks :)
@sykaax
@sykaax 7 ай бұрын
Where are you from?
@ddennisshow
@ddennisshow 7 ай бұрын
Allemagne
@sykaax
@sykaax 7 ай бұрын
Ja, ich verstehe, Ihr Englisch ist voller deutscher Akzente. Ich dachte, es wäre nur Österreich oder Deutschland. Schönes Video übrigens!@@ddennisshow
@haraldvmann161
@haraldvmann161 7 ай бұрын
Even newly built buildings can instantly collapse. I played several realistic games in beta branch with earthquakes and don't find them to be a joyful addition to game , even worse they are breaking the immersion for me. A very bad design decision
@ddennisshow
@ddennisshow 7 ай бұрын
Soviet game always finds a way....
@hmabboud
@hmabboud 7 ай бұрын
Danke sehr!
@ddennisshow
@ddennisshow 7 ай бұрын
Gern geschehen :)
@frankiberlin
@frankiberlin 7 ай бұрын
Since March 1975 we lost about 10% of citizens - I think it was about sewage, before the pipes were finished. It doesn't look like the Helis are connected to the fire station. The ships party, well, I could not really follow. ;) It looked to me as if not all newly planned/built buildings had all the necessary supply connections. At least you gave power to the people. ;) :p Enough moaning for today. :D Thanks for your work and time doing the videos we like! Cheers :)
@ddennisshow
@ddennisshow 7 ай бұрын
It will be fine, but the heli thing is really annoying....I thought: red = bad. The reason was incomplete research.
@frankiberlin
@frankiberlin 7 ай бұрын
​@@ddennisshowOh, it means only some days at the uni and the fire station will be fine? :)
@ddennisshow
@ddennisshow 7 ай бұрын
​@@frankiberlin nope, still broken. BTW the drop in population is most likely the death wave of the initial population...
@kamilwojtowicz6269
@kamilwojtowicz6269 7 ай бұрын
On top off everything messing with shipping
@ddennisshow
@ddennisshow 7 ай бұрын
What should go wrong :)
@TheF0rseti
@TheF0rseti 8 ай бұрын
Its all fine and dandy, until your shopping centre collapses.
@ddennisshow
@ddennisshow 8 ай бұрын
Fire on the staircase was 100% under control!
@frankiberlin
@frankiberlin 8 ай бұрын
Well, luckily - it looks like all the Lenin statues are still standing at attention - it could have been much worse. I would have liked to see how to trigger the new function of manually sending the fire brigade. But I can probably just find that out myself. Thanks for the nice video. Overall, I don't need any natural disasters in my republic - but luckily they can be switched off. LG :)
@ddennisshow
@ddennisshow 8 ай бұрын
Maybe Lenin has Stal in. Here is the button for manual assignment :). drive.google.com/file/d/1Q0_vB7v3td9lXBcbupEnNGXhg3-IIM9I/view?usp=sharing
@tovarishdimov3317
@tovarishdimov3317 8 ай бұрын
Soviet quotes be like: 4:41 Go firefighting people!
@KrakenIsMahB
@KrakenIsMahB 8 ай бұрын
That collapsed school was ... dark. I think I will build smaller schools and pre schools apart from each other from now on. Also one thing I would like W&R to borrow from Cities Skylines is to have earthquakes strike over wide, even unpopulated area, so damage isnt localised, but still over wide area, potentially necessitating reconstruction of buildings over whole republic
@MiguelAbd
@MiguelAbd 8 ай бұрын
I think this is to simulate the scale of the republic, that it's not just one city, but it would be nice indeed.
@ddennisshow
@ddennisshow 8 ай бұрын
It has to be said, that under normal circumstances you have an earthquake between 3 and 6. Collapsing buildings, a rather rare. But we all know WR:SR :) > earthquakes strike over wide, even unpopulated area, I think, in starting republics, you will have many insignificant earthquakes and late game way too much action. It would be more realistic, though.
@BPEMETO
@BPEMETO 8 ай бұрын
Thanks for the video! : ) By the way is there a place in the internet where you can get someone else's saved games of developed republic and play with them?
