I know this is an older video but I was hoping someone could speak to this: I've noticed that while fighting bosses I'll use a level 5 Zan but I don't get the final "burst" of damage that you get after he does his pose. Is this just not something that works on boss fights?
@cherryy638014 күн бұрын
if guerrilla were to add a parry mechanic, how would you implement it into the existing melee system? and to which button would you bind it? bc even though i'd love to see a parry mechanic, the controller is already pretty full
@ahtano13 күн бұрын
@@cherryy6380 I think it’d be a cool idea to add a parry but as you mention the controls are already very full and I’m not even sure where they could implement one. I wouldn’t want a parry to over complicate the combat system and detract from what they’ve established. Maybe map it to L1+R1 just like AC Odyssey and then map the valor surges to something else? As far as how it would function I would assume they’d utilize the shieldwing for it, and have it block weaker machine attacks… maybe even have it run on a cooldown system (i.e. after every use takes 5-15 seconds until you can use it again) maybe even when blocking stronger machine attacks the cooldown is longer. They could even implement coils/weaves for us to equip to increase the effectiveness of the parry.
@cherryy638013 күн бұрын
@@ahtano Ahh good idea to map it to L1+R1, I'd assume they'd remap the valor surges to the standard L3+R3 like in most other games. And blocking stronger attacks resulting in longer cooldowns is also really cool!! As for the parry itself, I was thinking the shieldwing would also be a good idea. I thought a quick L1+R1 press would parry and give a short opening for a killing blow. And holding L1+R1 down would result in Aloy deploying the shieldwing in the same way some brute rebels already do, it'd have limited hp and would go on a cooldown after some damage (like the shield from the rebels). And your idea of the parry cooldown scaling with the attack strength is rly good. I think guerrilla wanted to implement a shield 'mechanic' but chose to introduce the drop shield on the d-pad instead (which is a shame imo because it's kinda clunky to use lol).
@loganswalk862125 күн бұрын
Given how much they improved melee combat in this game makes me wonder what they’ll do for a third game personally I’d like them to improve what you can do with overridden machines like giving orders and directing them and maybe riding some of the larger combat units and use their weapons and abilities.
@TheSandyNicole26 күн бұрын
So fun!😄
@TheSandyNicole26 күн бұрын
This is really cool, I'm definitely gonna follow your advice! Just need to upgrade/master the skills first, as I just defeated Barnabas last night, haha
@619Shippo29 күн бұрын
Not sure if it's just me, but Blind Justice does not activate when using magic or a physical attack. I have switch to the Eikon and hit the Feat button to discharge the orbs.
@jyy3775Ай бұрын
Rare game can fight machine with melee combat, I don’t know any one except this one. I like Elden Ring or God of War type of game, which can fight with large size boss. Melee in HFW is definitely unique.
@1110jesseАй бұрын
Melee in ZD was just sometimes free damage in the form of silent or critical strike... in forbidden west it's the same, plus resonator blasts and a few extra moves. Melee doesn't still do a whole lot of damage and pulling off long combos usually costs you more life than the damage you do, at least on ultra hard. My most used real melee combo is jump off, cos it's the only one that's fast enough to pull off before another machine comes to body slam me. That said, once a player can get skilled enough at the game it starts to look like machines are dodging Aloy, and that player can start applying resonator blasts left right and center, it's a whole another ballgame. Not there yet myself, I'm only trying to unlearn how to dodge like in ZD, cos apparently it doesn't work like that in FW. I always tried to dodge so the enemy doesn't hit me, but it's borderline impossible. Now dodging is all about abusing i-frames, let the enemy hit you but time dodge so well it just nullifies the attack.
@darrenmoffitt7248Ай бұрын
Fantastic video!
@finnbianga4189Ай бұрын
If only the tutorials in the melee pits weren't so misleading...
@zacatkinson3926Ай бұрын
But why is it Brilliant? sorry Im confused to what it actually does? It cancels the animation and buys you one second of time? is that correct?
