how would i import the chernarus map in reforger tools i need a visual explanation
@svenmartin694 күн бұрын
@@thejackattack_r very easy. Just ensure you select the mod for your project. Like how I have mogadishu, you should see cherno and able to select the .ent. If you have anymore questions or still unsure join my discord and I can show you super quick!
@AHDBification6 күн бұрын
Please start from the beginning. What software are you using? What tools, what buttons?
@svenmartin696 күн бұрын
What do you mean what software am I using? Arma Reforger Tools is the software. I'm not fully understanding what you mean by tools/buttons as well. Creating the world is the very beginning before you start creating your project.
@Linkin121028 күн бұрын
I'm watching this video from Russia, and I'm building a server based on your lessons from the video, thanks for the information!
@svenmartin698 күн бұрын
@@Linkin12102 hey bro that's awesome! Glad I can be of some help! Good luck on your project :)
@invert6actual5859 күн бұрын
Ooh this is what I've been looking for, trying to edit the main building parts for conflict like bases/fuel/ radio antenna etc. This gets me on the way I think. it's such an inherited waterfall system thats hard to trace sometimes.
@svenmartin699 күн бұрын
@@invert6actual585 bra no kidding. Bohemia really does make it rather confusing on where to find the stuff to edit compositions lol
@invert6actual5859 күн бұрын
@@svenmartin69 like I'll try my best to look at the script definition of entities and components but some of the root parent classes don't look accessible to me.
@svenmartin699 күн бұрын
@@invert6actual585 oh absolutely. I've noticed that there are stuff that is encrypted for whatever reason. Really makes it difficult in some regards unlike arma 3 lol
@MisterFurr11 күн бұрын
Brother you are the MAN! I was editing the wrong prefab. Keep this up cause your helping the community out! This changes my map completely now im super excited.
@svenmartin6911 күн бұрын
Bra I only got lucky because the Fallujah map acutally uses the US>Buildingservice perfab so I used that and saw all those other ones. If it wasn't for that map maker I would still be very lost on how to edit that stuff lol.
@MisterFurr11 күн бұрын
Id love to know how to change the built radio distance in a custom conflict mode. It's easy to change the base radio distance, but I'm having a problem changing the built radio distance. The radio relay you place down in building mode.
@svenmartin6911 күн бұрын
Are you talking about the build radius within the command tent? Or changing how far the built radio relay connects to?
@MisterFurr11 күн бұрын
@@svenmartin69 The built radio relay that connects to other bases. by default its like 2000m and I need lower cause of a smaller map.
@MisterFurr11 күн бұрын
Not the main tent, its easy to change the main tent distance. the one you build by hand. it reaches out way to far on a smaller map.
@svenmartin6911 күн бұрын
OOOHHHH gotcha okay yeah I honestly never thought of that...You might be able to override the prefab for it and lower it in there..Ill have to check it out myself to see if thats possible.
@MisterFurr11 күн бұрын
@svenmartin69 yeah I've duped the prefabs that I think I needed and replaced them in their original spots just everytime I play test it just goes back to default. Very strange and hard to find information about it. Thank you so much keep up the good work on your vids.
@MisterFurr11 күн бұрын
Hey my man do you happen to know how to change the built radio towers distance? I know how to change the base radio distance just not the hand built one.
@angelaraya926813 күн бұрын
hi, i just started playing this modlist but im stuck, i start in a cage and when i sleep in the bedroll i get stuck on a infinite loading screen, help pls
@svenmartin6913 күн бұрын
That is a really weird bug. I would highly recommend going to BoneYard Creations discord and reaching out to their support or Camboi and seeing if they know how to resolve this issue: discord.com/invite/43EhRjU
@angelaraya926813 күн бұрын
@@svenmartin69 I started a new game, maybe was one of the random starts that is bugged, ty!
@angelaraya926813 күн бұрын
this modlist comes with bethini?
@casualcowboy119613 күн бұрын
hey! loving this series. so once i got to the test phase, i was able to spawn in and capture the point, but at no point did AI spawn before hand or when i started the test. did i do something wrong? 8
@svenmartin6913 күн бұрын
Thanks broski I appreciate it! Sounds like one or two things: 1) You didn't put down SCR_AiWorld Navemesh correctly or 2) You may have deactivated the AI in the base component. If you are really unsure I can def take a look. Feel free to join my discord and give me a DM and Ill take a look!
@flippakitten3 күн бұрын
@@svenmartin69 Same thing happened with me. No AI
@lightmanticore726321 күн бұрын
Absolutely amazing series, thank you so freaking much! Currently figuring out how to get units to spawn and you've given me three epiphanies in one video, thank you!