@ddennisshow
@ddennisshow 8 ай бұрын
I don't know a central place, there are sometimes Round Robin circles where saves are shared. Maybe you find something or start one :).
@HanniballShow
@HanniballShow 8 ай бұрын
«Dry Martini, shaken not stirred.»
@ddennisshow
@ddennisshow 8 ай бұрын
00 City Destructor!
@ddennisshow
@ddennisshow 8 ай бұрын
0 9.0.11 Earthquakes are here: kzbin.info/www/bejne/ZqerZ41ojMqnoKM
@ddennisshow
@ddennisshow 8 ай бұрын
0 9.0.11 How to avoid Problems... kzbin.info/www/bejne/oqDYhYSDnblrkKM
@MegaWurstsalat
@MegaWurstsalat 8 ай бұрын
Herrlich!
@ddennisshow
@ddennisshow 8 ай бұрын
Thanks!
@frankiberlin
@frankiberlin 8 ай бұрын
Frau Edith meint dazu: Dangö - guter Hinweis! 0.9 seems to be coming. LG :)
@frankiberlin
@frankiberlin 8 ай бұрын
Hab' mal rumeditiert - war gestern etwas "verwirrt" - sorry. 🙂 Der Hinweis ist bestimmt für viele sehr nützlich, danke dafür. Wie das dann konkret aussieht war mir auch nicht klar, da ich noch nie "down"gegradet habe. Aber das kann ja wirklich mal nötig sein. Wir warten auf die 1.0. 😉😊
@frankiberlin
@frankiberlin 8 ай бұрын
Oh my goodness! Is that “green energy”? What do we do with “Dunkelflaute”? How can we prioritize energy and what does the overall network do? And what is happening at the border? Questions upon questions, with this “green energy”. Thanks & LG :)
@ddennisshow
@ddennisshow 8 ай бұрын
And all will be answered in due time :).
@frankiberlin
@frankiberlin 8 ай бұрын
Unclean ash? 😱 This is totally against the rules: Sort your trash - get clean ash! We had clarified that as a basic rule - anything else makes my hair stand on end! Grüße 😄 Thanks for continuing. :)
@ddennisshow
@ddennisshow 8 ай бұрын
Works of art make rules; rules do not make works of art.
@ddennisshow
@ddennisshow 8 ай бұрын
Make edgy corners: kzbin.info/www/bejne/rKObmYqomtCDnqs
@frankiberlin
@frankiberlin 8 ай бұрын
My corners can't be edgier. Thanks for the tip. :) Hassu noch 'ne Nadel zur Hand? ;)
@ddennisshow
@ddennisshow 8 ай бұрын
@@frankiberlin Pin done :).
@ProsperoPolska
@ProsperoPolska 8 ай бұрын
If you want to reduce alcohol addiction build an orphanage and set it up to fight alcohol addiction. It drastically reduces alcohol addiction in your republic.
@ddennisshow
@ddennisshow 8 ай бұрын
Dobry dzień ProsperoPolska, yes this can be a method, but why? :)
@ProsperoPolska
@ProsperoPolska 8 ай бұрын
I don't know to be honest, but residents of orphanages always have high alcohol addiction. I'd assume radio can have similar effects but it's mainly used to increase loyalty. Before I never used orphanages and alcohol addiction always was around 25%. With orphanages it's halved.
@ddennisshow
@ddennisshow 8 ай бұрын
​ @ProsperoPolska I use the radio. You can use it to lower acoholism slightly, and it will go constantly down in a healthy society. The thing is: with orphanages you need good/loyal teachers and at that point the radio cam and will do the job.
@rayxxd4648
@rayxxd4648 8 ай бұрын
good episode
@ddennisshow
@ddennisshow 8 ай бұрын
Nice comment, thanks!
@iancotham
@iancotham 8 ай бұрын
Thanks for covering this game. I'm a sucker for these indy games coming out of central Europe, and I struggle with the mechanics. You make it really intelligible.