@DisemboweII7 күн бұрын
Yup - because it cancels _any animation_ it lets you quickly chain skills that otherwise can't be chained because they're animation locked. It doesn't sound much use until you take into account something like the example at 0:53; you can instantly Rift Slip out of Impulse the instant the projectiles have launched, instead of waiting for the animation to finish, and follow up with a Phoenix Shift dash into the air, Wicked Wheel launcher and Upheaval ground pound. Normally, you'd cast Impulse and Clive is moved backwards while being locked into a kneeling recovery animation, allowing the enemy to land on the ground. Instead, Rift Slip dashes Clive forward and enables a longer, aerial combo.
@Anthony-o7z3m2 ай бұрын
Is this specter gauntlet on Scorched dlc? If so that's horse shit.
@Wrathsack2 ай бұрын
It is wild that you are expanding my mind on how in-depth all the optional combat aspects of this game have to offer when I never really considered mainly besides for doing a full charge up to knock down enemies
@AdamBeaudryMasterProton2 ай бұрын
Reminds me of the Gammacor from Warframe
@emekabenson41012 ай бұрын
My heavens cloud doesn’t go to multiple enemies?
@skins4thewin2 ай бұрын
I would also consider the Critical Boost Valor Surge. It recharges very fast, makes it much more likely to do Crits & increases the overall damage when you do. Should pair very nicely with the Gauntlet.
@skins4thewin2 ай бұрын
The Mounted Archer buff actually goes up to a 50% increase in Damage if @ Level 4. You should always be increasing your buffs to Level 4 whenever possible for the biggest effect. Combining it with a Level 4 Steath Ranged buff will increase it by another 40% as well, and another 80% on top of that with Low Health Ranged! Therefore you can get up to a 170% buff with your first two shots if you stay in Stealth. Worth noting though that if your initial shot does over 30% of the foes total HP, they will immediately become aggro'd & you'll lose the Stealth buff of your 2nd shot.
@skins4thewin2 ай бұрын
Damage numbers have nothing to do with Tear. Tear damage is never displayed on screen.
@skins4thewin2 ай бұрын
Damage numbers have nothing to do with Tear. Tear damage is never displayed on screen. You seem a bit confused about what the numbers ok screen mean. They never ever dictate Tear damage regardless of what you hit. They always signify impact damage.
@skins4thewin2 ай бұрын
I do wish it had at least 1 Coil slot, perhaps w a very limited Coil selection. Would be nice to throw an Elite Crit Coil on it!
@thibautl3342 ай бұрын
why play spiderman when you have grapple strike
@krap1012 ай бұрын
I found melee super frustrating due to the constant interrupts, lack of a block/parry, and lack of upgrade/scaling with the melee weapon. 1v1 it does ok... but 1v1 against a meleeable machine is pretty rare...
@davidsds4732 ай бұрын
Try to do all this without a HUD!
@saurophaganax_02 ай бұрын
Aloy looks like Senua in that Thumbnail. Sooo cool
@kailinglasgow23342 ай бұрын
Yo, u make great videos. What are you doing now?
@scottjohnson49122 ай бұрын
My Eikon build: Shiva (Aerial Blast + Diamond Dust), Garuda (Judgment Bolt + Tsunami), Odin (Gigaflare + Ultimate Demise) while wearing the "double strike" and "precision dodge cooldown" gear.
@lurk36802 ай бұрын
Dlcs please!!
@mrbubbies_2 ай бұрын
those transitions are so cool omg, it makes sense that all of the valor surges have the same camera tracking but this editing looks like it's down to the damn keyframe
@skins4thewin3 ай бұрын
Does it do Crit hits?
@roberttaweel8733 ай бұрын
I shy away from melee in this game, but your videos are making me rethink that. I'm ready to get a warrior bow and give this a go. I'm also impressed by the time you've put into figuring all this out. Thanks, I appreciate it.
@skins4thewin3 ай бұрын
Also, this video only went over the skills & none of what ppl ACTUALLY need to know, like what attacks to use & how to actually fight with it. Thus this is little more than showing off. Builds are easy, play technique is tough. That is what you should have been covering. Like what combos to use, how to chain them, exactly what Melee moves you should be prioritizing in combat, etc. This helps almost noone.