@frosoore817928 күн бұрын
I didn't know you until this video and your showcase is one of the best I've ever seen, you should really do more like this because it's the first time I laugh while learning about a modlist.
@svenmartin6927 күн бұрын
Hey thanks broski! I have been on the fence in doing anymore modpack reviews. This review took me a lot of time lol. Ill consider doing more!
@D3LTA2Ай бұрын
Can you do a video on what managers and setup are needed for a dynamic event coop please!? 😁😁
@svenmartin69Ай бұрын
Its been awhile but let me do some research to ensure I tell you the right ones. If I don't reply within 24 hours just leave another comment :)
@svenmartin69Ай бұрын
Are you talking about something like this btw? reforger.armaplatform.com/workshop/5D4AB9FAFBE1E5C8
@D3LTA2Ай бұрын
@@svenmartin69 yeah that sounds like what I want to make but with my own parameters for certain things. I'm guessing you can't take someone's download and edit it to your own liking?
@svenmartin69Ай бұрын
Ah okay yeah those are created by hand fully. So the guy who made it used a the base "GameMode" managers and applied his own SCRs to make it all work. Any gamemode that isn't Deathmatch, Conflict, or GM you will need to create the gamemode manager yourself. EX: Overthrow, RP Life servers, Dynamic Ops etc etc.
@D3LTA2Ай бұрын
@@svenmartin69 righttttt so I'm in WAYYYY over my head 😅
@D3LTA2Ай бұрын
Best video i've found so far to learn how to do things in AR, looking forward to watching the rest
@svenmartin69Ай бұрын
Thanks bro! Glad it was helpful!
@jdwang4609Ай бұрын
Hey dude, just discovered your video's. Thank you so much for putting these together. Quick question, what exactly is the difference between standard world and the gamemaster world? If I make a mission using the scenario framework setup and then go into game master, what am I missing out on? Thanks again
@svenmartin69Ай бұрын
Thanks homie! The main difference is the managers baked into the map by the creator. For instance on Kunar if you download the map you can go to "Senarios" and instantly play the GameMaster gamemode. If you wanted to create GM missions or "Zeus" missions but customize it the GM world will have all the settings and managers setup already for that. However, the downside is you can't remove or edit any of the settings/mangers the map creator put down. If you wanted to make a gamemode like Conflict, team deathmatch, or even something custom like Overthrow or an RP server you would want to use the standard world. Hope this helps broski!
@M4rKe3Ай бұрын
you amazıng ty dude
@M4rKe3Ай бұрын
How can I add any vehicle I see in Game Master to an army's heavy vehicle point? I downloaded a vehicle from the workshop, I can spawn this vehicle in the game master, but I need to put that vehicle in the heavy vehicle point list for my friends, please reply if you have any information.
@svenmartin69Ай бұрын
Hey broski! I have a video that talks about this here: kzbin.info/www/bejne/l6CahWCniamFf68
@M4rKe3Ай бұрын
How can I add any vehicle I see in Game Master to an army's heavy vehicle point? I downloaded a vehicle from the workshop, I can spawn this vehicle in the game master, but I need to put that vehicle in the heavy vehicle point list for my friends, please reply if you have any information.
@svenmartin69Ай бұрын
You can find my video on how to add vics to a faction here: kzbin.info/www/bejne/l6CahWCniamFf68
@ToastyZAАй бұрын
I have been looking for a guide on how to do this for almost 2 days now for my conflict server! Today its the first video that comes up on my first search. You sir are a LEGEND! Thank you!
@svenmartin69Ай бұрын
Hey Thanks Toasty! I'll be posting some more tutorials soon just been busy when stuff. If you have any questions on how to do stuff with Conflict just let me know!
@AXIONTVАй бұрын
hey what game mode do i use for an ARMA LIFE RP based server????
@svenmartin69Ай бұрын
Since Arma Life is its own "Gamemode" it would be using its own Gamemode compiled by its own SCR. Its not in the base game SCR/gamemode list. More than likely they used a default bare bones Gamemode Manager. Kinda like Antistasi, Overthrow, and Arma Life the creators coded and scripted it all from scratch. Pretty "expert" level stuff. Having knowledge in C++ would be very helpful in doing stuff like that.
@AXIONTVАй бұрын
man if you can explain this in a video ... this would be awesome
@svenmartin69Ай бұрын
I have been trying to learn C++ but I am not very good at understanding code. :( If I did know how to do it I would for sure make a video explaining it!
@AXIONTVАй бұрын
hey man ... do you know about making ARMA LIFE RP missions? like making stores and players buying guns and clothing
@svenmartin69Ай бұрын
I am not familiar with Arma Life in Reforger. My best bet would be to go to their official discord if they have one.