@ddennisshow
@ddennisshow 8 ай бұрын
So nice to hear! It is a pleasure to have a good community and this exceptional game.
@MrRevan991
@MrRevan991 8 ай бұрын
its nice to see a different method of making money. most videos I watch its just like you said clothes or alcohol to make money then on to steel>mechanical comp or elect comp
@ddennisshow
@ddennisshow 8 ай бұрын
Yes. It is because Oil is OP :). But there is an angle to it. I will explain it in an upcoming episode.
@frankiberlin
@frankiberlin 8 ай бұрын
Ja 🥳, trotz oder entgegen der Ölkrise 1973 - Öl für alle! Wir ignorieren das einfach! Die Planwirtschaft wird es richten. Mal schauen was dann Ende der 70er passiert. 😉😁 Danke für die neue Folge, Grüße gehen raus. :)
@ddennisshow
@ddennisshow 8 ай бұрын
Na hoffentlich kommt der Amerikaner nicht um die Ecke und will seine Petro Dollar zurück :). Gerne Doch!
@frankiberlin
@frankiberlin 8 ай бұрын
Thank you for recapitulating electricity generation and showing and explaining it again from the beginning. So it makes the situation on the cut off island much clearer. I'm very happy you're continuing the new island series beyond the challenge and that there will be more episodes to come. Thanks and regards :)
@ddennisshow
@ddennisshow 8 ай бұрын
Thanks for your support,Frankie!
@jensa7158
@jensa7158 8 ай бұрын
Congrats on getting the new power plant done already! Stupid me was exporting oil for months (years?) until I realized I could use it to replace the coal power plant that was running on imports, LOL
@ddennisshow
@ddennisshow 8 ай бұрын
Wait a minute, this stuff actually burns :).
@KrakenIsMahB
@KrakenIsMahB 8 ай бұрын
I was getting ready to start my own island republic, you made realise that I was in fact not ready for it. I absolutely dread power blackouts, might have to resort to some small modded fuel powered power station, or water powered windmill (which are small tho
@ddennisshow
@ddennisshow 8 ай бұрын
Sky is the limit! Puzzling this out is part of the fun :). But what is wrong with the military generators?
@KrakenIsMahB
@KrakenIsMahB 8 ай бұрын
@@ddennisshow that i didnt wanted to resort to that mod and some sort of power generator is now on the list of things I have to build first, maybe even first one
@ddennisshow
@ddennisshow 8 ай бұрын
@@KrakenIsMahB Good luck, and keep us up to date how you did it! The military stuff help a lot to fix these problems. The madder did a good job. The only thing: the balancing is all over the place.
@TheF0rseti
@TheF0rseti 8 ай бұрын
Oh, I love this series. You only need some water supply for your new powerplant.
@ddennisshow
@ddennisshow 8 ай бұрын
Thanks, glad you like it :). Ii is close to my heart! Yep. All in time. At the moment the truck must do the job!
@michaelbohr7101
@michaelbohr7101 8 ай бұрын
ddennisshow there is another method to solve this challenge (I know it works because I have tried to complete the game without building a town. I ran out of foreign workers, but I had a Customs House so I did not research the "build a Custom's House" option, nor build a town). PRO: use foreign workers to build Tech U, Comm HQ, and fire station (you will need power). Use foreign workers to conduct research until you can build a Custom House. Build Custom House on Soviet border and then play using "normal" realistic play With foreign workers you do not need anything required for workers - no housing; water; heat; food; clothing; hospital; etc. Your population is zero - so Happiness and Loyalty are not important. CON: because you are using foreign workers for research - this method will take game decades (20 or more game years) to complete the research required to build the Custom House Interested to see how you approach this problem.
@ddennisshow
@ddennisshow 8 ай бұрын
Hey Michael, you can do it this way - no problem. I would not wait so long to get anything done :). Kudos for your stamina!
@ChillGum420
@ChillGum420 8 ай бұрын
You sound reallly german. Und das sag ich als deutscher😂
@ddennisshow
@ddennisshow 8 ай бұрын
We are proud of sauerkraut :).