@skins4thewin3 ай бұрын
The video showing the Tremortusk shouldn't be considered the usual outcome, even if you do things right. Just sayin'. Best to keep things to small & mid sized machines for this.
@skins4thewin3 ай бұрын
You legit don't need to do a low health melee playthru to get the benefits of knockdowns, crit strikes & resonator blasts. You can do that anyway even wirhout Low Health Melee. That's what I'd recommend, considering those things are the most effective in a Melee play style even when using Low Health Melee.
@skins4thewin3 ай бұрын
It's a VERY fun way to play for skilled players! Still, it still doesn't work great against large machines on Ultra Hard. You're still better off using a low health ranged tactic for those. Against small & mid sized machines tho, it's great! Using knockdowns, crit strikes & resonator blasts are musts!
@davep82213 ай бұрын
The ThunderBolt shredder gauntlet works well w/grapple strike. It generates a ton of damage/tear, and the shock builds up fast (I'll need to look into the valor surge you mentioned). Then after the strike, fire again. If it's the fourth hit, you get the gauntlet explosion on top. Here's a "master class" on using the gauntlet. It's so much fun. Like playing murderous Jai Alai. The animations for catching the shredder are cool. kzbin.info/www/bejne/ZqrWm36Aac-nebc
@mrbubbies_3 ай бұрын
i really started appreciating the melee in this game when i realized it's the only practical way to manage those goddamn kangaroo jacks. i hate leapslashers 😭
@CRiSiS_iNFiNiTE3 ай бұрын
wait what? you can move lightning rod after its placed? how? how did i never know that
@harrison16714 ай бұрын
nice!
@harrison16714 ай бұрын
thank you!
@harrison16714 ай бұрын
thank you
@harrison16714 ай бұрын
transition edits and combat styling are top notch.
@Rosseauxe4 ай бұрын
I love your playstyle man! It's exactly what I was looking for after seeing the Guerilla short where Aloy absolutely demolishes a Slaughterspine. Gonna try to adapt. I wanna play like this so bad.
@AAGConnor4 ай бұрын
Got back into FF16 with Rising Tide and finding your guides has been great! Love the slick editing of using the combat animations to transition to different clips AND it’s super informative!
@OboiWilliams3 ай бұрын
4Kids Animations
@elmerv66854 ай бұрын
muy buen video y muy buenas transiciones
@Easy4165 ай бұрын
How do you slow down so much?
@cassidyhammonds53605 ай бұрын
I know u said no eikons above titan but if you use Shiva's Rime ability with Ramuh's and Will O the Wykes you can melt the health bar pretty fast
@Aviv7045 ай бұрын
Man, your editing is great.
@terlikabgcom5 ай бұрын
your gameplay is awesome, and the editing of this video is god tier I do wish that there wasnt a background music though, or at least something less intrusive
@skins4thewin5 ай бұрын
The Grapple Strike is indeed amazing! The one thing I don't like tho is that you can't do Burning Shores til after you already beat the game! I love this game but I honestly get tired of playing it after a while, & after a year or so of not playing I end up forgetting almost everything about the game! For some reason, I literally have to restart & play the game from scratch to remember all the advanced stuff I learned before. Maybe I have a memory problem... I dunno if that is normal or not to forget so much after just a single year. I came back to this game after about a year and a half of not playing & forgot almost everything... Had played thru the game twice, had two playthrus worth of coils & weaves but had to give it all up just to start fresh to refresh my memory on everything. Couldn't just start another New Game + cus I was already halfway thru yet another Ultra Hard mode playthru when I last played.
@skins4thewin5 ай бұрын
LOL I'm a high level gamer, and there is NOTHING about that combo that is straightforward. I still can't follow it at all lol. Can you go thru what you're supposed to do, but step by step? How do you cancel a halfmoon slash into a jump off? I can't even tell what you're doing there lol, there's nothing at all straightforward about this.