@dylanwright907Ай бұрын
If you're using your own map, select the nav mesh icon in the toolbar, select nav mesh tool in the bottom right corner, select the type of nav mesh, and generate. Create a nav mesh folder inside your project, name the nav mesh, and save. Then choose the generated nav mesh for the corresponding NavmeshWorldComponent.
@invert6actual585Ай бұрын
For PVP focused mods and servers, is it OK to ignore navmesh since I don't plan on using any AI? or does that break something. So far I've been getting along just fine on my custom map.
@svenmartin69Ай бұрын
Navemesh is just for AI. So if on PVP the players put down a barracks/camp the AI will not be able to be spawned or move around/react to enemy players.
@invert6actual585Ай бұрын
One think I keep trying to do. I want to replace the tent in conflict with a Radio. basically make the prefab stuff smaller so I can have smaller areas for conflict mode. but when I duplicate and edit prefabs like the baseUS etc the tent comes back. I was able to get it to work 2 major updates ago with just a radio, but im still getting lost trying to fix that.
@svenmartin69Ай бұрын
Are you talking about the command tent or the radio backpack? I do remember seeing a video a few updates ago showing how to change the command tent composition but since then A lot has changed in the Editor. I too would like to be able to change the compositions of stuff. Ex: a modern looking command tent instead of the 1980's style for the modern day conflicts I make.
@invert6actual585Ай бұрын
been searching for new tutorials, good work! always trying to learn more.
@svenmartin69Ай бұрын
Thanks! I do have more coming. Just been busy with life stuff. Hopefully Ill be able to get some more out today!
@invert6actual585Ай бұрын
1:54 would duplicating and renaming instead of overriding fix that?
@svenmartin69Ай бұрын
Actually, I didn't think about that when explaining that part during the video. Technically that should work.
@invert6actual585Ай бұрын
You got any scripting tutorials?
@svenmartin69Ай бұрын
I don't do much scripting since C++ is a little over my head. There are some great scripters in the official Arma discord if you have any questions!
@dylanwright907Ай бұрын
Do non-HQ bases with radios extend the radio range as well? For example, if you had the HQ (base 1) overlap with another base (base 2), and then added another base (base 3) that overlapped with only the second base (base 2) would the third base (base 3) have radio connectivity? Is the purpose of radio relays just to extend the radio without having to make a base? Can they be captured like a normal base? I'm a bit confused because if one side is attacking and takes over the radio relay, and that radio is set to other faction, the attacking force will not have radio connectivity to attack the next base that's connected to the relay.
@svenmartin69Ай бұрын
Non-HQ bases should extend the radio range in 1.2. The HQ building needs it as a way to tell the tasking manager what to do. That means as players capture points it will keep extending the range. The radio relay is a way to extend the capture range for the players without the need of a non-hq base. bases will generally have a smaller radio range then radio relay points. EX: If BLUFOR wanted to do a SpecOp strike on OPFOR they would want to take control of a radio relay and capture a base further away. Radio relays are captured by interreacting with the box and changing the frequency radio code. Just simply walk up and hold "F" or whatever the action button is for Xbox and wait till the action is completed. Simple as.
@dylanwright907Ай бұрын
@@svenmartin69 Thanks for the explanation. None of the servers I play on implement the radio relays so I had no idea you could change the frequency code. Haven't seen them in popular mod maps either. It's a cool alternative to just capping bases to extend radio communications.
@svenmartin69Ай бұрын
@@dylanwright907 Yeah they are rather neat and in PVP they can be an awesome thing.
@dylanwright907Ай бұрын
Where can you change the supply capacity of the BTR? For example, the BTR holds 230 supplies but if you wanted to change that to 500. I've checked SCR_UniversalInventoryStorageComponent and the SCR_EditableVehicleComponent. Thanks for the lessons!
@svenmartin69Ай бұрын
@@dylanwright907 good question! I believe it only increases for each crate that is placed on the vic. For example the BtR has 3-5 of those crates. If you were to say put down more it would increase the size. I haven't found a way to increase the hold size for each individual crate but if someone can figure that out I would love to know! Now thinking a bit more maybe prefab that crate and within it might be a supply amount to hold. I'm not sure but hey worth a start!
@dylanwright907Ай бұрын
@@svenmartin69 I'll look into adding more crates to the vehicle and then into the crate prefabs to see If I can change the values of their capacity. Thanks
@svenmartin69Ай бұрын
@@dylanwright907 let me know how it goes broski!
@dylanwright907Ай бұрын
Got it. Inside SlotManagerComponenet, under lists, there are Supply Storage slots for the BTR. Override SupplyCrate_01_Vehicle, inside SCR_ResourceComponent, change resource value current and resource value max. Replaced the old supply crate with the new prefab and it worked. Also to add additional crates on the BTR, inside SlotManagerComponent, add slot, EntitySlotInfo, and copy all the data from one of the pre-made slots, and add the new prefab obviously. Just change the Y value to stack above another crate.
@svenmartin69Ай бұрын
@@dylanwright907 awesome! I'm sure others will want to know. I'm going to be making advanced tutorial videos in the very near future! Thanks for sharing this information!
@OzzyBoomYT2 ай бұрын
No matter how bad my wifi is, i still make my friends laugh
@chase52982 ай бұрын
Autism isn't a joke
@svenmartin692 ай бұрын
Fight me scrub I'm ripped and have minor autism.
@chase52982 ай бұрын
@@svenmartin69 Autism isn't a joke
@DovahZeux4 ай бұрын
>Gives you performance options >Assumes everyone plays on mouse and keyboard >Ruins controller controls when you enable them No thanks, lol. 🍆
@FreelancerFreak4 ай бұрын
4:28 😂 went a little Van Halen there didn't you
@Kindnesso24 ай бұрын
My husband is mad that I have no sense of direction. So I packed up my stuff and right.
@CryTechGames4 ай бұрын
I'd love to see you do more mod reviews like this, I noticed every modlist I look for have no reviews/showcases. It's mainly 2-3hr streams of them playing which doesn't tell me much n for those like me downloading to HDD. Videos like this can save HOURS/DAYS of downloading, btw this is an amazing list! Just wish it had modded player homes cause the standard ones aren't enough for my adventures cause I love to collect and display. However, the only lists that provide player homes anymore are lists that are more vanilla or just have OP loot/combat. But I like playing lists like HOS that are more on the lines of realism survival and overall balanced for a better RPG.
@svenmartin694 ай бұрын
You know what I forgot to showcase the homes! The list has more objects in the homes and such. Like the Windhelm has a bigger upstairs and a side room for trophies and such. I do plan on doing more. I was going to showcase a Morrowind modpack from these guys but there were some problems with it and didn't feel comfortable making a video on it. Camboi is always updating HOS and taking suggestions. Join their discord and see if adding more homes is possible!
@gloaming42475 күн бұрын
I think this modpack contains Jaxons Positioner mod, which acually lets you pick up and position any item in the game (you could steal the Jarls bed!), so you could leave one of the Hearthfire homes completely empty and manually decorate it exactly how you like it, it even lets you "lock" all items in place in a cell so no more accidentally knocking over your meticulously placed bowl of fruit :)
@moupah4 ай бұрын
What is ur specs for the list ? I dont really know if my rtx 3060 ti can handle this in 1440p
@svenmartin694 ай бұрын
I was using a 2070 ti and I7 processor. I'm sure your 3060 ti can handle this list pretty easily. Honestly, I didn't do much performance wise for this modlist so you won't have any issues.
@moupah4 ай бұрын
@@svenmartin69 maybe i did something wrong with the settings then...i had like huge 30 fps drops in cities with stutering
@svenmartin694 ай бұрын
Huh that is really strange. Id recommend joining the Bonyard creation discord and ask Camboi directly. Hes really good at pinpointing issues with his modpack.
@angelaraya926812 күн бұрын
@@moupah i have a 3050 ti but im getting like 5 fps on Riverwood lol
@angelaraya926812 күн бұрын
@@moupah did you fix it?
@ASHB0RN...4 ай бұрын
One was intended and other one is collateral damage
@-45-175 ай бұрын
I regret to inform you it is pronounced “Lee-vi” LMFAO
@svenmartin695 ай бұрын
Ope my bad
@bros11836 ай бұрын
Cool video man, do some more overhaul mod reviews! Just finished a couple playthroughs with light modding. (I needed Serana to marry me 😫) Now I’m looking for some overhaul mods to change the game and add more content and hours
@svenmartin696 ай бұрын
thanks I appreciate it! I plan on covering another overhaul mod made by boneyard creations for Marrowind. :D
@darkpercentage59476 ай бұрын
Great video, man! I think the best immersive list out there!
@RednecksGamingDen6 ай бұрын
honestly I would watch weekly update videos or monthly mod update videos if you did them like this vary funny and vary informative great job!
@svenmartin696 ай бұрын
That's the plan!
@boneyardcreations6 ай бұрын
Top tier review dude, great work!!!
@svenmartin696 ай бұрын
Thank you!!
@RednecksGamingDen6 ай бұрын
I missed one ok
@SaltySRT4207 ай бұрын
Lol this is why we pratice our reload
@leerzeichn937 ай бұрын
Classic rift experience. Especially the lost mag.
@svenmartin697 ай бұрын
lol so true.
@sgt-mwolf15347 ай бұрын
Gotta have trigger discipline and rules of engagement there